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Topics - permanoob

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1
Puzzles and Challenges / A what's missing puzzle...
« on: June 06, 2012, 01:03:04 am »
Bishop, Bureaucrat, Masquerade
What's
Missing?

Not sure if this puzzle has been done before. It doesn't have to do with the card images or name, it's concerned with the mechanics of the game. Good luck!

2
Solo Challenges / Feast my brothers!
« on: April 28, 2012, 01:40:50 am »
Are you ready for this one? Here goes. Empty the feast pile. In as few turns as possible. You don't have to end the game. I think this is an interesting puzzle because in theory you could open feast workshop, but there are some complications that make it interesting. Okay maybe this was a stupid puzzle.

I feel a little guilty for posting this cause I rarely make an effort to answer puzzles myself and answering puzzles is much harder than inventing them. I will try to rectify this dreadful situation as soon as possible.

Edit: I realized after posting that this was an incredibly stupid puzzle. So I have decided to up the stakes a little bit. Empty the feast pile as quickly as possible. In ONE TURN. Now that's what I call a puzzle.

3
Game Reports / Interesting Possession interactions
« on: April 27, 2012, 05:01:47 pm »
Here's a game I had with Bad Egg.
http://dominion.isotropic.org/gamelog/201204/27/game-20120427-135550-e3e3cbed.html
I won. He got to gold first, but I got to possession first and that was what counted. What interested me in this game is the advantage I got from my opponents herbalists and transmutes. I used the herbalist to put a copper back on his deck, and the transmutes for easy duchy gains. You may say that possession is an annoying card, but you have to admit the strategy behind it is considerable.

4
Variants and Fan Cards / Auction Mechanic
« on: April 26, 2012, 04:28:41 pm »
Okay. Auction mechanic. Cards that don't have a fixed cost, but that all players have to compete for. Not sure how best to impliment but here goes.

Auction House
+1 Action
Each player reveals a card from their hand simultaneously. The player(s) who reveals the card with the highest cost trash that card from their hand and gain a prize from the auction pile, or a Duchy, putting it on top of their deck.
If you trash a treasure card as a result of this card's effect, +1 Card +1 Coin.

Okay. I guess the prizes would be good, but not good enough to justify trashing anything more than something like a silver or a caravan for? I think it's interesting.

5
Game Reports / The Most Nailbiting Embargo Game Possible!
« on: April 14, 2012, 04:07:27 am »
http://dominion.isotropic.org/gamelog/201204/14/game-20120414-010029-f51b3120.html

2 Piles empty. Score is tied. I went first. He could empty the third pile easily, so I have to embargo any pile before he can empty it. Since the score was tied, he couldn't buy the last hamlet for fear of decreasing his score by one single point. This game is perhaps the greatest argument for Point Counter. Anybody care to share other embargo experiences, or comment on my copious errors with HoP in this game?

6
Game Reports / A wonderful develop board
« on: March 18, 2012, 06:48:39 pm »
http://dominion.isotropic.org/gamelog/201203/18/game-20120318-154533-6b58a3c9.html
Here is the game. The develops greatly assisted in buying grandmarkets, either by developing a laboratory into a grandmarket and a throne room (which will probably let you buy another grandmarket next turn) or buy developing a nomad camp into a lab and a develop, delaying the process for a turn but still guaranteeing that it happens. Too bad my opponent resigned, I was really enjoying the myriad of combos.

7
Puzzles and Challenges / First puzzle of my career!
« on: March 17, 2012, 08:16:59 pm »
Okay. Which cards would give you good reason to discard down to one when faced with multiple torturers. You do not currently have any curses in hand. I guess there might be a dual victory card that would make sense in this situation but no provinces, duchies, estates or the like.

8
Dominion Isotropic / Slight modification to Isotropic
« on: March 15, 2012, 04:47:13 pm »
I just noticed that the text for your opponent picking up a card from haven is slightly different. Does anyone know why? And are other card texts affected?

9
Variants and Fan Cards / My First Fan Card: Tax Collector
« on: February 04, 2012, 05:03:48 pm »
Tax Collector
Action Card
Cost: 4-6
Trash this card. Put a Tax token on one of the supply piles.
_______
When a player buys a card, you gain a Gold per Tax token on the pile.

Alright maybe this is a dumb idea. For one thing, the tokens would have to be different colors so players could keep track of who is taxing what. Maybe instead of being able to tax any supply pile you are limited to the 10 kingdom piles? Or the victory card piles? How about this.

Tax Collector
Action Card
Cost: 5
+$2
Trash this card. Put a Tax token on one of the victory card supply piles.
_______
When a player buys a card, you gain a Gold per Tax token on the pile.

Eh? Eh? I think there's a good variant of this cards effect out there somewhere even if I haven't thought of it yet. Read and respond.

10
Game Reports / Insane variance
« on: January 14, 2012, 01:34:25 am »
http://dominion.isotropic.org/gamelog/201201/13/game-20120113-220939-51c1f913.html

Synopsis in story form:
Two Swindlers met on a road, and shook hands. Permanoob, the first swindler, complimented the other's dapper headpiece. michaeljb, seeking to return the common courtesty, gave notice and approval in regards to Permanoob's supremely majestic yet utterly despicable and tasteless Copper watch. Despite these pleasantries, was already making plans to Sabotage the other's Ironworks. The Swindlers maintained these Ironworks for the purpose of Garden acquiring (don't ask how), since both of the men had desired a Garden or several to call their own since they were young lads.

They were both very competitive, and Permanoob, the first swindler, considered himself pretty well off in terms of their rivalry. But in time to come, Permanoob's Fortune fell dramatically, while michaeljb, the other swindler, grew into a wealthy man. One day, some 11 years later, michaeljb happened to cross paths with Permanoob on his morning stroll. There Permanoob lay, still wearing his wondrous timepiece, yes, but it no longer reflected any actual riches or nobility. He was empty handed, lacking any coinage to buy necessities, truely bankrupt in every sense. "How could this have happened?" said Permanoob. "I thought we were equals!"

"We were equals" said the man michaeljb, no longer able to contain his laughter, "But you dropped your guard. Employing the slight-of-hand I learned from my time in Germany, I discretely replaced your Copper watch with an identical one I had prepared. One made of a Cursed metal that I had enchanted by a friend of mine."
"Damnit!" said Permanoob. "Good Game!"

11
Dominion General Discussion / dominionstrategy.com fanfiction
« on: November 21, 2011, 10:01:57 pm »
Guys I wish boardgame strategy blog fanfiction was a real thing and not just the folly of a legit buffoon. I'll start:
http://permanentnoob.tumblr.com/

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