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Topics - bozzball

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I've been thinking about the suitability of various games for forum playing, and it seems like PR would work very well: No hidden information, and very little in the way of randomness (only which plantation tiles arrive at the end of the Settler phase).

The issue is that I would quite like to play. The game can be pretty much self-moderating apart from the plantation tiles. Are people uncomfortable with me playing and also randomly generating the plantation tiles?

Randomized play order:
 1. Glooble:   1 doubloons, 1 indigo (0/1), 1 sugar (1/1), 1 quarry (0/1)
  1 Small Sugar mill (1VP, 1/1)
  1 Small Indigo Plant (1VP, 0/1)
 2. Bozzball:  0 doubloons, 1 indigo (0/1), 1 corn (1/1), 1 coffee (1/1)
  1 Small Market (1 VP, 0/1)
  1 Coffee Roaster (3 VP, 1/1)
 3. Governor Jack Rudd:  1 doubloons, 1 indigo (1/1), 1 coffee (1/1), 1 corn (0/1)
  1 Small Indigo Plant (1 VP, 1/1)
  1 University (3 VP, 1/1)
 4. Qvist:  3VP, 3 doubloons, 3 corn (3/3), 1 indigo (0/1)
  1 Hacienda (1VP, 1/1)
  1 Small Indigo Plant (0VP, 1/1)
 5. Liopoil:  4 doubloons, 1 corn (1/1), 1 tobacco (1/1), 1 quarry (1/1)
  1 Construction Hut (1VP, 1/1)

122 Victory Point Chips left

? Colonists on the ship
89 Colonists left

Trading House: Corn / Indigo / Empty / Empty

Plantations available:
 * 1 Corn
 * 2 Sugar
 * 2 Indigo
 * 1 Coffee

Plantations left:
 * 5 Corn
 * 4 Sugar
 * 8 Indigo
 * 8 Tobacco
 * 6 Coffee
 * 6 Quarries

Plantations Discard:
* 4 Sugar

Ships:
 6 - Empty
 7 - Empty
 8 - 2 Corn

Buildings available:
At most 1 quarry:
 1 x Small Indigo Plant (1 VP, 1 cost, 0/1 colonists)
 3 x Small Sugar Mill   (1 VP, 2 cost, 0/1 colonists)
 1 x Small Market       (1 VP, 1 cost, 0/1 colonists)
 1 x Hacienda           (1 VP, 2 cost, 0/1 colonists)
 1 x Construction Hut   (1 VP, 2 cost, 0/1 colonists)
 2 x Small Warehouse    (1 VP, 3 cost, 0/1 colonists)

At most 2 quarries:
 3 x Indigo Plant       (2 VP, 3 cost, 0/3 colonists)
 3 x Sugar Mill         (2 VP, 4 cost, 0/3 colonists)
 2 x Hospice            (2 VP, 4 cost, 0/1 colonists)
 2 x Office             (2 VP, 5 cost, 0/1 colonists)
 2 x Large Market       (2 VP, 5 cost, 0/1 colonists)
 2 x Large Warehouse    (2 VP, 6 cost, 0/1 colonists)

At most 3 quarries:
 2 x Tobacco Storage    (3 VP, 5 cost, 0/3 colonists)
 1 x Coffee Roaster     (3 VP, 6 cost, 0/2 colonists)
 2 x Factory            (3 VP, 7 cost, 0/1 colonists)
 1 x University         (3 VP, 7 cost, 0/1 colonists)
 2 x Harbour            (3 VP, 8 cost, 0/1 colonists)
 2 x Wharf              (3 VP, 9 cost, 0/1 colonists)

At most 4 quarries:
 1 x Guild Hall         (4 VP, 10 cost, 0/1 colonists)
 1 x Residence          (4 VP, 10 cost, 0/1 colonists)
 1 x Fortress           (4 VP, 10 cost, 0/1 colonists)
 1 x Customs House      (4 VP, 10 cost, 0/1 colonists)
 1 x City Hall          (4 VP, 10 cost, 0/1 colonists)

Roles:
 Settler (0) - Available
 Mayor (0) - Available
 Builder (1) - Jack Rudd
 Craftsman (1) - Available
 Trader (0) - Available
 Captain (2) - Qvist
 Prospector (0) - Available
 Prospector (0) - Available

2
Rules Questions / Counterfeit + Talisman
« on: September 04, 2012, 10:40:33 am »
Am I right that if you counterfeit a talisman, you get:
 +1 Pound, +1 Buy from the counterfeit
 +2 Pounds from playing the talisman twice
but
 no get-a-free-copy-of-cheap-stuff property, because the talisman is no longer in play.

3
Dominion: Dark Ages Previews / Urchin spamming
« on: August 18, 2012, 05:41:14 pm »
I am really bored of people talking about how crap Goko is. Do you guys honk that Urchin spamming is a good idea? Maybe using the Mercenaries to trash Squires?

4
And I would love it if I could get a copy of Dominion:Dark Ages to my flat in central London by Saturday August 25th, or preferably by Friday August 24th. Do you guys think that that would be a possible thing to do?

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