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1
UPDATE: Google Form to weigh in on the relative strength of roles: https://docs.google.com/forms/d/e/1FAIpQLScknY2r6gx28HdUNGt0VoH9D39He8fhu4M9H6UPk3fXQK8gGQ/viewform?usp=sf_link

I have been looking around the interwebz and I can't really find a checklist or guide for balancing a game, so I thought that might be a fun thing to community-source. If we come up with something we like, we could even make a pinned post in the Mafia Games Thread.

To me, the most useful format would be a checklist: What are the questions you ask when trying to break (or to balance) a setup? This is what I have so far:

  • Does the game contain both a Cop role and a Doctor? If so, can the town win with "Follow the Cop"?
  • What happens if town agrees to a Day 1 mass claim? Does scum have viable fake claims?
  • Do the flips of certain roles create untintentional ICs? Are there roles that have hidden additional value because of this, and does that value unbalance the game?
  • Does a role in the game totally invalidate another role in the game? For instance, if scum has a strongman and no incentive to have anyone else do the kill, it greatly weakens a town doctor.
  • For each role in the game, consider:
    - If this role is lynched day one, is the rest of the game balanced?
    - If this role survives to LyLo, is it overpowered?

This is just a starting point. I'm sure there are a lot more. I also think there's something to be written before you get to the checklist that includes some basic heuristics -- what's an ideal scum-to-town ratio? How do third parties affect this? What are the relative strengths of various common roles? What are the broken combos besides Doctor/Cop?

Ultimately, I think more people brewing and people brewing better could both really liven up this community, and we have a ton of knowledge here. I'd love to condense it into a resource that would make setup design less daunting and more accessible, and maybe make all games here more fun.

2
Welcome to "A Series of Unfortunate Nightkills", a semi-open mafia game based on Lemony Snicket's "A Series of Unfortunate Events".

Moderated by jotheonah and Glooble

This space held for rules, player lists, day starts, etc.


1. A Drowned Kernel
2. shraeye
3. 2.71828.....
4. MiX
5. Awaclus
6. raerae
7. WestCoastDidds
8. DatSwan
9. ashersky
10. UncleEurope
11. pubby
12. mcmcsalot
13. faust

General rules

Changes to the usual rule sets are marked in purple.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs or other mechanisms specifically designed for this purpose.
3. As a general rule you should aim for one post every 12 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 5 days, Night lasts at least 48 hours. Night action deadline is 36 hours after night start. Some night actions in this game may require multiple back and forth communications with the mods. In those cases, the 36 hour deadline is for the last player submission, so please initiate the interaction before that.
2. Barring certain role-related powers, a simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
3. Once you have reached a majority necessary to lynch, no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is lynched, the game enters twilight until the mod locks the thread; all players including the one who was lynched may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, the vote is treated as a No Lynch
6. Please submit votes as: Vote: PlayerName.  Votes in another format may or may not be counted. This is up to the mod's discretion. Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
10. Any time you are dead (either via lynch or night kill) you may no longer post in the game or in shared Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked. Glooble will not be able to modify posts or lock the thread, but he is full co-mod, so please respect his thread locks as law.

3. Miscellaneous/Mechanics:

1. Purple text is reserved for the mods. No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players may be issued after 24 hours of no activity.  A prodded player has 24 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under without further notice. Players with announced VLA are exempt from this rule the first time it happens.
6. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcement risk being subject to replacement and/or being modkilled without further notice.
7. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
8. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.

3
Tournaments and Events / PAX East
« on: March 18, 2019, 01:37:53 pm »
There's a couple of Dominion tourneys. I'm thinking about throwing my hat into this one: http://east.paxsite.com/schedule/panel/dominion-table-storm

Here's the thing. I haven't played Dominion since the first time Donald X. said he was definitely not making any more expansions, so all the expansions that have come out since then are new to me. Would this be a huge mistake?

4
This topic has been moved to Mafia Game Threads

http://forum.dominionstrategy.com/index.php?topic=19459.0

5
...when I think back to the most entertaining games over the long haul, some of them were a bit wild. I mean, for me personally, some highlights were: Joetheonah's Deep Space Nine (Mafia 19, I think?)...

Welcome to RMM52: Deep Space Nine Mafia Redux

Mod: jotheonah

Since there are currently no active sign-up threads other than poor stalled out Cryptography mafia, I decided to go ahead and post this. It will not start before RMM51 concludes.

This is an open game for 18 players. It will be a tweaked and rebalanced version of Mafia XIX, which you can read here. Note this was previously run as a closed setup, but this time it will be open (Plz don't break the game). Some more information will be provided in the next post.


Players:
1. Jimmmmm Kira Nerys, 1-shot Vigilante
2. UmbrageOfSnow ADK Miles O'Brien, Mirror Universe Cop
3. LaLight EFHW Worf, Maquis Cop
4. DatSwan Julian Bashir, Even-Night Changeling Cop and 1-shot Doctor
5. mcmcsalot Benjamin Sisko, Roleblocker
6. Glooble Odo, Flavor/Role Cop
7. WestCoastDidds, Dax, 1-shot Deathproof
8. SpaceAnemone, Kai Winn, Double Voter
9. Shraeye, Bariel Antos, Universal Backup
10. MiX, Morn, Loved Serial Killer
11. faust Quark, Neighbor
12. ashersky, Garak, Busdriver/Lightning Rod
13. 2.71828..... General Martok, Bomb
14. Robz888 Jake Sisko, Innocent Child
15. Awaclus Rom, Neighbor
16. Uncleeurope Gul Dukat, Godfather
17. raerae Kasidy Yates, 1-shot Commuter
18. chickenwarlord Nog, Neighbor

Day starts:

Day 1 start
Day 2 start
Day 3 start
Day 4 start
Day 5 start
Day 6 start

Spectators tagged:

mail-mi

General rules

Changes to the usual rule sets are marked in navy.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 12 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 7 days, Night lasts at least 48 hours. Night action deadline is 36 hours after night start.
2. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is lynched, the game enters twilight until the mod locks the thread; all players including the one who was lynched may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, the vote is treated as a No Lynch
6. Please submit votes as: Vote: PlayerName.  Votes in another format may or may not be counted. This is up to the mod's discretion. Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
10. Any time you are dead (either via lynch or night kill) you may no longer post in the game or in shared Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, navy blue text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players may be issued after 24 hours of no activity.  A prodded player has 24 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under without further notice. Players with announced VLA are exempt from this rule the first time it happens.
6. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcement risk being subject to replacement and/or being modkilled without further notice.
7. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
8. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.

6
I’ve been brewing around some new RM games in my head, and one of them got to the point where I wasn’t sure it was mafia anymore, so I thought I’d throw it out to the group.

1. If Mafia doesn’t have a traditional NK, is it mafia?
2. If town’s wincon isn’t “kill all mafia” is it mafia?

I’m pretty sure that it’s definitely not mafia of you take away the town’s vote. Are there any other changes that would make a game definitely not mafia?

More info on Q1: Night actions are a MiniGames where scum makes meaningful choices that most likely result in a town member dying.

More info on Q2: There’s a group of VIP townies of which at least one has to live for town to win.

7
General Discussion / Anyone going to Connecticon this weekend?
« on: July 08, 2014, 02:51:08 pm »
I will be there, moderating some panels for The Analytical Couch Potato.

8
Other Games / Magic drafting in NYC?
« on: May 08, 2014, 11:37:31 am »
I'm going to be there all next week and I am Jonesing to draft Journey Into Nyx. I thought I'd crowdsource here. Best place to go?

9
Other Games / Dominion is screwing up my parsing of Magic cards
« on: May 29, 2013, 12:30:02 pm »
So lately I sort of left Dominion for Magic (easier to find sufficient people to play with).

The problem is, you parse the cards differently. I was playing Beckon Apparition the other day in a sealed, and I tried to play it first turn when there were no cards in any graveyard. And the judge was like. "Nope, no legal target, can't resolve"

And all I could think was "but it doesn't say "if you do."" Shouldn't I do as much of the card text as I can?

TL;DR I will never escape Dominion.

10
Game Reports / When is it the right play to Herbalist a Copper?
« on: March 10, 2013, 11:39:36 pm »
Lots of times probably, but when your deck has 8 Ventures and 2 Coppers has got to be up there. Much better to have the Copper in your hand. Too bad I didn't realize the advantage at the time.

A lot of really interesting interactions in this game, which I don't pretend I played as well as I might have:

http://dominion.isotropic.org/gamelog/201303/10/game-20130310-203331-019d611b.html

Probably should have picked Minion or Venture rather than trying to combine the strategies -- Minions like Minion density more than anything. But when I saw the opportunity to Mint away my Copper, buy some Ventures, and then Mint more Ventures, I couldn't resist. Should I have Minted the last two Coppers away too? And then I foolishly didn't fight for the Nobles because I thought I would grab the Provinces fast enough to make them moot, which obviously didn't happen.

On the other hand, there's nothing more satisfying than playing a Venture and knowing it will find all the treasure in your deck.

11
Forum Games / Really bad mafia ideas
« on: January 11, 2013, 11:09:43 pm »
I've been wanting to start a companion thread to "Really bad card ideas" for a while.

Post your terrible ideas for roles and setups here.

I'll start:



Paranoid Fruit Vendor

If anyone targets you in the night, they will receive a piece of fruit. The fruit does nothing.


Lightning Mod

All night actions will be redirected to you. And then redirected again to the mod.


12
Game Reports / some kind of a Golden deck - sort of
« on: January 11, 2013, 10:37:47 pm »
http://dominion.isotropic.org/gamelog/201301/11/game-20130111-193235-90aa6bc8.html

So I bumbled around a lot in there, including some Highway-Bishop antisynergy, but the gem of what I was trying to do once I thought of it (and succeeded at a few times) was build a deck that would

KC-KC-Mint a Gold-Draw the Golds-Bishop the Golds

for 12 points more or less every turn.

Which I think is kind of a neat trick.

13
Mafia Game Threads / Mafia XIX: Deep Space Nine Mafia (Day 7)
« on: January 04, 2013, 07:03:53 pm »
IN LIST:
1. ashersky Station Maquis Cop Lt. Cmmdr. Worf
2. Robz888 Mirror Universe-aligned 1-shot Commuter Kasidy Yates
3. yuma Maquis 1-shot Busdriver OR 1-shot Lightning Rod Garak
4. Eevee Station 1-shot Vigilante Major Kira Nerys
5. Shraeye Station Innocent Child Jake Sisko
6. Cuzz Station Changeling Cop Dr. Julian Bashir
7. Glooble Maquis 1-shot Roleblocker Captain Benjamin Sisko
8. Raerae Station Neighbor Quark
9. liopoil Station Neighbor Rom
10. mcmcsalot Mirror Universe Bomb General Martok
11. Jimmmmm Station 1-shot Doctor and Beloved Princess Vedek Bariel Antos
12. theorel Station Mirror Universe Cop Chief Miles O'Brien
13. sparky5856 TheMunch Maquis Neighbor Nog
14. Dsell Station 1-shot Deathproof Lt. Ezri Dax
15. Galzria Mirror Universe Rolecop Constable Odo

The game is for 15 players, and the setup is semi-open.

You're on Deep Space Nine, just before the start of the Dominion War. At a busy port on the wild frontier of space, it's hard to keep track of all the comings and goings. Despite Odo's best efforts, a string of sabotages on the station have made it clear that someone on board is not what they seem to be.

It's possible that some crewmembers have secretly defected and joined the Maquis, a terrorist group within the Federation. It's also possible that a few crewmembers have been replaced by their mirror universe duplicates - you'd never know the difference if they shaved their goatee. And of course, there's the constant threat of changeling infiltration, though they wouldn't bother with a team. No if there's a changeling aboard he's a solitary serial killer.

Well, this won't do at all. Captain Sisko will take some crewmembers and trusted civilians off their regular duties and assigne them to investigate for the various threats.

Non-flavored information:
- The setup will either have two scum teams or one scum team and one serial killer. You won't know which.
- Either way, there will be three alignment cops: a Maquis cop, a Mirror Universe cop, and a changeling cop. These three will be guaranteed NOT the alignment they investigate for - but not guaranteed town.
- Everyone else will have a small role - either an X-shot version of a power role or a role of marginal or even negative utility.
- These roles, and characters, will be assigned 100% independent of alignment. Knowing someone's role or character will not tell you if they're scum, exception being of course the cops, and the IC-variant if there is one.
- There will be only one version of each character in game. So if there's a Mirror Universe Bashir, there won't also be a Changeling Bashir or a Bashir prime.
- No roles considered to be bastard. I am deciding whether or not I'll post a list of possible roles. I could probably be persuaded to do so.

Quick primer on Deep Space Nine:

It's the third Star Trek series, and the only one to be set on a space station rather than a ship. As such, it has a much richer tapestry of ongoing plotlines than other Star Treks, starting with the discovery of the galaxy's first stable wormhole (which is also home to non-linear time aliens who some characters worship as Gods) to a full on war with aliens from the other side of the wormhole that lasts the last 3 seasons of the show.

The Maquis are dissatisfied members of the Federation (the intergalactic alliance Earth is part of in the 24th century). When Starfleet officers defect to the Maquis on the show, they tend to do it secretly at first, using their rank and position to steal something to help the resistance. So a nice mafia flavor hook.

The Mirror Universe is a ridiculous Star Trek concept - an alternate reality where good people are evil and evil people are good. It started out in the original series, but DS9 did about one mirror universe episode per season.

Changelings are the big bosses of the Dominion, the bad guys in the war. Odo, the station's security chief, is a changeling, but he was raised in the alpha quadrant and he's loyal to the good guys. They can shape shift into animals, other people, inatimate objects, you name it. In the show, the Dominion replaces people with changeling operatives in order to destabilize the alpha quadrant and get them to weaken each other before launching an all out attack.

Knowing more about the show than that will help you make guesses about people's roles if you know their character. But even all that is more than you need to know for a mafia game.

14
Game Reports / When not to go Horse Traders-Duke
« on: December 28, 2012, 05:31:17 pm »
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-142700-33759629.html

City and Expand are both really good reasons not to. Also, I might not have been doing it right.

15
Game Reports / EPIC VINEYARDS
« on: December 24, 2012, 01:56:48 pm »

16
Game Reports / Mint-Trader-Wishing Well
« on: December 24, 2012, 01:09:19 pm »
http://dominion.isotropic.org/gamelog/201212/24/game-20121224-100349-055bc05d.html

Devised a fun strategy here and it actually worked as well as I hoped. I bought one Trader to trash Estates, Wishing Well on 3 or 4, Gold on 6 or 7, and Mint whenever I had five and 3 or more Coppers.

Then I used Wishing Well to match the Mints up with the Trader whenever possible, so I could Trader them away. Otherwise, I just Minted additional Silvers or Golds, and Trader'd Coppers occasionally.

The Wishing Well can find a Silver fairly reliably after a while, though I realized that once I hit 8 (no +Buy) I actually should have started wishing for Provinces just to get them out of the way!

If my opponent's strategy here looks incongruous, he told me he was hoping to use Talisman to spam 4s and then Forge them into Provinces. Which apparently worked better in theory than in practice. Kind of neat to see a game where there was almost no overlap between the cards in my strategy and the cards in my opponent's strategy.

17
Variants and Fan Cards / 7-cost Victory Card?
« on: December 24, 2012, 12:42:48 pm »
We have actions and treasures at 7, but no 7-cost victory cards.

What would you put on such a card? How would you balance it? What would its existence do to the game re: Develop, Upgrade, Remake?

No particular reason for asking, just interested to see ideas as a theoretical exercise.

For that matter, what would you see on a 1-cost Victory Card?

18
Forum Games / Mafia XIX: Deep Space Nine Mafia (PMs being sent)
« on: December 21, 2012, 09:20:21 pm »
Ok, I'm really excited about this theme game, actually and I hope you guys will play, even if you're not that into Star Trek. I think I've learned a lot about balance since the last time I modded.

I am happy to wait a long time to start this, if too many games are starting at once. But I am really eager to mod again. So let's just see what happens.

IN LIST:
1. ashersky
2. Robz
3. yuma
4. Eevee
5. Shraeye
6. Cuzz
7. Glooble
8. Raerae
9. liopoil
10. mcmcsalot 
11. Jimmmmm
12. theorel
13. sparky5856
14. Dsell
15. Galzria

Assistant Mod: SwitchedFromStarcraft

The game is for 15 players, and the setup is semi-open.

You're on Deep Space Nine, just before the start of the Dominion War. At a busy port on the wild frontier of space, it's hard to keep track of all the comings and goings. Despite Odo's best efforts, a string of sabotages on the station have made it clear that someone on board is not what they seem to be.

It's possible that some crewmembers have secretly defected and joined the Maquis, a terrorist group within the Federation. It's also possible that a few crewmembers have been replaced by their mirror universe duplicates - you'd never know the difference if they shaved their goatee. And of course, there's the constant threat of changeling infiltration, though they wouldn't bother with a team. No if there's a changeling aboard he's a solitary serial killer.

Well, this won't do at all. Captain Sisko will take some crewmembers and trusted civilians off their regular duties and assigne them to investigate for the various threats.

Non-flavored information:
- The setup will either have two scum teams or one scum team and one serial killer. You won't know which.
- Either way, there will be three alignment cops: a Maquis cop, a Mirror Universe cop, and a changeling cop. These three will be guaranteed NOT the alignment they investigate for - but not guaranteed town.
- Everyone else will have a small role - either an X-shot version of a power role or a role of marginal or even negative utility.
- These roles, and characters, will be assigned 100% independent of alignment. Knowing someone's role or character will not tell you if they're scum, exception being of course the cops, and the IC-variant if there is one.
- There will be only one version of each character in game. So if there's a Mirror Universe Bashir, there won't also be a Changeling Bashir or a Bashir prime.
- No roles considered to be bastard. I am deciding whether or not I'll post a list of possible roles. I could probably be persuaded to do so.

Quick primer on Deep Space Nine:

It's the third Star Trek series, and the only one to be set on a space station rather than a ship. As such, it has a much richer tapestry of ongoing plotlines than other Star Treks, starting with the discovery of the galaxy's first stable wormhole (which is also home to non-linear time aliens who some characters worship as Gods) to a full on war with aliens from the other side of the wormhole that lasts the last 3 seasons of the show.

The Maquis are dissatisfied members of the Federation (the intergalactic alliance Earth is part of in the 24th century). When Starfleet officers defect to the Maquis on the show, they tend to do it secretly at first, using their rank and position to steal something to help the resistance. So a nice mafia flavor hook.

The Mirror Universe is a ridiculous Star Trek concept - an alternate reality where good people are evil and evil people are good. It started out in the original series, but DS9 did about one mirror universe episode per season.

Changelings are the big bosses of the Dominion, the bad guys in the war. Odo, the station's security chief, is a changeling, but he was raised in the alpha quadrant and he's loyal to the good guys. They can shape shift into animals, other people, inatimate objects, you name it. In the show, the Dominion replaces people with changeling operatives in order to destabilize the alpha quadrant and get them to weaken each other before launching an all out attack.

Knowing more about the show than that will help you make guesses about people's roles if you know their character. But even all that is more than you need to know for a mafia game.


Mafia Ruleset (blatantly stolen from Axxle)

Game Rules:

General Gameplay and Etiquette:
1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions. In case of multiple submissions, the last valid one before the deadline will be used.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.

Voting, Deadlines, and Player Death:
1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName. Votes will NOT be counted if they are not bold! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. This game will have 2 week lynch deadlines and 48-hour night deadlines, extended at my discretion for weekends and holidays. If a player or No Lynch does not have a simple majority at deadline, no lynch will occur, and the game will go into night.
8. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent.
9. Do not edit or delete posts. We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.

Miscellaneous/Mechanics:
1. Bold, blue text is reserved for the Mod. No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mod so that they don’t get missed.
5. Prods of missing players will be issued upon request after 48 hours of no activity. A prodded player has 48 hours to respond or risks replacement. A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.


The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Helpful Links:


19
Game Reports / 9 turn, IGG-Bridge
« on: November 30, 2012, 11:13:23 pm »
http://dominion.isotropic.org/gamelog/201211/30/game-20121130-201037-1f778ba0.html

Not a lot to say about it, just thought this was a silly little game.

Am a little curious if you all agree on the Governor/Chapel opening - I only ended up playing Chapel once.

20
Dominion Isotropic / Steward?
« on: November 03, 2012, 12:48:18 am »
Why, when I play Steward with 3 cards in hand and choose the trashing option, does it give me a check box to select the only two cards in my hand rather than just auto-trashing them?

21
Game Reports / Cellar/Conspirator
« on: October 27, 2012, 09:27:12 pm »
http://dominion.isotropic.org/gamelog/201210/27/game-20121027-182203-be53954b.html

Here I wanted to do a Conspirator engine but bought way too much Treasure. so the game is kind of a mess. But I discovered that Cellar is a really good friend to Conspirator in an untrimmed deck. You just Cellar entire hands until you find Conspirators.

22
Game Reports / Best 5 for a 5/2 if you're going for Alchemists?
« on: October 22, 2012, 11:48:20 pm »
Mine of course!

http://dominion.isotropic.org/gamelog/201210/22/game-20121022-204350-2fff288a.html

I've done Mine-Alchemist shenanigans before, but in this particular game it seemed to work really well. I bought a ton of Alchemists in a very short time by being able to trade the potions in and out with my Mines.  Fun little semi-combo.

Trade Route was MVP here too, of course. If you're wondering why I opened Estate, I figured it would be worth it to activate the TR's.

23
Game Reports / Bishop-Venture
« on: October 21, 2012, 03:32:57 pm »
http://dominion.isotropic.org/gamelog/201210/21/game-20121021-122924-b77faf16.html

Bishop seems like a nice trasher for enabling Venture chains, especially if your opponent is Bishoping, too. I don't know how much of this was just good draw luck, but at the end of the game I had 15 cards and 6 of them were Provinces.

24
http://dominion.isotropic.org/gamelog/201210/20/game-20121020-123315-b49dca14.html

Aprpentice is the perfect partner for Vault-Tunnel, since you can trash 3 Golds with Apprentice to draw your deck, and as long as you end with the Vault you can replace those Golds by discarding all your Tunnels.

I'd love to try this on a board with Cantrip +Buys. And I'd buy a few more Schemes.

25
The title, while hilarious, is actually a lie: the game will have very few voting shenanigans.

The setup will be closed, bastardly, and bizarre.

The game will start in 24 hours with however many people are signed up.

In:
1. ashersky
2. Captain Frisk
3. Galzria
4. Robz
5. Voltgloss
6. Eevee - LOOK I DIDN"T FORGET YOU
7. shraeye
8. Archetype
9. Cuzz
10. Glooble
11. cayvie

Standard mafia rules apply.

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