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Topics - Chase Adolphson

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Game Reports / the funniest game in the whole entire world
« on: May 12, 2018, 03:42:16 pm »
 Game #14454446, unrated.  L starts with 7 Coppers and 3 EstatesC starts with 7 Coppers and 3 EstatesL shuffles their deck.[/i]  L draws 5 cardsC shuffles their deck.[/i]  C draws 3 Coppers and 2 Estates
Turn 1 - Lord Rattington  [/color]L plays 5 CoppersL buys and gains a ChapelL draws 5 cards
Turn 1 - Chase Adolphson[/b]  [/color]C plays 3 CoppersC buys and gains a SilverC draws 4 Coppers and an Estate
Turn 2 - Lord Rattington[/b]  [/color]L plays 2 CoppersL shuffles their deck.[/i]L draws 5 cards
Turn 2 - Chase Adolphson[/b]  [/color]C plays 3 CoppersC buys and gains a SilverC shuffles their deck.[/i]C draws 3 Coppers, a Silver and an Estate
Turn 3 - Lord Rattington[/b]  [/color]L plays a ChapelL trashes 3 Coppers and an EstateL draws 5 cards
Turn 3 - Chase Adolphson[/b]  [/color]C plays a Silver and 3 CoppersC buys and gains a FestivalC draws 2 Coppers, a Silver and 2 Estates
Turn 4 - Lord Rattington[/b]  [/color]L plays 4 CoppersL buys and gains a MerchantL shuffles their deck.[/i]L draws 5 cards
Turn 4 - Chase Adolphson[/b]  [/color]C plays a Silver and a CopperC buys and gains a SilverC shuffles their deck.[/i]C draws 3 Coppers and 2 Estates
Turn 5 - Lord Rattington[/b]  [/color]L plays a MerchantL draws a cardL plays 3 CoppersL buys and gains a MerchantL shuffles their deck.[/i]L draws 5 cards
Turn 5 - Chase Adolphson[/b]  [/color]C plays 3 CoppersC buys and gains a SilverC draws 2 Coppers, a Silver, an Estate and a Festival
Turn 6 - Lord Rattington[/b]  [/color]L plays a ChapelL trashes 4 CoppersL shuffles their deck.[/i]L draws 5 cards
Turn 6 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a Silver and a CopperC buys and gains a Copper and a FestivalC shuffles their deck.[/i]C draws 2 Coppers, 2 Silvers and an Estate
Turn 7 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL trashes 2 EstatesL shuffles their deck.[/i]L draws 3 cards
Turn 7 - Chase Adolphson[/b]  [/color]C plays 2 Silvers and a CopperC buys and gains a FestivalC draws 3 Coppers, a Silver and an Estate
Turn 8 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 8 - Chase Adolphson[/b]  [/color]C plays a Silver and 3 CoppersC buys and gains a FestivalC draws 3 Coppers, an Estate and a Festival
Turn 9 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 9 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 3 CoppersC buys and gains a Copper and a FestivalC shuffles their deck.[/i]C draws 3 Coppers, a Silver and a Festival
Turn 10 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 10 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 3 CoppersC buys and gains a Copper and a FestivalC draws a Copper, an Estate and 3 Festivals
Turn 11 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 11 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays a FestivalC buys and gains 3 Coppers and a FestivalC draws 2 Coppers and 3 Silvers
Turn 12 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 12 - Chase Adolphson[/b]  [/color]C plays 2 Silvers and a CopperC buys and gains a FestivalC draws 2 Coppers, 2 Estates and a Festival
Turn 13 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 13 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a CopperC buys and gains a Copper and a SilverC shuffles their deck.[/i]C draws 4 Coppers and an Estate
Turn 14 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 14 - Chase Adolphson[/b]  [/color]C plays 3 CoppersC buys and gains a SilverC draws 2 Coppers, an Estate and 2 Festivals
Turn 15 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 15 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays a CopperC buys and gains 2 Coppers and a FestivalC draws 2 Coppers, a Silver and 2 Festivals
Turn 16 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 16 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays a Silver and 2 CoppersC buys and gains a Copper and 2 GardensC draws a Copper, 2 Silvers and 2 Festivals
Turn 17 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 17 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays 2 Silvers and a CopperC buys and gains a Copper and 2 GardensC draws 2 Coppers, a Silver, an Estate and a Festival
Turn 18 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 18 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a Silver and 2 CoppersC buys and gains an Estate and a GardensC draws 3 Coppers, a Silver and a Festival
Turn 19 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 19 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a Silver and 3 CoppersC buys and gains an Estate and a GardensC shuffles their deck.[/i]C draws 2 Coppers, a Silver, an Estate and a Festival
Turn 20 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 20 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a Silver and 2 CoppersC buys and gains an Estate and a GardensC draws 2 Coppers, a Silver, an Estate and a Festival
Turn 21 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 21 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a Silver and 2 CoppersC buys and gains a Copper and a GoldC draws 2 Coppers, an Estate, a Festival and a Gardens
Turn 22 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 22 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 2 CoppersC buys and gains a Copper and a GardensC draws 3 Coppers and 2 Gardens
Turn 23 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 23 - Chase Adolphson[/b]  [/color]C plays 3 CoppersC buys and gains a SilverC draws 2 Coppers, an Estate, a Festival and a Gardens
Turn 24 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 24 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a CopperC buys and gains a Copper and a SilverC draws a Copper, an Estate and 3 Festivals
Turn 25 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 25 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays a FestivalC plays a CopperC buys and gains 2 Coppers and 2 SilversC draws 3 Coppers, a Silver and a Gardens
Turn 26 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 26 - Chase Adolphson[/b]  [/color]C plays a Silver and 3 CoppersC buys and gains a FestivalC draws 2 Coppers, 2 Silvers and a Festival
Turn 27 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 27 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 2 Silvers and 2 CoppersC buys and gains a Copper and a ProvinceC shuffles their deck.[/i]C draws 2 Coppers, a Silver, a Festival and a Gardens
Turn 28 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 28 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a Silver and 2 CoppersC buys and gains a Copper and a GoldC draws a Copper, 2 Silvers, an Estate and a Festival
Turn 29 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 29 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 2 SilversC buys and gains a Copper and a GoldC draws a Copper, a Silver, an Estate and 2 Festivals
Turn 30 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 30 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays a CopperC buys and gains 2 Coppers and a BanditC draws a Gold, 2 Estates, a Festival and a Gardens
Turn 31 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 31 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a GoldC buys and gains a Copper and a DuchyC draws 4 Coppers and a Gardens
Turn 32 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 32 - Chase Adolphson[/b]  [/color]C plays 3 CoppersC buys and gains a SilverC draws 3 Coppers, an Estate and a Festival
Turn 33 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 33 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 3 CoppersC buys and gains a Copper and a MineC draws a Copper, 2 Silvers, an Estate and a Festival
Turn 34 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 34 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 2 SilversC buys and gains a Copper and an ArtisanC draws 3 Coppers, a Silver and a Province
Turn 35 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 35 - Chase Adolphson[/b]  [/color]C plays a Silver and 3 CoppersC buys and gains a MineC draws a Copper, a Silver and 3 Festivals
Turn 36 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 36 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays a FestivalC plays a Silver and a CopperC buys and gains a Copper and 3 MerchantsC draws 2 Coppers, a Silver and 2 Gardens
Turn 37 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 37 - Chase Adolphson[/b]  [/color]C plays a Silver and a CopperC buys and gains a SilverC draws 5 Coppers
Turn 38 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 38 - Chase Adolphson[/b]  [/color]C plays 5 CoppersC buys and gains a DuchyC draws a Copper, a Silver and 3 Gardens
Turn 39 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 39 - Chase Adolphson[/b]  [/color]C plays a Silver and a CopperC buys and gains a WorkshopC shuffles their deck.[/i]C draws 2 Coppers, a Silver, an Estate and a Bandit
Turn 40 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 40 - Chase Adolphson[/b]  [/color]C plays a BanditC gains a GoldC plays a Silver and a CopperC buys and gains a SilverC draws 2 Coppers, a Silver, an Estate and a Festival
Turn 41 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 41 - Chase Adolphson[/b]  [/color]C plays a FestivalC buys and gains 2 CoppersC draws 2 Coppers, a Silver, an Estate and a Merchant
Turn 42 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 42 - Chase Adolphson[/b]  [/color]C plays a MerchantC draws a SilverC buys and gains a CopperC draws 3 Coppers, a Silver and a Festival
Turn 43 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 43 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a Silver and 2 CoppersC buys and gains a Copper and a GoldC draws 3 Coppers, a Silver and a Duchy
Turn 44 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 44 - Chase Adolphson[/b]  [/color]C plays a Silver and 3 CoppersC buys and gains a BanditC draws 4 Coppers and a Silver
Turn 45 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 45 - Chase Adolphson[/b]  [/color]C plays a Silver and 4 CoppersC buys and gains an ArtisanC draws a Copper, a Gold and 3 Festivals
Turn 46 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 46 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays a FestivalC plays a Gold and a CopperC buys and gains a Copper and 3 SilversC draws 2 Coppers, 2 Gardens and a Mine
Turn 47 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 47 - Chase Adolphson[/b]  [/color]C plays a MineC trashes a CopperC gains a SilverC plays a Silver and a CopperC buys and gains a SilverC draws a Copper, a Silver, a Gardens, a Merchant and a Workshop
Turn 48 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 48 - Chase Adolphson[/b]  [/color]C plays a MerchantC draws a FestivalC plays a FestivalC plays a WorkshopC gains a CopperC buys and gains 2 CoppersC draws 2 Coppers, a Silver, an Estate and a Festival
Turn 49 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 49 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a Silver and a CopperC buys and gains a Copper and a LibraryC draws a Copper, 2 Silvers, a Gold and a Province
Turn 50 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 50 - Chase Adolphson[/b]  [/color]C plays 2 Silvers and a CopperC buys and gains a LibraryC draws 3 Coppers and 2 Festivals
Turn 51 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 51 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays 3 CoppersC buys and gains a Copper, an Estate and a LibraryC draws a Copper, a Silver, a Duchy and 2 Gardens
Turn 52 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 52 - Chase Adolphson[/b]  [/color]C plays a Silver and a CopperC buys and gains a SilverC draws a Copper, an Artisan, a Festival, a Merchant and a Mine
Turn 53 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 53 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a MerchantC draws a CopperC plays a MineC trashes a CopperC gains a SilverC plays an ArtisanC gains a LibraryC topdecks a LibraryC plays a CopperC buys and gains a Copper and a SilverC draws a Gold, an Estate, 2 Gardens and a Library
Turn 54 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 54 - Chase Adolphson[/b]  [/color]C plays a LibraryC draws 2 Coppers and a GardensC plays a GoldC buys and gains a SilverC shuffles their deck.[/i]C draws 2 Coppers, an Estate, a Gardens and a Library
Turn 55 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 55 - Chase Adolphson[/b]  [/color]C plays a LibraryC draws a FestivalC looks at a FestivalC sets a Festival aside with LibraryC draws a FestivalC looks at a FestivalC sets a Festival aside with LibraryC draws 2 Coppers and a SilverC discards 2 FestivalsC plays a Silver and 4 CoppersC buys and gains a GoldC draws 2 Estates, a Festival, a Mine and a Workshop
Turn 56 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 56 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a WorkshopC gains a SilverC plays a MineC buys and gains a Copper and an EstateC draws 3 Coppers, a Silver and a Gardens
Turn 57 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 57 - Chase Adolphson[/b]  [/color]C plays 3 CoppersC buys and gains a SilverC draws a Copper, a Gold, a Duchy, a Library and a Mine
Turn 58 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 58 - Chase Adolphson[/b]  [/color]C plays a LibraryC draws a Copper, a Silver and an EstateC plays a Silver, a Gold and a CopperC buys and gains a GoldC draws 4 Coppers and a Silver
Turn 59 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 59 - Chase Adolphson[/b]  [/color]C plays a Silver and 4 CoppersC buys and gains an ArtisanC draws a Copper, 2 Silvers, an Estate and a Bandit
Turn 60 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 60 - Chase Adolphson[/b]  [/color]C plays a BanditC gains a GoldC plays 2 Silvers and a CopperC buys and gains a DuchyC draws 2 Coppers, a Silver, an Estate and a Library
Turn 61 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 61 - Chase Adolphson[/b]  [/color]C plays a LibraryC draws 2 Coppers and a GoldC plays a Silver, a Gold and 3 CoppersC buys and gains a ProvinceC draws 2 Coppers, a Silver, a Festival and a Library
Turn 62 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 62 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a LibraryC draws a Copper, a Silver, a Gold and a GardensC plays 2 Silvers and 2 CoppersC buys and gains a Curse and a ProvinceC draws 2 Coppers, a Festival, a Gardens and a Merchant
Turn 63 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 63 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a MerchantC draws a FestivalC plays a FestivalC plays 2 CoppersC buys and gains a Curse, a Copper and a GoldC draws a Copper, 2 Silvers and 2 Festivals
Turn 64 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 64 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays a CopperC buys and gains 2 Coppers and a LibraryC draws a Copper, a Silver, a Gold and 2 Gardens
Turn 65 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 65 - Chase Adolphson[/b]  [/color]C plays a Silver, a Gold and a CopperC buys and gains an ArtisanC draws 2 Coppers, 2 Silvers and a Festival
Turn 66 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 66 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 2 Silvers and 2 CoppersC buys and gains an Artisan and a ChapelC draws 2 Coppers, a Festival and 2 Gardens
Turn 67 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 67 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 2 CoppersC buys and gains a Curse and a MerchantC draws 2 Coppers, 2 Silvers and a Gold
Turn 68 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 68 - Chase Adolphson[/b]  [/color]C plays 2 Silvers, a Gold and a CopperC buys and gains a ProvinceC draws 3 Silvers, an Artisan and a Bandit
Turn 69 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 69 - Chase Adolphson[/b]  [/color]C plays a BanditC gains a GoldC plays 3 SilversC buys and gains a GoldC draws 3 Coppers, a Silver and an Estate
Turn 70 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 70 - Chase Adolphson[/b]  [/color]C plays a Silver and 3 CoppersC buys and gains a LibraryC draws 3 Coppers, a Duchy and a Merchant
Turn 71 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 71 - Chase Adolphson[/b]  [/color]C plays a MerchantC draws a CopperC plays 3 CoppersC buys and gains a SilverC draws 2 Coppers, 2 Silvers and an Artisan
Turn 72 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 72 - Chase Adolphson[/b]  [/color]C plays an ArtisanC gains a LibraryC topdecks a LibraryC plays 2 Silvers and 2 CoppersC buys and gains an ArtisanC shuffles their deck.[/i]C draws a Copper, a Gold, a Province, a Library and a Merchant
Turn 73 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 73 - Chase Adolphson[/b]  [/color]C plays a MerchantC draws an ArtisanC plays an ArtisanC gains a DuchyC topdecks a LibraryC plays a GoldC buys and gains a WorkshopC draws 2 Coppers, an Estate and 2 Libraries
Turn 74 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 74 - Chase Adolphson[/b]  [/color]C plays a LibraryC draws a Copper, a Silver and a GoldC plays a Silver, a Gold and 3 CoppersC buys and gains a ProvinceC draws a Copper, a Gold, an Artisan, a Bandit and a Merchant
Turn 75 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 75 - Chase Adolphson[/b]  [/color]C plays a MerchantC draws a FestivalC plays a FestivalC plays an ArtisanC gains a LibraryC topdecks a LibraryC plays a BanditC gains a GoldC plays a Gold and a CopperC buys and gains a Copper and a GoldC draws 2 Silvers and 3 Libraries
Turn 76 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 76 - Chase Adolphson[/b]  [/color]C plays a LibraryC draws a Copper, a Silver and an EstateC plays 3 SilversC buys and gains a GoldC draws a Copper, 2 Silvers, a Festival and a Library
Turn 77 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 77 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a LibraryC draws a Copper and a FestivalC looks at a FestivalC draws a Copper and a SilverC plays a FestivalC plays a Silver and 2 CoppersC buys and gains a Curse, a Copper and a ProvinceC draws 2 Coppers, a Silver, an Artisan and a Library
Turn 78 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 78 - Chase Adolphson[/b]  [/color]C plays an ArtisanC gains a DuchyC topdecks a LibraryC plays a Silver and a CopperC buys and gains a SilverC draws a Copper, 2 Silvers, an Estate and a Library
Turn 79 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 79 - Chase Adolphson[/b]  [/color]C plays a LibraryC draws 2 Coppers and a DuchyC plays 2 Silvers and 2 CoppersC buys and gains a GoldC draws a Copper, an Estate, 2 Festivals and a Mine
Turn 80 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 80 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC plays a MineC trashes a CopperC gains a SilverC plays a SilverC buys and gains 2 Curses and a DuchyC draws a Copper and 4 Silvers
Turn 81 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 81 - Chase Adolphson[/b]  [/color]C plays 4 SilversC buys and gains a ProvinceC draws a Curse, 2 Coppers, a Gold and a Merchant
Turn 82 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 82 - Chase Adolphson[/b]  [/color]C plays a MerchantC draws a CopperC plays a Gold and 3 CoppersC buys and gains a GoldC draws 3 Coppers and 2 Silvers
Turn 83 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 83 - Chase Adolphson[/b]  [/color]C plays 2 Silvers and 2 CoppersC buys and gains a GoldC draws 2 Silvers, an Estate, a Festival and a Gardens
Turn 84 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 84 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 2 SilversC buys and gains a Copper and a GoldC draws 3 Coppers, an Estate and a Chapel
Turn 85 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 85 - Chase Adolphson[/b]  [/color]C plays a ChapelC plays 3 CoppersC buys and gains a SilverC draws a Curse, 2 Estates and 2 Festivals
Turn 86 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 86 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a FestivalC buys and gains 2 Coppers and a SilverC draws a Copper, a Silver, an Artisan and 2 Gardens
Turn 87 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 87 - Chase Adolphson[/b]  [/color]C plays an ArtisanC gains a SilverC topdecks a GardensC plays 2 Silvers and a CopperC buys and gains a DuchyC draws 3 Coppers, a Gardens and a Mine
Turn 88 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 88 - Chase Adolphson[/b]  [/color]C plays a MineC trashes a CopperC gains a SilverC plays a Silver and a CopperC buys and gains a SilverC draws a Silver, a Duchy, a Province, an Artisan and a Gardens
Turn 89 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 89 - Chase Adolphson[/b]  [/color]C plays an ArtisanC gains a BanditC topdecks a BanditC plays a SilverC buys and gains a ChapelC draws a Copper, a Silver, 2 Golds and a Bandit
Turn 90 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 90 - Chase Adolphson[/b]  [/color]C plays a BanditC gains a GoldC plays a Silver, a Gold and a CopperC buys and gains a GoldC draws 2 Coppers, a Gold, a Province and a Festival
Turn 91 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 91 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a Gold and 2 CoppersC buys and gains a Curse and a GoldC draws 4 Coppers and a Gardens
Turn 92 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 92 - Chase Adolphson[/b]  [/color]C plays 3 CoppersC buys and gains a SilverC draws 2 Coppers, 2 Silvers and a Duchy
Turn 93 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 93 - Chase Adolphson[/b]  [/color]C plays 2 Silvers and 2 CoppersC buys and gains a GoldC draws a Silver, an Artisan, a Bandit, a Gardens and a Workshop
Turn 94 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 94 - Chase Adolphson[/b]  [/color]C plays an ArtisanC gains a LibraryC topdecks a LibraryC plays a SilverC buys and gains an EstateC draws 2 Coppers, a Silver, a Province and a Library
Turn 95 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 95 - Chase Adolphson[/b]  [/color]C plays a LibraryC draws a FestivalC looks at a FestivalC sets a Festival aside with LibraryC draws a Curse and 2 CoppersC discards a FestivalC plays a Silver and 4 CoppersC buys and gains a GoldC draws a Copper, a Gold, a Gardens, a Library and a Merchant
Turn 96 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 96 - Chase Adolphson[/b]  [/color]C plays a MerchantC draws a GardensC plays a LibraryC draws 2 Coppers and a GoldC plays a Gold and 3 CoppersC buys and gains a GoldC shuffles their deck.[/i]C draws a Copper, a Silver, 2 Golds and an Estate
Turn 97 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 97 - Chase Adolphson[/b]  [/color]C plays a Silver, a Gold and a CopperC buys and gains a GoldC draws a Curse, 3 Coppers and a Festival
Turn 98 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 98 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 3 CoppersC buys and gains a Curse and a BanditC draws a Curse, a Copper, 2 Artisans and a Festival
Turn 99 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 99 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays an ArtisanC gains a SilverC topdecks a CurseC plays an ArtisanC gains a SilverC topdecks a CopperC plays 2 SilversC buys and gains a GoldC draws a Curse, 2 Coppers, a Silver and an Artisan
Turn 100 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 100 - Chase Adolphson[/b]  [/color]C plays an ArtisanC gains a BanditC topdecks a BanditC plays a Silver and a CopperC buys and gains a SilverC draws a Copper, a Silver, a Gold, a Bandit and a Gardens
Turn 101 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 101 - Chase Adolphson[/b]  [/color]C plays a BanditC gains a GoldC plays a Silver, a Gold and a CopperC buys and gains a GoldC draws 4 Silvers and a Festival
Turn 102 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 102 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays 4 SilversC buys and gains a Gold and a WorkshopC draws 2 Silvers, a Province, an Artisan and a Library
Turn 103 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 103 - Chase Adolphson[/b]  [/color]C plays an ArtisanC gains a MineC topdecks a LibraryC plays 2 SilversC buys and gains a SilverC draws a Silver, a Festival, 2 Libraries and a Mine
Turn 104 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 104 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays a LibraryC draws 2 Coppers and an ArtisanC looks at an ArtisanC draws a SilverC plays an ArtisanC gains a BanditC topdecks a SilverC plays a CopperC buys and gains a Curse and a SilverC draws a Curse, a Silver, a Gold, a Province and a Gardens
Turn 105 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 105 - Chase Adolphson[/b]  [/color]C plays a Silver and a GoldC buys and gains a MineC draws a Copper, 2 Silvers, a Gold and a Bandit
Turn 106 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 106 - Chase Adolphson[/b]  [/color]C plays a Silver and a CopperC buys and gains a SilverC draws a Copper, a Silver, a Gold, a Province and a Gardens
Turn 107 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 107 - Chase Adolphson[/b]  [/color]C plays a Silver, a Gold and a CopperC buys and gains an ArtisanC draws a Copper, 2 Silvers, an Estate and a Library
Turn 108 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 108 - Chase Adolphson[/b]  [/color]C plays a LibraryC draws 2 Coppers and a ProvinceC plays a Silver and 3 CoppersC buys and gains a BanditC draws a Copper, a Silver, a Province, a Bandit and a Merchant
Turn 109 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 109 - Chase Adolphson[/b]  [/color]C plays a MerchantC draws a SilverC plays 2 Silvers and a CopperC buys and gains a BanditC draws a Copper, a Silver, an Estate, a Gardens and a Workshop
Turn 110 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 110 - Chase Adolphson[/b]  [/color]C plays a WorkshopC gains a WorkshopC plays a Silver and a CopperC buys and gains a HarbingerC draws a Gold, an Estate, an Artisan, a Festival and a Gardens
Turn 111 - Lord Rattington[/b]  [/color]L plays a MerchantL plays a MerchantL plays a ChapelL shuffles their deck.[/i]L draws 3 cards
Turn 111 - Chase Adolphson[/b]  [/color]C plays a FestivalC plays an ArtisanC gains a SilverC topdecks a GardensC plays a Silver and a GoldC buys and gains a Copper and a GoldC draws a Copper, a Silver, an Estate, a Gardens and a Library.

the only things left were 1 curse 2 estates 1 duchy 1 province 2 bandits 1 library 6 mines 3 artisans 7 chapels 9 harbingers 4 merchants and 6 workshops
piles out gold silver copper festival garden
lr only had 2 merchants and a chapel
final score 223-0
i had 208 cards in my deck
 

2
Dominion General Discussion / What is the best knight to inherit?
« on: April 25, 2018, 07:01:02 pm »
1. Dame Natalie
2. Sir Bailey
3. Dame Sylvia
4. Sir Vander
5. Sir Martin
6. Dame Molly
7. Sir Destry
8. Dame Anna
9. Sir Michael
10. Dame Josephine

3
Dominion General Discussion / Chase's non randomized sets of 10
« on: April 22, 2018, 09:15:16 pm »
I like to make non randomized sets of 10 to play. I've made two that are absolutely brilliant.
Black market (put every kingdom card in the pile instead of 60.) bane: coin of the realm menagerie tunnel university silk road crown jester tactician fairground prince                 p&c    shltr                    use only one knight one castle and one of each split pile
You start with all the heirlooms and the shelters so menagerie is crazy powerful especially if you set it aside with prince
Combos:bm/men bm/tac bm/fair men/fair tun/tac




The other one is: ghost town menagerie bridge nomad camp silk road bazaar laboratory noble kings court city quarter

4
Dominion Online at Shuffle iT / Mobile?
« on: April 16, 2018, 10:50:37 pm »
Is dominion.games going to be available on phones/iPods soon? Thanks!

5
Okay guys I decided to start this tournament that is going to happen every year. We are going to have 12 different divisions, one for each expansion except for promo since there are only eight and we need at least ten. You will play your game with that expansion only. There will be eight people per expansion and when you lose a match you are out. Matches are best out of 3. Then the winner for each expansion will go to the finals where they will play with their expansion and their opponents expansion at the same time. How you sign up is you tell me your shuffle it name and your favorite expansion. If there are 9 people signing up for the same expansion it is first come first serve. If you are the ninth one I will message you personally and ask you what your second favorite expansion is. Thanks and have fun.
Openings left
Do:6
I:8
S:8
Al:8
P:8
C:8
H:8
Da:8
G:7
Ad:8
E:6
N:8

6
Dominion Videos and Streams / Stupidest guys ever
« on: April 13, 2018, 06:55:48 pm »
Have you seen dominion tips and tricks ep 1, best and worst card. If you haven't watch it now and you will laugh so hard because they are really stupid. i thought it was really weird when he said that Matt was doing bad when he was really doing really good and Sasha had 9 villages and only 3 coins. I had never seen a village idiot play dominion until I saw that video. Personally I would like to play against him and beat the crap out of that village idiot.

7
Dominion Videos and Streams / Requests
« on: April 11, 2018, 11:08:40 pm »
I want to start my dominion you tube channel, but I want my videos to be enjoyable. So if you have anything you want to see post it on this thread and hopefully I will be able to do that. Thanks.

8
Game Reports / I just killed lord rattington
« on: April 05, 2018, 01:21:27 am »
I gave him all of the curses he managed to trash one of them with sentry, but then the curses cluttered up his deck that I got all of the provinces, and the final score was 59-0

9
There is a way better way to do it. Once nocturne came out there has always been the problem with black market and tactician not letting you play your night cards. But with tactician/villa/changeling you can play a villa in your action phase with your other action cards except for your tactician. Then play your treasures and buy something then play your night cards and play your changeling last. Then when you play your changeling use it to gain a villa since you would have one in play. Then play that villa and then the tactician.

10
Dominion General Discussion / Scariest art in each expansion
« on: April 03, 2018, 04:41:36 am »
Dominion Moneylender
Intrigue Scout
Seaside Cutpurse
Alchemy Apothecary
Prosperity Rabble
Cornucopia Jester
Hinterlands Noble brigand
Dark ages Cultist
Guilds Butcher
Adventures Alms
Empires Ritual
Nocturne Imp
Promo Black market

11
Introductions / Chase Adolphson's intro
« on: April 03, 2018, 04:28:58 am »
Hi guys. I never introduced myself so I'm doing it now. Ever since I played my first game of dominion I got really obsessed with it. So far you guys have helped me learn a lot of new strategies and I will probably learn a lot more from you. Thanks! My family and friends don't play dominion that often, so I'm glad to be talking with people that play dominion about 24/7 like I do. Some of my friends even say dominion sucks! CRAZY!!!!!!!!!!!!!!!! I think games with just the base set are fun because its dominion but its kind of boring at the same time because you miss out on a lot of concepts. I love games with expansions though. Do most people agree with me? I'm just kind of curious. As you have probably noticed I argue a lot and don't give up very easily.

12
Let's Discuss ... / Lets discuss intrigue cards:coppersmith
« on: March 16, 2018, 05:35:37 pm »
WHY DID COPPERSMITH GET REMOVED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! It is my favorite intrigue card. It has so many obvious combos. Apothecary, counting house, doom cards, (because of  greed), fountain, palace, keep, banquet, treasure trove, beggar, ill gotten gain and cache.

13
Let's Discuss ... / Lets discuss alchemy cards:familiar
« on: March 14, 2018, 11:39:16 pm »
I love giving people curses and since  familiar is a cantrip it can give our curses really fast

14
Let's Discuss ... / Lets discuss promo cards:black market
« on: March 14, 2018, 11:21:29 pm »
This is my favorite card. I would gain a black market over a fortune any day. Getting cards that are not even in the game is really powerful and really fun.

15
Let's Discuss ... / Lets discuss hinterlands cards:tunnel
« on: March 13, 2018, 10:00:39 pm »
This is one of my favorite cards. I think it should be five not three

16
Dominion General Discussion / Cursed gold opening. 7/2, 6/3, or 4/5?
« on: March 12, 2018, 08:16:50 pm »
If there is a 7 card 7/2. Otherwise, 6/3.

17
Dominion General Discussion / Dominion jokes
« on: March 07, 2018, 01:38:49 am »
I'm starting this thread because I want to hear dominion jokes. I'm going to start off with one but I am really bad at making jokes.
Why did the witch join the militia? Because she wanted to be a follower.

18
Variants and Fan Cards / Dominion:Cities
« on: March 04, 2018, 11:52:38 pm »
Dominion:Cities


1. Mansion
Action
10

4 vp tokens

2. Robber
Action attack
11

Gain the top card of each other players deck and put it in your hand

3. Rainbow
Reaction attack
9

When another player plays an attack card, you may reveal this from your hand to be unaffected by it and that they have to do the attack

4. Cursed store
Action curse
6

2 cards
2 actions
1 buy
----------------------
-1 vp

5. Cursed coin
Treasure curse
5

4 coins
----------------------
-2 vp

6. Dangerous forest
Victory curse
6

1 vp per 5 cards in your deck
-1 vp per copper you have
-1 vp per estate you have

7. Golden town
Treasure victory
12

3 coins
----------------------
4 vp

8. Army
Action attack reaction
15

4 coins
Each other player discards down to 2
----------------------
When another player plays a reaction card you may reveal this from your hand to discard a victory card and gain a card costing up to 4 coins more

9. Golden sorcerer
Treasure attack
14

3 coins
Each other player gains 2 curses

10. Kings crown
Action treasure victory
12

If its your action phase 2 cards 2 actions.
If its your buy phase 3 coins
----------------------
3 vp

11. Sword
Treasure attack duration gathering
9

2 coins
Each other player reveals the top two cards of their deck trashes one of them that you choose and discards the other one. If that card is 3 coins or less, take the vp tokens from the sword supply pile. Otherwise add 1 vp token to the sword supply pile.
At the start of your next turn, 1 card.

12. Worker
Reaction reserve
16

When you gain a card, you may reveal this from your hand to gain a copy of that card and put this on your tavern mat.
----------------------
At any time during your turn you may call this to gain a card costing up to 6.

13. Mayor
Reaction
8

When you draw this, you may reveal it for 2 cards and 1 vp token.

14. Field
Victory
8

4vp
----------------------
When you gain this 1 buy and 3 coins

15. Royal coin
Treasure
15

7 coins
Choose one: 1 buy or 1 vp token

16. Royal market
Action duration
22

3 actions
3 buys
3 vp tokens
At the start of your next turn 3 cards and 3 coins

17. Wizard
Action attack gathering
10

Choose one: look through each other players discard pile and gain a card from it costing up to 8, and add one vp token to the wizard supply pile, or take the vp tokens from the wizard supply pile

18. Performer
Action duration gathering
25

Reveal the top five cards of your deck and for each card revealed, if its
An action card, now and at the start of your next turn, 1 card and 1 action
A treasure card, 3 coins and add one vp token to the performer supply pile
A victory card, 2 cards and take the vp tokens from the performer supply pile
Do them in the order they were revealed
Put them back on top in the same order

19. General
Treasure reaction
16

2 coins
----------------------
When you finish playing your second action card this turn, or when you draw this from a general, you may reveal this from your hand for 3 cards and to gain a card costing up to 8

20. Constructor
Treasure duration reserve
18

2 coins
----------------------
At the start of your next turn, 1 card and put this on your tavern mat
----------------------
At any time, you may call this to trash a card from your hand, and gain a card costing up to five more than it

21. Ocean
Reaction curse
14

When another player plays an attack card, you may reveal this from your hand to be unaffected by it, 1 card and gain a card costing up to 11
----------------------
-1vp

22. Gold rush
Treasure gathering
8

3 coins
If you have ten or more treasure cards in play, take the victory tokens from the gold rush supply pile. Otherwise, add one victory token to the gold rush supply pile.

23. Spell book
Action attack reserve gathering
12

1 action
1 coin
Choose one: each other player gains a curse per spell book you have in play and add one victory token to the spell book supply pile or take the victory tokens from the spell book supply pile
Either way put this on your tavern mat
----------------------
At any time during your turn you may call this for 2 cards

24. Country
Action victory gathering
28

Choose one: 2 cards 2 actions 2 buys 2 coins and add one victory token to the country supply pile or take the victory tokens from the country supply pile
----------------
15vp

25. Villain
Treasure attack reserve
26

4 coins
Each other player gains a curse and discards a card
Put this on your tavern mat
----------------------
At any time during your turn you may call this to choose one: gain a gold and 1 vp token or gain a province and 1 card












19
Dominion General Discussion / Most fun sets of 10
« on: February 19, 2018, 11:28:46 pm »
Tunnel, militia, cobbler, royal seal, duplicate, overlord, mill, vagrant, island, sea hag

Platinum, colony, shelters

Hopefully you like this game. I want to know what games you have thought of.

20
Dominion General Discussion / Top 20 kingdom cards
« on: February 18, 2018, 11:04:19 pm »
20 apothecary
19 crown
18 page
17 scrying pool
16 herbalist
15 university
14 coppersmith
13 possession
12 vineyard
11 gladiator/fortune
10 baker
9 native village
8 alchemist
7 jester
6 tournament
5 philosophers stone
4 tunnel
3 hireling
2 familiar
1 black market

21
Dominion General Discussion / Dominion prize rankings
« on: February 18, 2018, 10:44:50 pm »
5 diadem
4 bag of gold
3 princess
2 trusty steed
1 follower

22
Dominion General Discussion / Dominion Expansions Ranked 2018
« on: February 18, 2018, 10:15:05 pm »
Here's how I would rate them.

13 dark ages
None of the cards really stand out to me as good cards

12 seaside
Same problem with dark ages except for not as bad

11 dominion
Too basic and boring

10 prosperity
Same problem with dark ages and seaside but platinum and colony are good

9 nocturne
Some are good some are bad

8 guilds
Same problem with nocturne but there are more good ones.

7 intrigue
I like victory cards that don't clog up your hand

6 adventures
Travellers are cool but slow

5 hinterlands
Only a few useless cards

4 promo
Really interesting

3 cornucopia
Really powerful cards, and prizes

2 empires
Really wealthy, also very useful cards

1 alchemy
Almost every single one is in my top 20

23
Dominion General Discussion / Dominion Expansions Ranked 2018
« on: February 18, 2018, 10:11:55 pm »
Here's how I would rate them.

13 dark ages
None of the cards really stand out to me as good cards

12 seaside
Same problem with dark ages except for not as bad

11 dominion
Too basic and boring

10 prosperity
Same problem with dark ages and seaside but platinum and colony are good

9 nocturne
Some are good some are bad

8 guilds
Same problem with nocturne but there are more good ones.

7 intrigue
I like victory cards that don't clog up your hand

6 adventures
Travellers are cool but slow

5 hinterlands
Only a few useless cards

4 promo
Really interesting

3 cornucopia
Really powerful cards, and prizes

2 empires
Really wealthy, also very useful cards

1 alchemy
Almost every single one is in my top 20

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