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Topics - jonvs

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1
Variants and Fan Cards / All Durations?
« on: March 05, 2019, 02:27:21 pm »
Occasionally I like to change things up a bit, like my virtual-treasure only variant. My latest idea is less radical: to have only Duration cards in the kingdom. With the expansions I have, I’d just barely have enough: Haven, Lighthouse, Fishing Village, Enchantress, Caravan, Outpost, Tactician, Wharf, Archive, and Merchant Ship. I feel it’ll be weird leaving all your cards out for Cleanup, and the interaction with Outpost could be interesting. It could be horribly broken or complex, or maybe it won’t be bad. We’ll see! Just need to find some people to try it out.

2
Dominion General Discussion / Card Sleeves in Bulk?
« on: December 29, 2018, 01:10:54 pm »
Hi friends!

I wanted to ask this community about card sleeves. I know I'm not the first to raise the topic; I looked at some of the old threads, but a warning dialogue suggested I start a new thread because the newest thread hadn't been updated in almost 2 years.

I have quite a few Dominion cards: Base Set (1st ed. + updates), Intrigue (1st ed. + updates), Seaside, Prosperity, Dark Ages, Empires, and several promos, for a total of 2,621 cards (well, originally, anyway ... I may have lost a Copper or two at some point). I've been saving up to try to buy sleeves, because some of the more commonly used cards are showing their age, and I don't want someone spilling their drink (for example) and ruining my investment.

I live in England now, and I've found a website that's selling the Mayday sleeves in groups of 500 for £8.50, which could get me 3,000 sleeves for £56; that's significantly cheaper than anywhere else I've seen. What concerns me is that the ratings for Mayday sleeves seem abysmal overall. Lots of people are saying they don't shuffle well, some are the wrong size, some crack at the corners, and some come with creases that make them unusable. Admittedly, there are a few positive reviews, so it could just be the classic case of the vocal minority flooding the Internet with criticism while millions of satisfied customers forget to comment.

Basically what I want to know is whether you think it's worth the £56 to sleeve all my cards and get a few dud sleeves (or perhaps all duds, if they really are terrible), or whether I should save up the few hundred pounds I'd probably need in order to sleeve them with premium sleeves.

As for alternatives, the results are not encouraging, and I'd appreciate suggestions. I've been looking at SleeveDominion.com, and they seem reasonably priced but they've been completely out of stock for months now, so I don't want to pin all my hopes on a restock. Fantasy Flight sleeves are the highest rated but look to cost a fortune (around £200 for all my cards), and lots of other manufacturers don't make the right size sleeves at all.

I'd appreciate any advice!
- J.

3
Dominion: Renaissance Previews / Capitalism Questions
« on: November 05, 2018, 05:00:12 pm »
I LOVE the idea of the Capitalism Project, but I have so many questions about its execution that don’t seem to be answered in the rule book.

1. Does it add the Treasure type to an Action card (that would of course affect things like Courtier or Inheritance acting on Action cards) or replace its type, or is it merely played as a Treasure while retaining its type of Action?

2. Can this Project be used on conditional +$__ cards like Minion or Pawn? Or can it only be ones like Market that give you the +$__ no matter what?

3. I assume the other effects of the card don’t get played—because if they did, a Monument becomes a Plunder for $1 cheaper—but what happens to cards like Goons which have text below the line that affect what happens when it’s played?

This changes so much!

4
Rules Questions / Tactician and +1 Card Token
« on: August 08, 2018, 05:18:42 am »
Hi folks!

Suppose I use Pathfinding to place my +1 Card token on Tactician. Because Pathfinding states that +1 Card happens "first", I could actually play King's Court with Tactician to get 15 extra cards, 3 extra actions, and 3 extra buys next turn, correct?

I'm sure this has already been answered, given the long list of convoluted scenarios people have posted here so far, but I couldn't find it.

5
Puzzles and Challenges / Idea: Treasure-Free Dominion!
« on: February 25, 2018, 09:42:07 am »
Hi, all! Apologies if this is the wrong category to post this.

After looking at my first-edition Dominion cards, I was thinking to myself earlier, 'Why would Donald X. have created a card like Feast in the first place, when Silver is cheaper and much more valuable? I'm not surprised it was removed in the update.' But then I thought, 'What if buying Silver were no longer an option? Then Feast might actually be worth the purchase.' And that's what gave me the idea for a special game of Dominion where there are no treasure cards: no starting coppers, and no options to buy Silver, Gold, etc. later.

Obviously if I were to do this variant, the kingdom choice would have to be carefully selected. There would also have to be a village or two and several options for +$1/+$2. It also could make the game a lot longer and make Duchies more important. I feel there would likely be a three-pile ending, because Provinces might be difficult to snag without Gold (but maybe not).

An idea for the starting decks:
- (Shelters)
- Cellar
- Pawn
- Poacher
- Village
- Vassal
- Woodcutter

One potential Kingdom:
$2
- Lighthouse
- Courtyard (or Smithy)

$3
- Shanty Town (or Fishing Village, etc.)
- Steward
- Workshop (or Ironworks or Armory)

$4
- Feast
- Mill

$5
- Festival
- Market
- Vault

Some other options that could work:
- Band of Misfits
- Bridge (or Highway, etc.)
- Caravan
- Masquerade
- Minion
- Monument
- Sauna & Avanto

I'm not sure if cards like Lurker or Remodel (or Upgrade, Replace, etc.) would make the game too swingy, or if you'd need one or two of those to make the game more playable.

Some cards that would definitely not work well with this setup, if at all:
- Adventurer
- Bandit, Thief, Cutpurse, Noble Brigand
- Black Market
- Coppersmith
- Loan, Venture, etc. (though I suppose they're Treasures, so they wouldn't be included anyway)
- Mine (or Mint)
- Moneylender
- Mountebank
- Poor House
- Squire (or Count, Courtier, etc.)
- Treasure Map
... etc.

Also, having strong attacks might make the game last forever (can you even imagine this setup with Enchantress? or Cultist?), and you couldn't play almost anything from Alchemy.

What are everyone's thoughts on this? Would you be willing to try it? :)

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