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Topics - William Howard Taft

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Dominion General Discussion / Ambassador and When to Buy Curses
« on: March 20, 2018, 03:56:02 pm »
Under what circumstances is it a good idea to buy a Curse for Ambassador?

I've never tried it IRL, mostly because when Ambassador is on the board I'm already too busy fending off/passing out other junk, but it's fun against Lord Rattington. I opened Double Ambassador and quickly found myself with a super thin deck consisting of nothing else besides some Villages and a couple Pawns, so I bought a Curse with the extra Buy and spent a few turns double-cursing him.

It's a fun way to inject cursing into a game that wouldn't otherwise have it, but it seems like it might often be a waste of time against an actual human. Does anyone have any examples of games where it was a good move?

When else is it a good idea to buy a Curse?

New players always laugh when I tell them a Curse costs $0 and they're free to buy them whenever they please, but there are circumstances where it's the best move. I'm sure I'm missing some, but off the top of my head:
  • End with a three pile when you're ahead
  • Fairgrounds
  • Museum if you really need 1 extra VP
  • Watchtower them straight into the trash for Goons or to defang your opponent's curser
  • Force your opponents to gain it with Messenger (probably helps if you have a Watchtower)

Am I missing any? When do you buy Curses?

Rules Questions / Enchantress on a Ghosted Enchantress
« on: February 06, 2018, 11:52:36 pm »
My game group is about to murder each other so can anyone clarify for me, what happens when Ghost plays an Enchantress and your opponent has an Enchantress in play?

a: +1 Card +1 Action, Enchantress attack, then +4 cards on my next turn?
b: +1 Card +1 Action, Enchantress attack, then +2 cards on my next turn?
c: Something else?


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