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Dominion General Discussion / How to Win Less...
« on: November 14, 2017, 03:56:17 pm »
I have three different dominion play groups, each of which uses my cards, and doesn't play without me.
What this means is that I play way more than these other players, and am much stronger than most of them, and I am the winner too often.

I think I'm a pretty good game explainer, I have taught games to hundreds of people, and the sharper ones can beat me in their first games sometimes. But it's really tough to not blow out a new player when you have 150+ matches under your belt.

So the question is:
How do I lose more often (without throwing games)(or teaching bad habits)?

I've tried creating very simple kingdoms.

I've tried breaking down the interesting combos in the kingdom to build awareness of things they might miss, but then I find that I build with much better efficiency and timing, and that I am better at trashing, and I still crush them.

I've tried building unfocused decks that don't go all in on the clear best strategy.

Many of these gamers are better than me at every other game we play, and literally the only thing holding them back is the weight of inexperience.  It is not uncommon for one of them to realize the best strategy before I do, but then to fall behind because they make mistakes in assembling it.

Help!  I don't want them to get tired of the game before they catch up.  I want it to be fun.  I want the games to be close.
Is there a way to handicap myself without obviously handicapping myself? 

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Dominion General Discussion / How do YOU pick interesting kingdoms?
« on: September 19, 2017, 04:42:14 pm »
It seems the potential for finding great boards is limitless....once you have all the sets.  But with only 5 expansions, the reddit KOTW, dominionkingdoms.com, and other sources for kingdoms are unhelpful.

So I use my jack of all dominion app, and heavily curate what comes up until it can hardly be called random anymore.  My kingdoms play substantially similar to each other and I'm looking to branch out.

Do you guys go full random? 

Or do you have tips for making interesting and diverse boards?

I'd love to see some examples of your process as well.

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Dominion General Discussion / Favorite Thematic Cards (part 2)
« on: September 18, 2017, 04:11:50 pm »
Rather than necro a 6 year old favor thread (http://forum.dominionstrategy.com/index.php?topic=919.0), how about a new one?

To mix things up, how about the cards/combos whose flavor is delightfully wonky, compared to the ones that are home runs?

So not Peasant, that tells a clear and interesting life story, or how young witch is unwilling to follow you into a chapel.

More like Salt the Earth, that shows you destroying one small part of the world so no one else can have it...and yet feeling some small amount of satisfaction as a result! 

I love the idea of a monarch that doesn't want MORE money, he just wants more than his peers!  And the fastest way to do that is to get ahead, and then destroy everything else.

But far and away my favorite wonky flavor card is Magpie.  It conjures the image of a crazy old man hiding up in his keep, wondering how the kings around him have gotten more powerful by building smithies and villages and markets.  He has an army of magpies!  why isn't he the most powerful man around with the obviously superior strategy of sending out birds to find money and bring it back?!

But then it turns out if he Trains the army of magpies, so that they bring even more money back, he can become the most powerful man around.  the crazy old geezer was right! he just needed to push harder than anyone else would have, and suddenly he appears to be forward thinking :)

What cards do you guys like for the mental gymnastics you have to do to make sense of them?

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