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Variants and Fan Cards / Dominion: Pirate's Life
« on: August 08, 2017, 10:55:29 pm »
Skip to TL;DR for images
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Check out the Tabletop Simulator version of this expansion on the Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1100427659

Also check the official BGG page:
https://boardgamegeek.com/boardgameexpansion/232930/pirates-life-fan-expansion-dominion
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Hello there, my cousin and I really like Dominion and ended up designing our own cards for the game. We'd like to know what you think of them (constructive criticism accepted).
This set has a total of 12 new cards. They were designed when Dark Ages was released and intended to add a few new concepts, to add upon well-established concepts (example: rewarding variety like Menagerie) and to add cards that encouraged more interaction between players (e.g. Ravisher).
This set is meant to be played mixed with any of the official Dominion expansions. Many of its cards are playable on their own but shine when paired with certain cards and become impressive combo pieces.
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TL;DR:

Play them and tell us what you think!

I'll comment our set to let you know our thoughts on each card:

Astrologist

In one sentence, a delayed draw and that helps you make better decisions


Blessing

We wanted to make a silly concept of gaining points instead of curses. It is in part inspired by Trader and Tunnel. Depending on the board, Cure is sometimes game warping, but in a fun way (think of Cursed Gold).


Collective Effort

We like treasures, but we like when they allow us to do more than just buy. We wanted to reward engine/combos and so this card was born. This card can be a little scary in setups that allow for massive combos every turn.


Contribution

Another wacky treasure. We wanted to be able to do something with the leftover actions that you don’t get to play when you run out of actions. So this came out. It has a very indirect resemblance to Talisman in that it enables to gain copies of cards faster. We like the fact that this card also sometimes made us choose between playing an action and keeping it in hand till buy phase to benefit from its effect. Somewhat a Big Money mirror to Collective Effort.


Imposter

As its name suggests, it copies stuff. Taking copies of attacks and copying others' actions.


Investment

We really enjoyed Duration cards. So we thought of making our own. So we sorta made a duration Tribute/Ironworks but that you get to choose the card instead of basing yourself on the randomness of the decks. Also must be noted that it becomes better on the second turn since it grants ALL its effects on both turns (including the +1 Card +1 Action).


Mermaids

We wanted a strong Pawn. A Pawn that pwns. Need more cards? More actions? To pass your crap cards to other players? Or want a way to dismantle all the hope of the players with durations in play? This is your card. But watch out that you don't give your opponents too much of a lead. We found out that this card hilariously overkills Tactician...


Pirate Cove

We enjoy engines and long combos. So Villages are our jam. Somewhat double-edged due to its Heirloom.


Pirate

This card was meant to be the nastiest, most vicious yet balanced Dominion card ever to see light of day. Purely an attack. Gives no bonuses to the player except the satisfaction of seeing others suffer (a little like Torturer, but with more broken friendships). Damages both engines and big money. Be ready to say bye to your Gold and Princes ;)


Ravisher

I liked the idea of an Action-Thief. So we thought: why not kidnap those actions (since they’re often named after people)? And since we take hostages, why not ask for a ransom? This turned out to be a quite funny card to play. I also would like to point out I kidnapped your Bridge.


Recruitment

We wanted to base a card specifically on Cornucopia's theme of Variety Matters. Pushing that to the extreme, Anthropologist sometimes does little for you and sometimes it's a bit stronger than gold. We often struggle to use it to its full potential except in the craziest engine decks. We believe it's fairly priced given that most of the time unless you really commit, it will only give +1 action and +1 buy.


Stock Market

We liked a lot that Young Witch added an extra pile once in a while. I really like that it is strongly tied to a random kingdom card, but it does mean that its power is somewhat volatile.

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