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Topics - GenericKen

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1
Goko Dominion Online / Is the Feedback form not working?
« on: August 08, 2012, 02:48:42 am »
I can't seem to login to the feedback site, though I can log into the game and not-play with the 3 other people in there.

The passwords they send me after reset don't work, and I can't report any bugs. And there are plenty to report. =/


Animations are pretty though.

2
General Discussion / Is the Diablo3 RMAH illegal?
« on: June 15, 2012, 05:00:13 pm »
Short answer, probably not as a whole, but the Real Money Auction House is unprecedented legally, and this is the smartest forum I know. I was hoping to generate some legal discussion.

With the RMAH, ActiBlizzard tacitly endorses its virtual items as having monetary value, and encourages players to exchange those items with each other while profiting via a transaction fee.
https://us.battle.net/d3/en/forum/topic/5826223021


1) What can and can't ActiBlizzard do to affect the value of its items? It probably can't shut down the game, and it probably can't have its employees selling stuff in the RMAH. Can it nerf items? Can it "purchase" items off of the Gold AH to stem inflation if it would shrink supply and drive up Real money?

2) Is Diablo 3 subject to gambling regulation as a game of chance? The game involves some skill, but it's very loosely tied to the quality of the drop.

The EULA has all kinds of language about how items are owned by Blizzard and are only leased to players, but in that case, items aren't that different from casino chips, which are "leased" to players.

3
It seems bizarre that the annotated games on the site are such a pain to read and write. Why haven't we developed a standard notation system for dominion games? The isotropic logs are nice and (somewhat) comprehensive, but they're cumbersome. Most games don't last longer than 22 turns - we shouldn't have to scroll to review a game.

Here's my proposal. I've put maybe 40 minutes of thought into this, so I'll try to keep it short.
-Most of the information available in a dominion game is unnecessary. +buys are only important in some games. Cursers and trashing are only important in some games. The most important thing about a dominion notation system will be extensability.
-It almost never matters if you draw 5 coppers or if you draw 3 coppers, a silver, and an estate. It also almost never matters if you end the turn with extra + actions or extra + buys. For treasures, VPs, terminal silvers and villages, the only things that matter are what you buy, what you could have bought, and what's left in your deck.
-It almost never matters what order your action cards are played in. A lab chain is a lab chain. While the decisions made during the turn may be important to prolonging the engine's run that turn, they generally will not affect the next turn outside of what actions are played and what actions are discarded, which tells us what's left in the deck. If the order is important


Rough notation format:
<turn#>. $<coins>(-$<costReduction>), +[<cardsGained>(<top>)], -[<cardsTrashed>], @+[<cardsGivenToOpponent>], @-[<cardsTrashedByOpponent>], <#played><*onShuffle><KC played>(mode, reaction(mode)) #<#discarded><KC discarded> <*onShuffle>

Details:
-A * goes at the end of turn if we shuffle drawing our 5 cards for the next turn, and a * prefixes an action if it causes a shuffle in turn.
-When multiple gains/trashes are made, the most expensive should listed first.
-CSGP, EDPCol are copper, silver... and Estate, Dutchy... adb$ are +action, draw, buy, and coin.


Here's a standard doublejack:
http://councilroom.com/game?game_id=game-20120507-234742-e0c1d27c.html

Vineyard; PearlD; Look(Lookout); Vil; Potion, Joat; HoP, Gov, Lab, Tres(Treasury); GM
cassandre  ;  GenericKen
1. $4 +Joat  ;  $4 +Joat
2. $3 +Look *  ;  $3 +S *
3. $3 +S  ;  $4 +[Joat, S], -E, 1Joat
4. $4 +[S,S], -C, 1*Look, 1Joat  ;  $5 +Lab *
5. $3 +S, -C, 1Look  ;  $6 +G, 1Lab
6. $7 +[G,S], 1*Joat  ;  $1 +S, 1Joat, #1Joat *
7. $6 +GM  ;  $8 +[P,S], 1Joat
8. $7 +G, -C, 1Look, 1GM  ;  $5 +Lab, 1Joat *
9. $8 +[P,S], -E, 1Joat *  ;  $7 +G
10. $10 +[P,S], 1Joat ; $9 +[P,S], 2Lab, 1Joat *
11. $5 +T, -S, 1Look *  ;  $8 +[P,S], 1Joat
12. $7 +[D,E], 1GM  ;  $7 +D
13. $6 +[G,S], 1Joat  ;  $5 +[D,S], 1Joat  *
14. $9 +P *  ;  $11 +P, 2Lab
15. $9 +P
Points: 29  ;  30

Here it is again w/ some unnecessary info stripped out ($ amounts when not overspent, 1s on single actions). I'm not sure if this makes it easier or harder to read:
cassandre  ;  GenericKen
1. +Joat  ;  +Joat
2. +Look *  ;  +S *
3. +S  ;  +[Joat, S], -E, Joat
4. $4 +[S,S], -C, *Look, 1Joat  ;  +Lab *
5. +S, -C, Look  ;  +G, 1Lab
6. $7 +[G,S], *Joat  ;  $1 +S, Joat, #Joat *
7. +GM  ;  +[P,S], Joat
8. $7 +G, -C, Look, 1GM  ;  +Lab, Joat *
9. +[P,S], -E, Joat *  ;  $7 +G
10. $10 +[P,S], Joat ; $9 +[P,S], 2Lab, Joat *
11. +Tres, -S, Look *  ;  +[P,S], Joat
12. $7 +[D,E], GM  ;  $7 +D
13. +[G,S], Joat  ;  +[D,S], Joat  *
14. $9 +P *  ;  $11 +P, 2Lab
15. $9 +P
Points: 29  ;  30


And again with no played actions (shuffles should tell you the rate of draw):
cassandre  ;  GenericKen
1. +Joat  ;  +Joat
2. +Look *  ;  +S *
3. +S  ;  +[Joat, S], -E
4. $4 +[S,S], -C, *Look  ;  +Lab *
5. +S, -C  ;  +G
6. $7 +[G,S] *Look ;  $1 +S,  #Joat *
7. +GM  ;  +[P,S]
8. $7 +G, -C  ;  +Lab *
9. +[P,S], -E *  ;  $7 +G
10. $10 +[P,S] ; $9 +[P,S],  *
11. +Tres, -S *  ;  +[P,S]
12. $7 +[D,E]  ;  $7 +D
13. +[G,S]  ;  +[D,S] *
14. $9 +P *  ;  $11 +P
15. $9 +P
Points: 29  ;  30


Another random one:
http://councilroom.com/game?game_id=game-20120406-224153-8d57b904.html
Haven, Pawn; Tunl(Tunnel); Envoy; Inn, Mine, Trib(Tribute), RS (Royal Seal); GM; Forge
gorney  ;  GenericKen
1. +Pawn  ;  +S
2. +Inn(shuf 2) *  ;  +Envoy *
3. +Envoy, Pawn(a,d), Inn *  ;  +RS, #S *
4. $4 +Tunn  ;  +Envoy
5. $4 +Tunn, #C *  ;  $7 +G, #RS *
6. $4 +Tunn, Inn  ;  +RS, #RS
7. +Haven, #P, #C  ;  $9 +GM(top), #RS
8. $4 +S *  ;  $9 +P, RS, #G, #Envoy
9. +S, Inn, Haven, #C  ;  +RS(top) *
10. +Inn(shuf 3), Pawn(a,$) *  ;  $9 +GM(top), #RS
11. $6 +Inn(shuf 1), 2Inn, Haven, #S  ;  $7 +G *
12. +[Tunn, 2G], *Inn, Pawn(d,$)  ;  $9 +P, #GM
13. +P, Haven, #Inn  ;  $7 +G(top)
14. +[Inn(shuf 4), G], Inn  ;  +[P, Trib(top)], #G
15. +[P, 4G], Inn, *Envoy, 2Inn, Pawn(d,$), #G  ;  $9 +P, Trib(2d,$2(G))
16. $7 +D *  ;  $9 +P, #Envoy, #RS
17. $6 +[D, 2G], Inn  ;  $6 +D
18. $7 +D  ;  +Tunn
19. $6 +D  ;  +[P,E], Trib(C,Haven)
Points: 35  ;  45

Unfortunately, Isotropic doesn't log what Inn discarded, so it's hard to know whether gorney was discarding coppers or green cards, and hard to know how much value was left in his deck.


This is just a rough idea. It would be nice to strike a balance between fidelity, ease of reading, and ease of writing (it's still a pain to transcribe, but if the rules are formal enough, we could write a parser).

Please contribute with any suggestions or amendments to my notation format.

4
Puzzles and Challenges / Fastest 5-province game - worst luck
« on: November 08, 2011, 08:08:56 pm »
Ever have that game where buys 1 and 2 are cards 11 and 12 after the shuffle?

The puzzle is simple - how quickly can you get to 5 provincies in solitaire given any set of kingdom cards? The catch is that instead of stacking your deck, your deck is stacked against you on every shuffle.

1) With trashing.

2) Without.

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