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Topics - infangthief

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Non-Mafia Game Threads / Self-referential quiz
« on: April 08, 2019, 05:09:44 am »
Here is a quiz a devised a couple of years ago.
I've seen enough references on this site to logic and paradoxes that I think this might go down well with some of you.

There are six questions. The tricky thing is that the questions are about your answers (or, in the case of question 6, about all possible 6-tuples of answers).

There may, or may not, be a way to answer all six questions correctly. The aim is to find a 6-tuple which maximises the number of correct answers.

Each answer must be a decimal integer (in simplest form).

Now for the questions:

1. How many times does the digit 1 occur in your answers?

2. Which question number has your (strictly) lowest answer?

3. What is double the median of your answers?

4. What is the range of your answers?

5. What is the result of subtracting your answer to Q1 from your answer to Q2?

6. How many ways are there of answering all six questions correctly?

Good luck.

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Non-Mafia Game Threads / Dominion Boggle
« on: January 10, 2019, 05:02:54 am »
What is the smallest grid of letters in which you can find a given set of Dominion items, Boggle style?

Some clarifications:
1. Ignore spaces and punctuation. Eg KINGSCOURT, WILLOWISP etc.
2. Grids are 2-D rectangles of any dimensions.
3. For each item in the set you can start on any grid square.
4. Move between adjacent grid squares horizontally, vertically or diagonally, collecting the letters in order as you go.
5. You cannot use the same grid square more than once in each item.

The challenge is to find the smallest possible grid (by area) for a given set.
Don't use spoilers, just post your grid. Anyone else can attempt to improve on it, or try a different set.

For example I still sometimes play Boggle.

3
Non-Mafia Game Threads / Zendo Questions 2
« on: December 17, 2018, 05:04:00 pm »
Welcome to Zendo Questions 2!

Would you like to play this game? Yes
Is it fun? Yes
Can you join any time? Yes
Can you guess the rule? Yes
Is your guess correct? No

Play on...

This post is mostly copied from mafiascum: http://forum.mafiascum.net/viewtopic.php?f=10&t=23946

Those of you familiar with both Twenty Questions and Zendo already know the rules. For everyone else, let me break it down.
  • Each round, there is one Oracle and a flock of Petitioners.
  • At the beginning of the round, the Oracle invents a secret rule, completely mechanical, based on - and solely on - the exact wording of the questions asked. This rule will, given the exact wording of a question, tell the Oracle to reply either "Yes" or "No". You must be able to answer the same question the same way, regardless of the context of the question. Examples include:
    • Any question with an even number of words, reply "Yes"; otherwise, reply "No".
    • Any question beginning with a consonant, reply "Yes"; otherwise, reply "No".
  • Bear in mind that, first, any overly-complicated rule (e.g. "Any question whose SHA-1 hash ends with an even number, say 'No'; otherwise, say 'Yes'") will get you mocked and shunned; second, every rule is more complicated than it initially appears; and third, if you screw up three times, you must concede (and thereby become an object of pity and lose 1d6 points of respect).
  • During the round, any Petitioner (i.e. anyone other than the Oracle) may either ask questions, or attempt to guess the rule. Each question asked shall be answered in order by the Oracle, according to the rule. Guesses the Oracle shall deal with in one of exactly two ways:
    • By conceding, and revealing the rule that had been used.
    • By replying with a question whose answer is different under the actual rule than according to the guess.
    • For example: if the rule is "beginning with a consonant = yes" and someone guesses "beginning with a W = yes", the Oracle might say, "Had it the ability, would a woodchuck chuck wood?"
  • The Oracle shall include in each post answering questions and responding to guesses a list of all prior questions, answers, guesses, and responses.
  • If the Oracle takes longer than 72 hours to answer a question, the Oracle shall forfeit. If no Petitioners have submitted questions or guesses for 96 hours, then any Petitioner may ask the Oracle to reveal the rule and step down.
  • The Petitioner who first guesses correctly shall become the next Oracle. If there is no such petitioner (such as after an Oracle is forced to forfeit) [edit: or if said petitioner does not choose a rule within a reasonable timespan], the first poster to so choose may become the next Oracle.

4
Rules Questions / What do Sewers and Tomb do when you trash multiple cards?
« on: September 28, 2018, 03:54:17 am »
I understand that trashing cards is not done one at a time, but all at once.

Eg you play Steward, you choose to trash 2 cards, then you trash them both together, then resolve any abilities that have been triggered.

So, in that Steward example, how many times has 'when you trash a card' been triggered? Once or twice? Does Tomb give you 1VP or 2VP? Does Sewers allow you to trash one or two more cards?

I mean, intuitively, I'm sure the answer ought to be 'twice'. But I feel that may be inconsistent with the rule that you don't trash cards one at a time.

5
Variants and Fan Cards / Ruined cards
« on: June 27, 2018, 05:18:36 am »
I noticed some alternative ruins being suggested in the interview with Donald X thread. Some serious, some humorous.

The ruins are already a bit of a joke, and I think there is more fun to be had:

If you were going to have Ruins that directly played cards rather than giving you +Action, you could have had Ruined Throne Room. "You may play an Action card from your hand once."
Ruined Feast: "Trash this card."
Ruined Cellar: "Discard any number of cards."
Ruined Sauna: "You may play a Ruined Avanto from your hand."
Ruined Avanto: "You may play a Ruined Sauna from your hand."
...

6
Dominion Online at Shuffle iT / High score by the AI
« on: January 03, 2018, 04:05:43 am »
In my experience Lord Rattington does not seem to favour cards which give VP tokens. Also in Colony games he seems to be satisfied with Provinces and rarely builds up to Colonies.

The other day I was impressed to see him reach a score of 85 (5 Colonies, 4 Provinces, 1 Duchy, 5 Estates, 1 Gardens (3pt) I think); rest assured I got 86.

What is the highest score you have seen him achieve?

7
Dominion General Discussion / Anti-Dominion
« on: October 06, 2017, 11:46:39 am »
What about Anti-Dominion? (Game end conditions same as normal, but player with lowest score wins; player with fewest turns wins if scores are tied.)
I'm fairly sure that this just would not work on most boards; maybe opening Remodel/Curse stands a chance of beating Curse/Curse, I'm not sure.

But with the right board, does it have the potential to become interesting? How about this one?

Estates/Provinces
Hamlet, Stonemason, Smugglers, Swindler, Gardens, Messenger, Temple, Worker's Village, Highway, Hunting Grounds
Landmark: Wolf Den

If you like the idea, feel free to suggest strategies for this board, or other 'neat and potentially useful card interactions'.
And I'd recommend you don't try this just before your league game...

8
Feedback / I just became obsolete
« on: September 29, 2017, 10:12:27 am »
The card name associated with my username just changed to 'Chancellor'.

I like the way users get associated with card name people, but maybe it's time to let the 1st edition folk retire.

While we're on the subject, is it a strict hierarchy, I mean at the very top once you've made thousands of posts do you get 'stuck' as the same guy forevermore?

9
Introductions / Hello!
« on: August 02, 2017, 01:44:41 am »
Hello,

I've been perusing the forum and the wiki for maybe a year, and maybe it's high time I joined. I'm fed up of seeing '0 users and 1 guest are reading this' on every topic.

I love Dominion because... well firstly because it seems such a simple, elegant concept: your deck of cards is everything, and you just discard everything at the end of your turn. Seems like it was an idea waiting to be found. (Thanks Donald for finding it!)

But, maybe more importantly, I love the breadth of strategic and tactical considerations. Trashing, shuffle timing, pile control, card interactions.

My friends and family don't want to go so deep into a single game, so it's nice to find an online community and playing site. I find time for about 1 game per day online, a nice pace, allowing time to reflect on what went wrong each time!

See you around.

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