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Topics - infangthief

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Rules Questions / What do Sewers and Tomb do when you trash multiple cards?
« on: September 28, 2018, 03:54:17 am »
I understand that trashing cards is not done one at a time, but all at once.

Eg you play Steward, you choose to trash 2 cards, then you trash them both together, then resolve any abilities that have been triggered.

So, in that Steward example, how many times has 'when you trash a card' been triggered? Once or twice? Does Tomb give you 1VP or 2VP? Does Sewers allow you to trash one or two more cards?

I mean, intuitively, I'm sure the answer ought to be 'twice'. But I feel that may be inconsistent with the rule that you don't trash cards one at a time.

Variants and Fan Cards / Ruined cards
« on: June 27, 2018, 05:18:36 am »
I noticed some alternative ruins being suggested in the interview with Donald X thread. Some serious, some humorous.

The ruins are already a bit of a joke, and I think there is more fun to be had:

If you were going to have Ruins that directly played cards rather than giving you +Action, you could have had Ruined Throne Room. "You may play an Action card from your hand once."
Ruined Feast: "Trash this card."
Ruined Cellar: "Discard any number of cards."
Ruined Sauna: "You may play a Ruined Avanto from your hand."
Ruined Avanto: "You may play a Ruined Sauna from your hand."

Dominion Online at Shuffle iT / High score by the AI
« on: January 03, 2018, 04:05:43 am »
In my experience Lord Rattington does not seem to favour cards which give VP tokens. Also in Colony games he seems to be satisfied with Provinces and rarely builds up to Colonies.

The other day I was impressed to see him reach a score of 85 (5 Colonies, 4 Provinces, 1 Duchy, 5 Estates, 1 Gardens (3pt) I think); rest assured I got 86.

What is the highest score you have seen him achieve?

Dominion General Discussion / Anti-Dominion
« on: October 06, 2017, 11:46:39 am »
What about Anti-Dominion? (Game end conditions same as normal, but player with lowest score wins; player with fewest turns wins if scores are tied.)
I'm fairly sure that this just would not work on most boards; maybe opening Remodel/Curse stands a chance of beating Curse/Curse, I'm not sure.

But with the right board, does it have the potential to become interesting? How about this one?

Hamlet, Stonemason, Smugglers, Swindler, Gardens, Messenger, Temple, Worker's Village, Highway, Hunting Grounds
Landmark: Wolf Den

If you like the idea, feel free to suggest strategies for this board, or other 'neat and potentially useful card interactions'.
And I'd recommend you don't try this just before your league game...

Feedback / I just became obsolete
« on: September 29, 2017, 10:12:27 am »
The card name associated with my username just changed to 'Chancellor'.

I like the way users get associated with card name people, but maybe it's time to let the 1st edition folk retire.

While we're on the subject, is it a strict hierarchy, I mean at the very top once you've made thousands of posts do you get 'stuck' as the same guy forevermore?

Introductions / Hello!
« on: August 02, 2017, 01:44:41 am »

I've been perusing the forum and the wiki for maybe a year, and maybe it's high time I joined. I'm fed up of seeing '0 users and 1 guest are reading this' on every topic.

I love Dominion because... well firstly because it seems such a simple, elegant concept: your deck of cards is everything, and you just discard everything at the end of your turn. Seems like it was an idea waiting to be found. (Thanks Donald for finding it!)

But, maybe more importantly, I love the breadth of strategic and tactical considerations. Trashing, shuffle timing, pile control, card interactions.

My friends and family don't want to go so deep into a single game, so it's nice to find an online community and playing site. I find time for about 1 game per day online, a nice pace, allowing time to reflect on what went wrong each time!

See you around.

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