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I don't fully understand the new timing rule, and it seems essential when playing Black Cat in multi-players games, let me ask here.

I want to start with simple example. In 3 players game, turns go ABC. Now A's turn, A gains a Province, which opens a window where Black Cat can be played from B or C. B doesn't have Black Cat at this point, then C grabs the chance to play one of two Black Cats in hand. Both A and B gain a Curse, which allows B to play a Sheepdog. The dog brings a Black Cat to B's hand.

OK now both B and C have Black Cat in their hands. Who may play first, and what follows?

According to my understanding of the rule, B first. C may not continue to play another until B plays or declares B won't. If B skips, C decides whether play or not. Then if C plays, B here again gets chance to play one, but if C skips, B doesn't get any chance to play.

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Rules Questions / Inheritance revisited: your cards on buy
« on: February 18, 2020, 10:29:15 am »
Inheritance FAQ once stated that when you bought a card, it became yours for Inherited when-buy abilities to work. the errata last year displaced those any more, is the ruling still valid?

If yes, then interaction with Market Square is problematic now. MS usually can’t react to trashing from Supply (e.g. Salt the Earth), but if you buy a card (just yours though it’s still staying in Supply) and trash it from there in the buy window — I mean during resolving when-buy for it — you can activate MS. There is a sample: Buy an Inherited Estate with a Haggler in play, gain a Ferry-ed Lurker, Innovation it to trash the Estate.

I assume the FAQ is not specific to Estate but deduction from general rule, so not only Inherited Estate but all bought cards are yours on buy, which can refine the above example using more Events than recommended. I’m not sure whether the assumption is right, though.

your cards are defined by 2nd Base rulebook and by some posts in the forum, and relevant part of Inheritance FAQ is:
Quote
An Estate is yours if either it started in your deck, or you gained it or bought it, ...
(The rulebook of Adventures, 2nd, p. 12)

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Rules Questions / Resolve and Discard Hex
« on: May 07, 2018, 10:01:57 am »
While a Hex is being received, does it keep revealed until completing resolving or has it gone to its discard pile? For example when receiving Locusts causes a Cursed Village to be gained and its when-gain requires the new Hexes deck, Locusts is pending, would it miss the shuffle? The rulebook sounds yes it is discarded after finish receiving, but I’m not sure. I’d like to get the intention.

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Online when you play a Caravan Guard against an Attack in other player's turn and call a Coin of the Realm on the play, the CotR isn't discarded from play until the Clean-up of your next turn. Should it be discarded in the Clean-up of the opponent's turn? It doesn't replay the CG, so it has no reason to remain in play like you call it on a Duration in your turn.

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Rules Questions / Gaining from the Trash, Changeling, and Zombie
« on: December 03, 2017, 03:04:43 am »
Nocturne has three cards that tell a player to "exchange" a card for another card. The card being exchanged is returned to its Supply pile, or non-Supply pile...
—The Rulebook of Dominion: Nocturne, p. 4 about “exchange”.

When you play a Rogue to gain like a Silver (a Ghost) from the Trash triggering the when-gain effect of Changeling, if want you return it to its Supply (non-Supply) pile for a Changeling, clearly right?

How about playing a Rogue to gain Zombies from the Trash? I guess they are similar to Shelters and Heirlooms as far as they don’t have specific “piles” they come from so that you can’t exchange them to Changeling, as is implemented online. One relevant thing, however, is that the Trash is sometimes referred to as “the Trash pile” in Rulebooks, such as of Dominion, 2nd edn., p. 8, 9, and 11. Is the Trash the “pile” Zombies come from? Is “the Trash pile” just descriptive of the Trash, not a specific term?

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