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Topics - Omastar68

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1
Dominion General Discussion / Playing with Black Market for Real
« on: September 17, 2017, 09:36:28 pm »
I'm wondering how people use Black Market irl. I don't have it, but even so. I mean it's a lot of cards (60) that are supposed to be in the BM deck whenever you use it. I imagine people use randomizer cards for it since they are already separate from actual piles so you just pull out 60 of them. Different backs isn't too informative for others, and it goes for everybody so that seems ok.

But even if you use Randomizers, don't you have to change most of the cards each time? I mean that's not a ton of work, but more than any other card, do people really use it when you actually have to set it up? Fun online though.

2
Game Reports / Develop>Chapel?(here:)
« on: September 11, 2017, 09:11:25 pm »
kingdom:

Cellar
Chapel
Develop

Sage
Urchin
Villa
Walled Village
Counterfeit
Journeyman
Relic

*Orchard

Code: [Select]
Turn 1 - Omastar68
O plays 4 Coppers.
O buys and gains a Develop.
O draws 3 Coppers and 2 Estates.

Turn 1 - magdaok
m plays 3 Coppers.
m buys and gains a Chapel.
m draws 5 cards.

Turn 2 - Omastar68
O plays 3 Coppers.
O buys and gains a Silver.
O shuffles their deck.
O draws 4 Coppers and an Estate.

Turn 2 - magdaok
m plays 4 Coppers.
m buys and gains a Villa.
m puts a Villa into their hand.
m plays a Villa.
m shuffles their deck.
m draws 5 cards.

Turn 3 - Omastar68
O plays 4 Coppers.
O buys and gains a Develop.
O draws 2 Coppers, a Silver, an Estate and a Develop.

Turn 3 - magdaok
m plays 3 Coppers.
m buys and gains a Silver.
m draws 5 cards.

Turn 4 - Omastar68
O plays a Silver and 2 Coppers.
O buys and gains a Villa.
O puts a Villa into their hand.
O plays a Develop.
O trashes a Villa.
O gains a Silver and a Counterfeit.
O shuffles their deck.
O draws a Copper, 2 Silvers, an Estate and a Counterfeit.

Turn 4 - magdaok
m plays a Chapel.
m trashes 3 Coppers and an Estate.
m shuffles their deck.
m draws 5 cards.

Turn 5 - Omastar68
O plays a Counterfeit.
O plays a Copper.
O plays a Copper again.
O trashes a Copper.
O plays 2 Silvers.
O buys and gains a Chapel and a Relic.
O draws 3 Coppers, an Estate and a Develop.

Turn 5 - magdaok
m plays a Villa.
m plays a Chapel.
m trashes 2 Coppers and an Estate.
m shuffles their deck.
m draws 5 cards.

Turn 6 - Omastar68
O plays a Develop.
O trashes an Estate.
O gains a Silver.
O plays 3 Coppers.
O buys and gains a Sage.
O draws 3 Coppers, a Silver and an Estate.

Turn 6 - magdaok
m plays a Villa.
m plays a Silver and 2 Coppers.
m buys and gains a Counterfeit.
m shuffles their deck.
m draws 5 cards.

Turn 7 - Omastar68
O plays 3 Coppers and a Silver.
O buys and gains a Journeyman.
O shuffles their deck.
O draws a Copper, an Estate, a Develop, a Sage and a Journeyman.

Turn 7 - magdaok
m plays a Counterfeit.
m plays a Copper.
m plays a Copper again.
m trashes a Copper.
m plays a Copper and a Silver.
m buys and gains a Gold.
m shuffles their deck.
m draws 5 cards.

Turn 8 - Omastar68
O plays a Sage.
O reveals 3 Coppers, a Chapel and a Relic.
O puts a Relic into their hand.
O discards 3 Coppers and a Chapel.
O plays a Journeyman.
O names Estate.
O reveals 2 Silvers, an Estate and a Counterfeit.
O puts 2 Silvers and a Counterfeit into their hand.
O discards an Estate.
O plays a Counterfeit.
O plays a Copper.
O plays a Copper again.
O trashes a Copper.
O plays a Relic.
m moves -Card token to Draw Pile.
O plays 2 Silvers.
O buys and gains a Villa.
O puts a Villa into their hand.
O plays a Develop.
O trashes a Villa.
O gains a Sage and a Journeyman.
O buys and gains a Journeyman.
O draws 2 Coppers, a Silver, a Sage and a Journeyman.

Turn 8 - magdaok
m plays a Villa.
m plays a Counterfeit.
m plays a Copper.
m plays a Copper again.
m trashes a Copper.
m plays a Gold.
m buys and gains a Journeyman.
m skips a draw (because of Relic)
m moves -Card token to Token Limbo.
m shuffles their deck.
m draws 4 cards.

Turn 9 - Omastar68
O plays a Sage.
O reveals a Develop.
O puts a Develop into their hand.
O plays 2 Coppers and a Silver.
O buys and gains a Villa.
O puts a Villa into their hand.
O plays a Villa.
O plays a Journeyman.
O names Copper.
O shuffles their deck.
O reveals 2 Coppers, an Estate, a Journeyman and a Relic.
O puts an Estate, a Journeyman and a Relic into their hand.
O discards 2 Coppers.
O plays a Journeyman.
O names Copper.
O reveals a Silver, a Develop and a Counterfeit.
O puts a Silver, a Develop and a Counterfeit into their hand.
O plays a Develop.
O trashes an Estate.
O gains a Sage.
O plays a Counterfeit.
O plays a Silver.
O plays a Silver again.
O trashes a Silver.
O plays a Relic.
m moves -Card token to Draw Pile.
O buys and gains a Develop and a Journeyman.
O draws a Copper, a Chapel, 2 Sages and a Journeyman.

Turn 9 - magdaok
m plays a Journeyman.
m names Chapel.
m reveals an Estate, a Counterfeit and a Villa.
m puts an Estate, a Counterfeit and a Villa into their hand.
m plays a Silver, a Gold and a Counterfeit.
m buys and gains a Gold.
m skips a draw (because of Relic)
m moves -Card token to Token Limbo.
m shuffles their deck.
m draws 4 cards.

Turn 10 - Omastar68
O plays a Sage.
O reveals a Silver and an Estate.
O puts a Silver into their hand.
O discards an Estate.
O plays a Sage.
O shuffles their deck.
O reveals a Copper and a Develop.
O puts a Develop into their hand.
O discards a Copper.
O plays a Journeyman.
O names Estate.
O reveals 2 Coppers and a Villa.
O puts 2 Coppers and a Villa into their hand.
O plays 3 Coppers and a Silver.
O buys and gains a Villa.
O puts a Villa into their hand.
O plays a Villa.
O plays a Develop.
O trashes a Chapel.
O gains an Urchin.
O plays a Villa.
O buys and gains an Urchin.
O draws a Counterfeit, a Sage, an Urchin, a Journeyman and a Relic.

Turn 10 - magdaok
m plays a Chapel.
m trashes an Estate.
m plays a Gold.
m buys and gains a Sage.
m shuffles their deck.
m draws 5 cards.

Turn 11 - Omastar68
O plays a Sage.
O reveals a Develop.
O puts a Develop into their hand.
O plays an Urchin.
O draws a Copper.
m discards a Silver.
O plays a Journeyman.
O names Copper.
O reveals a Silver, an Estate and a Journeyman.
O puts a Silver, an Estate and a Journeyman into their hand.
O plays a Counterfeit.
O plays a Copper.
O plays a Copper again.
O trashes a Copper.
O plays a Silver and a Relic.
O trashes an Urchin.
O gains a Mercenary.
m moves -Card token to Draw Pile.
O buys and gains a Villa.
O puts a Villa into their hand.
O plays a Villa.
O plays a Journeyman.
O names Copper.
O reveals a Develop and a Journeyman.
O shuffles their deck.
O reveals a Copper and a Develop.
O puts 2 Develops and a Journeyman into their hand.
O discards a Copper.
O buys and gains a Villa.
O puts a Villa into their hand.
O plays a Villa.
O plays a Journeyman.
O names Copper.
O reveals a Sage, an Urchin and a Villa.
O puts a Sage, an Urchin and a Villa into their hand.
O plays a Villa.
O plays a Sage.
O reveals a Journeyman.
O puts a Journeyman into their hand.
O plays a Journeyman.
O names Copper.
O reveals 2 Coppers, a Silver, a Mercenary and a Villa.
O puts a Silver, a Mercenary and a Villa into their hand.
O discards 2 Coppers.
O plays a Mercenary.
O trashes an Estate and a Develop.
O draws a Copper and a Sage.
m discards a Counterfeit.
O plays an Urchin.
O shuffles their deck.
O draws a Copper.
O plays a Sage.
O reveals 2 Coppers.
O discards 2 Coppers.
O plays a Develop.
O trashes a Villa.
O gains an Urchin and a Journeyman.
O plays a Silver and 2 Coppers.
O buys and gains a Gold and a Cellar.
O shuffles their deck.
O draws a Silver, a Mercenary, an Urchin, a Journeyman and a Villa.

Turn 11 - magdaok
m plays a Villa.
m plays a Journeyman.
m names Relic.
m reveals a Gold, a Chapel and a Sage.
m puts a Gold, a Chapel and a Sage into their hand.
m plays a Sage.
m shuffles their deck.
m reveals a Counterfeit.
m puts a Counterfeit into their hand.
m plays 2 Golds and a Counterfeit.
m buys and gains a Villa.
m puts a Villa into their hand.
m plays a Villa.
m buys and gains a Journeyman.
m skips a draw (because of Relic)
m moves -Card token to Token Limbo.
m shuffles their deck.
m draws 4 cards.

Turn 12 - Omastar68
O plays an Urchin.
O draws a Gold.
O plays a Villa.
O plays a Journeyman.
O names Copper.
O reveals a Copper, a Cellar, a Sage and a Journeyman.
O puts a Cellar, a Sage and a Journeyman into their hand.
O discards a Copper.
O plays a Sage.
O reveals a Villa.
O puts a Villa into their hand.
O plays a Villa.
O plays a Journeyman.
O names Villa.
O reveals a Develop, a Sage and a Relic.
O puts a Develop, a Sage and a Relic into their hand.
O plays a Sage.
O reveals a Counterfeit.
O puts a Counterfeit into their hand.
O plays a Cellar.
O discards a Silver, a Develop and a Mercenary.
O draws 2 Coppers and a Sage.
O plays a Sage.
O reveals a Copper and a Journeyman.
O puts a Journeyman into their hand.
O discards a Copper.
O plays a Journeyman.
O names Estate.
O reveals a Silver, an Urchin and a Villa.
O puts a Silver, an Urchin and a Villa into their hand.
O plays a Counterfeit.
O plays a Copper.
O plays a Copper again.
O trashes a Copper.
O plays a Copper, a Silver, a Gold and a Relic.
m moves -Card token to Draw Pile.
O buys and gains a Villa.
O puts a Villa into their hand.
O plays a Villa.
O plays an Urchin.
O draws a Journeyman.
O plays a Journeyman.
O names Copper.
O reveals a Develop and a Journeyman.
O shuffles their deck.
O reveals a Silver.
O puts a Silver, a Develop and a Journeyman into their hand.
O plays a Villa.
O plays a Develop.
O trashes a Journeyman.
O gains a Gold and a Villa.
O puts a Villa into their hand.
O plays a Villa.
O plays a Silver.
O buys and gains 2 Coppers, a Province, a Cellar and a Walled Village.
O draws 2 Coppers, a Gold, a Develop and a Mercenary.

Turn 12 - magdaok
m plays a Villa.
m plays a Journeyman.
m names Chapel.
m reveals a Gold, a Sage and a Villa.
m puts a Gold, a Sage and a Villa into their hand.
m plays a Villa.
m plays a Sage.
m reveals a Counterfeit.
m puts a Counterfeit into their hand.
m plays a Silver, a Gold and a Counterfeit.
m buys and gains a Gold and a Cellar.
m skips a draw (because of Relic)
m moves -Card token to Token Limbo.
m shuffles their deck.
m draws 4 cards.

Turn 13 - Omastar68
O plays a Mercenary.
O trashes 2 Coppers.
O shuffles their deck.
O draws a Relic and a Villa.
m discards a Cellar.
O plays a Gold and a Relic.
m moves -Card token to Draw Pile.
O buys and gains a Gold.
O draws a Develop, a Counterfeit, a Journeyman, a Villa and a Walled Village.

Turn 13 - magdaok
m plays a Villa.
m plays a Journeyman.
m names Chapel.
m reveals a Silver, a Gold, a Chapel and a Villa.
m puts a Silver, a Gold and a Villa into their hand.
m discards a Chapel.
m plays a Villa.
m plays a Silver and 2 Golds.
m buys and gains a Province and a Cellar.
m skips a draw (because of Relic)
m moves -Card token to Token Limbo.
m draws 4 cards.

Turn 14 - Omastar68
O plays a Villa.
O plays a Journeyman.
O names Duchy.
O reveals a Gold, a Sage and a Journeyman.
O puts a Gold, a Sage and a Journeyman into their hand.
O plays a Sage.
O reveals a Villa.
O puts a Villa into their hand.
O plays a Villa.
O plays a Journeyman.
O names Province.
O reveals a Copper, an Urchin and a Villa.
O puts a Copper, an Urchin and a Villa into their hand.
O plays a Villa.
O plays an Urchin.
O draws a Journeyman.
O plays a Journeyman.
O names Province.
O reveals a Copper, a Silver and a Villa.
O puts a Copper, a Silver and a Villa into their hand.
O plays a Villa.
O plays a Develop.
O trashes a Walled Village.
O gains an Urchin and a Journeyman.
O plays a Counterfeit.
O plays a Copper.
O plays a Copper again.
O trashes a Copper.
O plays a Copper, a Silver and a Gold.
O buys and gains a Duchy and a Province.
O draws a Copper, a Cellar, a Sage, an Urchin and a Journeyman.

Turn 14 - magdaok
m plays a Sage.
m shuffles their deck.
m reveals a Province.
m puts a Province into their hand.
m plays a Journeyman.
m names Chapel.
m reveals a Gold, a Cellar and a Villa.
m puts a Gold, a Cellar and a Villa into their hand.
m plays 2 Golds and a Counterfeit.
m buys and gains an Estate and a Duchy.
m draws 5 cards.

Turn 15 - Omastar68
O plays a Sage.
O reveals a Sage.
O puts a Sage into their hand.
O plays a Sage.
O reveals a Journeyman.
O puts a Journeyman into their hand.
O plays an Urchin.
O draws a Province.
m discards a Chapel.
O plays a Cellar.
O discards a Copper and a Province.
O draws a Cellar and an Urchin.
O plays an Urchin.
O draws a Silver.
O plays a Cellar.
O discards a Silver and 2 Journeymen.
O shuffles their deck.
O draws a Silver, a Province and a Counterfeit.
O plays a Counterfeit.
O plays a Silver.
O plays a Silver again.
O trashes a Silver.
O buys and gains a Duchy.
O draws 2 Develops, a Sage and 2 Journeymen.

Turn 15 - magdaok
m plays a Villa.
m plays a Journeyman.
m names Duchy.
m reveals a Cellar.
m shuffles their deck.
m reveals a Gold and a Chapel.
m puts a Gold, a Cellar and a Chapel into their hand.
m plays a Cellar.
m discards a Chapel.
m draws a card.
m plays a Silver and 2 Golds.
m buys and gains a Province.
m draws 5 cards.

Turn 16 - Omastar68
O plays a Sage.
O reveals a Villa.
O puts a Villa into their hand.
O plays a Villa.
O plays a Journeyman.
O names Province.
O reveals an Urchin, a Journeyman and a Villa.
O puts an Urchin, a Journeyman and a Villa into their hand.
O plays a Villa.
O plays a Journeyman.
O names Duchy.
O reveals a Silver, a Mercenary and a Villa.
O puts a Silver, a Mercenary and a Villa into their hand.
O plays an Urchin.
O draws a Copper.
m discards a Duchy.
O plays a Villa.
O plays a Journeyman.
O names Province.
O reveals a Journeyman and 2 Villas.
O puts a Journeyman and 2 Villas into their hand.
O plays a Villa.
O plays a Mercenary.
O trashes a Copper and a Villa.
O draws a Gold and a Province.
m discards a Counterfeit.
O plays a Develop.
O trashes a Silver.
O gains a Cellar and a Walled Village.
O plays a Gold.
O buys and gains a Province.
O draws a Copper, a Gold, a Duchy, a Cellar and a Walled Village.

Turn 16 - magdaok
m plays a Sage.
m reveals an Estate and a Villa.
m puts a Villa into their hand.
m discards an Estate.
m plays a Villa.
m plays a Journeyman.
m names Duchy.
m reveals a Gold.
m shuffles their deck.
m reveals a Province and a Journeyman.
m puts a Gold, a Province and a Journeyman into their hand.
m plays a Cellar.
m discards a card and a Province.
m draws 2 cards.
m plays a Villa.
m plays a Gold.
m buys and gains a Duchy.
m draws 5 cards.

Turn 17 - Omastar68
O plays a Walled Village.
O draws a Relic.
O plays a Cellar.
O discards a Copper and a Duchy.
O draws a Gold and a Journeyman.
O plays 2 Golds and a Relic.
m moves -Card token to Draw Pile.
O buys and gains a Province.
O topdecks a Walled Village.
O shuffles their deck.
O draws a Copper, a Gold, a Duchy, a Develop and a Walled Village.

Turn 17 - magdaok
m plays a Cellar.
m discards an Estate.
m skips a draw (because of Relic)
m moves -Card token to Token Limbo.
m plays a Counterfeit.
m plays a Silver.
m plays a Silver again.
m trashes a Silver.
m plays a Gold.
m buys and gains a Duchy and a Develop.
m shuffles their deck.
m draws 5 cards.

Turn 18 - Omastar68
O plays a Develop.
O trashes a Walled Village.
O gains a Duchy and a Sage.
O plays a Copper and a Gold.
O buys and gains a Walled Village.
O draws a Gold, 2 Duchies, a Cellar and a Sage.

Turn 18 - magdaok
m plays a Develop.
m trashes a Chapel.
m gains an Urchin.
m plays a Gold.
m buys and gains a Silver.
m draws 5 cards.

Turn 19 - Omastar68
O plays a Sage.
O reveals an Urchin.
O puts an Urchin into their hand.
O plays an Urchin.
O draws a Journeyman.
m discards a Duchy.
O plays a Cellar.
O discards 2 Duchies.
O draws a Province and an Urchin.
O plays an Urchin.
O draws a Journeyman.
O plays a Journeyman.
O names Duchy.
O reveals a Cellar and 2 Villas.
O puts a Cellar and 2 Villas into their hand.
O plays a Gold.
O buys and gains a Cellar.
O draws a Develop, a Counterfeit, a Mercenary, a Sage and an Urchin.

Turn 19 - magdaok
m plays an Urchin.
m draws a card.
O discards a Mercenary.
m plays a Journeyman.
m names Villa.
m reveals a Gold, a Cellar and a Journeyman.
m puts a Gold, a Cellar and a Journeyman into their hand.
m plays 2 Golds and a Counterfeit.
m buys and gains an Estate and a Duchy.
m draws 5 cards.

Turn 20 - Omastar68
O plays a Sage.
O reveals a Sage.
O puts a Sage into their hand.
O plays a Sage.
O reveals a Province.
O puts a Province into their hand.
O plays an Urchin.
O draws a Cellar.


This went on a bit more, I won by almost 3x as much and still feel I did plenty wrong. For instance Chapel was pointless, which isn't something you hear often w/o Donate. But I think Develop w/ Villa accomplished more. But is Develop really just bettr here than Chapel? I wanted to try it and felt like I had the game pretty early w/ good cards and Orchard, but I won by more than I'd expect. I mean the other person overtrashed but still. I got too into trashing, getting rid of too many Villas. But I wanted to Develop them, and the Walled Villages which were the only Orchard(besides Chapel and Merc ofc) that I missed. Would a second Relic been a good idea? Figured I'd draw the one often enough and I just don't really like Relic, tbh it feels weak.

3
Dominion General Discussion / Muntebank and Swindler
« on: July 26, 2017, 11:50:55 am »
It doesn't seem too important, but on boards where the Copper is almost as bad as the curse, is giving out curses other ways a bad idea? Like would you give a Copper for a Copper w/ Swindler? Certainly I can see a Ruined Village or something, but a Copper is still quite a bit better than a Curse. Of course it depends on what kind of trashing there is and how many turns are probably left, among other factors. But generally would you give a Copper or Curse? For simplicity just say that there is nothing that improves Copper significantly, no Fountain, Coppersmith, etc. Not even Counting House.

EDIT: by extension, could it make sense to change a Curse for a Copper? Assume no Museum or Fairground, that kind of stuff. It seems risky, but are the odds you'll get more Mountebanks through to them worth it ever?

4
Game Reports / So Close!
« on: July 02, 2017, 01:10:00 pm »
kingdom:

Transmute
Settlers/Bustling Village
Oracle
Shanty Town
Philosopher's Stone
Diplomat
JoaT
Militia
Wharf
Artificer


Keep
Lost Arts

Code: [Select]
L starts with 7 Coppers and 3 Estates.
L shuffles their deck.
L draws 5 cards.
O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 4 Coppers and an Estate.

Turn 1 - LimyCenter
L plays 3 Coppers.
L buys and gains a Shanty Town.
L draws 5 cards.

Turn 1 - Omastar68
O plays 4 Coppers.
O buys and gains a Jack of All Trades.
O draws 3 Coppers and 2 Estates.

Turn 2 - LimyCenter
L plays 4 Coppers.
L buys and gains a Jack of All Trades.
L shuffles their deck.
L draws 5 cards.

Turn 2 - Omastar68
O plays 3 Coppers.
O buys and gains a Silver.
O shuffles their deck.
O draws 4 Coppers and an Estate.

Turn 3 - LimyCenter
L plays a Jack of All Trades.
L gains a Silver.
L looks at a card.
L draws a card.
L trashes an Estate.
L plays 4 Coppers.
L buys and gains a Militia.
L draws 5 cards.

Turn 3 - Omastar68
O plays 4 Coppers.
O buys and gains a Diplomat.
O draws 2 Coppers, a Silver, an Estate and a Jack of All Trades.

Turn 4 - LimyCenter
L plays 3 Coppers.
L buys and gains a Silver.
L shuffles their deck.
L draws 5 cards.

Turn 4 - Omastar68
O plays a Jack of All Trades.
O gains a Silver.
O looks at a Copper.
O draws a Copper.
O trashes an Estate.
O plays a Silver and 3 Coppers.
O buys and gains an Artificer.
O shuffles their deck.
O draws a Copper, 2 Silvers and 2 Estates.

Turn 5 - LimyCenter
L plays a Shanty Town.
L reveals a Province, a Transmute, 5 Silvers and a Potion.
L draws 2 cards.
L plays 2 Silvers and 3 Coppers.
L buys a Lost Arts.
L moves +Action token to the Wharf pile.
L draws 5 cards.

Turn 5 - Omastar68
O plays 2 Silvers and a Copper.
O buys and gains a Wharf.
O draws 2 Coppers, a Diplomat, a Jack of All Trades and an Artificer.

Turn 6 - LimyCenter
L plays 3 Coppers.
L buys and gains a Shanty Town.
L shuffles their deck.
L draws 5 cards.

Turn 6 - Omastar68
O plays an Artificer.
O draws a Copper.
O discards 3 Coppers.
O gains a Shanty Town.
O plays a Diplomat.
O draws a Copper and a Shanty Town.
O plays a Jack of All Trades.
O gains a Silver.
O looks at a Copper.
O discards a Copper.
O draws a Copper.
O shuffles their deck.
O draws a Silver and an Estate.
O trashes an Estate.
O plays a Shanty Town.
O reveals a Settlers, a Jack of All Trades, a Silver, a Bustling Village and a Copper.
O draws 2 Coppers.
O plays a Silver and 4 Coppers.
O buys and gains an Artificer.
O draws a Copper, 2 Silvers, an Estate and a Wharf.

Turn 7 - LimyCenter
L plays a Jack of All Trades.
L gains a Silver.
L looks at a card.
L discards a Copper.
L draws a card.
L trashes an Estate.
L plays 2 Silvers and a Copper.
L buys and gains a Wharf.
L draws 5 cards.

Turn 7 - Omastar68
O plays a Wharf.
O draws 2 Coppers.
O plays 2 Silvers and 3 Coppers.
O buys and gains an Artificer and a Settlers.
O shuffles their deck.
O draws 2 Coppers, a Shanty Town, a Jack of All Trades and an Artificer.

Turn 8 - LimyCenter
L plays a Shanty Town.
L reveals a Province, a Transmute, 5 Silvers and a Potion.
L draws 2 cards.
L plays a Shanty Town.
L reveals a Province, a Transmute, 5 Silvers and a Potion.
L shuffles their deck.
L draws 2 cards.
L plays 5 Coppers.
L buys and gains a Wharf.
L draws 5 cards.

Turn 8 - Omastar68
O starts their turn.
O draws 2 Silvers (Wharf).
O plays an Artificer.
O draws a Copper.
O discards 3 Coppers and 2 Silvers.
O gains a Wharf.
O plays a Shanty Town.
O reveals a Settlers, a Jack of All Trades, a Silver, a Bustling Village and a Copper.
O plays a Jack of All Trades.
O gains a Silver.
O looks at a Wharf.
O draws 2 Coppers, a Silver, a Wharf and a Settlers.
O plays a Settlers.
O draws an Estate.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays a Wharf.
O draws a Diplomat and an Artificer.
O plays a Silver and 3 Coppers.
O buys and gains 3 Settlers.
O shuffles their deck.
O draws 3 Coppers, an Artificer and a Settlers.

Turn 9 - LimyCenter
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Militia.
O discards 2 Coppers.
L plays 3 Silvers and a Copper.
L buys and gains a Wharf and an Oracle.
L shuffles their deck.
L draws 5 cards.

Turn 9 - Omastar68
O starts their turn.
O draws a Diplomat and a Jack of All Trades (Wharf).
O plays a Settlers.
O draws a Copper.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays an Artificer.
O draws a Settlers.
O discards 2 Coppers.
O gains a Settlers.
O plays a Diplomat.
O draws a Silver and a Settlers.
O plays a Settlers.
O draws an Artificer.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays a Settlers.
O draws an Artificer.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays an Artificer.
O draws a Copper.
O discards 3 Coppers.
O gains a Silver.
O plays an Artificer.
O draws a Silver.
O discards a Copper and 2 Silvers.
O gains an Oracle.
O plays a Jack of All Trades.
O gains a Silver.
O looks at an Oracle.
O draws a Copper, 2 Silvers, a Wharf and an Oracle.
O plays a Wharf.
O draws an Estate and a Settlers.
O plays 2 Silvers and a Copper.
O buys and gains a Shanty Town and a Bustling Village.
O shuffles their deck.
O draws a Copper, a Silver, a Shanty Town, an Artificer and a Settlers.

Turn 10 - LimyCenter
L starts their turn.
L draws 2 cards (Wharf).
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Shanty Town.
L reveals a Province, a Transmute, 5 Silvers and a Potion.
L plays an Oracle.
L reveals a Copper and an Estate.
L discards a Copper and an Estate.
O reveals 2 Settlers.
O discards 2 Settlers.
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Shanty Town.
L reveals a Province, a Transmute, 5 Silvers and a Potion.
L plays a Militia.
O discards a Copper and a Silver.
L plays a Jack of All Trades.
L gains a Silver.
L looks at a card.
L discards a Copper.
L plays 2 Silvers and 4 Coppers.
L buys and gains 2 Wharves.
L shuffles their deck.
L draws 5 cards.

Turn 10 - Omastar68
O starts their turn.
O draws 2 Silvers (Wharf).
O plays a Settlers.
O draws a Jack of All Trades.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays an Artificer.
O draws a Wharf.
O discards a Copper and 2 Silvers.
O gains a Shanty Town.
O plays a Shanty Town.
O reveals a Settlers, a Jack of All Trades, a Silver, a Bustling Village and a Copper.
O plays a Wharf.
O draws an Estate and a Shanty Town.
O plays a Shanty Town.
O reveals a Settlers, a Jack of All Trades, a Silver, a Bustling Village and a Copper.
O plays a Jack of All Trades.
O gains a Silver.
O looks at an Artificer.
O draws a Copper, a Silver and 2 Artificers.
O plays an Artificer.
O draws a Bustling Village.
O plays a Bustling Village.
O draws a Copper.
O looks at a Settlers and a Transmute.
O puts a Settlers into their hand.
O plays a Settlers.
O draws a Shanty Town.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays an Artificer.
O draws a Copper.
O discards 4 Coppers and an Estate.
O gains a Wharf.
O plays a Shanty Town.
O reveals a Settlers, a Jack of All Trades, a Silver, a Bustling Village and a Copper.
O draws a Diplomat and a Wharf.
O plays a Diplomat.
O draws 2 Coppers.
O plays a Wharf.
O draws a Silver and a Settlers.
O plays a Settlers.
O draws a Silver.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays 3 Silvers and 3 Coppers.
O buys and gains a Shanty Town, a Potion and a Bustling Village.
O shuffles their deck.
O draws a Copper, a Diplomat, a Shanty Town, an Oracle and a Settlers.

Turn 11 - LimyCenter
L starts their turn.
L draws 4 cards (Wharf).
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays 4 Silvers and 6 Coppers.
L buys and gains 2 Wharves and a Potion.
L draws 5 cards.

Turn 11 - Omastar68
O starts their turn.
O draws a Silver, a Shanty Town, an Artificer and a Settlers (Wharf).
O plays an Artificer.
O draws a Settlers.
O discards a Copper, a Silver, an Oracle and a Settlers.
O gains a Potion.
O plays a Settlers.
O draws a Potion.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays a Shanty Town.
O reveals a Settlers, a Jack of All Trades, a Silver, a Bustling Village and a Copper.
O plays a Diplomat.
O draws an Estate and an Artificer.
O plays an Artificer.
O draws a Potion.
O gains a Copper.
O plays a Settlers.
O draws a Copper.
O looks at a Settlers and a Transmute.
O plays a Shanty Town.
O reveals a Settlers, a Jack of All Trades, a Silver, a Bustling Village and a Copper.
O draws a Silver and a Bustling Village.
O plays a Bustling Village.
O draws an Artificer.
O looks at a Settlers and a Transmute.
O puts a Settlers into their hand.
O plays an Artificer.
O draws a Copper.
O discards 3 Coppers and an Estate.
O gains a Jack of All Trades.
O plays a Settlers.
O draws a Jack of All Trades.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays a Jack of All Trades.
O gains a Silver.
O looks at a Shanty Town.
O draws a Shanty Town.
O plays a Shanty Town.
O reveals a Settlers, a Jack of All Trades, a Silver, a Bustling Village and a Copper.
O draws 2 Coppers.
O plays a Silver, 2 Potions and 3 Coppers.
O buys and gains a Philosopher's Stone, a Transmute and a Bustling Village.
O draws a Copper, a Silver, a Shanty Town, a Wharf and a Settlers.

Turn 12 - LimyCenter
L starts their turn.
L draws 2 cards (Wharf).
L plays a Shanty Town.
L reveals a Province, a Transmute, 5 Silvers and a Potion.
L plays an Oracle.
L reveals 2 Wharves.
L topdecks 2 Wharves.
O reveals a Copper and a Settlers.
O discards a Copper and a Settlers.
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L shuffles their deck.
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Shanty Town.
L reveals a Province, a Transmute, 5 Silvers and a Potion.
L plays a Militia.
O discards a Copper and a Silver.
L plays a Jack of All Trades.
L gains a Silver.
L looks at a card.
L discards a Copper.
L trashes an Estate.
L plays 3 Silvers, a Potion and 4 Coppers.
L buys and gains a Transmute and 2 Artificers.
L shuffles their deck.
L draws 5 cards.

Turn 12 - Omastar68
O plays a Settlers.
O draws a Silver.
O looks at a Settlers and a Transmute.
O puts a Copper into their hand.
O plays a Shanty Town.
O reveals a Settlers, a Jack of All Trades, a Silver, a Bustling Village and a Copper.
O plays a Wharf.
O draws 2 Silvers.
O plays 3 Silvers and a Copper.
O buys and gains a Diplomat and a Shanty Town.
O shuffles their deck.
O draws a Copper, a Silver, a Jack of All Trades, a Settlers and a Bustling Village.

Turn 13 - LimyCenter
L starts their turn.
L draws 10 cards (Wharf).
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Shanty Town.
L reveals a Province, a Transmute, 5 Silvers and a Potion.
L plays an Oracle.
L reveals a Copper and a Silver.
L discards a Copper and a Silver.
O reveals a Transmute and a Settlers.
O discards a Transmute and a Settlers.
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays an Artificer.
L shuffles their deck.
L draws a card.
L discards 7 other cards and a Militia.
L gains a Province.
L plays an Artificer.
L draws a card.
L plays a Shanty Town.
L reveals a Province, a Transmute, 5 Silvers and a Potion.
L plays 5 Silvers and a Potion.
L buys and gains a Province and a Shanty Town.
L shuffles their deck.
L draws 5 cards.

Turn 13 - Omastar68
O starts their turn.
O draws 2 Shanty Towns (Wharf).
O plays a Bustling Village.
O draws a Silver.
O looks at a Settlers and a Transmute.
O puts a Settlers into their hand.
O plays a Settlers.
O draws a Potion.
O looks at a Transmute.
O plays a Settlers.
O draws a Copper.
O looks at a Transmute.
O plays a Jack of All Trades.
O gains a Silver.
O looks at a Silver.
O discards a Silver.
O plays a Shanty Town.
O reveals a Shanty Town, 2 Silvers, a Potion and 2 Coppers.
O plays a Shanty Town.
O reveals 2 Silvers, a Potion and 2 Coppers.
O draws a Shanty Town and a Potion.
O plays a Shanty Town.
O reveals 2 Silvers, 2 Potions and 2 Coppers.
O draws a Copper and an Artificer.
O plays an Artificer.
O draws a Bustling Village.
O discards 3 Coppers.
O gains an Oracle.
O plays a Bustling Village.
O draws an Oracle.
O looks at a Transmute, 2 Silvers and 3 Coppers.
O plays an Oracle.
O reveals a Copper and a Settlers.
O discards a Copper and a Settlers.
L reveals a Shanty Town and a Jack of All Trades.
L discards a Shanty Town and a Jack of All Trades.
O draws a Silver and a Wharf.
O plays a Wharf.
O draws a Diplomat and an Artificer.
O plays an Artificer.
O draws a Silver.
O discards 4 Silvers.
O gains a Diplomat.
O plays a Diplomat.
O draws a Copper and a Diplomat.
O plays a Diplomat.
O draws a Copper and a Wharf.
O plays a Wharf.
O draws a Shanty Town and a Settlers.
O plays a Settlers.
O draws a Silver.
O looks at a Settlers, a Transmute, 6 Silvers and 4 Coppers.
O puts a Copper into their hand.
O plays a Shanty Town.
O reveals a Silver, 2 Potions and 3 Coppers.
O draws 2 Silvers.
O plays 3 Silvers, 2 Potions and 3 Coppers.
O buys and gains a Province, a Philosopher's Stone and a Transmute.
O draws a Copper, a Philosopher's Stone, an Oracle, an Artificer and a Bustling Village.

Turn 14 - LimyCenter
L starts their turn.
L draws 4 cards (Wharf).
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays a Wharf.
L gets +1 Action (from Lost Arts)
L draws 2 cards.
L plays an Artificer.
L draws a card.
L discards 7 other cards and a Province.
L gains a Province.
L plays a Transmute.
L trashes a Shanty Town.
L gains a Duchy.
L plays 4 Silvers.
L buys and gains a Province.
L draws 5 cards.

Turn 14 - Omastar68
O starts their turn.
O draws an Estate, a Shanty Town, a Jack of All Trades and a Settlers (Wharf).
O plays a Settlers.
O draws a Diplomat.
O looks at 2 Artificers, 4 Settlers, a Jack of All Trades, a Province, a Philosopher's Stone, an Oracle, 2 Potions, a Wharf, 4 Shanty Towns, 2 Transmutes, 2 Diplomats, 9 Silvers, 2 Bustling Villages and 6 Coppers.
O puts a Copper into their hand.
O plays a Bustling Village.
O draws a Copper.
O looks at 2 Artificers, 4 Settlers, a Jack of All Trades, a Province, a Philosopher's Stone, an Oracle, 2 Potions, a Wharf, 4 Shanty Towns, 2 Transmutes, 2 Diplomats, 9 Silvers, 2 Bustling Villages and 5 Coppers.
O puts a Settlers into their hand.
O plays an Oracle.
O shuffles their deck.
O reveals a Province and a Shanty Town.
O discards a Province and a Shanty Town.
L reveals a Silver and an Artificer.
L discards a Silver and an Artificer.
O draws 2 Silvers.
O plays an Artificer.
O draws a Copper.
O discards 4 Coppers, a Silver and an Estate.
O gains a Gold.
O plays a Settlers.
O draws a Gold.
O looks at a Shanty Town, a Province, a Silver, an Estate and 4 Coppers.
O puts a Copper into their hand.
O plays a Diplomat.
O draws a Silver and a Jack of All Trades.
O plays a Shanty Town.
O reveals 2 Jacks of All Trades, a Gold, a Philosopher's Stone, 2 Silvers and a Copper.
O plays a Jack of All Trades.
O gains a Silver.
O looks at a Settlers.
O plays a Jack of All Trades.
O gains a Silver.
O looks at a Settlers.
O plays a Gold, a Philosopher's Stone, 2 Silvers and a Copper.
O buys and gains a Copper and 2 Provinces.
O draws 2 Coppers, 2 Silvers and a Settlers.

Turn 15 - LimyCenter
L starts their turn.
L shuffles their deck.
L draws 10 cards (Wharf).
L plays an Artificer.
L draws a card.
L discards 7 other cards and a Province.
L gains a Province.
L plays an Artificer.
L draws a card.
L discards 5 other cards and a Silver.
L gains a Gold.
L plays a Shanty Town.
L reveals nothing.
L draws 2 cards.
L plays a Shanty Town.
L reveals a Gold.
L draws 2 cards.
L plays a Gold.
L buys and gains 5 Coppers and a Duchy.
L draws 3 Silvers and 2 Wharves.

I've made a lot of these, but this is a good one. I figured Artificer is really good with Settlers, Diplomat, JoaT, Keep, and Shanty Town. they all benefit. But non-terminal Wharves are pretty amazing, was that better or did I just mess up? It was really close. I think I should've got more Wharves, and I'm not sure what else. That's the point to ask:)

 Was 3 Settlers bad w/ 6? I coulda got a Wharf, but I really like Settlers w/ discarding. Did I get enough/too many JoaT? Wanted to win Silver Keep, and more importantly Artificer lets me discard a lot to draw a lot. Diplomat doesn't actually draw more w/ fewer cards, just gives +2 actions. Which I wanted for Shanty Town in particular(so it draws,) but w/ Bustling Village and possible Lost Arts(and Shanty Town itself ofc,) was there any need for a Diplomat? Part of the reason was also cuz he bought a Militia(that was bad right?)

Main other question would be on potions. Did I get one too early, and was 2 excessive? PS wasn't much help, tho I feel like it could be w/ Artificers. Maybe winning that Keep wasn't too important? idk about Transmute, figured I'd have plenty of actions to trash for Duchies.

5
Game Reports / Monument-BM?
« on: June 19, 2017, 09:58:53 pm »
kingdom
Sage
Gardens
Monument
Tournament
Ranger
Butcher
Venture
Duke
Altar
Border Village

Lost Arts

Code: [Select]
H starts with 7 Coppers and 3 Estates.
H shuffles their deck.
H draws 5 cards.
O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 4 Coppers and an Estate.

Turn 1 - Hangar18
H plays 4 Coppers.
H buys and gains a Monument.
H draws 5 cards.

Turn 1 - Omastar68
O plays 4 Coppers.
O buys and gains a Monument.
O draws 3 Coppers and 2 Estates.

Turn 2 - Hangar18
H plays 3 Coppers.
H buys and gains a Silver.
H shuffles their deck.
H draws 5 cards.

Turn 2 - Omastar68
O plays 3 Coppers.
O buys and gains a Silver.
O shuffles their deck.
O draws 3 Coppers, a Silver and an Estate.

Turn 3 - Hangar18
H plays 4 Coppers and a Silver.
H buys a Lost Arts.
H moves +Action token to the Monument pile.
H draws 5 cards.

Turn 3 - Omastar68
O plays 3 Coppers and a Silver.
O buys and gains a Butcher.
O draws 2 Coppers, 2 Estates and a Monument.

Turn 4 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays 3 Coppers.
H buys and gains a Butcher.
H shuffles their deck.
H draws 5 cards.

Turn 4 - Omastar68
O plays a Monument.
O gets 1 VP.
O plays 2 Coppers.
O buys and gains a Tournament.
O shuffles their deck.
O draws 3 Coppers, an Estate and a Butcher.

Turn 5 - Hangar18
H plays 3 Coppers.
H buys and gains a Sage.
H draws 5 cards.

Turn 5 - Omastar68
O plays a Butcher.
O trashes an Estate.
O gains a Sage.
O plays 3 Coppers.
O buys and gains a Sage.
O draws 4 Coppers and a Tournament.

Turn 6 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays 3 Coppers.
H buys and gains a Monument.
H shuffles their deck.
H draws 5 cards.

Turn 6 - Omastar68
O plays a Tournament.
O draws a Silver.
O plays 4 Coppers and a Silver.
O buys and gains a Province.
O shuffles their deck.
O draws 2 Coppers, 2 Estates and a Monument.

Turn 7 - Hangar18
H plays a Butcher.
H trashes a Sage.
H gains a Monument.
H plays 2 Coppers and a Silver.
H buys and gains a Monument.
H draws 5 cards.

Turn 7 - Omastar68
O plays a Monument.
O gets 1 VP.
O plays 2 Coppers.
O buys and gains a Tournament.
O draws 2 Coppers, a Tournament, a Sage and a Butcher.

Turn 8 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays 2 Coppers.
H buys and gains an Altar.
H draws 5 cards.

Turn 8 - Omastar68
O plays a Sage.
O reveals a Copper and a Silver.
O puts a Silver into their hand.
O discards a Copper.
O plays a Tournament.
O draws a Sage.
O plays a Sage.
O reveals 2 Coppers and a Province.
O puts a Province into their hand.
O discards 2 Coppers.
O plays a Butcher.
O trashes a Silver.
O gains a Sage.
O plays 2 Coppers.
O buys and gains a Sage.
O shuffles their deck.
O draws a Copper, a Tournament, 2 Sages and a Butcher.

Turn 9 - Hangar18
H plays 3 Coppers.
H buys and gains a Monument.
H shuffles their deck.
H draws 5 cards.

Turn 9 - Omastar68
O plays a Sage.
O reveals a Copper and a Province.
O puts a Province into their hand.
O discards a Copper.
O plays a Sage.
O reveals an Estate and a Tournament.
O puts a Tournament into their hand.
O discards an Estate.
O plays a Tournament.
O reveals a Province.
O discards a Province.
O gains a Trusty Steed.
O draws a Trusty Steed.
O plays a Tournament.
O draws a Copper.
O plays a Trusty Steed.
O draws a Monument and a Sage.
O plays a Monument.
O gets 1 VP.
O plays a Sage.
O reveals 2 Coppers and a Sage.
O puts a Sage into their hand.
O discards 2 Coppers.
O plays a Sage.
O reveals 2 Coppers and an Estate.
O shuffles their deck.
O reveals a Copper and a Province.
O puts a Province into their hand.
O discards 3 Coppers and an Estate.
O plays a Butcher.
O plays 2 Coppers.
O buys and gains a Border Village.
O gains a Ranger.
O shuffles their deck.
O draws 3 Coppers, an Estate and a Sage.

Turn 10 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays an Altar.
H trashes an Estate.
H gains a Monument.
H plays 2 Coppers.
H buys and gains a Monument.
H draws 5 cards.

Turn 10 - Omastar68
O plays a Sage.
O reveals a Butcher.
O puts a Butcher into their hand.
O plays a Butcher.
O trashes an Estate.
O gains a Sage.
O plays 3 Coppers.
O buys and gains a Sage.
O draws 2 Coppers, a Province, a Tournament and a Sage.

Turn 11 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Butcher.
H plays a Silver.
H buys and gains a Province.
H draws 5 cards.

Turn 11 - Omastar68
O plays a Tournament.
O reveals a Province.
O discards a Province.
O gains a Followers.
O draws a Followers.
O plays a Sage.
O reveals a Monument.
O puts a Monument into their hand.
O plays a Followers.
O draws a Trusty Steed and a Sage.
O gains an Estate.
H gains a Curse.
H discards a card and a Copper.
O plays 2 Coppers.
O buys and gains a Sage.
O draws a Copper, a Tournament, a Border Village, a Sage and a Ranger.

Turn 12 - Hangar18
H plays 3 Coppers.
H buys and gains a Monument.
H shuffles their deck.
H draws 5 cards.

Turn 12 - Omastar68
O plays a Border Village.
O draws a Copper.
O plays a Sage.
O reveals an Estate.
O shuffles their deck.
O reveals a Sage.
O puts a Sage into their hand.
O discards an Estate.
O plays a Sage.
O reveals a Sage.
O puts a Sage into their hand.
O plays a Sage.
O reveals a Tournament.
O puts a Tournament into their hand.
O plays a Ranger.
O flips Journey token face down.
O plays a Tournament.
O draws a Monument.
O plays a Tournament.
O draws a Sage.
O plays a Sage.
O reveals a Province.
O puts a Province into their hand.
O plays a Monument.
O gets 1 VP.
O plays 2 Coppers.
O buys and gains an Altar.
O draws a Copper, an Estate, a Trusty Steed and 2 Sages.

Turn 13 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays 2 Coppers.
H buys and gains a Border Village.
H gains a Monument.
H draws 5 cards.

Turn 13 - Omastar68
O plays a Sage.
O reveals a Butcher.
O puts a Butcher into their hand.
O plays a Sage.
O reveals a Sage.
O puts a Sage into their hand.
O plays a Sage.
O reveals 4 Coppers and a Followers.
O shuffles their deck.
O reveals a Ranger.
O puts a Ranger into their hand.
O discards 4 Coppers and a Followers.
O plays a Trusty Steed.
O draws a Province and a Sage.
O plays a Sage.
O reveals a Tournament.
O puts a Tournament into their hand.
O plays a Tournament.
O reveals a Province.
O discards a Province.
O gains a Bag of Gold.
O draws a Bag of Gold.
O plays a Bag of Gold.
O gains a Gold.
O plays a Ranger.
O flips Journey token face up.
O draws 2 Coppers, a Gold, a Tournament and a Sage.
O plays a Sage.
O reveals an Estate and a Border Village.
O puts a Border Village into their hand.
O discards an Estate.
O plays a Border Village.
O draws a Sage.
O plays a Sage.
O reveals a Sage.
O puts a Sage into their hand.
O plays a Sage.
O reveals an Altar.
O puts an Altar into their hand.
O plays a Tournament.
O draws a Monument.
O plays an Altar.
O trashes an Estate.
O gains a Venture.
O plays a Butcher.
O trashes a Monument.
O gains a Venture.
O plays 3 Coppers and a Gold.
O buys and gains a Province.
O shuffles their deck.
O draws 2 Coppers, a Venture, a Followers and a Sage.

Turn 14 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Butcher.
H plays a Silver.
H buys and gains a Province.
H draws 5 cards.

Turn 14 - Omastar68
O plays a Sage.
O reveals an Estate, a Trusty Steed and a Border Village.
O puts a Border Village into their hand.
O discards an Estate and a Trusty Steed.
O plays a Border Village.
O draws a Copper.
O plays a Followers.
O draws 2 Sages.
O gains an Estate.
H gains a Curse.
H discards a card and a Curse.
O plays a Sage.
O reveals a Tournament.
O puts a Tournament into their hand.
O plays a Sage.
O reveals a Sage.
O puts a Sage into their hand.
O plays a Sage.
O reveals a Province.
O puts a Province into their hand.
O plays a Tournament.
O reveals a Province.
O discards a Province.
O gains a Princess.
O draws a Princess.
O plays a Princess.
O plays a Venture and 3 Coppers.
O reveals a Copper.
O plays a Copper.
O buys and gains a Border Village.
O gains a Ranger.
O buys and gains a Border Village.
O gains a Venture.
O draws a Copper, a Venture, 2 Sages and a Butcher.

Turn 15 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays 2 Coppers.
H buys and gains a Duchy.
H draws 5 cards.

Turn 15 - Omastar68
O plays a Sage.
O reveals an Altar.
O puts an Altar into their hand.
O plays a Sage.
O reveals a Copper and a Sage.
O puts a Sage into their hand.
O discards a Copper.
O plays a Sage.
O reveals a Ranger.
O puts a Ranger into their hand.
O plays a Butcher.
O trashes an Altar.
O gains a Border Village.
O gains a Duchy.
O plays a Venture and a Copper.
O reveals a Copper.
O plays a Copper.
O buys and gains a Sage.
O shuffles their deck.
O draws a Copper, a Gold, a Province, a Bag of Gold and a Tournament.

Turn 16 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays an Altar.
H trashes a Copper.
H gains a Duchy.
H plays a Copper.
H buys and gains a Duchy.
H shuffles their deck.
H draws 5 cards.

Turn 16 - Omastar68
O plays a Tournament.
O reveals a Province.
O discards a Province.
H reveals a Province.
O gains a Duchy.
O plays a Bag of Gold.
O gains a Gold.
O plays a Copper and a Gold.
O buys and gains a Duchy.
O draws a Copper, a Gold, a Duchy, a Border Village and a Ranger.

Turn 17 - Hangar18
H plays a Monument.
H gets +1 Action (from Lost Arts)
H gets 1 VP.
H plays a Butcher.
H trashes a Monument.
H gains a Duchy.
H plays a Copper.
H buys and gains a Duchy.
H draws 5 cards.

Turn 17 - Omastar68
O plays a Border Village.
O draws a Copper.
O plays a Ranger.
O flips Journey token face down.
O plays 2 Coppers and a Gold.
O buys and gains 2 Dukes.
O draws a Duchy, 2 Ventures, a Sage and a Butcher.

Now here's a weird one. Never seen Monument-BM, I figured this was a noob thing. Certainly Tournament is really strong, and getting all those Prizes you'd think I'd win. I have some idea what I did wrong certainly, spread myself too thin trying to go for Dukes, Tournament ofc, and be open to Gardens later w/ Bag of Gold and stuff. Still, is Monument-BM a thing or am I just that bad? I mean even w/ Lost Arts it doesn't draw or have +buy...speaking of which I shooda got more Rangers and +action on them.

Certainly I go a little crazy on Border Villages, 2 of them was worse than a Province. If I'd been more aggressive getting land instead of building too late would I have won, or is Monument w/ Lost Arts too strong? Always thought of Monument as pretty slow. Would love some help figuring out this board. Also, was Venture a bad idea? Not sure why I got it. And was that Altar too early/late? Should it have been another BV?

6
Game Reports / Funny in a sad, WTH way
« on: June 13, 2017, 09:50:41 pm »
kingdom:

Loan
Advisor
Armory
Ironworks
Counting House
Embassy
Torturer
Catacombs
Wild Hunt
Library

Raid
Code: [Select]
T starts with 7 Coppers and 3 Estates.
T shuffles their deck.
T draws 4 Coppers and an Estate.
e starts with 7 Coppers and 3 Estates.
e shuffles their deck.
e draws 4 Coppers and an Estate.
O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 3 Coppers and 2 Estates.

Turn 1 - Tathibel
T plays 4 Coppers.
T buys and gains an Advisor.
T draws 3 Coppers and 2 Estates.

Turn 1 - eigensheep
e plays 4 Coppers.
e buys and gains an Advisor.
e draws 3 Coppers and 2 Estates.

Turn 1 - Omastar68
O plays 3 Coppers.
O buys and gains a Loan.
O draws 4 Coppers and an Estate.

Turn 2 - Tathibel
T plays 3 Coppers.
T buys and gains a Silver.
T shuffles their deck.
T draws 3 Coppers, a Silver and an Estate.

Turn 2 - eigensheep
e plays 3 Coppers.
e buys and gains a Loan.
e shuffles their deck.
e draws 3 Coppers, an Estate and a Loan.

Turn 2 - Omastar68
O plays 4 Coppers.
O buys and gains an Armory.
O shuffles their deck.
O draws 3 Coppers and 2 Estates.

Turn 3 - Tathibel
T plays a Silver and 3 Coppers.
T buys and gains a Torturer.
T draws 3 Coppers, an Estate and an Advisor.

Turn 3 - eigensheep
e plays a Loan and 3 Coppers.
e reveals a Copper and an Advisor.
e trashes a Copper.
e discards an Advisor.
e buys and gains an Advisor.
e draws 3 Coppers and 2 Estates.

Turn 3 - Omastar68
O plays 3 Coppers.
O buys and gains a Silver.
O draws 3 Coppers, an Estate and a Loan.

Turn 4 - Tathibel
T plays an Advisor.
T shuffles their deck.
T reveals a Copper and 2 Estates.
T discards a Copper.
T puts 2 Estates into their hand.
T plays 3 Coppers.
T buys and gains a Loan.
T draws 3 Coppers, a Silver and a Torturer.

Turn 4 - eigensheep
e plays 3 Coppers.
e buys and gains a Silver.
e shuffles their deck.
e draws 3 Coppers, a Silver and an Estate.

Turn 4 - Omastar68
O plays a Loan and 3 Coppers.
O reveals a Copper.
O trashes a Copper.
O buys and gains an Advisor.
O shuffles their deck.
O draws 3 Coppers, an Estate and an Armory.

Turn 5 - Tathibel
T plays a Torturer.
T shuffles their deck.
T draws 2 Coppers and a Loan.
e discards a Copper and an Estate.
O discards a Copper and an Estate.
T plays a Silver, a Loan and 5 Coppers.
T reveals a Copper and 2 Estates.
T trashes a Copper.
T discards 2 Estates.
T buys and gains a Torturer.
T shuffles their deck.
T draws 2 Coppers, an Estate, a Loan and an Advisor.

Turn 5 - eigensheep
e plays a Silver and 2 Coppers.
e buys and gains an Advisor.
e draws a Copper, 2 Estates, a Loan and an Advisor.

Turn 5 - Omastar68
O plays an Armory.
O gains an Advisor.
O draws a Copper, a Silver, an Estate and 2 Advisors.

Turn 6 - Tathibel
T plays an Advisor.
T reveals 2 Coppers and a Silver.
T discards a Silver.
T puts 2 Coppers into their hand.
T plays a Loan and 4 Coppers.
T reveals a Copper and a Torturer.
T trashes a Copper.
T discards a Torturer.
T buys and gains a Torturer.
T shuffles their deck.
T draws a Copper, 2 Estates and 2 Torturers.

Turn 6 - eigensheep
e plays an Advisor.
e reveals 2 Coppers and an Advisor.
e discards an Advisor.
e puts 2 Coppers into their hand.
e plays a Loan and 3 Coppers.
e shuffles their deck.
e reveals a Copper.
e trashes a Copper.
e buys and gains an Advisor.
e draws 2 Coppers, a Silver and 2 Advisors.

Turn 6 - Omastar68
O plays an Advisor.
O reveals 2 Coppers and a Loan.
O discards a Loan.
O puts 2 Coppers into their hand.
O plays an Advisor.
O shuffles their deck.
O reveals a Copper, an Estate and a Loan.
O discards a Loan.
O puts a Copper and an Estate into their hand.
O plays a Silver and 4 Coppers.
O buys and gains a Torturer.
O shuffles their deck.
O draws 3 Coppers, an Estate and an Armory.

Turn 7 - Tathibel
T plays a Torturer.
T draws 2 Coppers and an Advisor.
e discards 2 Coppers.
O discards a Copper and an Estate.
T plays 3 Coppers.
T buys and gains a Loan.
T draws 2 Coppers, a Silver, an Estate and a Torturer.

Turn 7 - eigensheep
e plays an Advisor.
e shuffles their deck.
e reveals a Copper and 2 Estates.
e discards a Copper.
e puts 2 Estates into their hand.
e plays an Advisor.
e reveals 2 Coppers and a Loan.
e discards a Loan.
e puts 2 Coppers into their hand.
e plays a Silver and 2 Coppers.
e buys and gains an Advisor.
e draws 2 Coppers, an Estate and 2 Advisors.

Turn 7 - Omastar68
O plays an Armory.
O gains an Advisor.
O draws a Copper, an Estate, a Torturer and 2 Advisors.

Turn 8 - Tathibel
T plays a Torturer.
T shuffles their deck.
T draws 2 Coppers and a Loan.
e discards a Copper and an Estate.
O discards a Copper and an Estate.
T plays a Silver, a Loan and 4 Coppers.
T reveals an Estate and a Loan.
T discards an Estate and a Loan.
T buys and gains an Advisor.
T draws a Copper, an Estate, 2 Torturers and an Advisor.

Turn 8 - eigensheep
e plays an Advisor.
e shuffles their deck.
e reveals 2 Coppers and a Silver.
e discards a Silver.
e puts 2 Coppers into their hand.
e plays an Advisor.
e reveals 2 Estates and an Advisor.
e discards an Advisor.
e puts 2 Estates into their hand.
e plays 3 Coppers.
e buys and gains a Silver.
e draws a Copper, an Estate, a Loan and 2 Advisors.

Turn 8 - Omastar68
O plays an Advisor.
O reveals a Silver, an Estate and an Advisor.
O discards an Advisor.
O puts a Silver and an Estate into their hand.
O plays an Advisor.
O reveals 2 Coppers and a Loan.
O discards a Loan.
O puts 2 Coppers into their hand.
O plays a Torturer.
O shuffles their deck.
O draws 2 Coppers and a Loan.
T discards an Estate and a Torturer.
e discards a Copper and an Estate.
O plays a Silver, a Loan and 4 Coppers.
O reveals a Copper, an Estate and an Advisor.
O trashes a Copper.
O discards an Estate and an Advisor.
O buys a Raid.
O gains a Silver.
T moves -Card token to Draw Pile.
e moves -Card token to Draw Pile.
O shuffles their deck.
O draws 3 Coppers, an Estate and an Armory.

Turn 9 - Tathibel
T plays an Advisor.
T shuffles their deck.
T reveals a Copper, a Silver and a Loan.
T discards a Silver.
T puts a Copper and a Loan into their hand.
T plays a Torturer.
T skips a draw (because of Raid)
T moves -Card token to Token Limbo.
T draws a Copper and an Advisor.
e discards 2 Advisors.
O discards a Copper and an Estate.
T plays a Loan and 3 Coppers.
T reveals a Loan.
T discards a Loan.
T buys and gains a Silver.
T draws 2 Coppers, 2 Estates and a Torturer.

Turn 9 - eigensheep
e plays a Loan.
e reveals a Copper.
e trashes a Copper.
e skips a draw (because of Raid)
e moves -Card token to Token Limbo.
e shuffles their deck.
e draws a Silver, an Estate and 2 Advisors.

Turn 9 - Omastar68
O plays an Armory.
O gains an Ironworks.
O draws a Copper, an Ironworks, a Torturer and 2 Advisors.

Turn 10 - Tathibel
T plays a Torturer.
T shuffles their deck.
T draws an Estate, a Torturer and an Advisor.
e discards a Silver and an Estate.
O discards a Copper and an Ironworks.
T draws 2 Coppers, a Silver, a Torturer and an Advisor.

Turn 10 - eigensheep
e plays an Advisor.
e reveals a Copper and 2 Advisors.
e discards an Advisor.
e puts a Copper and an Advisor into their hand.
e plays an Advisor.
e reveals 2 Coppers and an Estate.
e discards a Copper.
e puts a Copper and an Estate into their hand.
e plays an Advisor.
e reveals a Copper, an Estate and a Loan.
e discards a Loan.
e puts a Copper and an Estate into their hand.
e plays 3 Coppers.
e buys and gains a Silver.
e shuffles their deck.
e draws a Copper, a Silver, an Estate and 2 Advisors.

Turn 10 - Omastar68
O plays an Advisor.
O reveals a Copper, an Estate and a Loan.
O discards a Loan.
O puts a Copper and an Estate into their hand.
O plays an Advisor.
O reveals 2 Silvers and an Advisor.
O discards an Advisor.
O puts 2 Silvers into their hand.
O plays a Torturer.
O shuffles their deck.
O draws a Copper, an Estate and an Ironworks.
T discards 2 Coppers.
e discards a Copper and an Estate.
O plays 2 Silvers and 2 Coppers.
O buys a Raid.
O gains 2 Silvers.
T moves -Card token to Draw Pile.
e moves -Card token to Draw Pile.
O draws 2 Coppers, an Estate, an Armory and an Advisor.

Turn 11 - Tathibel
T plays an Advisor.
T reveals a Copper, a Silver and a Loan.
T discards a Silver.
T puts a Copper and a Loan into their hand.
T plays a Torturer.
T skips a draw (because of Raid)
T moves -Card token to Token Limbo.
T shuffles their deck.
T draws a Silver and a Loan.
e gains a Curse.
O discards a Copper and an Estate.
T plays 2 Silvers, a Loan and a Copper.
T reveals a Copper and a Torturer.
T trashes a Copper.
T discards a Torturer.
T plays a Loan.
T reveals a Copper and an Estate.
T trashes a Copper.
T discards an Estate.
T buys and gains a Gold.
T draws 2 Coppers, 2 Estates and a Torturer.

Turn 11 - eigensheep
e plays an Advisor.
e reveals a Copper, a Loan and an Advisor.
e discards an Advisor.
e puts a Copper and a Loan into their hand.
e plays an Advisor.
e reveals 2 Coppers and an Estate.
e discards a Copper.
e puts a Copper and an Estate into their hand.
e plays a Silver, a Loan and 2 Coppers.
e reveals a Silver and 2 Advisors.
e discards a Silver and 2 Advisors.
e buys and gains a Library.
e skips a draw (because of Raid)
e moves -Card token to Token Limbo.
e shuffles their deck.
e draws a Silver, an Estate, a Loan and an Advisor.

Turn 11 - Omastar68
O plays an Advisor.
O shuffles their deck.
O reveals a Copper, an Estate and a Loan.
O discards a Loan.
O puts a Copper and an Estate into their hand.
O plays an Armory.
O gains a Silver.
O draws a Copper, 3 Silvers and an Estate.

Turn 12 - Tathibel
T plays a Torturer.
T shuffles their deck.
T draws 2 Torturers and an Advisor.
e discards an Estate and a Loan.
O discards a Copper and an Estate.
T draws 2 Silvers, 2 Loans and an Advisor.

Turn 12 - eigensheep
e plays an Advisor.
e reveals an Estate, a Library and an Advisor.
e discards a Library.
e puts an Estate and an Advisor into their hand.
e plays an Advisor.
e reveals a Curse, a Silver and an Advisor.
e discards an Advisor.
e puts a Curse and a Silver into their hand.
e plays 2 Silvers.
e buys and gains a Silver.
e draws 4 Coppers and an Estate.

Turn 12 - Omastar68
O plays 3 Silvers.
O buys and gains a Library.
O draws 2 Coppers, a Silver, a Torturer and an Advisor.

Turn 13 - Tathibel
T plays an Advisor.
T reveals a Copper, a Gold and an Estate.
T discards a Gold.
T puts a Copper and an Estate into their hand.
T plays 2 Silvers, a Loan and a Copper.
T shuffles their deck.
T reveals a Copper, an Estate and 3 Torturers.
T trashes a Copper.
T discards an Estate and 3 Torturers.
T plays a Loan.
T reveals a Gold.
T discards a Gold.
T buys and gains a Gold.
T shuffles their deck.
T draws a Copper, a Silver, an Estate, a Loan and an Advisor.

Turn 13 - eigensheep
e plays 4 Coppers.
e buys and gains a Silver.
e shuffles their deck.
e draws a Silver, a Library and 3 Advisors.

Turn 13 - Omastar68
O plays an Advisor.
O reveals a Silver, an Estate and an Advisor.
O discards an Advisor.
O puts a Silver and an Estate into their hand.
O plays a Torturer.
O shuffles their deck.
O draws an Estate, an Ironworks and an Armory.
T discards a Copper and an Estate.
e discards 2 Advisors.
O plays 2 Silvers and 2 Coppers.
O buys a Raid.
O gains 2 Silvers.
T moves -Card token to Draw Pile.
e moves -Card token to Draw Pile.
O draws 2 Coppers, an Estate, a Loan and an Advisor.

Turn 14 - Tathibel
T plays an Advisor.
T reveals 2 Golds and an Advisor.
T discards a Gold.
T puts a Gold and an Advisor into their hand.
T plays an Advisor.
T reveals an Estate, a Torturer and a Loan.
T discards a Loan.
T puts an Estate and a Torturer into their hand.
T plays a Torturer.
T skips a draw (because of Raid)
T moves -Card token to Token Limbo.
T draws a Silver and a Torturer.
e discards a Silver and an Advisor.
O discards a Copper and an Estate.
T plays 2 Silvers, a Loan and a Gold.
T reveals a Copper, an Estate and a Torturer.
T trashes a Copper.
T discards an Estate and a Torturer.
T buys and gains a Province.
T shuffles their deck.
T draws 2 Golds, a Province, a Torturer and a Loan.

Turn 14 - eigensheep
e plays a Library.
e skips a draw (because of Raid)
e moves -Card token to Token Limbo.
e draws an Estate and an Advisor.
e looks at an Advisor.
e sets an Advisor aside with Library.
e draws a Copper, a Silver, an Estate, a Loan and an Advisor.
e looks at an Advisor.
e sets an Advisor aside with Library.
e draws a Copper and a Silver.
e discards 2 Advisors.
e plays 2 Silvers, a Loan and 2 Coppers.
e reveals a Curse, a Silver and an Estate.
e discards a Curse, a Silver and an Estate.
e buys and gains a Gold.
e shuffles their deck.
e draws 2 Coppers, a Silver, an Estate and a Loan.

Turn 14 - Omastar68
O plays an Advisor.
O reveals a Copper and 2 Silvers.
O discards a Silver.
O puts a Copper and a Silver into their hand.
O plays a Silver, a Loan and 2 Coppers.
O reveals a Silver and an Advisor.
O discards a Silver and an Advisor.
O buys a Raid.
O gains a Silver.
T moves -Card token to Draw Pile.
e moves -Card token to Draw Pile.
O shuffles their deck.
O draws a Copper, 2 Silvers, a Library and an Armory.

Turn 15 - Tathibel
T plays a Torturer.
T skips a draw (because of Raid)
T moves -Card token to Token Limbo.
T draws a Silver and a Torturer.
e discards a Copper and an Estate.
O discards a Copper and an Armory.
T plays a Silver, a Loan and 2 Golds.
T reveals a Copper and an Advisor.
T trashes a Copper.
T discards an Advisor.
T buys and gains a Province.
T draws a Silver, 2 Estates, a Loan and an Advisor.

Turn 15 - eigensheep
e plays a Silver, a Loan and a Copper.
e reveals a Copper and an Estate.
e trashes a Copper.
e discards an Estate.
e buys and gains a Silver.
e skips a draw (because of Raid)
e moves -Card token to Token Limbo.
e draws a Copper, a Silver and 2 Advisors.

Turn 15 - Omastar68
O plays a Library.
O draws an Advisor.
O looks at an Advisor.
O sets an Advisor aside with Library.
O draws a Copper, an Estate and an Advisor.
O looks at an Advisor.
O sets an Advisor aside with Library.
O draws a Silver, an Estate and an Ironworks.
O looks at an Ironworks.
O sets an Ironworks aside with Library.
O draws a Copper.
O discards an Ironworks and 2 Advisors.
O plays 3 Silvers and 2 Coppers.
O buys and gains a Province.
O draws 2 Coppers, 2 Silvers and a Torturer.

Turn 16 - Tathibel
T plays an Advisor.
T shuffles their deck.
T reveals an Estate and 2 Torturers.
T discards an Estate.
T puts 2 Torturers into their hand.
T plays a Torturer.
T draws a Silver, a Gold and a Loan.
e discards a Copper and a Silver.
O discards 2 Coppers.
T plays 2 Silvers, a Loan and a Gold.
T reveals a Gold.
T discards a Gold.
T plays a Loan.
T reveals 2 Provinces, a Torturer and an Advisor.
T shuffles their deck.
T reveals a Gold.
T discards a Gold, 2 Provinces, a Torturer and an Advisor.
T buys and gains a Province.
T shuffles their deck.
T draws 2 Estates, 2 Provinces and a Torturer.

Turn 16 - eigensheep
e plays an Advisor.
e reveals a Curse, a Silver and an Advisor.
e discards an Advisor.
e puts a Curse and a Silver into their hand.
e plays an Advisor.
e reveals a Silver, an Estate and an Advisor.
e discards an Advisor.
e puts a Silver and an Estate into their hand.
e plays 2 Silvers.
e buys and gains a Silver.
e shuffles their deck.
e draws 2 Silvers, a Gold, a Library and an Advisor.

Turn 16 - Omastar68
O plays a Torturer.
O draws 2 Silvers and an Estate.
T discards 2 Estates.
e discards a Silver and an Advisor.
O plays 4 Silvers.
O buys and gains a Province.
O shuffles their deck.
O draws 2 Silvers, a Loan and 2 Advisors.

Turn 17 - Tathibel
T plays a Torturer.
T draws a Gold, a Torturer and an Advisor.
e discards a Silver and a Gold.
O discards a Silver and a Loan.
T plays a Gold.
T buys and gains a Silver.
T draws 2 Silvers, a Gold, an Estate and a Torturer.

Turn 17 - eigensheep
e plays a Library.
e draws 2 Coppers, a Loan and an Advisor.
e looks at an Advisor.
e sets an Advisor aside with Library.
e draws 3 Silvers and an Estate.
e discards an Advisor.
e plays 3 Silvers, a Loan and 2 Coppers.
e reveals a Silver.
e discards a Silver.
e buys and gains a Library.
e draws a Curse, a Silver and 3 Advisors.

Turn 17 - Omastar68
O plays an Advisor.
O reveals a Silver, an Estate and a Torturer.
O discards a Torturer.
O puts a Silver and an Estate into their hand.
O plays an Advisor.
O reveals a Copper and 2 Silvers.
O discards a Silver.
O puts a Copper and a Silver into their hand.
O plays 3 Silvers and a Copper.
O buys and gains a Torturer.
O draws a Copper, 2 Silvers, a Province and a Library.

Turn 18 - Tathibel
T plays a Torturer.
T draws a Province, a Loan and an Advisor.
e discards a Curse and a Silver.
O discards a Copper and a Province.
T plays 2 Silvers, a Loan and a Gold.
T reveals a Loan.
T trashes a Loan.
T buys and gains a Province.
T shuffles their deck.
T draws an Estate, 2 Provinces, a Torturer and a Loan.

Turn 18 - eigensheep
e plays an Advisor.
e reveals a Copper and 2 Estates.
e discards a Copper.
e puts 2 Estates into their hand.
e plays an Advisor.
e shuffles their deck.
e reveals 2 Silvers and a Library.
e discards a Silver.
e puts a Silver and a Library into their hand.
e plays an Advisor.
e reveals a Silver and 2 Advisors.
e discards an Advisor.
e puts a Silver and an Advisor into their hand.
e plays a Library.
e draws a Silver and a Gold.
e plays 3 Silvers and a Gold.
e buys and gains a Province.
e draws 2 Coppers, a Silver, an Estate and a Library.

Turn 18 - Omastar68
O plays a Library.
O draws an Estate and an Armory.
O looks at an Armory.
O sets an Armory aside with Library.
O draws a Copper and an Advisor.
O looks at an Advisor.
O sets an Advisor aside with Library.
O draws an Ironworks.
O looks at an Ironworks.
O sets an Ironworks aside with Library.
O draws a Copper, an Estate and a Province.
O discards an Ironworks, an Armory and an Advisor.
O plays 2 Silvers and 2 Coppers.
O buys a Raid.
O gains 2 Silvers.
T moves -Card token to Draw Pile.
e moves -Card token to Draw Pile.
O shuffles their deck.
O draws a Copper, 2 Silvers, an Estate and a Province.

Turn 19 - Tathibel
T plays a Torturer.
T skips a draw (because of Raid)
T moves -Card token to Token Limbo.
T draws a Silver and a Gold.
e discards a Copper and an Estate.
O discards an Estate and a Province.
T plays a Silver, a Loan and a Gold.
T reveals a Silver, a Province, 2 Torturers and an Advisor.
T discards a Silver, a Province, 2 Torturers and an Advisor.
T buys and gains a Gold.
T draws a Silver, 2 Estates, a Province and an Advisor.

Turn 19 - eigensheep
e plays a Library.
e skips a draw (because of Raid)
e moves -Card token to Token Limbo.
e draws a Curse, a Copper, 2 Silvers and a Loan.
e plays 3 Silvers and 2 Coppers.
e buys and gains a Province.
e shuffles their deck.
e draws a Curse, a Copper, 2 Silvers and a Library.

Turn 19 - Omastar68
O plays 2 Silvers and a Copper.
O buys and gains a Duchy.
O draws a Copper, an Estate, a Torturer and 2 Advisors.

Turn 20 - Tathibel
T plays an Advisor.
T shuffles their deck.
T reveals a Silver, a Gold and a Torturer.
T discards a Gold.
T puts a Silver and a Torturer into their hand.
T plays a Torturer.
T draws a Province, a Torturer and a Loan.
e discards a Curse and a Copper.
O discards a Copper and an Estate.
T plays 2 Silvers and a Loan.
T reveals a Silver.
T discards a Silver.
T buys and gains a Duchy.
T draws 2 Golds, an Estate, a Torturer and an Advisor.

Turn 20 - eigensheep
e plays a Library.
e draws 2 Silvers, 2 Estates and a Province.
e plays 4 Silvers.
e buys and gains a Province.
e draws 2 Coppers, an Estate, a Library and an Advisor.

Turn 20 - Omastar68
O plays an Advisor.
O reveals an Estate, an Ironworks and a Torturer.
O discards a Torturer.
O puts an Estate and an Ironworks into their hand.
O plays an Advisor.
O reveals a Copper, a Silver and an Armory.
O discards a Silver.
O puts a Copper and an Armory into their hand.
O plays an Ironworks.
O gains an Ironworks.
O plays a Torturer.
O draws a Copper and 2 Silvers.
T discards an Estate and an Advisor.
e discards an Estate and an Advisor.
O plays 2 Silvers and 2 Coppers.
O buys and gains a Duchy.
O draws a Copper, 3 Silvers and an Advisor.

Turn 21 - Tathibel
T plays a Torturer.
T shuffles their deck.
T draws 2 Provinces and an Advisor.
e discards 2 Coppers.
O discards a Copper and a Silver.
T plays 2 Golds.
T buys and gains a Gold.
T draws 2 Silvers, an Estate, a Province and an Advisor.

Turn 21 - eigensheep
e plays a Library.
e draws 2 Silvers, a Province and an Advisor.
e looks at an Advisor.
e sets an Advisor aside with Library.
e draws an Advisor.
e looks at an Advisor.
e sets an Advisor aside with Library.
e draws an Advisor.
e looks at an Advisor.
e sets an Advisor aside with Library.
e draws an Advisor.
e looks at an Advisor.
e sets an Advisor aside with Library.
e draws a Silver, a Gold and a Loan.
e shuffles their deck.
e draws a Silver.
e discards 4 Advisors.
e plays 4 Silvers, a Loan and a Gold.
e reveals a Silver.
e discards a Silver.
e buys and gains a Province.
e draws a Curse, a Copper, an Estate, a Province and an Advisor.

Turn 21 - Omastar68
O plays an Advisor.
O reveals 2 Silvers and a Loan.
O discards a Silver.
O puts a Silver and a Loan into their hand.
O plays 3 Silvers and a Loan.
O reveals a Province and a Library.
O shuffles their deck.
O reveals a Copper.
O trashes a Copper.
O discards a Province and a Library.
O buys and gains a Duchy.
O draws a Silver, an Estate, a Duchy, an Ironworks and a Torturer.

Turn 22 - Tathibel
T plays an Advisor.
T reveals a Silver, a Duchy and a Torturer.
T discards a Torturer.
T puts a Silver and a Duchy into their hand.
T plays 3 Silvers.
T buys and gains a Duchy.
T draws a Gold, 2 Estates, a Province and a Loan.

Turn 22 - eigensheep
e plays an Advisor.
e reveals a Copper, a Silver and a Library.
e discards a Silver.
e puts a Copper and a Library into their hand.
e plays a Library.
e draws a Silver and an Estate.
e plays a Silver and 2 Coppers.
e buys and gains an Estate.
e shuffles their deck.
e draws a Copper, an Estate, a Province, a Library and an Advisor.

Turn 22 - Omastar68
O plays an Ironworks.
O gains an Ironworks.
O plays a Torturer.
O draws a Copper, a Silver and an Advisor.
T discards 2 Estates.
e discards a Province and an Advisor.
O plays 2 Silvers and a Copper.
O buys and gains a Duchy.
O draws 2 Silvers, an Ironworks, a Torturer and an Armory.

Turn 23 - Tathibel
T plays a Loan and a Gold.
T reveals a Torturer.
T shuffles their deck.
T reveals a Silver.
T discards a Silver and a Torturer.
T buys and gains an Estate.
T draws a Silver, a Gold, 2 Duchies and an Advisor.

Turn 23 - eigensheep
e plays a Library.
e draws a Curse, a Copper, a Gold, a Province and a Loan.
e plays a Loan, a Gold and 2 Coppers.
e reveals a Copper, an Estate, a Library and an Advisor.
e trashes a Copper.
e discards an Estate, a Library and an Advisor.
e buys and gains a Duchy.
e draws 3 Silvers, an Estate and an Advisor.

Turn 23 - Omastar68
O plays an Ironworks.
O gains an Ironworks.
O plays a Torturer.
O draws a Copper, a Silver and an Estate.
T discards 2 Duchies.
e discards a Silver and an Estate.
O plays 3 Silvers and a Copper.
O buys and gains a Duchy.
O draws a Copper, a Silver, an Estate, a Duchy and an Advisor.

Turn 24 - Tathibel
T plays an Advisor.
T reveals an Estate, a Province and an Advisor.
T discards an Advisor.
T puts an Estate and a Province into their hand.
T plays a Silver and a Gold.
T buys and gains a Duchy.
T draws 2 Golds, a Province and 2 Torturers.

Turn 24 - eigensheep
e plays an Advisor.
e reveals a Silver, an Estate and an Advisor.
e discards an Advisor.
e puts a Silver and an Estate into their hand.
e plays 3 Silvers.
e buys and gains a Duchy.
e draws 2 Silvers, 2 Provinces and an Advisor.

Turn 24 - Omastar68
O plays an Advisor.
O reveals a Copper, a Silver and a Province.
O discards a Silver.
O puts a Copper and a Province into their hand.
O plays a Silver and 2 Coppers.
O buys and gains an Estate.
O shuffles their deck.
O draws a Duchy, 2 Provinces, a Library and an Ironworks.

Turn 25 - Tathibel
T plays a Torturer.
T draws a Silver, an Estate and a Province.
e discards 2 Provinces.
O discards 2 Provinces.
T plays a Silver and 2 Golds.
T buys and gains a Province.
T shuffles their deck.
T draws a Silver, an Estate and 3 Provinces.

Turn 25 - eigensheep
e plays an Advisor.
e shuffles their deck.
e reveals a Silver, a Duchy and a Library.
e discards a Library.
e puts a Silver and a Duchy into their hand.
e plays 3 Silvers.
e buys and gains a Duchy.
e draws a Curse, a Silver, an Estate, a Province and a Library.

Turn 25 - Omastar68
O plays an Ironworks.
O gains an Ironworks.
O plays a Library.
O draws 2 Coppers, a Silver, a Duchy and a Torturer.
O looks at a Torturer.
O sets a Torturer aside with Library.
O draws a Silver and an Estate.
O discards a Torturer.
O plays 2 Silvers and 2 Coppers.
O buys a Raid.
O gains 2 Silvers.
T moves -Card token to Draw Pile.
e moves -Card token to Draw Pile.
O draws a Copper, 2 Silvers, a Duchy and a Loan.

Turn 26 - Tathibel
T plays a Silver.
T buys and gains an Estate.
T skips a draw (because of Raid)
T moves -Card token to Token Limbo.
T draws a Gold, an Estate, a Province and a Loan.

Turn 26 - eigensheep
e plays a Library.
e skips a draw (because of Raid)
e moves -Card token to Token Limbo.
e draws an Advisor.
e looks at an Advisor.
e sets an Advisor aside with Library.
e draws an Advisor.
e looks at an Advisor.
e sets an Advisor aside with Library.
e draws 3 Estates.
e discards 2 Advisors.
e plays a Silver.
e buys and gains an Estate.
e draws a Copper, a Silver, 2 Provinces and an Advisor.

Turn 26 - Omastar68
O plays 2 Silvers, a Loan and a Copper.
O reveals a Silver, an Estate and a Duchy.
O discards a Silver, an Estate and a Duchy.
O buys and gains a Duchy.
O draws an Estate, an Ironworks, a Torturer, an Armory and an Advisor.

Turn 27 - Tathibel
T plays a Loan and a Gold.
T reveals a Gold.
T discards a Gold.
T buys and gains an Estate.
T draws a Gold, an Estate, 2 Duchies and a Province.

Turn 27 - eigensheep
e plays an Advisor.
e reveals a Copper, a Silver and an Advisor.
e discards an Advisor.
e puts a Copper and a Silver into their hand.
e plays 2 Silvers and 2 Coppers.
e buys and gains a Wild Hunt.
e draws a Silver, a Gold, a Duchy, a Province and a Loan.

Turn 27 - Omastar68
O plays an Advisor.
O reveals 2 Silvers and an Ironworks.
O discards a Silver.
O puts a Silver and an Ironworks into their hand.
O plays a Torturer.
O draws a Silver, an Estate and an Advisor.
T discards 2 Duchies.
e discards a Duchy and a Province.
O plays 2 Silvers.
O buys and gains a Silver.
O draws a Copper, 2 Silvers, a Duchy and an Advisor.

Turn 28 - Tathibel
T plays a Gold.
T buys and gains an Estate.
T draws 2 Silvers, 2 Torturers and an Advisor.

Turn 28 - eigensheep
e plays a Silver and a Gold.
e buys and gains a Wild Hunt.
e shuffles their deck.
e draws 2 Silvers, 2 Libraries and a Wild Hunt.

Turn 28 - Omastar68
O plays an Advisor.
O shuffles their deck.
O reveals a Silver, a Duchy and an Ironworks.
O discards a Silver.
O puts a Duchy and an Ironworks into their hand.
O plays an Ironworks.
O gains an Estate.
O draws a Silver.
O plays 3 Silvers and a Copper.
O buys and gains a Wild Hunt.
O draws a Copper, a Silver, an Estate, a Duchy and a Loan.

Turn 29 - Tathibel
T plays an Advisor.
T reveals a Gold, an Estate and a Duchy.
T discards a Gold.
T puts an Estate and a Duchy into their hand.
T plays a Torturer.
T shuffles their deck.
T draws an Estate, a Torturer and an Advisor.
e discards 2 Libraries.
O discards an Estate and a Duchy.
T plays 2 Silvers.
T buys and gains an Estate.
T draws a Gold, 2 Estates and 2 Provinces.

Turn 29 - eigensheep
e plays a Wild Hunt.
e draws a Silver and 2 Provinces.
e plays 3 Silvers.
e buys a Raid.
e gains 3 Silvers.
O moves -Card token to Draw Pile.
T moves -Card token to Draw Pile.
e draws an Estate, a Loan, 2 Advisors and a Wild Hunt.

Turn 29 - Omastar68
O plays a Silver, a Loan and a Copper.
O reveals a Silver, an Ironworks and a Torturer.
O discards a Silver, an Ironworks and a Torturer.
O buys and gains an Estate.
O skips a draw (because of Raid)
O moves -Card token to Token Limbo.
O draws a Silver, a Duchy, an Armory and an Advisor.

Turn 30 - Tathibel
T plays a Gold.
T buys and gains an Estate.
T skips a draw (because of Raid)
T moves -Card token to Token Limbo.
T draws 3 Golds and a Province.

Turn 30 - eigensheep
e plays an Advisor.
e reveals 2 Estates and a Duchy.
e discards a Duchy.
e puts 2 Estates into their hand.
e plays an Advisor.
e reveals a Province and 2 Advisors.
e discards an Advisor.
e puts a Province and an Advisor into their hand.
e plays an Advisor.
e reveals a Gold, an Estate and a Province.
e discards a Gold.
e puts an Estate and a Province into their hand.
e plays a Wild Hunt.
e draws 2 Silvers and a Duchy.
e plays 2 Silvers and a Loan.
e reveals a Silver and an Advisor.
e discards a Silver and an Advisor.
e buys a Raid.
e gains 2 Silvers.
O moves -Card token to Draw Pile.
T moves -Card token to Draw Pile.
e draws a Curse, 2 Coppers, an Estate and a Duchy.

Turn 30 - Omastar68
O plays a Silver.
O buys and gains an Estate.
O skips a draw (because of Raid)
O moves -Card token to Token Limbo.
O draws 3 Silvers and a Library.

This was really bad, like I'm shocked it creates boards this unplayable. No buys or actions, no actions kinda ruins Torturer, practically just a Smithy. Wild Hunt becomes a joke, and no way to get more than 2 cards w/ Library except gaining an action w/ Ironworks, which is ofc more harm than good. I shouldn't have bought that Armory, Silver is the only card worth gaining.

I think we all were too stubborn to play BM, Advisor just gets in the way once you draw them dead, should buy 1 Torturer/other draw(plenty to choose from lol,) and then buy money, pretty much exclusively.

Kinda absurd, has anyone else got such a depressing board?

7
Game Reports / I can't believe it
« on: June 11, 2017, 12:19:04 am »
kingdom:

Guide
Wishing Well
Workshop
Masquerade
Ironmonger
Quarry
Death Cart
Outpost
Knights

Trade
Shelters
other card I forgot, but even all these didn't matter
epic fail, the Ghost Ship I mention xp
Code: [Select]
B starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
B shuffles their deck.
B draws 5 cards.
O starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
O shuffles their deck.
O draws 3 Coppers, a Hovel and a Necropolis.

Turn 1 - Bridge 4
B plays 3 Coppers.
B buys and gains a Masquerade.
B draws 5 cards.

Turn 1 - Omastar68
O plays 3 Coppers.
O buys and gains a Masquerade.
O draws 4 Coppers and an Overgrown Estate.

Turn 2 - Bridge 4
B plays 4 Coppers.
B buys and gains a Quarry.
B shuffles their deck.
B draws 5 cards.

Turn 2 - Omastar68
O plays 4 Coppers.
O buys and gains an Ironmonger.
O shuffles their deck.
O draws 3 Coppers, a Masquerade and a Hovel.

Turn 3 - Bridge 4
B plays 4 Coppers.
B buys and gains a Quarry.
B draws 5 cards.

Turn 3 - Omastar68
O plays a Masquerade.
O draws a Copper and an Ironmonger.
O passes a Hovel to B.
B passes a Hovel to O.
O trashes a Hovel.
O plays 4 Coppers.
O buys and gains an Ironmonger.
O draws 3 Coppers, a Necropolis and an Overgrown Estate.

Turn 4 - Bridge 4
B plays a Masquerade.
B draws 2 cards.
B passes a Hovel to O.
O passes a Copper to B.
B trashes an Overgrown Estate.
B shuffles their deck.
B draws a card.
B plays 4 Coppers and a Quarry.
B buys and gains a Sir Destry.
B draws 5 cards.

Turn 4 - Omastar68
O plays 2 Coppers.
O buys an Estate.
O trashes a Hovel.
O gains an Estate.
O shuffles their deck.
O draws 2 Coppers, an Estate, an Ironmonger and an Overgrown Estate.

Turn 5 - Bridge 4
B plays 4 Coppers.
B buys and gains an Ironmonger.
B shuffles their deck.
B draws 5 cards.

Turn 5 - Omastar68
O plays an Ironmonger.
O draws a Necropolis.
O reveals a Copper.
O discards a Copper.
O plays 2 Coppers.
O buys and gains a Workshop.
O draws 3 Coppers, a Masquerade and an Ironmonger.

Turn 6 - Bridge 4
B plays an Ironmonger.
B draws a card.
B reveals a Copper.
B discards a Copper.
B plays 4 Coppers.
B buys and gains a Dame Molly.
B draws 5 cards.

Turn 6 - Omastar68
O plays an Ironmonger.
O shuffles their deck.
O draws an Ironmonger.
O reveals an Overgrown Estate.
O discards an Overgrown Estate.
O draws a Copper.
O plays an Ironmonger.
O draws a Workshop.
O reveals a Necropolis.
O discards a Necropolis.
O plays a Masquerade.
O draws a Copper and an Estate.
O passes an Estate to B.
B passes a Copper to O.
O trashes a Copper.
O plays a Workshop.
O gains a Sir Martin.
O plays 5 Coppers.
O buys and gains a Sir Vander.
O shuffles their deck.
O draws 2 Coppers, a Necropolis, a Sir Martin and a Sir Vander.

Turn 7 - Bridge 4
B plays a Sir Destry.
B draws 2 cards.
O reveals a Copper and a Workshop.
O trashes a Workshop.
O discards a Copper.
B plays 2 Coppers and a Quarry.
B buys and gains a Sir Bailey.
B shuffles their deck.
B draws 5 cards.

Turn 7 - Omastar68
O plays a Necropolis.
O plays a Sir Martin.
B reveals a Copper and an Ironmonger.
B trashes an Ironmonger.
B discards a Copper.
O plays a Sir Vander.
B reveals a Copper and a Quarry.
B trashes a Quarry.
B discards a Copper.
O plays 2 Coppers.
O draws 3 Coppers, a Masquerade and an Overgrown Estate.

Turn 8 - Bridge 4
B plays a Sir Bailey.
B draws a card.
O reveals 2 Ironmongers.
O trashes an Ironmonger.
O discards an Ironmonger.
B plays a Dame Molly.
O shuffles their deck.
O reveals a Copper and a Sir Vander.
O trashes a Sir Vander.
O gains a Gold.
O discards a Copper.
B trashes a Dame Molly.
B plays a Sir Destry.
B draws 2 cards.
O reveals a Copper and an Ironmonger.
O trashes an Ironmonger.
O discards a Copper.
B plays 4 Coppers.
B buys and gains an Ironmonger.
B shuffles their deck.
B draws 5 cards.

Turn 8 - Omastar68
O plays a Masquerade.
O draws a Copper and a Sir Martin.
O passes a Copper to B.
B passes an Estate to O.
O trashes an Overgrown Estate.
O draws a Necropolis.
O plays 3 Coppers.
O buys and gains a Guide.
O shuffles their deck.
O draws 2 Coppers, a Gold, an Estate and a Guide.

Turn 9 - Bridge 4
B plays a Necropolis.
B plays a Masquerade.
B draws 2 cards.
B passes a Copper to O.
O passes an Estate to B.
B plays 3 Coppers and a Quarry.
B buys and gains a Dame Sylvia.
B draws 5 cards.

Turn 9 - Omastar68
O plays a Guide.
O draws a Copper.
O puts a Guide on their Tavern mat.
O plays a Gold and 4 Coppers.
O buys and gains a Sir Michael.
O draws 2 Coppers, a Masquerade, a Necropolis and a Sir Martin.

Turn 10 - Bridge 4
B plays an Ironmonger.
B draws a card.
B reveals a Copper.
B discards a Copper.
B plays a Sir Bailey.
B shuffles their deck.
B draws a card.
O shuffles their deck.
O reveals 2 Coppers.
O discards 2 Coppers.
B plays a Sir Destry.
B draws 2 cards.
O reveals a Copper and a Gold.
O trashes a Gold.
O discards a Copper.
B plays 5 Coppers.
B buys and gains a Dame Natalie.
B draws 5 cards.

Turn 10 - Omastar68
O starts their turn.
O plays a Necropolis.
O plays a Masquerade.
O draws a Copper and a Sir Michael.
O passes a Copper to B.
B passes a Copper to O.
O plays a Sir Michael.
B discards a card and a Necropolis.
B shuffles their deck.
B reveals a Copper and a Sir Destry.
B trashes a Sir Destry.
B discards a Copper.
O trashes a Sir Michael.
O plays 3 Coppers.
O buys and gains a Silver.
O shuffles their deck.
O draws 4 Coppers and a Necropolis.

Turn 11 - Bridge 4
B plays a Dame Sylvia.
O reveals a Copper and a Sir Martin.
O trashes a Sir Martin.
O discards a Copper.
B trashes a Dame Sylvia.
B plays a Copper and a Quarry.
B buys and gains a Dame Anna.
B draws 5 cards.

Turn 11 - Omastar68
O starts their turn.
O calls a Guide.
O discards 4 Coppers and a Necropolis.
O shuffles their deck.
O draws 3 Coppers, a Silver and a Masquerade.
O plays a Masquerade.
O draws 2 Coppers.
O passes a Copper to B.
B passes an Estate to O.
O trashes an Estate.
O plays 4 Coppers and a Silver.
O buys and gains a Dame Josephine.
O shuffles their deck.
O draws 2 Coppers, a Silver, a Masquerade and a Necropolis.

Turn 12 - Bridge 4
B plays an Ironmonger.
B draws a card.
B reveals a Dame Natalie.
B topdecks a Dame Natalie.
B plays a Sir Bailey.
B draws a card.
O reveals 2 Coppers.
O discards 2 Coppers.
B plays a Dame Natalie.
B gains a Silver.
O reveals a Dame Josephine and a Guide.
O trashes a Dame Josephine.
O discards a Guide.
B trashes a Dame Natalie.
B plays 4 Coppers.
B buys and gains an Ironmonger.
B shuffles their deck.
B draws 5 cards.

Turn 12 - Omastar68
O plays a Necropolis.
O plays a Masquerade.
O shuffles their deck.
O draws a Copper and a Guide.
O passes a Copper to B.
B passes a Copper to O.
O trashes a Copper.
O plays a Guide.
O draws a Copper.
O puts a Guide on their Tavern mat.
O plays 3 Coppers and a Silver.
O buys and gains an Outpost.
O shuffles their deck.
O draws 4 Coppers and a Necropolis.

Turn 13 - Bridge 4
B plays a Necropolis.
B plays a Masquerade.
B draws 2 cards.
B passes a Copper to O.
O passes a Copper to B.
B plays a Sir Bailey.
B draws a card.
O reveals a Silver and an Outpost.
O trashes a Silver.
O discards an Outpost.
B plays an Ironmonger.
B draws a card.
B reveals a Copper.
B discards a Copper.
B plays 5 Coppers.
B buys and gains a Gold.
B draws 5 cards.

Turn 13 - Omastar68
O starts their turn.
O calls a Guide.
O discards 4 Coppers and a Necropolis.
O shuffles their deck.
O draws 2 Coppers, a Masquerade, an Outpost and a Necropolis.
O plays a Necropolis.
O plays a Masquerade.
O draws 2 Coppers.
O passes a Copper to B.
B passes a Copper to O.
O trashes a Copper.
O plays an Outpost.
O plays 3 Coppers.
O buys and gains a Workshop.
O shuffles their deck.
O draws 2 Coppers and a Workshop.

Turn 13 - Omastar68 [Outpost]
O starts their turn.
O plays a Workshop.
O gains a Workshop.
O shuffles their deck.
O draws a Copper, a Workshop, a Masquerade, a Necropolis and a Guide.

Turn 14 - Bridge 4
B plays an Ironmonger.
B draws a card.
B shuffles their deck.
B reveals a Copper.
B discards a Copper.
B plays a Dame Anna.
B trashes 2 Coppers.
O reveals 2 Coppers.
O discards 2 Coppers.
B plays a Silver and a Quarry.
B buys and gains an Outpost.
B draws 5 cards.

Turn 14 - Omastar68
O plays a Guide.
O draws a Workshop.
O puts a Guide on their Tavern mat.
O plays a Necropolis.
O plays a Masquerade.
O shuffles their deck.
O draws a Copper and an Outpost.
O passes a Copper to B.
B passes a Copper to O.
O trashes a Copper.
O plays an Outpost.
O shuffles their deck.
O draws a Copper, a Workshop and a Masquerade.

Turn 14 - Omastar68 [Outpost]
O starts their turn.
O calls a Guide.
O discards a Copper, a Workshop and a Masquerade.
O shuffles their deck.
O draws 2 Coppers, 2 Workshops and a Necropolis.
O plays a Necropolis.
O plays a Workshop.
O gains an Ironmonger.
O plays a Workshop.
O gains a Death Cart.
O gains an Abandoned Mine and a Ruined Library.
O shuffles their deck.
O draws a Workshop, a Masquerade, an Abandoned Mine, an Ironmonger and a Ruined Library.

Turn 15 - Bridge 4
B plays an Ironmonger.
B draws a card.
B reveals a Copper.
B discards a Copper.
B plays a Masquerade.
B draws 2 cards.
B passes a Copper to O.
O passes a Ruined Library to B.
B trashes a Ruined Library.
B plays a Gold and 3 Coppers.
B buys and gains a Gold.
B shuffles their deck.
B draws 5 cards.

Turn 15 - Omastar68
O plays an Ironmonger.
O draws a Guide.
O reveals an Outpost.
O topdecks an Outpost.
O plays a Guide.
O draws an Outpost.
O puts a Guide on their Tavern mat.
O plays a Masquerade.
O draws 2 Coppers.
O passes an Abandoned Mine to B.
B passes a Copper to O.
O plays an Outpost.
O plays 4 Coppers.
O buys and gains a Death Cart.
O gains a Ruined Market and a Ruined Village.
O draws a Workshop, a Death Cart and a Necropolis.

Turn 15 - Omastar68 [Outpost]
O starts their turn.
O calls a Guide.
O discards a Workshop, a Death Cart and a Necropolis.
O shuffles their deck.
O draws a Copper, a Workshop, 2 Death Carts and an Ironmonger.
O plays an Ironmonger.
O draws a Copper.
O reveals a Masquerade.
O topdecks a Masquerade.
O plays a Death Cart.
O trashes a Workshop.
O plays a Death Cart.
O trashes a Death Cart.
O buys and gains a Province.
O draws a Copper, a Workshop, a Masquerade, a Necropolis and a Ruined Village.

Turn 16 - Bridge 4
B plays an Ironmonger.
B draws a card.
B reveals a Necropolis.
B discards a Necropolis.
B plays a Sir Bailey.
B draws a card.
O reveals a Copper and a Ruined Market.
O discards a Copper and a Ruined Market.
B plays an Abandoned Mine.
B plays 2 Golds and a Copper.
B buys and gains a Province.
B draws 5 cards.

Turn 16 - Omastar68
O plays a Necropolis.
O plays a Masquerade.
O shuffles their deck.
O draws a Province and a Death Cart.
O passes a Ruined Village to B.
B passes a Copper to O.
O trashes a Copper.
O plays a Death Cart.
O trashes a Workshop.
O plays a Copper.
O buys and gains a Ghost Ship.
O draws 2 Coppers, an Outpost, an Ironmonger and a Guide.

Turn 17 - Bridge 4
B plays an Ironmonger.
B draws a card.
B reveals a Masquerade.
B topdecks a Masquerade.
B plays an Outpost.
B plays a Dame Anna.
B trashes a Copper and a Ruined Village.
O reveals a Copper and a Ruined Market.
O discards a Copper and a Ruined Market.
B shuffles their deck.
B draws 3 cards.

Turn 17 - Bridge 4 [Outpost]
B starts their turn.
B plays a Dame Anna.
O shuffles their deck.
O reveals a Copper and a Ghost Ship.
O trashes a Ghost Ship.
O discards a Copper.
B plays a Silver.
B buys and gains an Estate.
B draws 5 cards.

Turn 17 - Omastar68
O plays a Guide.
O draws a Masquerade.
O puts a Guide on their Tavern mat.
O plays an Ironmonger.
O draws a Ruined Market.
O reveals a Province.
O discards a Province.
O draws a Death Cart.
O plays an Outpost.
O shuffles their deck.
O draws a Copper, a Death Cart and a Necropolis.

Turn 17 - Omastar68 [Outpost]
O starts their turn.
O calls a Guide.
O discards a Copper, a Death Cart and a Necropolis.
O draws 3 Coppers, a Province and an Ironmonger.
O plays an Ironmonger.
O draws a Masquerade.
O reveals a Ruined Market.
O discards a Ruined Market.
O plays a Masquerade.
O shuffles their deck.
O draws a Copper and a Necropolis.
O passes a Necropolis to B.
B passes an Abandoned Mine to O.
O trashes an Abandoned Mine.
O plays 4 Coppers.
O buys and gains a Workshop.
O shuffles their deck.
O draws a Copper, a Province, a Masquerade, a Death Cart and a Ruined Market.

Turn 18 - Bridge 4
B plays an Ironmonger.
B draws a card.
B reveals a Copper.
B discards a Copper.
B plays an Ironmonger.
B draws a card.
B reveals a Sir Bailey.
B topdecks a Sir Bailey.
B plays a Gold, a Copper and a Quarry.
B buys and gains a Gold.
B shuffles their deck.
B draws 5 cards.

Turn 18 - Omastar68
O plays a Death Cart.
O trashes a Ruined Market.
O plays a Copper.
O buys and gains an Ironmonger.
O draws 2 Coppers, an Outpost, an Ironmonger and a Guide.

Turn 19 - Bridge 4
B plays a Sir Bailey.
B draws a card.
O reveals a Copper and a Workshop.
O trashes a Workshop.
O discards a Copper.
B plays 2 Golds, a Copper and a Silver.
B buys and gains a Province.
B draws 5 cards.

Turn 19 - Omastar68
O plays a Guide.
O shuffles their deck.
O draws a Copper.
O puts a Guide on their Tavern mat.
O plays an Ironmonger.
O draws an Ironmonger.
O reveals a Death Cart.
O discards a Death Cart.
O plays an Ironmonger.
O draws a Masquerade.
O reveals a Province.
O discards a Province.
O draws a Copper.
O plays a Masquerade.
O shuffles their deck.
O draws a Province and a Death Cart.
O passes a Copper to B.
B passes an Estate to O.
O trashes an Estate.
O plays an Outpost.
O plays 3 Coppers.
O buys and gains a Workshop.
O shuffles their deck.
O draws a Province, a Workshop and a Death Cart.

Turn 19 - Omastar68 [Outpost]
O starts their turn.
O calls a Guide.
O discards a Province, a Workshop and a Death Cart.
O draws 3 Coppers, a Masquerade and an Ironmonger.
O plays an Ironmonger.
O draws an Ironmonger.
O shuffles their deck.
O reveals a Province.
O discards a Province.
O draws a Death Cart.
O plays an Ironmonger.
O draws a Workshop.
O shuffles their deck.
O reveals a Province.
O discards a Province.
O shuffles their deck.
O draws a Province.
O plays a Death Cart.
O trashes a Masquerade.
O plays 3 Coppers.
O buys and gains a Province.
O shuffles their deck.
O draws 2 Coppers, a Province, an Ironmonger and a Guide.

Turn 20 - Bridge 4
B plays an Ironmonger.
B draws a card.
B reveals a Necropolis.
B discards a Necropolis.
B plays a Masquerade.
B draws 2 cards.
B passes a Necropolis to O.
O passes a Copper to B.
B plays an Ironmonger.
B draws a card.
B reveals an Outpost.
B topdecks an Outpost.
B plays a Dame Anna.
B trashes a Copper.
O reveals a Copper and a Workshop.
O trashes a Workshop.
O discards a Copper.
B plays a Gold, 2 Coppers and a Quarry.
B buys and gains a Gold.
B shuffles their deck.
B draws 5 cards.

Turn 20 - Omastar68
O plays an Ironmonger.
O draws an Ironmonger.
O reveals an Outpost.
O topdecks an Outpost.
O plays an Ironmonger.
O draws an Outpost.
O reveals a Province.
O discards a Province.
O draws a Death Cart.
O plays a Guide.
O shuffles their deck.
O draws a Copper.
O puts a Guide on their Tavern mat.
O plays a Death Cart.
O trashes a Necropolis.
O plays an Outpost.
O plays 2 Coppers.
O buys and gains a Gold.
O shuffles their deck.
O draws a Copper and 2 Provinces.

Turn 20 - Omastar68 [Outpost]
O starts their turn.
O calls a Guide.
O discards a Copper and 2 Provinces.
O draws a Copper, a Gold, a Death Cart and 2 Ironmongers.
O plays an Ironmonger.
O shuffles their deck.
O draws a Province.
O reveals a Copper.
O discards a Copper.
O plays an Ironmonger.
O draws a Province.
O shuffles their deck.
O reveals a Copper.
O discards a Copper.
O plays a Death Cart.
O trashes a Death Cart.
O plays a Gold and a Copper.
O buys and gains a Province.
O shuffles their deck.
O draws a Copper, a Gold, a Province, an Outpost and an Ironmonger.

Turn 21 - Bridge 4
B plays an Ironmonger.
B draws a card.
B reveals a Gold.
B topdecks a Gold.
B plays an Outpost.
B plays a Gold and 2 Coppers.
B buys and gains a Duchy.
B draws 3 cards.

Turn 21 - Bridge 4 [Outpost]
B starts their turn.
B plays a Sir Bailey.
B draws a card.
O reveals a Copper and an Ironmonger.
O trashes an Ironmonger.
O discards a Copper.
B plays 2 Golds and a Copper.
B buys and gains a Duchy.
B draws 5 cards.

Turn 21 - Omastar68
O plays an Ironmonger.
O draws a Guide.
O reveals a Province.
O discards a Province.
O draws a Province.
O plays a Guide.
O shuffles their deck.
O draws a Copper.
O puts a Guide on their Tavern mat.
O plays an Outpost.
O plays a Gold and 2 Coppers.
O buys and gains a Workshop.
O shuffles their deck.
O draws 2 Provinces and an Ironmonger.

Turn 21 - Omastar68 [Outpost]
O starts their turn.
O calls a Guide.
O discards 2 Provinces and an Ironmonger.
O draws 2 Coppers, a Gold, a Province and a Workshop.
O plays a Workshop.
O gains a Workshop.
O plays a Gold and 2 Coppers.
O buys and gains an Ironmonger.
O shuffles their deck.
O draws a Copper, a Province, a Workshop and 2 Ironmongers.

Turn 22 - Bridge 4
B plays an Ironmonger.
B draws a card.
B reveals a Province.
B discards a Province.
B draws a card.
B plays a Necropolis.
B plays a Masquerade.
B shuffles their deck.
B draws 2 cards.
B passes a Copper to O.
O passes a Copper to B.
B plays a Dame Anna.
O reveals a Copper and a Workshop.
O trashes a Workshop.
O discards a Copper.
B plays a Gold, 2 Coppers and a Silver.
B buys and gains a Duchy.
B draws 5 cards.

Turn 22 - Omastar68
O plays an Ironmonger.
O draws a Province.
O reveals an Outpost.
O topdecks an Outpost.
O plays an Ironmonger.
O draws an Outpost.
O reveals a Guide.
O topdecks a Guide.
O plays an Outpost.
O plays a Workshop.
O gains a Wishing Well.
O draws a Gold, a Province and a Guide.

Turn 22 - Omastar68 [Outpost]
O starts their turn.
O plays a Guide.
O shuffles their deck.
O draws a Copper.
O puts a Guide on their Tavern mat.
O plays a Gold and a Copper.
O buys and gains an Ironmonger.
O draws a Copper, a Province, a Workshop, a Wishing Well and an Ironmonger.

Turn 23 - Bridge 4
B plays an Ironmonger.
B draws a card.
B reveals a Duchy.
B discards a Duchy.
B draws a card.
B plays a Sir Bailey.
B draws a card.
O reveals a Province and an Ironmonger.
O trashes an Ironmonger.
O discards a Province.
B plays an Outpost.
B plays 3 Golds and a Copper.
B buys and gains a Province.
B shuffles their deck.
B draws 3 cards.

Turn 23 - Bridge 4 [Outpost]
B starts their turn.
B plays an Ironmonger.
B draws a card.
B reveals an Ironmonger.
B topdecks an Ironmonger.
B draws 5 cards.

Turn 23 - Omastar68
O starts their turn.
O plays an Ironmonger.
O shuffles their deck.
O draws an Ironmonger.
O reveals a Copper.
O discards a Copper.
O plays an Ironmonger.
O draws a Gold.
O reveals an Outpost.
O topdecks an Outpost.
O plays a Wishing Well.
O draws an Outpost.
O wishes for Ironmonger but reveals Province.
O plays an Outpost.
O plays a Workshop.
O gains an Ironmonger.
O plays a Gold and a Copper.
O buys and gains a Duchy.
O shuffles their deck.
O draws a Gold and 2 Provinces.

Turn 23 - Omastar68 [Outpost]
O starts their turn.
O calls a Guide.
O discards a Gold and 2 Provinces.
O draws a Copper, a Duchy, a Province, a Workshop and an Ironmonger.
O plays an Ironmonger.
O draws an Ironmonger.
O reveals a Copper.
O discards a Copper.
O plays an Ironmonger.
O draws a Wishing Well.
O reveals an Ironmonger.
O topdecks an Ironmonger.
O plays a Wishing Well.
O draws an Ironmonger.
O shuffles their deck.
O wishes for Copper but reveals Gold.
O plays an Ironmonger.
O draws a Gold.
O reveals a Copper.
O discards a Copper.
O plays a Workshop.
O gains a Death Cart.
O gains an Abandoned Mine and a Ruined Village.
O plays a Gold and a Copper.
O buys and gains a Duchy.
O shuffles their deck.
O draws a Duchy, 2 Provinces, a Wishing Well and an Outpost.

Turn 24 - Bridge 4
B plays an Ironmonger.
B draws a card.
B reveals a Dame Anna.
B topdecks a Dame Anna.
B plays a Masquerade.
B draws 2 cards.
B passes a Copper to O.
O passes a Wishing Well to B.
B plays a Wishing Well.
B draws a card.
B wishes for Ironmonger but reveals Copper.
B plays a Dame Anna.
O reveals a Copper and an Abandoned Mine.
O discards a Copper and an Abandoned Mine.
B plays 2 Golds.
B buys and gains a Duchy.
B draws 5 cards.

Turn 24 - Omastar68
O plays an Outpost.
O draws a Gold, an Ironmonger and a Guide.

Turn 24 - Omastar68 [Outpost]
O starts their turn.
O plays a Guide.
O draws an Ironmonger.
O puts a Guide on their Tavern mat.
O plays an Ironmonger.
O draws a Death Cart.
O reveals an Ironmonger.
O topdecks an Ironmonger.
O plays an Ironmonger.
O draws an Ironmonger.
O reveals a Copper.
O discards a Copper.
O plays an Ironmonger.
O draws a Province.
O reveals a Ruined Village.
O discards a Ruined Village.
O plays a Death Cart.
O trashes a Death Cart.
O plays a Gold.
O buys and gains a Province.
O shuffles their deck.
O draws a Copper, 2 Duchies, a Workshop and an Abandoned Mine.

Turn 25 - Bridge 4
B plays a Sir Bailey.
B draws a card.
O reveals a Copper and a Province.
O discards a Copper and a Province.
B plays a Gold, 2 Coppers and a Silver.
B buys and gains a Duchy.
B shuffles their deck.
B draws 5 cards.

Turn 25 - Omastar68
O starts their turn.
O calls a Guide.
O discards a Copper, 2 Duchies, a Workshop and an Abandoned Mine.
O draws a Gold, an Outpost, 2 Ironmongers and a Ruined Village.
O plays an Ironmonger.
O draws a Copper.
O reveals a Province.
O discards a Province.
O draws a Province.
O plays an Ironmonger.
O draws an Ironmonger.
O reveals a Province.
O discards a Province.
O shuffles their deck.
O draws an Abandoned Mine.
O plays an Ironmonger.
O draws a Copper.
O reveals a Province.
O discards a Province.
O draws a Copper.
O plays an Outpost.
O plays a Gold and 3 Coppers.
O buys and gains a Duchy.
O draws a Duchy, a Province and a Workshop.

I messed up, ignored Quarry because there was no +buy, but knights were great here. Few other mistakes too, notably that I remember Wishing Well was a misclick I didn't feel like asking to undo. Oh, and that Ghost Ship lol. But somehow I won! The combination of Outpost and Guide is really helpful, and Workshops sorta made up for having most of my cards trashed. Ironmonger is really great, only possible Village besides Necropolis. Death Cart is fun too, that +5 coin, potentially even if it's your only action, can be a lifesaver.

Anyways really shocked I won, this was fun.

8
Dominion General Discussion / Comparing power cards
« on: June 06, 2017, 06:08:25 pm »
A lot of the times it's obvious you want to open something like Chapel, Ambassador, or Remake, but what about when several cards like those are present? Remake/Chapel seems like a bad opening, and idk if you should then forget about Chapel. And with no obvious anti-synergies like Hermit, cards like Apothecary that like Copper, or Watchtower, is Ambassador a good buy even over cards that can trash more or for a benefit?

I guess it always depends on the board, so what about this:

Raze
Chapel
Ambassador
Steward
Remake
Remodel
Salvager
Lost City
Altar
Expand

Maybe a silly example since Shuffle IT is never gonna give you so much trashing(I think.) But certainly you'll see more than one strong trasher often, and besides wondering which ones of the big guns like Chapel, Remake, Steward and Ambassador to get on boards like these, I'm really curious to hear what someone much more experienced thinks about more middling trashers like Remodel and Expand. Would they have no place on this board for instance?

I think trashing is so vital that I mostly care about what people think for that, but I'm also a bit unsure on other similar cards that have an effect you generally want. Like I know Mountebank>Soothsayer and Cultist greater>Witch, among others, but what about Cultist or Torturer? And if there's no village, Cultist-BM or Torturer-BM? With no buy I feel like Torturer, but not at all sure. Again assume there's nothing else stronger or other factors that make a big difference, i.e. Vineyards, Scrying Pool, Quest(maybe,) Wolf Den, etc.

Any other alike cards are up for discussion as well. Really anything about Dominion, I love this game and spend a ton of time playing. Key points would be when to get Baker, if you use the token for it, that kind of thing. Also if there's plentiful +action but not much draw(say Moat is the biggest,) is getting Mine asap important? Assume that there's nothing like Highway, Rebuild, or Mountebank that'd likely make it no, and there's also no particular synergy for it, like Plats, good alt-treasure, throne room and variants, etc. This imaginary game doesn't have tons of junking so that it might turn into a slog, and neither is it gonna be over really fast.

9
Game Reports / Great Board
« on: May 23, 2017, 11:43:26 pm »
kingdom:

Apothecary
Ambassador
Workshop
Village
Oasis
Island
Spice Merchant
Band of Misfits
Margrave
Grand Market

Code: [Select]
O starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
O shuffles their deck.
O draws 4 Coppers and a Hovel.
B starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
B shuffles their deck.
B draws 3 Coppers, a Necropolis and an Overgrown Estate.

Turn 1 - Omastar68
O plays 4 Coppers.
O buys an Island.
O trashes a Hovel.
O gains an Island.
O draws 3 Coppers, a Necropolis and an Overgrown Estate.

Turn 1 - BarnyardOtter
B plays 3 Coppers.
B buys and gains a Workshop.
B draws 4 Coppers and a Hovel.

Turn 2 - Omastar68
O plays 3 Coppers.
O buys and gains a Workshop.
O shuffles their deck.
O draws 3 Coppers, an Island and a Necropolis.

Turn 2 - BarnyardOtter
B plays 4 Coppers.
B buys and gains a Spice Merchant.
B shuffles their deck.
B draws a Copper, a Workshop, a Spice Merchant, a Hovel and a Necropolis.

Turn 3 - Omastar68
O plays an Island.
O puts an Island and a Necropolis on their Island mat.
O plays 3 Coppers.
O buys and gains a Workshop.
O draws 3 Coppers, a Workshop and an Overgrown Estate.

Turn 3 - BarnyardOtter
B plays a Spice Merchant.
B trashes a Copper.
B draws 2 Coppers.
B plays a Workshop.
B gains an Island.
B plays 2 Coppers.
B draws 4 Coppers and an Overgrown Estate.

Turn 4 - Omastar68
O plays a Workshop.
O gains a Potion.
O plays 3 Coppers.
O buys and gains a Village.
O shuffles their deck.
O draws 4 Coppers and a Workshop.

Turn 4 - BarnyardOtter
B plays 4 Coppers.
B buys and gains an Island.
B shuffles their deck.
B draws 2 Coppers, a Workshop, a Spice Merchant and an Overgrown Estate.

Turn 5 - Omastar68
O plays a Workshop.
O gains an Island.
O plays 4 Coppers.
O buys and gains an Oasis.
O draws a Copper, a Village, a Workshop, a Potion and an Overgrown Estate.

Turn 5 - BarnyardOtter
B plays a Spice Merchant.
B trashes a Copper.
B draws a Copper and an Island.
B plays a Workshop.
B gains an Island.
B plays 2 Coppers.
B draws 2 Coppers, an Island, a Hovel and a Necropolis.

Turn 6 - Omastar68
O plays a Village.
O draws a Copper.
O plays a Workshop.
O gains an Oasis.
O plays a Potion and 2 Coppers.
O buys and gains an Apothecary.
O shuffles their deck.
O draws 4 Coppers and an Oasis.

Turn 6 - BarnyardOtter
B plays an Island.
B puts an Island and a Hovel on their Island mat.
B shuffles their deck.
B draws 2 Coppers, a Workshop, a Necropolis and an Overgrown Estate.

Turn 7 - Omastar68
O plays an Oasis.
O draws an Apothecary.
O discards a Copper.
O plays an Apothecary.
O draws a Workshop.
O reveals a Copper, a Village, an Island and an Oasis.
O puts a Copper into their hand.
O topdecks a Village, an Island and an Oasis.
O plays a Workshop.
O gains a Village.
O plays 4 Coppers.
O buys and gains a Margrave.
O draws a Village, an Island, a Potion, an Oasis and an Overgrown Estate.

Turn 7 - BarnyardOtter
B plays a Workshop.
B gains an Oasis.
B plays 2 Coppers.
B draws 3 Coppers and 2 Islands.

Turn 8 - Omastar68
O plays a Village.
O draws a Copper.
O plays an Oasis.
O draws a Copper.
O discards a Copper.
O plays an Island.
O puts an Island and an Overgrown Estate on their Island mat.
O plays a Potion and a Copper.
O buys and gains an Apothecary.
O shuffles their deck.
O draws 2 Coppers, a Village and 2 Workshops.

Turn 8 - BarnyardOtter
B plays an Island.
B puts a Copper and an Island on their Island mat.
B shuffles their deck.
B draws 3 Coppers, a Spice Merchant and a Necropolis.

Turn 9 - Omastar68
O plays a Village.
O draws a Copper.
O plays a Workshop.
O gains a Village.
O plays a Workshop.
O gains an Oasis.
O plays 3 Coppers.
O buys and gains an Oasis.
O draws 2 Coppers, an Apothecary, an Oasis and a Margrave.

Turn 9 - BarnyardOtter
B plays a Spice Merchant.
B trashes a Copper.
B plays 2 Coppers.
B buys and gains a Village.
B draws a Copper, a Workshop, an Island, an Oasis and an Overgrown Estate.

Turn 10 - Omastar68
O plays an Apothecary.
O draws a Village.
O reveals a Copper, an Apothecary, a Potion and an Oasis.
O puts a Copper and a Potion into their hand.
O topdecks an Apothecary and an Oasis.
O plays a Village.
O draws an Oasis.
O plays an Oasis.
O draws an Apothecary.
O discards a Copper.
O plays a Margrave.
O shuffles their deck.
O draws a Copper, a Village and a Workshop.
B shuffles their deck.
B draws a Village.
B discards a Copper, a Workshop and an Overgrown Estate.
O plays an Apothecary.
O draws a Copper.
O reveals 2 Coppers, a Workshop and an Oasis.
O puts 2 Coppers into their hand.
O topdecks a Workshop and an Oasis.
O plays a Village.
O draws a Workshop.
O plays an Oasis.
O draws an Oasis.
O discards a Copper.
O plays an Oasis.
O draws a Village.
O discards a Copper.
O plays a Village.
O draws an Oasis.
O plays an Oasis.
O draws a Copper.
O discards a Copper.
O plays a Workshop.
O gains an Island.
O plays a Workshop.
O gains an Island.
O plays a Potion and 4 Coppers.
O buys and gains a Gold and an Apothecary.
O shuffles their deck.
O draws a Village, a Workshop, an Island, a Potion and a Margrave.

Turn 10 - BarnyardOtter
B plays a Village.
B draws a Copper.
B plays an Oasis.
B draws a Copper.
B discards a Copper.
B plays an Island.
B puts a Copper and an Island on their Island mat.
B shuffles their deck.
B draws 2 Coppers, a Village, a Spice Merchant and a Necropolis.

Turn 11 - Omastar68
O plays a Village.
O draws a Copper.
O plays a Margrave.
O draws a Copper and 2 Oases.
B draws an Overgrown Estate.
B discards a Copper, a Necropolis and an Overgrown Estate.
O plays an Oasis.
O draws a Village.
O discards a Copper.
O plays a Village.
O draws a Copper.
O plays an Oasis.
O draws a Workshop.
O discards a Copper.
O plays a Workshop.
O gains an Island.
O plays a Workshop.
O gains a Village.
O plays a Potion and a Copper.
O buys and gains a Copper and an Apothecary.
O draws a Copper, a Village, 2 Apothecaries and an Oasis.

Turn 11 - BarnyardOtter
B plays a Village.
B draws a Workshop.
B plays a Spice Merchant.
B trashes a Copper.
B shuffles their deck.
B draws an Oasis and a Necropolis.
B plays an Oasis.
B draws an Overgrown Estate.
B discards an Overgrown Estate.
B plays a Workshop.
B gains a Village.
B shuffles their deck.
B draws a Copper, 2 Villages, a Spice Merchant and an Overgrown Estate.

Turn 12 - Omastar68
O plays an Apothecary.
O draws an Island.
O reveals a Copper, a Gold, an Apothecary and an Oasis.
O puts a Copper into their hand.
O topdecks a Gold, an Apothecary and an Oasis.
O plays a Village.
O draws an Oasis.
O plays an Oasis.
O draws a Gold.
O discards a Copper.
O plays an Apothecary.
O draws an Apothecary.
O shuffles their deck.
O reveals 2 Coppers, a Potion and a Margrave.
O puts 2 Coppers and a Potion into their hand.
O topdecks a Margrave.
O plays an Oasis.
O draws a Margrave.
O discards a Copper.
O plays an Apothecary.
O draws an Oasis.
O reveals 3 Coppers and an Island.
O puts 3 Coppers into their hand.
O topdecks an Island.
O plays an Oasis.
O draws an Island.
O discards a Copper.
O plays a Margrave.
O draws a Copper, an Island and an Oasis.
B draws a Necropolis.
B discards a Village, a Necropolis and an Overgrown Estate.
O plays an Oasis.
O draws a Workshop.
O discards an Island.
O plays an Island.
O puts 2 Islands on their Island mat.
O plays a Potion, a Gold and 5 Coppers.
O buys and gains a Gold and an Apothecary.
O draws 3 Villages, a Workshop and an Apothecary.

Turn 12 - BarnyardOtter
B plays a Village.
B draws a Workshop.
B plays a Spice Merchant.
B trashes a Copper.
B shuffles their deck.
B draws an Oasis and an Overgrown Estate.
B plays an Oasis.
B draws a Village.
B discards an Overgrown Estate.
B plays a Village.
B draws a Necropolis.
B plays a Workshop.
B gains a Silver.
B shuffles their deck.
B draws a Silver, a Village, a Workshop, a Necropolis and an Overgrown Estate.

Turn 13 - Omastar68
O plays an Apothecary.
O draws a Copper.
O shuffles their deck.
O reveals 3 Coppers and an Oasis.
O puts 3 Coppers into their hand.
O topdecks an Oasis.
O plays a Village.
O draws an Oasis.
O plays a Village.
O draws an Apothecary.
O plays a Village.
O draws a Potion.
O plays an Apothecary.
O draws a Copper.
O reveals a Copper, a Gold, an Island and an Oasis.
O puts a Copper into their hand.
O topdecks a Gold, an Island and an Oasis.
O plays an Oasis.
O draws an Oasis.
O discards a Copper.
O plays an Oasis.
O draws an Island.
O discards a Copper.
O plays a Workshop.
O gains an Oasis.
O plays an Island.
O puts a Copper and an Island on their Island mat.
O plays a Potion and 3 Coppers.
O buys and gains a Margrave.
O draws a Copper, 2 Golds, an Apothecary and an Oasis.

Turn 13 - BarnyardOtter
B plays a Village.
B draws an Oasis.
B plays an Oasis.
B draws a Spice Merchant.
B discards an Overgrown Estate.
B plays a Workshop.
B gains a Silver.
B plays a Silver.
B buys and gains a Village.
B shuffles their deck.
B draws a Silver, 2 Villages, an Oasis and an Overgrown Estate.

Turn 14 - Omastar68
O plays an Apothecary.
O draws a Village.
O reveals a Copper, an Apothecary, an Oasis and a Margrave.
O puts a Copper into their hand.
O topdecks an Apothecary, an Oasis and a Margrave.
O plays a Village.
O draws a Margrave.
O plays a Margrave.
O draws 2 Apothecaries and an Oasis.
B draws a Spice Merchant.
B discards a Village, a Spice Merchant and an Overgrown Estate.
O plays an Apothecary.
O draws a Workshop.
O shuffles their deck.
O reveals a Copper, a Village, an Oasis and a Margrave.
O puts a Copper into their hand.
O topdecks a Village, an Oasis and a Margrave.
O plays an Oasis.
O draws a Margrave.
O discards a Copper.
O plays an Oasis.
O draws a Village.
O discards a Copper.
O plays a Village.
O draws an Oasis.
O plays an Apothecary.
O draws an Oasis.
O reveals a Copper, a Village, an Apothecary and a Potion.
O puts a Copper and a Potion into their hand.
O topdecks a Village and an Apothecary.
O plays a Margrave.
O draws a Copper, a Village and an Apothecary.
B draws a Necropolis.
B discards a Necropolis.
O plays an Apothecary.
O draws a Copper.
O reveals a Village, a Workshop, an Apothecary and an Oasis.
O topdecks a Village, a Workshop, an Apothecary and an Oasis.
O plays a Village.
O draws a Village.
O plays a Village.
O draws an Apothecary.
O plays an Apothecary.
O draws an Oasis.
O shuffles their deck.
O reveals 3 Coppers and a Workshop.
O puts 3 Coppers into their hand.
O topdecks a Workshop.
O plays an Oasis.
O draws a Workshop.
O discards a Workshop.
O plays a Workshop.
O gains a Silver.
O plays an Oasis.
O shuffles their deck.
O draws a Silver.
O discards a Copper.
O plays an Oasis.
O draws a Workshop.
O discards a Copper.
O plays a Workshop.
O gains a Spice Merchant.
O plays a Potion, 2 Golds, 5 Coppers and a Silver.
O buys and gains 2 Provinces and an Apothecary.
O shuffles their deck.
O draws a Copper, a Gold, a Workshop, an Oasis and a Margrave.

Turn 14 - BarnyardOtter
B plays a Village.
B draws a Village.
B plays a Village.
B draws a Workshop.
B plays an Oasis.
B draws a Silver.
B discards a Workshop.
B plays 2 Silvers.
B buys and gains a Margrave.
B shuffles their deck.
B draws a Village, a Workshop, an Oasis, a Spice Merchant and a Necropolis.

Turn 15 - Omastar68
O plays an Oasis.
O draws a Potion.
O discards a Workshop.
O plays a Margrave.
O draws a Gold, an Apothecary and a Margrave.
B draws an Overgrown Estate.
B discards a Spice Merchant, a Necropolis and an Overgrown Estate.
O plays a Potion, 2 Golds and a Copper.
O buys and gains a Copper and a Province.
O draws a Copper, 2 Villages, a Workshop and an Oasis.

Turn 15 - BarnyardOtter
B plays a Village.
B draws a Village.
B plays a Village.
B draws a Silver.
B plays an Oasis.
B draws a Silver.
B discards a Workshop.
B plays 2 Silvers.
B buys and gains a Margrave.
B shuffles their deck.
B draws a Silver, 2 Villages, a Margrave and a Spice Merchant.

Turn 16 - Omastar68
O plays a Village.
O draws a Copper.
O plays an Oasis.
O draws a Copper.
O discards a Copper.
O plays a Village.
O draws a Province.
O plays a Workshop.
O gains a Spice Merchant.
O plays 2 Coppers.
O buys and gains a Village.
O draws a Copper, 2 Apothecaries, an Oasis and a Spice Merchant.

Turn 16 - BarnyardOtter
B plays a Village.
B draws an Overgrown Estate.
B plays a Village.
B draws an Oasis.
B plays an Oasis.
B draws a Workshop.
B discards an Overgrown Estate.
B plays a Margrave.
B draws a Silver, a Margrave and a Necropolis.
O draws an Apothecary.
O discards a Copper, an Apothecary and an Oasis.
B plays a Margrave.
B shuffles their deck.
B draws a Village and an Overgrown Estate.
O draws a Province.
O discards a Province.
B plays a Workshop.
B gains a Silver.
B plays 2 Silvers.
B buys and gains a Silver.
B shuffles their deck.
B draws a Silver, 2 Villages, a Necropolis and an Overgrown Estate.

Turn 17 - Omastar68
O plays an Apothecary.
O draws an Oasis.
O reveals a Copper, 2 Villages and an Apothecary.
O puts a Copper into their hand.
O topdecks 2 Villages and an Apothecary.
O plays an Oasis.
O draws a Village.
O discards a Copper.
O plays a Village.
O draws a Village.
O plays a Village.
O draws an Apothecary.
O plays an Apothecary.
O draws an Oasis.
O shuffles their deck.
O reveals a Copper, a Silver, a Gold and an Apothecary.
O puts a Copper into their hand.
O topdecks a Silver, a Gold and an Apothecary.
O plays an Oasis.
O draws an Apothecary.
O discards a Copper.
O plays an Apothecary.
O draws a Silver.
O reveals 2 Coppers, a Gold and an Apothecary.
O puts 2 Coppers into their hand.
O topdecks a Gold and an Apothecary.
O plays a Spice Merchant.
O trashes a Silver.
O draws a Gold and an Apothecary.
O plays an Apothecary.
O draws a Province.
O reveals 3 Coppers and a Village.
O puts 3 Coppers into their hand.
O topdecks a Village.
O plays an Apothecary.
O draws a Village.
O reveals a Village, 2 Oases and a Margrave.
O topdecks a Village, 2 Oases and a Margrave.
O plays a Village.
O draws a Margrave.
O plays a Margrave.
O draws a Village and 2 Oases.
B draws a Margrave.
B discards a Village, a Necropolis and an Overgrown Estate.
O plays a Village.
O draws a Copper.
O plays an Oasis.
O draws a Workshop.
O discards a Province.
O plays an Oasis.
O draws a Margrave.
O discards a Copper.
O plays a Margrave.
O draws a Copper, a Province and a Village.
B draws a Margrave.
B discards a Margrave.
O plays a Village.
O draws an Oasis.
O plays an Oasis.
O draws a Workshop.
O discards a Province.
O plays a Workshop.
O gains a Spice Merchant.
O plays a Workshop.
O gains a Village.
O plays a Gold and 6 Coppers.
O buys and gains a Province, a Village and an Oasis.
O draws a Gold, a Province, an Apothecary, a Potion and a Spice Merchant.

Turn 17 - BarnyardOtter
B plays a Village.
B draws a Silver.
B plays a Margrave.
B draws 2 Silvers and a Workshop.
O shuffles their deck.
O draws a Copper.
O discards a Copper, a Province and a Potion.
B plays a Workshop.
B gains a Silver.
B plays 4 Silvers.
B buys and gains a Province.
B shuffles their deck.
B draws a Silver, a Village, an Oasis, a Spice Merchant and an Overgrown Estate.

Turn 18 - Omastar68
O plays an Apothecary.
O draws a Copper.
O reveals a Copper, 2 Apothecaries and a Spice Merchant.
O puts a Copper into their hand.
O topdecks 2 Apothecaries and a Spice Merchant.
O plays a Spice Merchant.
O trashes a Copper.
O draws an Apothecary and a Spice Merchant.
O plays an Apothecary.
O draws an Apothecary.
O reveals a Copper, 2 Villages and a Workshop.
O puts a Copper into their hand.
O topdecks 2 Villages and a Workshop.
O plays a Spice Merchant.
O trashes a Copper.
O draws 2 Villages.
O plays a Village.
O draws a Workshop.
O plays a Village.
O draws a Province.
O plays an Apothecary.
O draws an Apothecary.
O reveals a Gold, a Province, a Village and a Spice Merchant.
O topdecks a Gold, a Province, a Village and a Spice Merchant.
O plays an Apothecary.
O draws a Village.
O reveals a Gold, a Province, an Apothecary and a Spice Merchant.
O topdecks a Gold, a Province, an Apothecary and a Spice Merchant.
O plays a Village.
O draws a Spice Merchant.
O plays a Spice Merchant.
O trashes a Copper.
O draws a Gold and a Province.
O plays a Workshop.
O gains an Oasis.
O plays 2 Golds.
O buys and gains a Grand Market.
O draws 2 Villages, an Apothecary, an Oasis and a Margrave.

Turn 18 - BarnyardOtter
    I liked this board, Village, +buy, and quite a few options. Shelters were funny here since there wasn't a dark card at all lol.

    Few things:

    Island start to trash Hovel? it seemed good cuz Hovel sucks. Island didn't have a great target cuz shelters, but it did essentially trash a pretty useless Necropolis. Still, is it better than Potion or Spice Merchant to start?

    Which brings me to my next point, Moneylender to trash Coppers or Apothecary to utilize them? I did get a bunch of Moneylenders later since I'd always get lots of Coppers to trash for cards, but early on I was definitely going for Apothecaries.

    Is Ambassador useless here? I think so, since Estates can turn into Island fodder and you have to waste a buy on them. Coppers can be used or trashed effectively.

10
Dominion General Discussion / Help with Watchtower?
« on: May 10, 2017, 07:29:24 pm »
I think I understand what makes Watchtower good on a board(discarders, non-drawing villages, junking, Cache, stuff like Port,) but could anyone give me some kingdoms where it isn't worth it? I'm not doubting that there are any, just not sure when to ignore it. I suppose if there's no junking or Cache and you'll always be using the reaction then it's directly outclassed by Royal Seal...but that's way too specific.

A more realistic scenario where it's skippable would help. Much of the time when you're gaining something you want to topdeck or trash it, so that makes it hard to decide.

11
Game Reports / More on Gardens
« on: May 10, 2017, 02:20:07 pm »
Kingdom:

Ratcatcher
Cellar
something stupid
Squire
Hermit
Workshop
Messenger
Gardens
Quarry
Cultist
Altar

Quest
Defiled Shrine


Code: [Select]
O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 3 Coppers and 2 Estates.
s starts with 7 Coppers and 3 Estates.
s shuffles their deck.
s draws 5 cards.

Turn 1 - Omastar68
O plays 3 Coppers.
O buys and gains a Workshop.
O moves 1 VP from the Workshop pile to Defiled Shrine.
O draws 4 Coppers and an Estate.

Turn 1 - silvermike
s plays 4 Coppers.
s buys a Messenger.
s gains a Ratcatcher.
s moves 1 VP from the Ratcatcher pile to Defiled Shrine.
O gains a Ratcatcher.
O moves 1 VP from the Ratcatcher pile to Defiled Shrine.
s gains a Messenger.
s moves 1 VP from the Messenger pile to Defiled Shrine.
s draws 5 cards.

Turn 2 - Omastar68
O buys a Curse.
O takes 4 VP from Defiled Shrine.
O gains a Curse.
O shuffles their deck.
O draws 2 Coppers, 2 Estates and a Workshop.

Turn 2 - silvermike
s plays 3 Coppers.
s buys and gains a Silver.
s shuffles their deck.
s draws 5 cards.

Turn 3 - Omastar68
O plays a Workshop.
O gains a Workshop.
O moves 1 VP from the Workshop pile to Defiled Shrine.
O plays 2 Coppers.
O buys and gains a Squire.
O moves 1 VP from the Squire pile to Defiled Shrine.
O draws a Curse, 3 Coppers and a Ratcatcher.

Turn 3 - silvermike
s plays 4 Coppers and a Silver.
s buys and gains a Cultist.
s moves 1 VP from the Cultist pile to Defiled Shrine.
s draws 5 cards.

Turn 4 - Omastar68
O plays a Ratcatcher.
O draws a Copper.
O puts a Ratcatcher on their Tavern mat.
O plays 4 Coppers.
O buys a Messenger.
O gains a Workshop.
s gains a Workshop.
O gains a Messenger.
O moves 1 VP from the Messenger pile to Defiled Shrine.
O shuffles their deck.
O draws 2 Coppers, an Estate, a Workshop and a Messenger.

Turn 4 - silvermike
s plays a Ratcatcher.
s draws a card.
s puts a Ratcatcher on their Tavern mat.
s plays a Messenger.
s moves their deck to the discard.
s plays 2 Coppers.
s buys a Curse.
s takes 4 VP from Defiled Shrine.
s gains a Curse.
s buys and gains a Hermit.
s moves 1 VP from the Hermit pile to Defiled Shrine.
s shuffles their deck.
s draws 5 cards.

Turn 5 - Omastar68
O starts their turn.
O plays a Workshop.
O gains a Workshop.
O plays 2 Coppers.
O buys and gains a Squire.
O moves 1 VP from the Squire pile to Defiled Shrine.
O draws a Curse, 3 Coppers and a Squire.

Turn 5 - silvermike
s starts their turn.
s plays a Messenger.
s moves their deck to the discard.
s plays 3 Coppers.
s buys and gains a Cultist.
s moves 1 VP from the Cultist pile to Defiled Shrine.
s buys a Curse.
s takes 3 VP from Defiled Shrine.
s gains a Curse.
s shuffles their deck.
s draws 5 cards.

Turn 6 - Omastar68
O starts their turn.
O calls a Ratcatcher.
O trashes a Curse.
O plays a Squire.
O gains a Silver.
O plays 3 Coppers.
O buys a Messenger.
O gains a Curse.
s gains a Curse.
O gains a Messenger.
O draws a Copper, 2 Estates and 2 Workshops.

Turn 6 - silvermike
s starts their turn.
s calls a Ratcatcher.
s trashes a Copper.
s plays a Cultist.
s draws 2 cards.
O gains a Ruined Library.
O moves 1 VP from the Ruins pile to Defiled Shrine.
s plays 2 Coppers and a Silver.
s buys and gains a Silver.
s draws 5 cards.

Turn 7 - Omastar68
O plays a Workshop.
O gains a Squire.
O plays a Copper.
O buys and gains a Copper.
O shuffles their deck.
O draws 3 Coppers, a Messenger and a Ratcatcher.

Turn 7 - silvermike
s plays 3 Coppers.
s buys and gains a Hermit.
s moves 1 VP from the Hermit pile to Defiled Shrine.
s draws 5 cards.

Turn 8 - Omastar68
O plays a Ratcatcher.
O draws a Curse.
O puts a Ratcatcher on their Tavern mat.
O plays a Messenger.
O moves their deck to the discard.
O plays 3 Coppers.
O buys and gains a Workshop and a Squire.
O shuffles their deck.
O draws 2 Coppers, a Ruined Library, a Squire and a Messenger.

Turn 8 - silvermike
s plays a Messenger.
s moves their deck to the discard.
s plays a Copper.
s buys and gains a Silver.
s shuffles their deck.
s draws 5 cards.

Turn 9 - Omastar68
O starts their turn.
O plays a Squire.
O plays a Ruined Library.
O draws a Squire.
O plays a Squire.
O plays a Messenger.
O moves their deck to the discard.
O plays 2 Coppers.
O buys and gains an Altar.
O moves 1 VP from the Altar pile to Defiled Shrine.
O buys and gains a Copper.
O shuffles their deck.
O draws a Copper, 2 Estates, a Workshop and a Messenger.

Turn 9 - silvermike
s plays a Hermit.
s trashes an Estate.
s gains a Silver.
s plays a Copper and a Silver.
s buys and gains a Silver.
s draws 5 cards.

Turn 10 - Omastar68
O starts their turn.
O plays a Workshop.
O gains a Gardens.
O buys a Curse.
O takes 3 VP from Defiled Shrine.
O gains a Curse.
O draws 3 Coppers, a Workshop and a Squire.

Turn 10 - silvermike
s plays a Ratcatcher.
s draws a card.
s puts a Ratcatcher on their Tavern mat.
s plays 2 Coppers and a Silver.
s buys and gains a Silver.
s draws 5 cards.

Turn 11 - Omastar68
O starts their turn.
O plays a Squire.
O plays a Workshop.
O gains a Gardens.
O plays 3 Coppers.
O buys and gains a Gardens.
O draws 3 Coppers, a Silver and a Messenger.

Turn 11 - silvermike
s starts their turn.
s calls a Ratcatcher.
s trashes a Curse.
s plays a Cultist.
s draws 2 cards.
O gains an Abandoned Mine.
O moves 1 VP from the Ruins pile to Defiled Shrine.
s plays 3 Coppers and a Silver.
s buys and gains a Cultist.
s shuffles their deck.
s draws 5 cards.

Turn 12 - Omastar68
O starts their turn.
O plays a Messenger.
O plays 3 Coppers and a Silver.
O buys and gains a Gardens and a Squire.
O draws a Copper, a Workshop, an Altar, a Ruined Library and a Squire.

Turn 12 - silvermike
s plays a Hermit.
s trashes a Curse.
s gains a Silver.
s trashes a Hermit.
s gains a Madman.
s draws 5 cards.

Turn 13 - Omastar68
O starts their turn.
O plays a Squire.
O plays an Altar.
O trashes a Ruined Library.
O gains a Gardens.
O plays a Workshop.
O gains a Gardens.
O plays a Copper.
O buys and gains a Squire.
O draws a Curse, a Copper, an Estate, a Workshop and a Squire.

Turn 13 - silvermike
s plays a Ratcatcher.
s draws a card.
s puts a Ratcatcher on their Tavern mat.
s plays a Cultist.
s draws 2 cards.
O gains a Ruined Market.
s plays a Cultist.
s draws 2 cards.
O gains an Abandoned Mine.
s plays 3 Coppers and 2 Silvers.
s buys and gains a Gold.
s draws 5 cards.

Turn 14 - Omastar68
O starts their turn.
O calls a Ratcatcher.
O trashes a Curse.
O plays a Squire.
O plays a Copper.
O buys and gains a Copper, a Ruined Market and a Squire.
O shuffles their deck.
O draws a Copper, an Estate, a Gardens, a Workshop and a Squire.

Turn 14 - silvermike
s starts their turn.
s calls a Ratcatcher.
s trashes an Estate.
s plays a Copper and 3 Silvers.
s buys and gains a Gardens.
s shuffles their deck.
s draws 5 cards.

Turn 15 - Omastar68
O plays a Squire.
O plays a Workshop.
O gains a Gardens.
O plays a Copper.
O buys and gains a Squire.
O draws a Copper, 2 Gardens, an Altar and a Squire.

Turn 15 - silvermike
s plays a Messenger.
s moves their deck to the discard.
s plays 2 Coppers and 2 Silvers.
s buys and gains a Province.
s shuffles their deck.
s draws 5 cards.

Turn 16 - Omastar68
O plays a Squire.
O plays a Copper.
O buys and gains 2 Ruined Villages and a Squire.
O draws 2 Coppers, an Abandoned Mine, a Ruined Market and a Squire.

Turn 16 - silvermike
s plays a Ratcatcher.
s draws a card.
s puts a Ratcatcher on their Tavern mat.
s plays a Cultist.
s draws 2 cards.
O gains a Ruined Market.
s plays 2 Coppers and a Silver.
s buys a Messenger.
s gains a Ratcatcher.
O gains a Ratcatcher.
s gains a Messenger.
s draws 5 cards.

Turn 17 - Omastar68
O plays a Squire.
O plays 2 Coppers.
O buys and gains a Squire and 2 Survivors.
O draws a Copper, 2 Workshops, a Messenger and a Ratcatcher.
Won by quite a bit here, but my opponent didn't really play that great, at least I don't think so. Gardens seem strong here, benefiting from Cultist(both for points and running piles,) and Messenger for the same reasons.

Anyways, what I'm wondering is if Workshop was the best way to go about racking up points for Gardens, and also the importance of Defiled Shrine and maybe Quest. I got Squire early because Squire not only helps w/ WS collisions later on, but can either gain a Silver or 2 buys for Coppers or w/e(later realized ruins were the way to go and 3 piled w/ those.) For those reasons I wonder if WS might even have been skippable here.

I like Hermit a lot, but it's a cheaper gainer than WS and has less to offer here than Squire. the trashing is mostly counterproductive, except for Defiled Shrine which is why I ask. Madman is awesome too, but trashing a gainer for a card that also will remove itself seems really bad for Gardens mostly. Plus you gotta forego a buy...so Hermit sucks here right?

Other than that I think I got it, Altar might've been a bad idea though. But I know from asking earlier that Cellar isn't that great for Gardens. Quarry really wouldn't make much sense, except it would make Squire free for when I had many buys, so maybe. A Cultist of my own might've been a good idea, since my opponent wasn't going Gardens(got 1 but that's negligible.) Plus it can get me a Gold w/ Quest.

12
Game Reports / Nice to win by more than 4 times as much
« on: March 30, 2017, 02:09:34 pm »
Kingdom:

Fool's Gold
Fishing Village
Village
Guide
Herald
Talisman
Magpie
Charm
Witch
Journeyman

Code: [Select]
A starts with 7 Coppers and 3 Estates.
A shuffles their deck.
A draws 3 Coppers and 2 Estates.
O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 5 Coppers.

Turn 1 - Abdulijubjub
A plays 3 Coppers.
A buys and gains a Fool's Gold.
A draws 4 Coppers and an Estate.

Turn 1 - Omastar68
O plays 5 Coppers.
O buys and gains a Witch.
O draws 2 Coppers and 3 Estates.

Turn 2 - Abdulijubjub
A plays 4 Coppers.
A buys and gains a Magpie.
A shuffles their deck.
A draws 3 Coppers, an Estate and a Magpie.

Turn 2 - Omastar68
O plays 2 Coppers.
O buys and gains a Fool's Gold.
O shuffles their deck.
O draws 4 Coppers and an Estate.

Turn 3 - Abdulijubjub
A plays a Magpie.
A draws a Copper.
A reveals a Fool's Gold.
A puts a Fool's Gold into their hand.
A plays 4 Coppers and a Fool's Gold.
A buys and gains a Charm.
A draws 3 Coppers and 2 Estates.

Turn 3 - Omastar68
O plays 4 Coppers.
O buys and gains a Talisman.
O draws 2 Coppers, an Estate, a Witch and a Fool's Gold.

Turn 4 - Abdulijubjub
A plays 3 Coppers.
A buys and gains a Fool's Gold.
A shuffles their deck.
A draws 4 Coppers and an Estate.

Turn 4 - Omastar68
O plays a Witch.
O draws a Copper and an Estate.
A gains a Curse.
O plays 3 Coppers and a Fool's Gold.
O buys and gains a Talisman.
O shuffles their deck.
O draws 3 Coppers, an Estate and a Talisman.

Turn 5 - Abdulijubjub
A plays 4 Coppers.
A buys and gains a Magpie.
A draws 2 Coppers, 2 Estates and a Fool's Gold.

Turn 5 - Omastar68
O plays 3 Coppers and a Talisman.
O buys a Magpie.
O gains a Magpie.
O gains a Magpie.
O draws a Copper, an Estate, a Witch, a Talisman and a Fool's Gold.

Turn 6 - Abdulijubjub
A plays 2 Coppers and a Fool's Gold.
A buys and gains a Fool's Gold.
A shuffles their deck.
A draws 2 Coppers, a Fool's Gold, a Magpie and a Charm.

Turn 6 - Omastar68
O plays a Witch.
O draws 2 Coppers.
A gains a Curse.
O plays 3 Coppers, a Fool's Gold and a Talisman.
O buys and gains a Charm.
O shuffles their deck.
O draws 3 Coppers and 2 Estates.

Turn 7 - Abdulijubjub
A plays a Magpie.
A draws an Estate.
A reveals an Estate.
A puts an Estate back onto their deck.
A gains a Magpie.
A plays 2 Coppers, a Charm and a Fool's Gold.
A buys and gains 2 Fool's Golds.
A draws 3 Coppers and 2 Estates.

Turn 7 - Omastar68
O plays 3 Coppers.
O buys and gains a Guide.
O draws a Copper, an Estate, 2 Talismans and a Magpie.

Turn 8 - Abdulijubjub
A plays 3 Coppers.
A buys and gains a Fool's Gold.
A draws a Curse, a Copper, 2 Fool's Golds and a Magpie.

Turn 8 - Omastar68
O plays a Magpie.
O draws a Magpie.
O reveals a Fool's Gold.
O puts a Fool's Gold into their hand.
O plays a Magpie.
O draws a Copper.
O reveals a Copper.
O puts a Copper into their hand.
O plays 3 Coppers, a Fool's Gold and 2 Talismans.
O buys a Fool's Gold.
O gains 2 Fool's Golds.
O gains a Fool's Gold.
O shuffles their deck.
O draws 2 Coppers, a Witch, a Guide and a Charm.

Turn 9 - Abdulijubjub
A plays a Magpie.
A draws a Copper.
A shuffles their deck.
A reveals an Estate.
A puts an Estate back onto their deck.
A gains a Magpie.
A plays 2 Coppers and 2 Fool's Golds.
A buys and gains a Journeyman.
A draws a Copper, 2 Estates, a Fool's Gold and a Magpie.

Turn 9 - Omastar68
O plays a Guide.
O draws a Copper.
O puts a Guide on their Tavern mat.
O plays a Witch.
O draws a Copper and a Talisman.
A gains a Curse.
O plays 4 Coppers, a Charm and a Talisman.
O buys a Fishing Village.
O gains a Fishing Village.
O gains a Fishing Village.
O buys a Magpie.
O gains a Magpie.
O gains a Magpie.
O draws a Copper, an Estate and 3 Fool's Golds.

Turn 10 - Abdulijubjub
A plays a Magpie.
A draws a Fool's Gold.
A reveals an Estate.
A puts an Estate back onto their deck.
A gains a Magpie.
A plays a Copper and 2 Fool's Golds.
A buys and gains a Journeyman.
A draws a Curse, a Copper, an Estate, a Fool's Gold and a Charm.

Turn 10 - Omastar68
O starts their turn.
O plays a Copper and 3 Fool's Golds.
O buys a Herald.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O gains a Herald.
O draws a Witch, 2 Fishing Villages and 2 Magpies.

Turn 11 - Abdulijubjub
A plays a Copper, a Charm and a Fool's Gold.
A buys and gains a Guide.
A draws 3 Coppers, a Fool's Gold and a Magpie.

Turn 11 - Omastar68
O starts their turn.
O plays a Magpie.
O draws a Charm.
O reveals a Copper.
O puts a Copper into their hand.
O plays a Fishing Village.
O plays a Fishing Village.
O plays a Magpie.
O draws a Fool's Gold.
O reveals a Magpie.
O puts a Magpie back onto their deck.
O gains a Magpie.
O plays a Witch.
O draws an Estate and a Magpie.
A gains a Curse.
O plays a Magpie.
O draws a Talisman.
O reveals an Estate.
O puts an Estate back onto their deck.
O plays a Copper, a Charm, a Fool's Gold and a Talisman.
O buys a Witch.
O gains a Duchy.
O gains a Witch.
O shuffles their deck.
O draws 2 Coppers, an Estate, a Magpie and a Charm.

Turn 12 - Abdulijubjub
A plays a Magpie.
A shuffles their deck.
A draws a Fool's Gold.
A reveals a Curse.
A puts a Curse back onto their deck.
A plays 3 Coppers and 2 Fool's Golds.
A buys and gains a Province.
A draws 3 Curses, a Copper and a Magpie.

Turn 12 - Omastar68
O starts their turn.
O gets +1 Action and +1 Coin (Fishing Village).
O gets +1 Action and +1 Coin (Fishing Village).
O calls a Guide.
O discards 2 Coppers, an Estate, a Magpie and a Charm.
O draws a Copper, a Talisman, a Fool's Gold, a Herald and a Magpie.
O plays a Magpie.
O draws a Copper.
O reveals a Talisman.
O puts a Talisman into their hand.
O plays a Herald.
O draws a Copper.
O reveals a Magpie.
O plays a Magpie.
O draws an Estate.
O reveals a Fool's Gold.
O puts a Fool's Gold into their hand.
O plays 3 Coppers, 2 Fool's Golds and 2 Talismans.
O buys and gains a Province.
O draws a Copper, a Witch, a Fool's Gold and 2 Magpies.

Turn 13 - Abdulijubjub
A plays a Magpie.
A draws a Fool's Gold.
A reveals a Magpie.
A puts a Magpie back onto their deck.
A plays a Copper and a Fool's Gold.
A draws a Curse, 2 Coppers, a Fool's Gold and a Magpie.

Turn 13 - Omastar68
O plays a Magpie.
O draws a Fool's Gold.
O reveals a Duchy.
O puts a Duchy back onto their deck.
O plays a Magpie.
O draws a Duchy.
O reveals a Copper.
O puts a Copper into their hand.
O plays a Witch.
O draws an Estate and a Witch.
A gains a Curse.
O plays 2 Coppers and 2 Fool's Golds.
O buys a Herald.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O gains a Herald.
O shuffles their deck.
O draws a Copper, a Fishing Village, 2 Fool's Golds and a Charm.

Turn 14 - Abdulijubjub
A plays a Magpie.
A draws an Estate.
A reveals a Magpie.
A puts a Magpie back onto their deck.
A plays 2 Coppers and a Fool's Gold.
A buys and gains a Guide.
A draws a Copper, a Fool's Gold, 2 Magpies and a Charm.

Turn 14 - Omastar68
O plays a Fishing Village.
O plays a Copper, a Charm and 2 Fool's Golds.
O buys and gains a Province.
A trashes a Fool's Gold.
A gains a Gold.
O draws a Copper, an Estate, a Province, a Witch and a Fishing Village.

Turn 15 - Abdulijubjub
A plays a Magpie.
A draws a Gold.
A reveals a Guide.
A puts a Guide back onto their deck.
A plays a Magpie.
A draws a Guide.
A reveals an Estate.
A puts an Estate back onto their deck.
A plays a Guide.
A draws an Estate.
A puts a Guide on their Tavern mat.
A plays a Copper, a Charm and a Gold.
A buys and gains a Gold.
A shuffles their deck.
A draws an Estate, a Fool's Gold, 2 Journeymen and a Magpie.

Turn 15 - Omastar68
O starts their turn.
O gets +1 Action and +1 Coin (Fishing Village).
O plays a Fishing Village.
O plays a Witch.
O draws 2 Coppers.
A gains a Curse.
O plays 3 Coppers.
O buys and gains a Duchy.
O draws a Copper, a Duchy, a Talisman and 2 Magpies.

Turn 16 - Abdulijubjub
A starts their turn.
A calls a Guide.
A discards an Estate, a Fool's Gold, 2 Journeymen and a Magpie.
A draws 3 Coppers, a Fool's Gold and a Guide.
A plays a Guide.
A draws a Gold.
A puts a Guide on their Tavern mat.
A plays 3 Coppers, a Fool's Gold and a Gold.
A buys and gains a Gold.
A draws a Curse, 2 Coppers, an Estate and a Fool's Gold.

Turn 16 - Omastar68
O starts their turn.
O gets +1 Action and +1 Coin (Fishing Village).
O plays a Magpie.
O draws a Fool's Gold.
O reveals a Magpie.
O puts a Magpie back onto their deck.
O plays a Magpie.
O draws a Magpie.
O reveals a Witch.
O puts a Witch back onto their deck.
O plays a Magpie.
O draws a Witch.
O reveals a Herald.
O puts a Herald back onto their deck.
O plays a Witch.
O draws a Herald and a Magpie.
A gains a Curse.
O plays a Herald.
O draws a Guide.
O reveals a Copper.
O plays a Guide.
O draws a Copper.
O puts a Guide on their Tavern mat.
O plays a Magpie.
O draws a Magpie.
O reveals an Estate.
O puts an Estate back onto their deck.
O plays a Magpie.
O draws an Estate.
O reveals an Estate.
O puts an Estate back onto their deck.
O plays 2 Coppers, a Fool's Gold and a Talisman.
O buys a Herald.
O gains a Herald.
O looks at 3 Coppers, 2 Provinces, a Fishing Village, 2 Duchies, 3 Magpies, a Witch, a Talisman, a Gold, 4 Heralds and 2 Estates.
O topdecks a card.
O gains a Herald.
O draws an Estate, a Witch, a Talisman, a Fool's Gold and a Herald.

Turn 17 - Abdulijubjub
A starts their turn.
A calls a Guide.
A discards a Curse, 2 Coppers, an Estate and a Fool's Gold.
A draws 2 Curses, a Province, a Magpie and a Charm.
A plays a Magpie.
A draws a Curse.
A reveals a Fool's Gold.
A puts a Fool's Gold into their hand.
A plays a Charm and a Fool's Gold.
A buys and gains a Guide.
A draws a Curse, an Estate, a Fool's Gold and 2 Magpies.

Turn 17 - Omastar68
O starts their turn.
O plays a Herald.
O draws a Copper.
O shuffles their deck.
O reveals a Herald.
O plays a Herald.
O draws a Fishing Village.
O reveals a Magpie.
O plays a Magpie.
O draws a Copper.
O reveals a Talisman.
O puts a Talisman into their hand.
O plays a Fishing Village.
O plays a Witch.
O draws a Fool's Gold and a Herald.
A gains a Curse.
O plays a Herald.
O draws a Magpie.
O reveals a Charm.
O plays a Magpie.
O draws a Charm.
O reveals a Herald.
O puts a Herald back onto their deck.
O plays 2 Coppers, a Charm, 2 Fool's Golds and 2 Talismans.
O buys and gains a Province.
A trashes a Fool's Gold.
A gains a Gold.
O buys a Herald.
O gains 2 Heralds.
O gains a Herald.
O draws a Copper, 2 Provinces, a Fool's Gold and a Herald.

Turn 18 - Abdulijubjub
A plays a Magpie.
A draws a Gold.
A reveals a Gold.
A puts a Gold into their hand.
A plays a Magpie.
A draws a Magpie.
A reveals a Copper.
A puts a Copper into their hand.
A plays a Magpie.
A draws a Copper.
A shuffles their deck.
A reveals a Curse.
A puts a Curse back onto their deck.
A plays 2 Coppers and 2 Golds.
A buys and gains a Province.
O trashes a Fool's Gold.
O gains a Gold.
A draws 2 Curses, 2 Fool's Golds and a Journeyman.

Turn 18 - Omastar68
O starts their turn.
O gets +1 Action and +1 Coin (Fishing Village).
O calls a Guide.
O discards a Copper, 2 Provinces and a Herald.
O draws 2 Coppers, a Gold, an Estate and a Magpie.
O plays a Magpie.
O draws a Fool's Gold.
O reveals a Copper.
O puts a Copper into their hand.
O plays 3 Coppers, a Fool's Gold and a Gold.
O buys and gains a Province.
A trashes a Fool's Gold.
A gains a Gold.
A trashes a Fool's Gold.
A gains a Gold.
O draws an Estate, a Duchy, a Witch, a Fishing Village and a Magpie.

Turn 19 - Abdulijubjub
A plays a Journeyman.
A names Copper.
A reveals 2 Golds and a Fool's Gold.
A puts 2 Golds and a Fool's Gold into their hand.
A plays a Fool's Gold and 2 Golds.
A buys and gains a Gold.
A draws a Copper, a Gold, a Fool's Gold, a Journeyman and a Guide.

Turn 19 - Omastar68
O plays a Magpie.
O draws a Copper.
O reveals a Magpie.
O puts a Magpie back onto their deck.
O plays a Fishing Village.
O plays a Witch.
O draws a Duchy and a Magpie.
A gains a Curse.
O plays a Magpie.
O shuffles their deck.
O draws a Copper.
O reveals a Talisman.
O puts a Talisman into their hand.
O plays 2 Coppers and a Talisman.
O buys a Herald.
O gains a Herald.
O gains a Herald.
O draws a Copper, 2 Provinces, a Fool's Gold and a Herald.

Turn 20 - Abdulijubjub
A plays a Guide.
A draws a Copper.
A puts a Guide on their Tavern mat.
A plays a Journeyman.
A names Copper.
A reveals 2 Coppers, a Gold, an Estate and a Guide.
A puts a Gold, an Estate and a Guide into their hand.
A discards 2 Coppers.
A plays 2 Coppers, a Fool's Gold and 2 Golds.
A buys and gains a Province.
O trashes a Fool's Gold.
O gains a Gold.
A draws 2 Curses, a Copper, a Magpie and a Charm.

Turn 20 - Omastar68
O starts their turn.
O gets +1 Action and +1 Coin (Fishing Village).
O plays a Herald.
O draws a Gold.
O reveals a Magpie.
O plays a Magpie.
O draws an Estate.
O reveals a Herald.
O puts a Herald back onto their deck.
O plays a Copper and a Gold.
O buys and gains a Herald.
O draws a Gold, a Province and 3 Heralds.

This was fun. Talisman seems really strong here, though I often get it when it isn't and then get messed up. I think that's the main place my opponent went wrong, but what about me? Starting 5/2, should I have got a Charm instead? Certainly that's great here too, buys make FGs way better and that early one was just a Copper for a while. I'm used to Witch being really good early though, and there was no trashing.

I'm under the impression that Village and Silver are ignorable here, is that correct? Only other question is did I buy too many Magpies? Hate losing the split(usually do even if I buy one or two first,) so maybe overcompensated. Magpie is really strong, and generally only gaining them seems way too unreliable if I want at least half of them(ofc I do.)


13
Game Reports / Golden Deck(I think...)
« on: February 26, 2017, 09:08:14 pm »
kingdom:

Moat
Chapel
Merchant
Monument
Gardens
Throne Room
Scavenger
Council Room
Hoard
*Colonies

forgot the 10th

Code: [Select]
M starts with 7 Coppers and 3 Estates.
M shuffles their deck.
M draws 4 Coppers and an Estate.
O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 4 Coppers and an Estate.

Turn 1 - MMO
M plays 4 Coppers.
M buys and gains a Monument.
M draws 3 Coppers and 2 Estates.

Turn 1 - Omastar68
O plays 4 Coppers.
O buys and gains a Monument.
O draws 3 Coppers and 2 Estates.

Turn 2 - MMO
M plays 3 Coppers.
M buys and gains a Chapel.
M shuffles their deck.
M draws a Copper, 3 Estates and a Monument.

Turn 2 - Omastar68
O plays 3 Coppers.
O buys and gains a Chapel.
O shuffles their deck.
O draws 4 Coppers and an Estate.

Turn 3 - MMO
M plays a Monument.
M gets 1 VP.
M plays a Copper.
M buys and gains a Silver.
M draws 4 Coppers and a Chapel.

Turn 3 - Omastar68
O plays 4 Coppers.
O buys and gains a Throne Room.
O draws a Copper, 2 Estates, a Chapel and a Monument.

Turn 4 - MMO
M plays a Chapel.
M trashes 4 Coppers.
M shuffles their deck.
M draws 2 Coppers, 2 Estates and a Monument.

Turn 4 - Omastar68
O plays a Chapel.
O trashes a Copper and 2 Estates.
O shuffles their deck.
O draws 4 Coppers and a Chapel.

Turn 5 - MMO
M plays a Monument.
M gets 1 VP.
M plays 2 Coppers.
M buys and gains a Throne Room.
M shuffles their deck.
M draws a Copper, a Silver, 2 Estates and a Chapel.

Turn 5 - Omastar68
O plays a Chapel.
O trashes 4 Coppers.
O draws 2 Coppers, an Estate, a Throne Room and a Monument.

Turn 6 - MMO
M plays a Chapel.
M trashes 2 Estates.
M plays a Copper and a Silver.
M buys and gains a Silver.
M draws 2 Coppers, an Estate, a Throne Room and a Monument.

Turn 6 - Omastar68
O plays a Throne Room.
O plays a Monument.
O gets 1 VP.
O plays a Monument again.
O gets 1 VP.
O plays 2 Coppers.
O buys and gains a Gold.
O shuffles their deck.
O draws 2 Coppers, a Gold, a Throne Room and a Monument.

Turn 7 - MMO
M plays a Throne Room.
M plays a Monument.
M gets 1 VP.
M plays a Monument again.
M gets 1 VP.
M plays 2 Coppers.
M buys and gains a Hoard.
M shuffles their deck.
M draws 2 Coppers, a Silver, a Chapel and a Hoard.

Turn 7 - Omastar68
O plays a Throne Room.
O plays a Monument.
O gets 1 VP.
O plays a Monument again.
O gets 1 VP.
O plays a Gold and 2 Coppers.
O buys and gains a Platinum.
O shuffles their deck.
O draws 2 Coppers, an Estate, a Chapel and a Platinum.

Turn 8 - MMO
M plays a Chapel.
M trashes a Copper.
M plays a Copper, a Silver and a Hoard.
M buys and gains a Council Room.
M draws a Copper, a Silver, an Estate, a Throne Room and a Monument.

Turn 8 - Omastar68
O plays a Chapel.
O trashes 2 Coppers and an Estate.
O plays a Platinum.
O buys and gains a Monument.
O shuffles their deck.
O draws a Gold, a Chapel, a Throne Room, a Monument and a Platinum.

Turn 9 - MMO
M plays a Throne Room.
M plays a Monument.
M gets 1 VP.
M plays a Monument again.
M gets 1 VP.
M plays a Copper and a Silver.
M buys and gains a Gold.
M shuffles their deck.
M draws 2 Coppers, a Chapel, a Throne Room and a Hoard.

Turn 9 - Omastar68
O plays a Throne Room.
O plays a Monument.
O gets 1 VP.
O plays a Monument again.
O gets 1 VP.
O plays a Gold and a Platinum.
O buys and gains a Platinum.
O shuffles their deck.
O draws a Gold, a Throne Room, a Monument and 2 Platina.

Turn 10 - MMO
M plays a Chapel.
M trashes a Copper.
M plays a Copper and a Hoard.
M buys and gains a Silver.
M draws 2 Silvers, a Gold, a Council Room and a Monument.

Turn 10 - Omastar68
O plays a Throne Room.
O plays a Monument.
O gets 1 VP.
O plays a Monument again.
O gets 1 VP.
O plays a Gold and 2 Platina.
O buys and gains a Council Room.
O shuffles their deck.
O draws a Chapel, a Council Room, a Monument and 2 Platina.

Turn 11 - MMO
M plays a Monument.
M gets 1 VP.
M plays a Gold and 2 Silvers.
M buys and gains a Platinum.
M shuffles their deck.
M draws a Silver, an Estate, a Chapel, a Hoard and a Monument.

Turn 11 - Omastar68
O plays a Council Room.
O draws a Gold, a Throne Room and a Monument.
M draws a Silver.
O plays a Gold and 2 Platina.
O buys and gains a Throne Room and a Platinum.
O shuffles their deck.
O draws 2 Throne Rooms, 2 Monuments and a Platinum.

Turn 12 - MMO
M plays a Chapel.
M trashes an Estate.
M plays 2 Silvers and a Hoard.
M buys and gains a Gold.
M draws a Copper, a Silver, a Gold, a Throne Room and a Platinum.

Turn 12 - Omastar68
O plays a Throne Room.
O plays a Throne Room.
O plays a Monument.
O gets 1 VP.
O plays a Monument again.
O gets 1 VP.
O plays a Throne Room again.
O plays a Monument.
O gets 1 VP.
O plays a Monument again.
O gets 1 VP.
O plays a Platinum.
O buys and gains a Colony.
O draws a Gold, a Chapel, a Council Room and 2 Platina.

Turn 13 - MMO
M plays a Gold, a Copper, a Silver and a Platinum.
M buys and gains a Colony.
M shuffles their deck.
M draws 2 Silvers, a Chapel, a Council Room and a Platinum.

Turn 13 - Omastar68
O plays a Council Room.
O shuffles their deck.
O draws a Throne Room, a Colony and 2 Monuments.
M draws a Colony.
O plays a Gold and 2 Platina.
O buys and gains a Monument and a Platinum.
O shuffles their deck.
O draws a Council Room, 2 Throne Rooms and 2 Platina.

Turn 14 - MMO
M plays a Council Room.
M draws a Silver, a Gold, a Throne Room and a Hoard.
O draws a Monument.
M plays a Gold, 3 Silvers, a Platinum and a Hoard.
M buys a Province.
M gains a Gold.
M gains a Province.
M buys a Province.
M gains a Gold.
M gains a Province.
M shuffles their deck.
M draws a Copper, 2 Golds, a Monument and a Platinum.

Turn 14 - Omastar68
O plays a Throne Room.
O plays a Throne Room.
O plays a Council Room.
O draws a Gold, a Colony, a Monument and a Platinum.
M draws a Hoard.
O plays a Council Room again.
O draws a Chapel, a Monument and a Platinum.
M draws a Silver.
O plays a Throne Room again.
O plays a Monument.
O gets 1 VP.
O plays a Monument again.
O gets 1 VP.
O plays a Gold and 4 Platina.
O buys and gains a Throne Room and 2 Colonies.
O shuffles their deck.
O draws a Gold, a Throne Room, a Monument and 2 Platina.

Turn 15 - MMO
M plays a Monument.
M gets 1 VP.
M plays 2 Golds, a Copper, a Silver, a Platinum and a Hoard.
M buys a Colony.
M gains a Gold.
M gains a Colony.
M draws 2 Silvers, a Chapel, a Council Room and a Throne Room.

Turn 15 - Omastar68
O plays a Throne Room.
O plays a Monument.
O gets 1 VP.
O plays a Monument again.
O gets 1 VP.
O plays a Gold and 2 Platina.
O buys and gains a Colony.
O draws 2 Colonies, a Monument and 2 Platina.

Turn 16 - MMO
M plays a Throne Room.
M plays a Council Room.
M draws a Gold, 2 Provinces and a Colony.
O draws a Colony.
M plays a Council Room again.
M shuffles their deck.
M draws a Silver and 3 Golds.
O draws a Throne Room.
M plays 4 Golds and 3 Silvers.
M buys and gains a Gardens, a Merchant and a Colony.
M draws a Copper, a Gold, a Colony, a Monument and a Platinum.

Turn 16 - Omastar68
O plays a Throne Room.
O plays a Monument.
O gets 1 VP.
O plays a Monument again.
O gets 1 VP.
O plays 2 Platina.
O buys and gains a Colony.
O shuffles their deck.
O draws a Chapel, a Council Room, a Throne Room, a Monument and a Platinum.

I feel bad cause the rules say you're mostly supposed to post losses. I think I did this good-I mean obviously I won, but I think trashing down to the point where you can Throne a Monument or two each turn was a good idea. Looking at the log more closely, it seems like my opponent was trying to do the same thing and I just got lucky(most of my wins.) But was there another strategy that would be better? Like Merchant could be a Lost City w/ TR to help an engine, and some sort of Gardens strat might work. Also I feel like a Council Room earlier would've been good, is that correct? I felt weird about getting it before I had obscene amounts of coin, since I had so few cards to draw and it'd help my opponent.

14
Dominion General Discussion / Bandit Fort hates Bandit lol
« on: February 17, 2017, 04:15:59 pm »
Just a small question, on your first $5 hand should you get Bandit or Mine on a board w/ Bandit Camp penalizing Silver and Gold? Assuming no other trashing and no other good $5(there was Haggler on this board, but w/e.)

My inclination is Mine. I like both cards but it seems crucial to have some trashing, mainly since later on you'll want to mine S&G into Copper or alt-treasure to reduce how much -VP Bandit Fort gives you. Since Mine seems mandatory on this board at some point I feel somewhat disincentivized(almost a word) to get Bandit, since Gold couldn't be mined into anything higher on this board, and would be a detriment later on. Furthermore there was no +2 action card, and Bandit can kind of help the opponent by trashing obsolete Silvers for BF, or Golds in the end game.

I don't remember anything else to important on this board, and I want this question addressed more in general than for a specific board. That said I do remember CSM was the only buy, though it's kinda weak since there was no real draw. Talisman was there, and also Dominate. I also lost, I got like three Mines and my opponent got just one later, also got a Bandit early.

15
Game Reports / Fun Game
« on: February 13, 2017, 12:33:12 pm »
kingdom:

Duchess
Scrying Pool
Vassal
Masterpiece
Gardens
Wandering Minstrel
Mystic
Wharf
Torturer
King's Court

c starts with 7 Coppers and 3 Estates.
c shuffles their deck.
c draws 4 Coppers and an Estate.
O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 4 Coppers and an Estate.

Code: [Select]
Turn 1 - cyncat
c plays 4 Coppers.
c buys and gains a Potion.
c draws 3 Coppers and 2 Estates.

Turn 1 - Omastar68
O plays 4 Coppers.
O buys and gains a Potion.
O draws 3 Coppers and 2 Estates.

Turn 2 - cyncat
c plays 3 Coppers.
c buys and gains a Silver.
c shuffles their deck.
c draws 3 Coppers, an Estate and a Potion.

Turn 2 - Omastar68
O plays 3 Coppers.
O buys and gains a Vassal.
O shuffles their deck.
O draws 3 Coppers, an Estate and a Vassal.

Turn 3 - cyncat
c plays 3 Coppers and a Potion.
c buys and gains a Scrying Pool.
c draws 3 Coppers, a Silver and an Estate.

Turn 3 - Omastar68
O plays a Vassal.
O discards a Copper.
O plays 3 Coppers.
O buys and gains a Torturer.
O draws 3 Coppers, an Estate and a Potion.

Turn 4 - cyncat
c plays 3 Coppers and a Silver.
c buys and gains a Torturer.
c shuffles their deck.
c draws 3 Coppers, a Silver and an Estate.

Turn 4 - Omastar68
O plays 3 Coppers and a Potion.
O buys and gains a Scrying Pool.
O shuffles their deck.
O draws 3 Coppers, an Estate and a Scrying Pool.

Turn 5 - cyncat
c plays 3 Coppers and a Silver.
c buys and gains a Torturer.
c draws 3 Coppers, an Estate and a Scrying Pool.

Turn 5 - Omastar68
O plays a Scrying Pool.
O reveals an Estate.
O discards an Estate.
c reveals a Potion.
c discards a Potion.
O reveals a Copper and a Vassal.
O puts a Copper and a Vassal into their hand.
O plays a Vassal.
O discards a Torturer.
O plays a Torturer.
O draws a Copper, an Estate and a Potion.
c discards a Copper and an Estate.
O plays 5 Coppers and a Potion.
O buys and gains a King's Court.
O shuffles their deck.
O draws 4 Coppers and a King's Court.

Turn 6 - cyncat
c plays a Scrying Pool.
c reveals a Torturer.
c topdecks a Torturer.
O reveals a Torturer.
O discards a Torturer.
c reveals an Estate and a Torturer.
c puts an Estate and a Torturer into their hand.
c plays a Torturer.
c shuffles their deck.
c draws 2 Coppers and a Potion.
O discards a Copper and a King's Court.
c plays 4 Coppers and a Potion.
c buys and gains a Scrying Pool.
c draws 2 Coppers, a Silver, an Estate and a Torturer.

Turn 6 - Omastar68
O plays 3 Coppers.
O buys and gains a Vassal.
O draws 2 Coppers, a Vassal, a Potion and a Scrying Pool.

Turn 7 - cyncat
c plays a Torturer.
c shuffles their deck.
c draws 2 Coppers and an Estate.
O discards 2 Coppers.
c plays a Silver and 4 Coppers.
c buys and gains a Gold.
c draws 3 Coppers and 2 Scrying Pools.

Turn 7 - Omastar68
O plays a Scrying Pool.
O reveals an Estate.
O discards an Estate.
c reveals a Potion.
c discards a Potion.
O reveals an Estate.
O puts an Estate into their hand.
O plays a Vassal.
O discards a Copper.
O plays a Potion.
O buys and gains a Scrying Pool.
O shuffles their deck.
O draws 3 Coppers, an Estate and a Scrying Pool.

Turn 8 - cyncat
c plays a Scrying Pool.
c reveals a Torturer.
c topdecks a Torturer.
O reveals a Vassal.
O discards a Vassal.
c reveals an Estate and a Torturer.
c puts an Estate and a Torturer into their hand.
c plays a Scrying Pool.
c shuffles their deck.
c reveals an Estate.
c discards an Estate.
O reveals a Copper.
O discards a Copper.
c reveals a Silver.
c puts a Silver into their hand.
c plays a Torturer.
c draws a Copper, an Estate and a Torturer.
O discards a Copper and an Estate.
c plays 4 Coppers and a Silver.
c buys and gains a Gold.
c draws 3 Coppers, a Gold and a Potion.

Turn 8 - Omastar68
O plays a Scrying Pool.
O reveals a Copper.
O discards a Copper.
c shuffles their deck.
c reveals an Estate.
c topdecks an Estate.
O reveals a Copper and a Torturer.
O puts a Copper and a Torturer into their hand.
O plays a Torturer.
O draws a Copper, a Vassal and a Potion.
c discards 2 Coppers.
O plays 4 Coppers and a Potion.
O buys and gains a Wandering Minstrel.
O shuffles their deck.
O draws a Copper, 2 Estates, a Scrying Pool and a King's Court.

Turn 9 - cyncat
c plays a Copper, a Potion and a Gold.
c buys and gains a Scrying Pool.
c draws a Copper, a Silver, 2 Estates and a Torturer.

Turn 9 - Omastar68
O plays a King's Court.
O plays a Scrying Pool.
O reveals an Estate.
O discards an Estate.
c reveals a Copper.
c discards a Copper.
O reveals a Copper.
O puts a Copper into their hand.
O plays a Scrying Pool again.
O reveals a Copper.
O discards a Copper.
c reveals a Torturer.
c discards a Torturer.
O reveals a Copper, a Vassal and a Torturer.
O puts a Copper, a Vassal and a Torturer into their hand.
O plays a Scrying Pool a third time.
O reveals a Potion.
O discards a Potion.
c reveals a Scrying Pool.
c discards a Scrying Pool.
O reveals a Copper.
O puts a Copper into their hand.
O plays a Torturer.
O draws a Copper, a Vassal and a Wandering Minstrel.
c discards 2 Estates.
O plays a Wandering Minstrel.
O draws a Copper.
O shuffles their deck.
O reveals a Copper, a Potion and a Scrying Pool.
O topdecks a Scrying Pool.
O discards a Copper and a Potion.
O plays a Vassal.
O discards a Scrying Pool.
O plays a Scrying Pool.
O reveals an Estate.
O discards an Estate.
c reveals a Scrying Pool.
c discards a Scrying Pool.
O shuffles their deck.
O reveals a Copper.
O puts a Copper into their hand.
O plays a Vassal.
O discards an Estate.
O plays 7 Coppers.
O buys and gains a Wharf.
O shuffles their deck.
O draws a Copper, an Estate, a Potion, a King's Court and a Wandering Minstrel.

Turn 10 - cyncat
c plays a Torturer.
c draws a Copper, a Gold and an Estate.
O discards a Copper and an Estate.
c plays a Silver, 2 Coppers and a Gold.
c buys and gains a King's Court.
c shuffles their deck.
c draws 2 Coppers, a Gold, an Estate and a Scrying Pool.

Turn 10 - Omastar68
O plays a King's Court.
O plays a Wandering Minstrel.
O draws a Copper.
O reveals an Estate and 2 Vassals.
O topdecks 2 Vassals.
O discards an Estate.
O plays a Wandering Minstrel again.
O draws a Vassal.
O reveals 2 Coppers and a Vassal.
O topdecks a Vassal.
O discards 2 Coppers.
O plays a Wandering Minstrel a third time.
O draws a Vassal.
O reveals a Copper, an Estate and a Scrying Pool.
O topdecks a Scrying Pool.
O discards a Copper and an Estate.
O plays a Vassal.
O discards a Scrying Pool.
O plays a Scrying Pool.
O reveals a Torturer.
O topdecks a Torturer.
c reveals a Copper.
c topdecks a Copper.
O reveals a Copper, a Torturer and a Scrying Pool.
O puts a Copper, a Torturer and a Scrying Pool into their hand.
O plays a Scrying Pool.
O reveals a Wharf.
O topdecks a Wharf.
c reveals a Copper.
c topdecks a Copper.
O reveals a Copper and a Wharf.
O puts a Copper and a Wharf into their hand.
O plays a Torturer.
O shuffles their deck.
O draws a Copper and 2 Estates.
c discards a Copper and an Estate.
O plays a Wharf.
O draws a Copper and an Estate.
O plays a Vassal.
O discards a Copper.
O plays 5 Coppers and a Potion.
O buys and gains a Scrying Pool and a King's Court.
O shuffles their deck.
O draws 2 Coppers, 2 King's Courts and a Wandering Minstrel.

Turn 11 - cyncat
c plays a Scrying Pool.
c reveals a Copper.
c discards a Copper.
O reveals a Copper.
O discards a Copper.
c reveals a Potion.
c puts a Potion into their hand.
c plays a Copper, a Potion and a Gold.
c buys and gains a Scrying Pool.
c draws a Copper, 2 Estates, a Torturer and a Scrying Pool.

Turn 11 - Omastar68
O starts their turn.
O draws an Estate and a Vassal (Wharf).
O plays a King's Court.
O plays a Vassal.
O discards a Vassal.
O plays a Vassal.
O discards a Scrying Pool.
O plays a Scrying Pool.
O reveals a Scrying Pool.
O topdecks a Scrying Pool.
c reveals a Copper.
c discards a Copper.
O reveals an Estate and a Scrying Pool.
O puts an Estate and a Scrying Pool into their hand.
O plays a Vassal again.
O discards a Copper.
O plays a Vassal a third time.
O discards an Estate.
O plays a Wandering Minstrel.
O draws a Copper.
O reveals a Copper, a Torturer and a Scrying Pool.
O topdecks a Torturer and a Scrying Pool.
O discards a Copper.
O plays a Scrying Pool.
O reveals a Torturer.
O topdecks a Torturer.
c reveals a Copper.
c discards a Copper.
O reveals a Torturer, a Potion and a Scrying Pool.
O puts a Torturer, a Potion and a Scrying Pool into their hand.
O plays a Scrying Pool.
O reveals a Copper.
O discards a Copper.
c reveals a Scrying Pool.
c discards a Scrying Pool.
O shuffles their deck.
O reveals an Estate.
O puts an Estate into their hand.
O plays a King's Court.
O plays a Torturer.
O draws 3 Coppers.
c gains a Curse.
O plays a Torturer again.
O draws a Copper.
c gains a Curse.
O plays a Torturer a third time.
c discards 2 Curses.
O plays 7 Coppers and a Potion.
O buys and gains a Wharf and a King's Court.
O shuffles their deck.
O draws 2 Coppers, a Scrying Pool and 2 King's Courts.

Turn 12 - cyncat
c plays a Scrying Pool.
c reveals a King's Court.
c topdecks a King's Court.
O reveals a Copper.
O discards a Copper.
c reveals a Gold and a King's Court.
c puts a Gold and a King's Court into their hand.
c plays a King's Court.
c plays a Torturer.
c draws a Copper, a Silver and a Torturer.
O discards 2 Coppers.
c plays a Torturer again.
c shuffles their deck.
c draws a Gold, an Estate and a Potion.
O gains a Curse.
c plays a Torturer a third time.
c draws 2 Coppers and a Scrying Pool.
O gains a Curse.
c plays 4 Coppers, a Silver, a Potion and 2 Golds.
c buys and gains a Province.
c draws a Curse, 3 Coppers and a Scrying Pool.

Turn 12 - Omastar68
O plays a King's Court.
O plays a Scrying Pool.
O reveals a Vassal.
O topdecks a Vassal.
c reveals a Curse.
c discards a Curse.
O reveals an Estate and a Vassal.
O puts an Estate and a Vassal into their hand.
O plays a Scrying Pool again.
O reveals a Scrying Pool.
O topdecks a Scrying Pool.
c reveals a Scrying Pool.
c discards a Scrying Pool.
O reveals an Estate and a Scrying Pool.
O puts an Estate and a Scrying Pool into their hand.
O plays a Scrying Pool a third time.
O reveals a Copper.
O discards a Copper.
c shuffles their deck.
c reveals a Scrying Pool.
c discards a Scrying Pool.
O reveals a Potion.
O puts a Potion into their hand.
O plays a Scrying Pool.
O reveals a Torturer.
O topdecks a Torturer.
c reveals a Scrying Pool.
c discards a Scrying Pool.
O reveals a Copper, a Vassal, a Torturer, a Wharf, a Scrying Pool and a Wandering Minstrel.
O puts a Copper, a Vassal, a Torturer, a Wharf, a Scrying Pool and a Wandering Minstrel into their hand.
O plays a Vassal.
O discards a Copper.
O plays a Wandering Minstrel.
O draws an Estate.
O reveals a Copper, a Wharf and a King's Court.
O topdecks a Wharf and a King's Court.
O discards a Copper.
O plays a Scrying Pool.
O reveals a Wharf.
O topdecks a Wharf.
c reveals a Copper.
c topdecks a Copper.
O reveals a Wharf and a King's Court.
O shuffles their deck.
O reveals a Copper.
O puts a Copper, a Wharf and a King's Court into their hand.
O plays a King's Court.
O plays a King's Court.
O plays a Wharf.
O draws 2 Coppers.
O plays a Wharf again.
O draws 2 Coppers.
O plays a Wharf a third time.
O draws a Copper.
O plays a King's Court again.
O plays a Torturer.
c gains a Curse.
O plays a Torturer again.
c discards 2 Curses.
O plays a Torturer a third time.
c gains a Curse.
O plays a King's Court a third time.
O plays a Wharf.
O plays a Wharf again.
O plays a Wharf a third time.
O plays a Vassal.
O plays 7 Coppers and a Potion.
O buys and gains a Scrying Pool, a Mystic and a Wandering Minstrel.
O shuffles their deck.
O draws a Curse, a Copper, a Scrying Pool, a King's Court and a Wandering Minstrel.

Turn 13 - cyncat
c plays a Scrying Pool.
c reveals a Copper.
c discards a Copper.
O reveals a Mystic.
O discards a Mystic.
c reveals a Gold.
c puts a Gold into their hand.
c plays 3 Coppers and a Gold.
c buys and gains a Gold.
c draws a Curse, a Copper, a Silver, an Estate and a Torturer.

Turn 13 - Omastar68
O starts their turn.
O draws a Curse, 4 Coppers, 3 Estates, a Potion, 2 Scrying Pools and a King's Court (Wharf).
O plays a Wandering Minstrel.
O draws a Torturer.
O reveals a Copper and 2 Vassals.
O topdecks 2 Vassals.
O discards a Copper.
O plays a Scrying Pool.
O reveals a Vassal.
O topdecks a Vassal.
c reveals a Province.
c topdecks a Province.
O reveals a Copper, 2 Vassals, a Scrying Pool and a Wandering Minstrel.
O puts a Copper, 2 Vassals, a Scrying Pool and a Wandering Minstrel into their hand.
O plays a Wandering Minstrel.
O shuffles their deck.
O draws a Mystic.
O reveals a Copper.
O discards a Copper.
O plays a Mystic.
O shuffles their deck.
O wishes for Copper and finds it.
O plays a King's Court.
O plays a King's Court.
O plays a Torturer.
c gains a Curse.
O plays a Torturer again.
c gains a Curse.
O plays a Torturer a third time.
c discards 2 Curses.
O plays a King's Court again.
O plays a Vassal.
O plays a Vassal again.
O plays a Vassal a third time.
O plays a King's Court a third time.
O plays a Scrying Pool.
c reveals a Province.
c topdecks a Province.
O plays a Scrying Pool again.
c reveals a Province.
c topdecks a Province.
O plays a Scrying Pool a third time.
c reveals a Province.
c topdecks a Province.
O plays a Vassal.
O plays a Scrying Pool.
c reveals a Province.
c topdecks a Province.
O plays 7 Coppers and a Potion.
O buys a Masterpiece.
O gains 7 Silvers.
O gains a Masterpiece.
O buys and gains a Gardens and a Vassal.
O shuffles their deck.
O draws 2 Coppers, a Silver, a Scrying Pool and a Wandering Minstrel.

Turn 14 - cyncat
c plays a Torturer.
c draws a Province, a Potion and a King's Court.
O discards 2 Coppers.
c plays a Silver, a Copper and a Potion.
c buys and gains a Scrying Pool.
c draws a Copper, a Gold, an Estate, a Torturer and a Scrying Pool.

Turn 14 - Omastar68
O plays a Wandering Minstrel.
O draws a Scrying Pool.
O reveals a Silver and 2 Vassals.
O topdecks 2 Vassals.
O discards a Silver.
O plays a Scrying Pool.
O reveals a Vassal.
O topdecks a Vassal.
c reveals an Estate.
c topdecks an Estate.
O reveals a Copper and 2 Vassals.
O puts a Copper and 2 Vassals into their hand.
O plays a Scrying Pool.
O reveals a Wharf.
O topdecks a Wharf.
c reveals an Estate.
c topdecks an Estate.
O reveals a Silver, a Torturer and a Wharf.
O puts a Silver, a Torturer and a Wharf into their hand.
O plays a Wharf.
O draws a Silver and a Scrying Pool.
O plays a Scrying Pool.
O reveals a Curse.
O discards a Curse.
c reveals an Estate.
c topdecks an Estate.
O reveals a Potion.
O puts a Potion into their hand.
O plays a Vassal.
O discards a King's Court.
O plays a King's Court.
O plays a Vassal.
O discards a Silver.
O plays a Vassal again.
O discards a Copper.
O plays a Vassal a third time.
O discards a King's Court.
O plays a King's Court.
O plays a Torturer.
O draws 2 Coppers and a Wandering Minstrel.
c gains a Curse.
O plays a Torturer again.
O draws a Copper, an Estate and a Scrying Pool.
c discards a Curse and an Estate.
O plays a Torturer a third time.
O draws a Silver, an Estate and a Vassal.
c gains a Curse.
O plays 4 Silvers, 4 Coppers and a Potion.
O buys and gains a Scrying Pool.
O buys a Masterpiece.
O gains 15 Silvers.
O gains a Masterpiece.
O draws a Curse, a Silver, an Estate, a King's Court and a Masterpiece.

Turn 15 - cyncat
c plays a Scrying Pool.
c reveals an Estate.
c discards an Estate.
O reveals a Wharf.
O discards a Wharf.
c reveals a Copper.
c puts a Copper into their hand.
c plays a Torturer.
c shuffles their deck.
c draws a Copper, a Silver and a Province.
O discards an Estate and a King's Court.
c plays 3 Coppers, a Silver and a Gold.
c buys and gains a Province.
c draws a Curse, a Copper, an Estate, a Scrying Pool and a King's Court.

Turn 15 - Omastar68
O starts their turn.
O draws a Gardens and a Mystic (Wharf).
O plays a Mystic.
O shuffles their deck.
O wishes for Silver but reveals Estate.
O plays a Masterpiece and a Silver.
O buys and gains a Gardens.
O draws a Silver, an Estate, a Wharf, a Scrying Pool and a King's Court.

Turn 16 - cyncat
c plays a King's Court.
c plays a Scrying Pool.
c reveals a Copper.
c discards a Copper.
O reveals a Silver.
O discards a Silver.
c reveals a Copper.
c puts a Copper into their hand.
c plays a Scrying Pool again.
c reveals a Scrying Pool.
c topdecks a Scrying Pool.
O reveals a Vassal.
O discards a Vassal.
c reveals a Potion and a Scrying Pool.
c puts a Potion and a Scrying Pool into their hand.
c plays a Scrying Pool a third time.
c reveals a Curse.
c discards a Curse.
O reveals a Silver.
O discards a Silver.
c reveals a Curse.
c puts a Curse into their hand.
c plays a Scrying Pool.
c reveals a Copper.
c discards a Copper.
O reveals a Silver.
O discards a Silver.
c reveals a Curse.
c puts a Curse into their hand.
c plays 2 Coppers and a Potion.
c buys and gains an Estate.
c draws 3 Curses, a Gold and a Scrying Pool.

Turn 16 - Omastar68
O plays a King's Court.
O plays a Scrying Pool.
O reveals a Copper.
O discards a Copper.
c reveals a Gold.
c discards a Gold.
O reveals a Silver.
O puts a Silver into their hand.
O plays a Scrying Pool again.
O reveals a Copper.
O discards a Copper.
c reveals a Scrying Pool.
c discards a Scrying Pool.
O reveals a Silver.
O puts a Silver into their hand.
O plays a Scrying Pool a third time.
O reveals a Silver.
O discards a Silver.
c reveals a Torturer.
c discards a Torturer.
O reveals a Silver.
O puts a Silver into their hand.
O plays a Wharf.
O draws a Silver and a Vassal.
O plays a Vassal.
O discards a Silver.
O plays 5 Silvers.
O buys and gains a Province and a Gardens.
O draws 2 Silvers, a Torturer, a Scrying Pool and a King's Court.

Turn 17 - cyncat
c plays a Scrying Pool.
c reveals an Estate.
c discards an Estate.
O reveals a Silver.
O discards a Silver.
c reveals an Estate.
c puts an Estate into their hand.
c plays a Gold.
c buys and gains a Silver.
c shuffles their deck.
c draws 2 Coppers, 2 Silvers and a Gold.

Turn 17 - Omastar68
O starts their turn.
O draws 2 Scrying Pools (Wharf).
O plays a King's Court.
O plays a Scrying Pool.
O reveals a Silver.
O discards a Silver.
c reveals a Curse.
c discards a Curse.
O reveals a Silver.
O puts a Silver into their hand.
O plays a Scrying Pool again.
O reveals a Masterpiece.
O discards a Masterpiece.
c reveals a Curse.
c discards a Curse.
O reveals a Copper.
O puts a Copper into their hand.
O plays a Scrying Pool a third time.
O reveals a Copper.
O discards a Copper.
c reveals an Estate.
c discards an Estate.
O reveals an Estate.
O puts an Estate into their hand.
O plays a Scrying Pool.
O reveals a Vassal.
O topdecks a Vassal.
c reveals a Curse.
c discards a Curse.
O reveals a Silver and a Vassal.
O puts a Silver and a Vassal into their hand.
O plays a Scrying Pool.
O reveals a Silver.
O discards a Silver.
c reveals a Curse.
c discards a Curse.
O reveals a Silver and a Scrying Pool.
O puts a Silver and a Scrying Pool into their hand.
O plays a Scrying Pool.
O reveals a Copper.
O discards a Copper.
c reveals a Curse.
c discards a Curse.
O reveals a Copper.
O puts a Copper into their hand.
O plays a Torturer.
O draws a Silver, an Estate and a King's Court.
O plays a King's Court.
O plays a Vassal.
O discards a Wandering Minstrel.
O plays a Wandering Minstrel.
O draws a Silver.
O reveals a Curse, a Copper and a Silver.
O discards a Curse, a Copper and a Silver.
O plays a Vassal again.
O discards a Wandering Minstrel.
O plays a Wandering Minstrel.
O draws a Potion.
O shuffles their deck.
O reveals an Estate, a Province and a Masterpiece.
O discards an Estate, a Province and a Masterpiece.
O plays a Vassal a third time.
O discards a Silver.
O plays 7 Silvers, 2 Coppers and a Potion.
O buys and gains a Gardens.
O buys a Masterpiece.
O gains 15 Silvers.
O gains a Masterpiece.
O draws 3 Silvers and 2 Vassals.

Turn 18 - cyncat
c plays 2 Coppers, 2 Silvers and a Gold.
c buys and gains a Province.
c draws a Curse, a Province, a Torturer, a Potion and a Scrying Pool.

Turn 18 - Omastar68
O plays a Vassal.
O discards a Copper.
O plays 3 Silvers.
O buys and gains a Gardens.
O draws 2 Coppers, a Silver, a Scrying Pool and a Mystic.

Turn 19 - cyncat
c plays a Scrying Pool.
c reveals a Scrying Pool.
c topdecks a Scrying Pool.
O reveals a Silver.
O discards a Silver.
c reveals an Estate and a Scrying Pool.
c puts an Estate and a Scrying Pool into their hand.
c plays a Scrying Pool.
c reveals a Scrying Pool.
c topdecks a Scrying Pool.
O reveals a Gardens.
O topdecks a Gardens.
c reveals a Curse and a Scrying Pool.
c puts a Curse and a Scrying Pool into their hand.
c plays a Scrying Pool.
c reveals a Copper.
c discards a Copper.
O reveals a Gardens.
O topdecks a Gardens.
c reveals a Gold.
c puts a Gold into their hand.
c plays a Torturer.
c draws a Curse, a Copper and a King's Court.
c plays a Copper, a Potion and a Gold.
c buys and gains a Gardens.
c draws a Copper, a Gold, an Estate, a Province and a Scrying Pool.

Turn 19 - Omastar68
O plays a Mystic.
O wishes for Gardens and finds it.
O plays a Scrying Pool.
O reveals a Silver.
O discards a Silver.
c reveals a Scrying Pool.
c discards a Scrying Pool.
O reveals a Silver.
O puts a Silver into their hand.
O plays 2 Coppers and 2 Silvers.
O buys and gains a Gardens.
O draws 2 Coppers, 2 Silvers and a Gardens.

Turn 20 - cyncat
c plays a Scrying Pool.
c reveals a Copper.
c discards a Copper.
O reveals a Curse.
O topdecks a Curse.
c reveals an Estate.
c puts an Estate into their hand.
c plays a Copper and a Gold.
c buys and gains a Gardens.
c shuffles their deck.
c draws a Curse, a Copper, a Province and 2 Torturers.

This was fun, but while I won by a lot I feel like a lot of my decisions were suspect. Huge overpay on Masterpiece was awesome for Gardens, but while I'm pretty sure that'd be a good thing to go for eventually, I think I went for it too early, messing up my Vassal, SP, and KC.

Really not sure about Wharf or Torturer first. I had no Village at that point, so that's kinda a point for Wharf, but you also want discard/ curse attacks ASAP.

Another big thing that I'm really not sure about and that could've messed me up is w/ Scrying Pool, do you discard an opponent's crap card if you are sure you can play more deck-inspection attacks? I wanna get rid of it so I can get at the good cards, but as you can see towards the end I just gave my opponent some cycling, tho before that it helped so idk lol. Kinda a coin flip unless you're good at deck tracking.

Not too much else really, curious what other people think about the value of Mystic here. Would anyone ever get a Duchess but not just free w/ a Duchy?

16
Game Reports / Pirate Ship is good here, right?
« on: February 11, 2017, 02:52:01 pm »
Kingdom:

Native Village
Scheme
Storeroom
Horse Traders
Pirate Ship
Contraband
Mandarin
Replace
Farmland
Hunting Grounds

Code: [Select]
g starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 3 Coppers and 2 Estates.
g starts with 7 Coppers and 3 Estates.
g shuffles their deck.
g draws 5 cards.[/sub]

Turn 1 - Omastar68
O plays 3 Coppers.
O buys and gains a Silver.
O draws 4 Coppers and an Estate.

Turn 1 - glaenen
g plays 3 Coppers.
g buys and gains a Silver.
g draws 5 cards.

Turn 2 - Omastar68
O plays 4 Coppers.
O buys and gains a Horse Traders.
O shuffles their deck.
O draws 3 Coppers and 2 Estates.

Turn 2 - glaenen
g plays 4 Coppers.
g buys and gains a Horse Traders.
g shuffles their deck.
g draws 5 cards.

Turn 3 - Omastar68
O plays 3 Coppers.
O buys and gains a Silver.
O draws 3 Coppers, a Silver and an Estate.

Turn 3 - glaenen
g plays a Horse Traders.
g discards a card and a Copper.
g plays 2 Coppers.
g buys and gains a Replace.
g draws 5 cards.

Turn 4 - Omastar68
O plays a Silver and 3 Coppers.
O buys and gains a Replace.
O shuffles their deck.
O draws 4 Coppers and a Horse Traders.

Turn 4 - glaenen
g plays 3 Coppers.
g buys and gains a Native Village.
g shuffles their deck.
g draws 5 cards.

Turn 5 - Omastar68
O plays a Horse Traders.
O discards 2 Coppers.
O plays 2 Coppers.
O buys and gains a Native Village and a Scheme.
O draws a Copper, a Silver and 3 Estates.

Turn 5 - glaenen
g plays a Native Village.
g sets a card aside with Native Village.
g plays a Silver and 2 Coppers.
g buys and gains a Scheme.
g draws 5 cards.

Turn 6 - Omastar68
O plays a Silver and a Copper.
O buys and gains a Scheme.
O shuffles their deck.
O draws 3 Coppers, a Silver and a Replace.

Turn 6 - glaenen
g plays a Replace.
g trashes an Estate.
g gains a Scheme.
g topdecks a Scheme.
g shuffles their deck.
g draws 5 cards.

Turn 7 - Omastar68
O plays a Replace.
O trashes a Copper.
O gains a Native Village.
O topdecks a Native Village.
O plays a Silver and 2 Coppers.
O buys and gains a Pirate Ship.
O draws 2 Coppers, an Estate, a Native Village and a Scheme.

Turn 7 - glaenen
g plays a Native Village.
g sets a card aside with Native Village.
g plays a Scheme.
g draws a card.
g plays 3 Coppers.
g buys and gains a Silver.
g draws 5 cards.

Turn 8 - Omastar68
O plays a Native Village.
O sets a Copper aside with Native Village.
O plays a Scheme.
O draws a Silver.
O plays a Silver and 2 Coppers.
O buys and gains a Pirate Ship.
O topdecks a Scheme.
O draws a Copper, an Estate, a Native Village, a Horse Traders and a Scheme.

Turn 8 - glaenen
g plays a Scheme.
g draws a card.
g plays a Replace.
O reacts with a Horse Traders.
O sets a Horse Traders aside.
g trashes a Horse Traders.
g gains a Gold.
g topdecks a Gold.
g plays a Silver and 2 Coppers.
g buys and gains a Silver.
g shuffles their deck.
g draws 5 cards.

Turn 9 - Omastar68
O starts their turn.
O draws an Estate.
O puts a Horse Traders into their hand.
O plays a Native Village.
O sets a Scheme aside with Native Village.
O plays a Scheme.
O shuffles their deck.
O draws a Copper.
O plays a Horse Traders.
O discards 2 Estates.
O plays 2 Coppers.
O buys and gains a Native Village and a Storeroom.
O topdecks a Horse Traders.
O draws 2 Coppers, a Silver, a Replace and a Horse Traders.

Turn 9 - glaenen
g plays a Gold and 3 Coppers.
g buys and gains a Gold.
g draws 5 cards.

Turn 10 - Omastar68
O plays a Replace.
O trashes a Horse Traders.
O gains a Hunting Grounds.
O topdecks a Hunting Grounds.
O plays a Silver and 2 Coppers.
O buys and gains a Pirate Ship.
O draws a Copper, a Silver, an Estate, a Native Village and a Hunting Grounds.

Turn 10 - glaenen
g plays a Scheme.
g draws a card.
g plays a Native Village.
g sets a card aside with Native Village.
g plays a Silver and 3 Coppers.
g buys and gains a Contraband.
g topdecks a Scheme.
g shuffles their deck.
g draws 5 cards.

Turn 11 - Omastar68
O plays a Native Village.
O sets a Pirate Ship aside with Native Village.
O plays a Hunting Grounds.
O shuffles their deck.
O draws a Copper, an Estate, a Pirate Ship and a Storeroom.
O plays a Storeroom.
O discards 2 Estates and a Pirate Ship.
O draws 2 Coppers and a Scheme.
O discards a Scheme.
O plays a Silver and 4 Coppers.
O buys and gains a Replace and a Native Village.
O draws a Silver, an Estate, a Replace, a Native Village and a Pirate Ship.

Turn 11 - glaenen
g plays a Native Village.
g puts 3 cards into their hand.
g plays a Scheme.
g draws a card.
g plays a Scheme.
g draws a card.
g plays a Replace.
g trashes an Estate.
g gains a Horse Traders.
g topdecks a Horse Traders.
g plays 2 Silvers and 3 Coppers.
g buys and gains a Gold.
g topdecks a Replace.
g draws 5 cards.

Turn 12 - Omastar68
O plays a Native Village.
O puts a Copper, a Pirate Ship and a Scheme into their hand.
O plays a Scheme.
O draws a Native Village.
O plays a Native Village.
O sets a Copper aside with Native Village.
O plays a Replace.
O trashes an Estate.
O gains a Horse Traders.
O topdecks a Horse Traders.
O plays a Pirate Ship.
g reveals a Copper and a Gold.
g trashes a Gold.
g discards a Copper.
O plays a Pirate Ship.
g reveals a Gold and a Contraband.
g trashes a Gold.
g discards a Contraband.
O plays a Silver and a Copper.
O buys and gains a Scheme.
O topdecks a Replace.
O shuffles their deck.
O draws a Copper, a Replace, 2 Pirate Ships and a Horse Traders.

Turn 12 - glaenen
g plays a Replace.
O reacts with a Horse Traders.
O sets a Horse Traders aside.
g trashes a Horse Traders.
g gains a Gold.
g topdecks a Gold.
g plays 2 Coppers.
g buys and gains a Native Village.
g shuffles their deck.
g draws 5 cards.

Turn 13 - Omastar68
O starts their turn.
O draws a Native Village.
O puts a Horse Traders into their hand.
O plays a Native Village.
O sets a Copper aside with Native Village.
O plays a Replace.
O trashes a Pirate Ship.
O gains a Hunting Grounds.
O topdecks a Hunting Grounds.
O plays a Horse Traders.
O discards a Copper and a Pirate Ship.
O buys and gains a Storeroom.
O draws a Copper, a Silver, a Pirate Ship, a Scheme and a Hunting Grounds.

Turn 13 - glaenen
g plays a Gold, a Silver and 3 Coppers.
g buys and gains a Province.
g draws 5 cards.

Turn 14 - Omastar68
O plays a Scheme.
O draws an Estate.
O plays a Pirate Ship.
g reveals 2 Coppers.
g trashes a Copper.
g discards a Copper.
O plays a Silver and a Copper.
O buys and gains a Native Village.
O topdecks a Pirate Ship.
O draws a Copper, an Estate, a Native Village, a Pirate Ship and a Hunting Grounds.

Turn 14 - glaenen
g plays a Native Village.
g sets a card aside with Native Village.
g plays a Silver and 2 Coppers.
g buys and gains a Horse Traders.
g draws 5 cards.

Turn 15 - Omastar68
O plays a Native Village.
O sets a Storeroom aside with Native Village.
O plays a Hunting Grounds.
O draws a Copper, a Silver and 2 Schemes.
O plays a Scheme.
O draws a Native Village.
O plays a Scheme.
O draws a Native Village.
O plays a Native Village.
O sets a Replace aside with Native Village.
O plays a Native Village.
O puts 2 Coppers, a Replace and a Storeroom into their hand.
O plays a Storeroom.
O discards 4 Coppers and an Estate.
O shuffles their deck.
O draws a Copper, an Estate, 2 Native Villages and a Pirate Ship.
O discards an Estate.
O plays a Native Village.
O sets a Scheme aside with Native Village.
O plays a Native Village.
O puts a Scheme into their hand.
O plays a Scheme.
O draws a Copper.
O plays a Pirate Ship.
g shuffles their deck.
g reveals a Copper and a Native Village.
g trashes a Copper.
g discards a Native Village.
O plays a Pirate Ship.
O plays a Replace.
O trashes a Copper.
O gains a Native Village.
O topdecks a Native Village.
O plays a Silver and a Copper.
O buys and gains a Native Village and a Hunting Grounds.
O topdecks a Replace, a Native Village and a Hunting Grounds.
O draws a Copper, a Replace, 2 Native Villages and a Hunting Grounds.

Turn 15 - glaenen
g plays a Scheme.
g draws a card.
g plays a Scheme.
g draws a card.
g plays a Native Village.
g puts a card into their hand.
g plays a Replace.
g trashes an Estate.
g gains a Horse Traders.
g topdecks a Horse Traders.
g plays a Silver and a Contraband.
O names Contraband.
g plays a Gold.
g buys and gains a Province.
g topdecks a Replace.
g draws 5 cards.

Turn 16 - Omastar68
O plays a Native Village.
O sets a Storeroom aside with Native Village.
O plays a Hunting Grounds.
O draws 2 Coppers, a Silver and an Estate.
O plays a Native Village.
O puts a Storeroom into their hand.
O plays a Storeroom.
O discards 3 Coppers, an Estate and a Replace.
O shuffles their deck.
O draws a Copper, a Replace, a Horse Traders, a Scheme and a Hunting Grounds.
O plays a Scheme.
O draws a Copper.
O plays a Replace.
O trashes a Hunting Grounds.
O gains a Duchy.
O gains a Province.
g gains a Curse.
O plays a Silver and 2 Coppers.
O buys and gains a Horse Traders.
O topdecks a Hunting Grounds.
O draws a Copper, an Estate, a Pirate Ship, a Scheme and a Hunting Grounds.

Turn 16 - glaenen
g plays a Replace.
g trashes a Horse Traders.
g gains a Gold.
g topdecks a Gold.
g draws 5 cards.

Turn 17 - Omastar68
O plays a Scheme.
O draws a Native Village.
O plays a Native Village.
O sets an Estate aside with Native Village.
O plays a Hunting Grounds.
O draws a Copper, a Silver, a Native Village and a Storeroom.
O plays a Native Village.
O puts an Estate into their hand.
O plays a Storeroom.
O discards 2 Coppers and 2 Estates.
O draws 2 Native Villages, a Pirate Ship and a Hunting Grounds.
O plays a Native Village.
O sets a Native Village aside with Native Village.
O plays a Hunting Grounds.
O shuffles their deck.
O draws a Copper, a Replace, a Scheme and a Storeroom.
O plays a Scheme.
O draws an Estate.
O plays a Native Village.
O sets a Native Village aside with Native Village.
O plays a Storeroom.
O discards a Copper, an Estate and a Pirate Ship.
O draws a Copper, a Replace and a Scheme.
O discards a Replace.
O plays a Scheme.
O draws a Copper.
O plays a Replace.
O trashes a Pirate Ship.
O gains a Gold.
O topdecks a Gold.
O plays a Silver and 2 Coppers.
O buys and gains a Contraband.
O topdecks a Replace, a Native Village and a Hunting Grounds.
O draws a Gold, a Duchy, a Replace, a Native Village and a Hunting Grounds.

Turn 17 - glaenen
g plays a Gold, a Silver and 3 Coppers.
g buys and gains a Province.
g shuffles their deck.
g draws 5 cards.

Turn 18 - Omastar68
O plays a Native Village.
O puts 2 Native Villages into their hand.
O plays a Hunting Grounds.
O draws 2 Coppers, a Province and a Native Village.
O plays a Native Village.
O sets a Horse Traders aside with Native Village.
O plays a Native Village.
O sets a Silver aside with Native Village.
O plays a Native Village.
O puts a Silver and a Horse Traders into their hand.
O plays a Horse Traders.
O discards a Duchy and a Province.
O plays a Replace.
O trashes a Silver.
O gains a Duchy.
g gains a Curse.
O plays a Gold and 2 Coppers.
O buys and gains a Province.
O shuffles their deck.
O draws an Estate, 2 Native Villages and 2 Horse Traders.

Turn 18 - glaenen
g plays a Gold, a Silver and a Copper.
g buys a Farmland.
g trashes a Copper.
g gains a Native Village.
g gains a Farmland.
g draws 5 cards.

Turn 19 - Omastar68
O plays a Native Village.
O sets a Storeroom aside with Native Village.
O plays a Native Village.
O puts a Storeroom into their hand.
O plays a Storeroom.
O discards an Estate and 2 Horse Traders.
O draws a Copper, an Estate and a Native Village.
O discards an Estate.
O plays a Native Village.
O sets a Native Village aside with Native Village.
O plays a Copper.
O draws a Duchy, a Province, a Replace, a Native Village and a Scheme.

Turn 19 - glaenen
g plays a Native Village.
g sets a card aside with Native Village.
g plays a Scheme.
g draws a card.
g plays a Scheme.
g draws a card.
g plays a Gold, a Silver and a Copper.
g buys a Farmland.
g trashes a Copper.
g gains an Estate.
g gains a Farmland.
g topdecks a Native Village and a Scheme.
g draws 5 cards.

Turn 20 - Omastar68
O plays a Native Village.
O puts a Native Village into their hand.
O plays a Scheme.
O draws a Duchy.
O plays a Native Village.
O sets a Native Village aside with Native Village.
O plays a Replace.
O trashes a Duchy.
O gains a Duchy.
g gains a Curse.
O topdecks a Replace.
O draws 2 Coppers, 2 Replaces and a Contraband.

Turn 20 - glaenen
g plays a Native Village.
g puts a card into their hand.
g plays a Scheme.
g draws a card.
g plays a Native Village.
g sets a card aside with Native Village.
g plays a Replace.
g trashes a Silver.
g gains a Duchy.
O gains a Curse.
g plays a Gold.
g buys and gains a Silver.
g topdecks a Native Village.
g draws 5 cards.

Turn 21 - Omastar68
O plays a Replace.
O trashes a Replace.
O gains a Duchy.
g gains a Curse.
O plays a Contraband.
g names Gold.
O plays 2 Coppers.
O buys and gains a Duchy.
O draws a Copper, a Silver, 2 Hunting Grounds and a Storeroom.

Turn 21 - glaenen
g plays a Native Village.
g puts a card into their hand.
g plays a Horse Traders.
g discards a card and a Curse.
g plays a Contraband.
O names Farmland.
g buys and gains a Duchy.
g shuffles their deck.
g draws 5 cards.

Turn 22 - Omastar68
O plays a Storeroom.
O discards a Copper and 2 Hunting Grounds.
O draws a Copper, a Gold and a Province.
O discards a Province.
O plays a Gold, a Silver and a Copper.
O buys and gains an Estate and a Duchy.
O shuffles their deck.
O draws a Duchy, a Native Village, a Pirate Ship and 2 Schemes.

Turn 22 - glaenen
g plays a Scheme.
g draws a card.
g plays a Replace.
g trashes a Curse.
g gains an Estate.
O gains a Curse.
g plays a Contraband.
O names Farmland.
g buys and gains a Scheme.
g topdecks a Replace.
g draws 5 cards.

Turn 23 - Omastar68
O plays a Scheme.
O draws a Native Village.
O plays a Scheme.
O draws a Duchy.
O plays a Native Village.
O sets a Gold aside with Native Village.
O plays a Native Village.
O puts a Gold and a Native Village into their hand.
O plays a Native Village.
O sets a Scheme aside with Native Village.
O plays a Pirate Ship.
g reveals a Province and a Native Village.
g discards a Province and a Native Village.
O plays a Gold.
O buys and gains a Storeroom.
O topdecks a Native Village and a Pirate Ship.
O draws a Silver, a Native Village, a Pirate Ship, a Contraband and a Hunting Grounds.

Turn 23 - glaenen
g plays a Replace.
g trashes a Copper.
g gains an Estate.
O gains a Curse.
g plays 2 Golds.
g buys and gains a Hunting Grounds.
g draws 5 cards.

Turn 24 - Omastar68
O plays a Native Village.
O puts a Scheme into their hand.
O plays a Scheme.
O draws a Hunting Grounds.
O plays a Hunting Grounds.
O draws a Copper, an Estate, a Native Village and a Horse Traders.
O plays a Native Village.
O sets a Replace aside with Native Village.
O plays a Pirate Ship.
O plays a Horse Traders.
O discards a Copper and an Estate.
O plays a Contraband.
g names Farmland.
O plays a Silver.
O buys and gains a Province and a Horse Traders.
O topdecks a Hunting Grounds.
O draws an Estate, a Province, a Hunting Grounds and 2 Storerooms.

Turn 24 - glaenen

[code]O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 3 Coppers and 2 Estates.
g starts with 7 Coppers and 3 Estates.
g shuffles their deck.
g draws 3 Coppers and 2 Estates.

Turn 1 - Omastar68
O plays 3 Coppers.
O buys and gains a Silver.
O draws 4 Coppers and an Estate.

Turn 1 - glaenen
g plays 3 Coppers.
g buys and gains a Silver.
g draws 4 Coppers and an Estate.

Turn 2 - Omastar68
O plays 4 Coppers.
O buys and gains a Horse Traders.
O shuffles their deck.
O draws 3 Coppers and 2 Estates.

Turn 2 - glaenen
g plays 4 Coppers.
g buys and gains a Horse Traders.
g shuffles their deck.
g draws 3 Coppers, an Estate and a Horse Traders.

Turn 3 - Omastar68
O plays 3 Coppers.
O buys and gains a Silver.
O draws 3 Coppers, a Silver and an Estate.

Turn 3 - glaenen
g plays a Horse Traders.
g discards a Copper and an Estate.
g plays 2 Coppers.
g buys and gains a Replace.
g draws 3 Coppers and 2 Estates.

Turn 4 - Omastar68
O plays a Silver and 3 Coppers.
O buys and gains a Replace.
O shuffles their deck.
O draws 4 Coppers and a Horse Traders.

Turn 4 - glaenen
g plays 3 Coppers.
g buys and gains a Native Village.
g shuffles their deck.
g draws 2 Coppers, a Silver, an Estate and a Native Village.

Turn 5 - Omastar68
O plays a Horse Traders.
O discards 2 Coppers.
O plays 2 Coppers.
O buys and gains a Native Village and a Scheme.
O draws a Copper, a Silver and 3 Estates.

Turn 5 - glaenen
g plays a Native Village.
g sets a Copper aside with Native Village.
g plays a Silver and 2 Coppers.
g buys and gains a Scheme.
g draws a Copper, 2 Estates, a Replace and a Horse Traders.

Turn 6 - Omastar68
O plays a Silver and a Copper.
O buys and gains a Scheme.
O shuffles their deck.
O draws 3 Coppers, a Silver and a Replace.

Turn 6 - glaenen
g plays a Replace.
g trashes an Estate.
g gains a Scheme.
g topdecks a card.
g shuffles their deck.
g draws 3 Coppers, a Native Village and a Scheme.

Turn 7 - Omastar68
O plays a Replace.
O trashes a Copper.
O gains a Native Village.
O topdecks a card.
O plays a Silver and 2 Coppers.
O buys and gains a Pirate Ship.
O draws 2 Coppers, an Estate, a Native Village and a Scheme.

Turn 7 - glaenen
g plays a Native Village.
g sets an Estate aside with Native Village.
g plays a Scheme.
g draws an Estate.
g plays 3 Coppers.
g buys and gains a Silver.
g draws a Copper, a Silver, a Replace, a Horse Traders and a Scheme.

Turn 8 - Omastar68
O plays a Native Village.
O sets a Copper aside with Native Village.
O plays a Scheme.
O draws a Silver.
O plays a Silver and 2 Coppers.
O buys and gains a Pirate Ship.
O topdecks a Scheme.
O draws a Copper, an Estate, a Native Village, a Horse Traders and a Scheme.

Turn 8 - glaenen
g plays a Scheme.
g draws a Copper.
g plays a Replace.
O reacts with a Horse Traders.
O sets a Horse Traders aside.
g trashes a Horse Traders.
g gains a Gold.
g topdecks a card.
g plays a Silver and 2 Coppers.
g buys and gains a Silver.
g shuffles their deck.
g draws 3 Coppers, a Gold and an Estate.

Turn 9 - Omastar68
O starts their turn.
O draws an Estate.
O puts a Horse Traders into their hand.
O plays a Native Village.
O sets a Scheme aside with Native Village.
O plays a Scheme.
O shuffles their deck.
O draws a Copper.
O plays a Horse Traders.
O discards 2 Estates.
O plays 2 Coppers.
O buys and gains a Native Village and a Storeroom.
O topdecks a Horse Traders.
O draws 2 Coppers, a Silver, a Replace and a Horse Traders.

Turn 9 - glaenen
g plays a Gold and 3 Coppers.
g buys and gains a Gold.
g draws 2 Coppers, a Silver, a Native Village and a Scheme.

Turn 10 - Omastar68
O plays a Replace.
O trashes a Horse Traders.
O gains a Hunting Grounds.
O topdecks a Hunting Grounds.
O plays a Silver and 2 Coppers.
O buys and gains a Pirate Ship.
O draws a Copper, a Silver, an Estate, a Native Village and a Hunting Grounds.

Turn 10 - glaenen
g plays a Scheme.
g draws a Copper.
g plays a Native Village.
g sets a Scheme aside with Native Village.
g plays a Silver and 3 Coppers.
g buys and gains a Contraband.
g topdecks a Scheme.
g shuffles their deck.
g draws 2 Silvers, a Replace, a Native Village and a Scheme.

Turn 11 - Omastar68
O plays a Native Village.
O sets a Pirate Ship aside with Native Village.
O plays a Hunting Grounds.
O shuffles their deck.
O draws a Copper, an Estate, a Pirate Ship and a Storeroom.
O plays a Storeroom.
O discards 2 Estates and a Pirate Ship.
O draws 2 Coppers and a Scheme.
O discards a Scheme.
O plays a Silver and 4 Coppers.
O buys and gains a Replace and a Native Village.
O draws a Silver, an Estate, a Replace, a Native Village and a Pirate Ship.

Turn 11 - glaenen
g plays a Native Village.
g puts a Copper, an Estate and a Scheme into their hand.
g plays a Scheme.
g draws a Copper.
g plays a Scheme.
g draws a Copper.
g plays a Replace.
g trashes an Estate.
g gains a Horse Traders.
g topdecks a card.
g plays 2 Silvers and 3 Coppers.
g buys and gains a Gold.
g topdecks a Replace.
g draws 2 Coppers, an Estate, a Replace and a Horse Traders.

Turn 12 - Omastar68
O plays a Native Village.
O puts a Copper, a Pirate Ship and a Scheme into their hand.
O plays a Scheme.
O draws a Native Village.
O plays a Native Village.
O sets a Copper aside with Native Village.
O plays a Replace.
O trashes an Estate.
O gains a Horse Traders.
O topdecks a card.
O plays a Pirate Ship.
g reveals a Copper and a Gold.
g trashes a Gold.
g discards a Copper.
O plays a Pirate Ship.
g reveals a Gold and a Contraband.
g trashes a Gold.
g discards a Contraband.
O plays a Silver and a Copper.
O buys and gains a Scheme.
O topdecks a Replace.
O shuffles their deck.
O draws a Copper, a Replace, 2 Pirate Ships and a Horse Traders.

Turn 12 - glaenen
g plays a Replace.
O reacts with a Horse Traders.
O sets a Horse Traders aside.
g trashes a Horse Traders.
g gains a Gold.
g topdecks a card.
g plays 2 Coppers.
g buys and gains a Native Village.
g shuffles their deck.
g draws 3 Coppers, a Silver and a Gold.

Turn 13 - Omastar68
O starts their turn.
O draws a Native Village.
O puts a Horse Traders into their hand.
O plays a Native Village.
O sets a Copper aside with Native Village.
O plays a Replace.
O trashes a Pirate Ship.
O gains a Hunting Grounds.
O topdecks a card.
O plays a Horse Traders.
O discards a Copper and a Pirate Ship.
O buys and gains a Storeroom.
O draws a Copper, a Silver, a Pirate Ship, a Scheme and a Hunting Grounds.

Turn 13 - glaenen
g plays a Gold, a Silver and 3 Coppers.
g buys and gains a Province.
g draws 2 Coppers, a Silver, an Estate and a Native Village.

Turn 14 - Omastar68
O plays a Scheme.
O draws an Estate.
O plays a Pirate Ship.
g reveals 2 Coppers.
g trashes a Copper.
g discards a Copper.
O plays a Silver and a Copper.
O buys and gains a Native Village.
O topdecks a Pirate Ship.
O draws a Copper, an Estate, a Native Village, a Pirate Ship and a Hunting Grounds.

Turn 14 - glaenen
g plays a Native Village.
g sets a Replace aside with Native Village.
g plays a Silver and 2 Coppers.
g buys and gains a Horse Traders.
g draws a Silver, a Gold, a Contraband and 2 Schemes.

Turn 15 - Omastar68
O plays a Native Village.
O sets a Storeroom aside with Native Village.
O plays a Hunting Grounds.
O draws a Copper, a Silver and 2 Schemes.
O plays a Scheme.
O draws a Native Village.
O plays a Scheme.
O draws a Native Village.
O plays a Native Village.
O sets a Replace aside with Native Village.
O plays a Native Village.
O puts 2 Coppers, a Replace and a Storeroom into their hand.
O plays a Storeroom.
O discards 4 Coppers and an Estate.
O shuffles their deck.
O draws a Copper, an Estate, 2 Native Villages and a Pirate Ship.
O discards an Estate.
O plays a Native Village.
O sets a Scheme aside with Native Village.
O plays a Native Village.
O puts a Scheme into their hand.
O plays a Scheme.
O draws a Copper.
O plays a Pirate Ship.
g shuffles their deck.
g reveals a Copper and a Native Village.
g trashes a Copper.
g discards a Native Village.
O plays a Pirate Ship.
O plays a Replace.
O trashes a Copper.
O gains a Native Village.
O topdecks a card.
O plays a Silver and a Copper.
O buys and gains a Native Village and a Hunting Grounds.
O topdecks a Replace, a Native Village and a Hunting Grounds.
O draws a Copper, a Replace, 2 Native Villages and a Hunting Grounds.

Turn 15 - glaenen
g plays a Scheme.
g draws an Estate.
g plays a Scheme.
g draws a Native Village.
g plays a Native Village.
g puts a Replace into their hand.
g plays a Replace.
g trashes an Estate.
g gains a Horse Traders.
g topdecks a card.
g plays a Silver and a Contraband.
O names Contraband.
g plays a Gold.
g buys and gains a Province.
g topdecks a Replace.
g draws a Copper, a Province, a Replace and 2 Horse Traders.

Turn 16 - Omastar68
O plays a Native Village.
O sets a Storeroom aside with Native Village.
O plays a Hunting Grounds.
O draws 2 Coppers, a Silver and an Estate.
O plays a Native Village.
O puts a Storeroom into their hand.
O plays a Storeroom.
O discards 3 Coppers, an Estate and a Replace.
O shuffles their deck.
O draws a Copper, a Replace, a Horse Traders, a Scheme and a Hunting Grounds.
O plays a Scheme.
O draws a Copper.
O plays a Replace.
O trashes a Hunting Grounds.
O gains a Duchy.
O gains a Province.
g gains a Curse.
O plays a Silver and 2 Coppers.
O buys and gains a Horse Traders.
O topdecks a Hunting Grounds.
O draws a Copper, an Estate, a Pirate Ship, a Scheme and a Hunting Grounds.

Turn 16 - glaenen
g plays a Replace.
g trashes a Horse Traders.
g gains a Gold.
g topdecks a card.
g draws 3 Coppers, a Silver and a Gold.

Turn 17 - Omastar68
O plays a Scheme.
O draws a Native Village.
O plays a Native Village.
O sets an Estate aside with Native Village.
O plays a Hunting Grounds.
O draws a Copper, a Silver, a Native Village and a Storeroom.
O plays a Native Village.
O puts an Estate into their hand.
O plays a Storeroom.
O discards 2 Coppers and 2 Estates.
O draws 2 Native Villages, a Pirate Ship and a Hunting Grounds.
O plays a Native Village.
O sets a Native Village aside with Native Village.
O plays a Hunting Grounds.
O shuffles their deck.
O draws a Copper, a Replace, a Scheme and a Storeroom.
O plays a Scheme.
O draws an Estate.
O plays a Native Village.
O sets a Native Village aside with Native Village.
O plays a Storeroom.
O discards a Copper, an Estate and a Pirate Ship.
O draws a Copper, a Replace and a Scheme.
O discards a Replace.
O plays a Scheme.
O draws a Copper.
O plays a Replace.
O trashes a Pirate Ship.
O gains a Gold.
O topdecks a card.
O plays a Silver and 2 Coppers.
O buys and gains a Contraband.
O topdecks a Replace, a Native Village and a Hunting Grounds.
O draws a Gold, a Duchy, a Replace, a Native Village and a Hunting Grounds.

Turn 17 - glaenen
g plays a Gold, a Silver and 3 Coppers.
g buys and gains a Province.
g shuffles their deck.
g draws 2 Coppers, a Silver, a Gold and a Province.

Turn 18 - Omastar68
O plays a Native Village.
O puts 2 Native Villages into their hand.
O plays a Hunting Grounds.
O draws 2 Coppers, a Province and a Native Village.
O plays a Native Village.
O sets a Horse Traders aside with Native Village.
O plays a Native Village.
O sets a Silver aside with Native Village.
O plays a Native Village.
O puts a Silver and a Horse Traders into their hand.
O plays a Horse Traders.
O discards a Duchy and a Province.
O plays a Replace.
O trashes a Silver.
O gains a Duchy.
g gains a Curse.
O plays a Gold and 2 Coppers.
O buys and gains a Province.
O shuffles their deck.
O draws an Estate, 2 Native Villages and 2 Horse Traders.

Turn 18 - glaenen
g plays a Gold, a Silver and a Copper.
g buys a Farmland.
g trashes a Copper.
g gains a Native Village.
g gains a Farmland.
g draws a Copper, a Gold, a Native Village and 2 Schemes.

Turn 19 - Omastar68
O plays a Native Village.
O sets a Storeroom aside with Native Village.
O plays a Native Village.
O puts a Storeroom into their hand.
O plays a Storeroom.
O discards an Estate and 2 Horse Traders.
O draws a Copper, an Estate and a Native Village.
O discards an Estate.
O plays a Native Village.
O sets a Native Village aside with Native Village.
O plays a Copper.
O draws a Duchy, a Province, a Replace, a Native Village and a Scheme.

Turn 19 - glaenen
g plays a Native Village.
g sets a Native Village aside with Native Village.
g plays a Scheme.
g draws a Silver.
g plays a Scheme.
g draws a Copper.
g plays a Gold, a Silver and a Copper.
g buys a Farmland.
g trashes a Copper.
g gains an Estate.
g gains a Farmland.
g topdecks a Native Village and a Scheme.
g draws a Silver, a Gold, a Replace, a Native Village and a Scheme.

Turn 20 - Omastar68
O plays a Native Village.
O puts a Native Village into their hand.
O plays a Scheme.
O draws a Duchy.
O plays a Native Village.
O sets a Native Village aside with Native Village.
O plays a Replace.
O trashes a Duchy.
O gains a Duchy.
g gains a Curse.
O topdecks a Replace.
O draws 2 Coppers, 2 Replaces and a Contraband.

Turn 20 - glaenen
g plays a Native Village.
g puts a Native Village into their hand.
g plays a Scheme.
g draws a Province.
g plays a Native Village.
g sets a Contraband aside with Native Village.
g plays a Replace.
g trashes a Silver.
g gains a Duchy.
O gains a Curse.
g plays a Gold.
g buys and gains a Silver.
g topdecks a Native Village.
g draws a Curse, a Copper, a Province, a Native Village and a Horse Traders.

Turn 21 - Omastar68
O plays a Replace.
O trashes a Replace.
O gains a Duchy.
g gains a Curse.
O plays a Contraband.
g names Gold.
O plays 2 Coppers.
O buys and gains a Duchy.
O draws a Copper, a Silver, 2 Hunting Grounds and a Storeroom.

Turn 21 - glaenen
g plays a Native Village.
g puts a Contraband into their hand.
g plays a Horse Traders.
g discards a Curse and a Province.
g plays a Contraband.
O names Farmland.
g buys and gains a Duchy.
g shuffles their deck.
g draws a Copper, a Duchy, a Replace, a Contraband and a Scheme.

Turn 22 - Omastar68
O plays a Storeroom.
O discards a Copper and 2 Hunting Grounds.
O draws a Copper, a Gold and a Province.
O discards a Province.
O plays a Gold, a Silver and a Copper.
O buys and gains an Estate and a Duchy.
O shuffles their deck.
O draws a Duchy, a Native Village, a Pirate Ship and 2 Schemes.

Turn 22 - glaenen
g plays a Scheme.
g draws a Curse.
g plays a Replace.
g trashes a Curse.
g gains an Estate.
O gains a Curse.
g plays a Contraband.
O names Farmland.
g buys and gains a Scheme.
g topdecks a Replace.
g draws a Copper, 2 Golds, a Province and a Replace.

Turn 23 - Omastar68
O plays a Scheme.
O draws a Native Village.
O plays a Scheme.
O draws a Duchy.
O plays a Native Village.
O sets a Gold aside with Native Village.
O plays a Native Village.
O puts a Gold and a Native Village into their hand.
O plays a Native Village.
O sets a Scheme aside with Native Village.
O plays a Pirate Ship.
g reveals a Province and a Native Village.
g discards a Province and a Native Village.
O plays a Gold.
O buys and gains a Storeroom.
O topdecks a Native Village and a Pirate Ship.
O draws a Silver, a Native Village, a Pirate Ship, a Contraband and a Hunting Grounds.

Turn 23 - glaenen
g plays a Replace.
g trashes a Copper.
g gains an Estate.
O gains a Curse.
g plays 2 Golds.
g buys and gains a Hunting Grounds.
g draws a Curse, a Silver, a Duchy, a Native Village and a Farmland.

Turn 24 - Omastar68
O plays a Native Village.
O puts a Scheme into their hand.
O plays a Scheme.
O draws a Hunting Grounds.
O plays a Hunting Grounds.
O draws a Copper, an Estate, a Native Village and a Horse Traders.
O plays a Native Village.
O sets a Replace aside with Native Village.
O plays a Pirate Ship.
O plays a Horse Traders.
O discards a Copper and an Estate.
O plays a Contraband.
g names Farmland.
O plays a Silver.
O buys and gains a Province and a Horse Traders.
O topdecks a Hunting Grounds.
O draws an Estate, a Province, a Hunting Grounds and 2 Storerooms.

Turn 24 - glaenen

My opponent disappeared on me:(

We opened the same, and got a lot of the same cards. Replace is awesome, plus the only trashing so that's a must. Native Village is the only splitter(seen that term for +2 actions...weird,) on a board with many strong terminals, so that's a must. I like Native Village a lot, and I got more which I think paid off.

The main difference though is I got Pirate Ships. I figured Pirate Ship would be good since right from the start he was picking up money. The first few times it was great, I trashed like two Golds. Then things had slowed down a bit, so I decided it wasn't worth it to attack and started choosing money. $4 isn't bad at all from a card of that cost. I think he should've got more Horse Traders, since I had lots of attacks compared to his one. Another thing I'm wondering about here is should I have trashed Contraband instead of Gold the time I had a choice? I really do't think so, but at the same time he didn't have much +buy(was Storeroom a good idea?)

At the end I play Contraband hoping he'll name Province so I can get Farmlands to remodel Hunting Grounds. That didn't work out, but I had remodeled HG before with Replace, giving a curse. That's pretty fun. Another thing I'm not sure about is Mandarin. I agree with the general opinion of it being a weak-ish card, but I feel like it might've been good. Certainly topdecking would've helped me many times.


17
Game Reports / Alchemist
« on: February 04, 2017, 04:57:26 pm »
Kingdom:

Candlestick Maker
Shanty Town
Urchin
Alchemist
Marauder

Ironworks
Nomad Camp
Plaza
Walled Village
Cartographer

Code: [Select]
B starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
B shuffles their deck.
B draws 4 Coppers and a Hovel.
O starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
O shuffles their deck.
O draws 4 Coppers and a Hovel.

Turn 1 - BostonQuad
B plays 4 Coppers.
B buys and gains a Marauder.
B draws 3 Coppers, a Necropolis and an Overgrown Estate.

Turn 1 - Omastar68
O plays 4 Coppers.
O buys and gains a Potion.
O draws 3 Coppers, a Necropolis and an Overgrown Estate.

Turn 2 - BostonQuad
B plays a Necropolis.
B plays 3 Coppers.
B buys and gains a Silver.
B shuffles their deck.
B draws 3 Coppers, a Hovel and a Marauder.

Turn 2 - Omastar68
O plays a Necropolis.
O plays 3 Coppers.
O buys and gains an Urchin.
O shuffles their deck.
O draws 3 Coppers, a Necropolis and an Overgrown Estate.

Turn 3 - BostonQuad
B plays a Marauder.
B gains a Spoils.
O gains a Ruined Library.
B plays 3 Coppers.
B buys and gains an Urchin.
B draws 4 Coppers and an Overgrown Estate.

Turn 3 - Omastar68
O plays a Necropolis.
O plays 3 Coppers.
O buys and gains an Urchin.
O draws 2 Coppers, a Potion, a Hovel and an Urchin.

Turn 4 - BostonQuad
B plays 4 Coppers.
B buys and gains a Plaza.
B shuffles their deck.
B draws a Copper, a Silver, a Hovel, a Necropolis and a Spoils.

Turn 4 - Omastar68
O plays an Urchin.
O draws a Copper.
B discards a Hovel.
O plays 3 Coppers and a Potion.
O buys and gains an Alchemist.
O shuffles their deck.
O draws 2 Coppers, a Potion, a Necropolis and an Urchin.

Turn 5 - BostonQuad
B plays a Necropolis.
B plays a Silver, a Spoils and a Copper.
B returns a Spoils to the Spoils pile.
B buys and gains a Gold.
B draws 3 Coppers, an Overgrown Estate and an Urchin.

Turn 5 - Omastar68
O plays an Urchin.
O draws a Copper.
B discards an Overgrown Estate.
O plays a Necropolis.
O plays 3 Coppers and a Potion.
O buys and gains an Alchemist.
O draws 2 Coppers, an Alchemist, a Hovel and an Overgrown Estate.

Turn 6 - BostonQuad
B plays an Urchin.
B draws a Copper.
O discards an Overgrown Estate.
B plays 4 Coppers.
B buys and gains an Urchin.
B shuffles their deck.
B draws 2 Coppers, a Marauder, an Overgrown Estate and a Plaza.

Turn 6 - Omastar68
O plays an Alchemist.
O draws a Copper and a Ruined Library.
O plays a Ruined Library.
O draws an Urchin.
O plays 3 Coppers.
O buys and gains an Urchin.
O shuffles their deck.
O draws 2 Coppers, a Potion, a Ruined Library and an Urchin.

Turn 7 - BostonQuad
B plays a Plaza.
B draws a Hovel.
B plays a Marauder.
B gains a Spoils.
O gains a Ruined Village.
B plays 2 Coppers.
B buys and gains a Candlestick Maker.
B draws 3 Coppers and 2 Urchins.

Turn 7 - Omastar68
O plays an Urchin.
O draws an Urchin.
B discards a Copper.
O plays an Urchin.
O trashes an Urchin.
O gains a Mercenary.
O draws a Copper.
O plays a Ruined Library.
O draws a Copper.
O plays 4 Coppers and a Potion.
O buys and gains an Alchemist.
O draws a Copper, an Alchemist, a Hovel, a Necropolis and an Urchin.

Turn 8 - BostonQuad
B plays an Urchin.
B draws a Copper.
O discards a Hovel.
B plays an Urchin.
B trashes an Urchin.
B gains a Mercenary.
B draws a Copper.
B plays 4 Coppers.
B buys and gains a Plaza.
B shuffles their deck.
B draws a Silver, a Gold, a Necropolis, a Spoils and a Plaza.

Turn 8 - Omastar68
O plays an Alchemist.
O draws an Alchemist and an Overgrown Estate.
O plays an Alchemist.
O draws 2 Coppers.
O plays an Urchin.
O shuffles their deck.
O draws a Copper.
B discards a Necropolis.
O plays a Necropolis.
O plays 4 Coppers.
O buys and gains a Plaza.
O draws 2 Coppers, a Potion, a Hovel and an Urchin.

Turn 9 - BostonQuad
B plays a Plaza.
B draws a Copper.
B discards a Copper.
B plays a Silver, a Spoils and a Gold.
B returns a Spoils to the Spoils pile.
B buys and gains a Province.
B draws a Copper, a Marauder, a Mercenary, an Urchin and a Candlestick Maker.

Turn 9 - Omastar68
O plays an Urchin.
O draws a Mercenary.
B discards a Marauder.
O plays a Mercenary.
O trashes an Urchin.
O gains a Mercenary.
O trashes a Copper and a Hovel.
O draws a Ruined Library and a Ruined Village.
B discards a Copper.
O plays a Copper and a Potion.
O buys and gains an Alchemist.
O shuffles their deck.
O draws 3 Coppers and 2 Alchemists.

Turn 10 - BostonQuad
B plays an Urchin.
B draws a Copper.
O discards a Copper.
B plays a Mercenary.
B trashes an Urchin.
B gains a Mercenary.
B trashes a Copper and a Candlestick Maker.
B draws a Hovel and a Plaza.
O discards a Copper.
B buys and gains a Silver.
B draws 4 Coppers and an Overgrown Estate.

Turn 10 - Omastar68
O plays an Alchemist.
O draws a Potion and a Ruined Village.
O plays an Alchemist.
O draws a Copper and a Plaza.
O plays a Plaza.
O draws a Copper.
O plays a Ruined Village.
O plays 3 Coppers and a Potion.
O buys and gains an Alchemist.
O topdecks 2 Alchemists.
O draws 2 Alchemists, an Overgrown Estate, a Ruined Library and an Urchin.

Turn 11 - BostonQuad
B plays 4 Coppers.
B buys and gains a Plaza.
B shuffles their deck.
B draws 2 Coppers, a Silver, a Mercenary and a Necropolis.

Turn 11 - Omastar68
O plays an Alchemist.
O draws a Copper and a Necropolis.
O plays an Alchemist.
O draws 2 Mercenaries.
O plays an Urchin.
O draws an Alchemist.
B discards a Copper.
O plays a Necropolis.
O plays an Alchemist.
O shuffles their deck.
O draws a Copper and an Alchemist.
O plays an Alchemist.
O draws a Copper and a Potion.
O plays a Mercenary.
O trashes an Urchin.
O gains a Mercenary.
O trashes an Overgrown Estate and a Ruined Library.
O draws a Copper.
O draws a Copper and a Plaza.
B discards a Silver.
O plays a Plaza.
O draws an Alchemist.
O discards a Copper.
O plays an Alchemist.
O draws a Copper and a Ruined Village.
O plays a Mercenary.
O trashes a Copper and a Ruined Village.
O shuffles their deck.
O draws a Copper and a Mercenary.
O plays a Mercenary.
O trashes 2 Coppers.
O plays 3 Coppers and a Potion.
O buys and gains a Nomad Camp.
O topdecks 5 Alchemists.
O draws 5 Alchemists.

Turn 12 - BostonQuad
B plays a Mercenary.
B trashes a Copper and a Necropolis.
B draws a Hovel and an Overgrown Estate.
O discards 2 Alchemists.
B buys and gains a Candlestick Maker.
B draws 2 Coppers, a Silver, a Marauder and a Plaza.

Turn 12 - Omastar68
O plays an Alchemist.
O shuffles their deck.
O draws a Nomad Camp and a Mercenary.
O plays an Alchemist.
O draws 2 Coppers.
O plays an Alchemist.
O draws an Alchemist and a Mercenary.
O plays an Alchemist.
O draws a Potion and a Plaza.
O plays a Plaza.
O draws an Alchemist.
O discards a Copper.
O plays an Alchemist.
O draws a Copper and a Necropolis.
O plays a Necropolis.
O plays a Mercenary.
O trashes a Copper and a Mercenary.
O shuffles their deck.
O draws a Copper and a Mercenary.
B discards a Copper and a Marauder.
O plays a Nomad Camp.
O plays 2 Coppers and a Potion.
O buys and gains an Ironworks and a Candlestick Maker.
O topdecks 5 Alchemists.
O draws 5 Alchemists.

Turn 13 - BostonQuad
B plays a Plaza.
B draws a Plaza.
B plays a Plaza.
B draws a Gold.
B discards a Copper.
B plays a Silver and a Gold.
B buys and gains a Cartographer.
B draws 2 Coppers, a Province, a Mercenary and a Plaza.

Turn 13 - Omastar68
O plays an Alchemist.
O shuffles their deck.
O draws a Nomad Camp and a Mercenary.
O plays an Alchemist.
O draws a Necropolis and a Candlestick Maker.
O plays a Candlestick Maker.
O plays an Alchemist.
O draws a Copper and a Mercenary.
O plays an Alchemist.
O draws a Copper and a Plaza.
O plays an Alchemist.
O draws an Ironworks and a Potion.
O plays a Plaza.
O discards a Copper.
O plays a Necropolis.
O plays a Mercenary.
O trashes a Copper and a Mercenary.
O shuffles their deck.
O draws a Copper.
B discards a Copper and a Province.
O plays an Ironworks.
O gains a Marauder.
O plays a Nomad Camp.
O plays a Potion and a Copper.
O buys and gains an Alchemist and 2 Candlestick Makers.
O topdecks 5 Alchemists.
O draws 5 Alchemists.

Turn 14 - BostonQuad
B plays a Plaza.
B shuffles their deck.
B draws a Hovel.
B plays a Mercenary.
B trashes a Copper and a Hovel.
B draws a Copper and a Silver.
O discards 2 Alchemists.
B plays a Silver and a Copper.
B buys and gains a Gold.
B draws 2 Coppers, a Province, an Overgrown Estate and a Plaza.

Turn 14 - Omastar68
O plays an Alchemist.
O shuffles their deck.
O draws a Candlestick Maker and a Plaza.
O plays an Alchemist.
O draws an Alchemist and a Candlestick Maker.
O plays an Alchemist.
O draws a Necropolis and a Candlestick Maker.
O plays an Alchemist.
O draws an Ironworks and a Marauder.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Necropolis.
O plays a Plaza.
O draws a Nomad Camp.
O plays an Ironworks.
O gains an Ironworks.
O plays a Marauder.
O gains a Spoils.
B gains a Ruined Village.
O plays a Nomad Camp.
O buys and gains 2 Coppers and a Candlestick Maker.
O draws a Copper, 2 Alchemists, a Potion and a Mercenary.

Turn 15 - BostonQuad
B plays a Plaza.
B draws a Silver.
B discards a Copper.
B plays a Silver and a Copper.
B buys and gains a Silver.
B draws a Gold, a Marauder, a Mercenary, a Candlestick Maker and a Plaza.

Turn 15 - Omastar68
O plays an Alchemist.
O shuffles their deck.
O draws 2 Alchemists.
O plays an Alchemist.
O draws a Copper and an Ironworks.
O plays an Alchemist.
O draws a Spoils and a Candlestick Maker.
O plays an Alchemist.
O draws an Alchemist and a Candlestick Maker.
O plays an Alchemist.
O draws an Alchemist and a Nomad Camp.
O plays an Alchemist.
O draws a Copper and a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays an Ironworks.
O gains a Plaza.
O plays a Mercenary.
O trashes 2 Coppers.
O draws an Ironworks and a Plaza.
B discards a Marauder and a Mercenary.
O plays a Spoils, a Potion and a Copper.
O returns a Spoils to the Spoils pile.
O buys and gains a Silver and an Alchemist.
O topdecks 6 Alchemists.
O draws 5 Alchemists.

Turn 16 - BostonQuad
B plays a Candlestick Maker.
B plays a Plaza.
B draws a Copper.
B discards a Copper.
B plays a Gold.
B buys and gains a Copper and a Silver.
B shuffles their deck.
B draws a Copper, a Silver, a Gold, a Cartographer and a Marauder.

Turn 16 - Omastar68
O plays an Alchemist.
O draws an Alchemist and a Candlestick Maker.
O plays an Alchemist.
O draws a Marauder and a Necropolis.
O plays an Alchemist.
O shuffles their deck.
O draws a Silver and a Candlestick Maker.
O plays an Alchemist.
O draws a Potion and a Mercenary.
O plays an Alchemist.
O draws a Nomad Camp and a Candlestick Maker.
O plays an Alchemist.
O draws 2 Ironworks.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Necropolis.
O plays an Ironworks.
O gains a Nomad Camp.
O plays a Mercenary.
O trashes an Ironworks and a Nomad Camp.
O draws a Copper and a Nomad Camp.
B discards a Copper and a Silver.
O plays a Marauder.
O gains a Spoils.
B gains a Ruined Library.
O plays a Silver, a Potion and a Copper.
O buys and gains 2 Coppers, an Alchemist and a Candlestick Maker.
O topdecks 6 Alchemists.
O draws 5 Alchemists.

Turn 17 - BostonQuad
B plays a Cartographer.
B draws a Plaza.
B looks at a Silver, 2 Mercenaries and a Plaza.
B discards 2 Mercenaries.
B topdecks a Silver and a Plaza.
B plays a Plaza.
B draws a Silver.
B plays a Marauder.
B gains a Spoils.
O gains a Ruined Library.
B plays a Silver and a Gold.
B buys and gains a Silver.
B draws a Copper, a Silver, a Province, a Candlestick Maker and a Plaza.

Turn 17 - Omastar68
O plays an Alchemist.
O draws an Alchemist and a Plaza.
O plays an Alchemist.
O draws an Alchemist and a Candlestick Maker.
O plays an Alchemist.
O shuffles their deck.
O draws a Marauder and a Plaza.
O plays an Alchemist.
O draws a Copper and a Necropolis.
O plays an Alchemist.
O draws a Copper and a Candlestick Maker.
O plays an Alchemist.
O draws a Silver and a Spoils.
O plays an Alchemist.
O draws a Copper and a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Plaza.
O draws a Ruined Library.
O discards a Copper.
O plays a Plaza.
O draws a Nomad Camp.
O discards a Copper.
O plays a Ruined Library.
O draws an Alchemist.
O plays an Alchemist.
O draws a Potion and a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Marauder.
O gains a Spoils.
B gains a Survivors.
O plays a Nomad Camp.
O plays a Silver, a Spoils, a Copper and a Potion.
O returns a Spoils to the Spoils pile.
O buys and gains a Copper, a Province and an Alchemist.
O topdecks 8 Alchemists.
O draws 5 Alchemists.

Turn 18 - BostonQuad
B plays a Plaza.
B draws a Copper.
B discards a Copper.
B plays a Candlestick Maker.
B plays a Silver and a Copper.
B buys and gains a Copper and a Silver.
B draws a Copper, a Gold, an Overgrown Estate, a Ruined Village and a Plaza.

Turn 18 - Omastar68
O plays an Alchemist.
O draws 2 Alchemists.
O plays an Alchemist.
O draws an Alchemist and a Mercenary.
O plays an Alchemist.
O draws an Ironworks and a Candlestick Maker.
O plays an Alchemist.
O shuffles their deck.
O draws a Marauder and a Plaza.
O plays an Alchemist.
O draws a Necropolis and a Candlestick Maker.
O plays an Alchemist.
O draws a Candlestick Maker and a Plaza.
O plays an Alchemist.
O draws a Silver and an Alchemist.
O plays an Alchemist.
O draws a Copper and a Candlestick Maker.
O plays an Alchemist.
O draws a Copper and a Nomad Camp.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Plaza.
O draws a Copper.
O discards a Copper.
O plays a Plaza.
O draws a Copper.
O discards a Copper.
O plays a Mercenary.
O trashes a Copper and a Necropolis.
O draws a Spoils and a Candlestick Maker.
B discards an Overgrown Estate and a Ruined Village.
O plays a Candlestick Maker.
O plays an Ironworks.
O gains a Plaza.
O plays a Nomad Camp.
O plays a Marauder.
O gains a Spoils.
B gains a Ruined Market.
O plays a Silver, a Spoils and a Copper.
O returns a Spoils to the Spoils pile.
O buys and gains 2 Provinces and a Candlestick Maker.
O shuffles their deck.
O draws a Province, a Potion, a Ruined Library, a Candlestick Maker and a Plaza.

Turn 19 - BostonQuad
B plays a Plaza.
B draws a Copper.
B discards a Copper.
B plays a Copper and a Gold.
B buys and gains a Silver.
B shuffles their deck.
B draws 4 Silvers and a Plaza.

Turn 19 - Omastar68
O plays a Plaza.
O draws an Ironworks.
O plays a Ruined Library.
O draws a Marauder.
O plays a Candlestick Maker.
O plays an Ironworks.
O gains a Nomad Camp.
O plays a Marauder.
O gains a Spoils.
B gains a Survivors.
O plays a Potion.
O buys and gains an Alchemist.
O draws 2 Alchemists, a Nomad Camp, a Candlestick Maker and a Plaza.

Turn 20 - BostonQuad
B plays a Plaza.
B draws a Mercenary.
B plays 4 Silvers.
B buys and gains a Province.
B draws a Copper, a Silver, a Gold, a Marauder and a Ruined Village.

Turn 20 - Omastar68
O plays an Alchemist.
O draws 2 Candlestick Makers.
O plays an Alchemist.
O draws a Nomad Camp and a Candlestick Maker.
O plays a Plaza.
O draws a Copper.
O discards a Copper.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Nomad Camp.
O plays a Nomad Camp.
O buys and gains a Province.
O draws a Province, 2 Alchemists, a Mercenary and a Candlestick Maker.

Turn 21 - BostonQuad
B plays a Marauder.
B gains a Spoils.
O gains an Abandoned Mine.
B plays a Silver, a Copper and a Gold.
B buys and gains a Province.
B draws a Province, a Mercenary, an Overgrown Estate, a Spoils and a Candlestick Maker.

Turn 21 - Omastar68
O plays an Alchemist.
O draws 2 Alchemists.
O plays an Alchemist.
O draws a Silver and a Spoils.
O plays an Alchemist.
O draws an Alchemist and a Plaza.
O plays an Alchemist.
O draws a Copper and an Alchemist.
O plays an Alchemist.
O draws a Province and an Alchemist.
O plays an Alchemist.
O shuffles their deck.
O draws a Copper and an Alchemist.
O plays an Alchemist.
O draws an Ironworks and an Alchemist.
O plays an Alchemist.
O draws a Potion and a Candlestick Maker.
O plays an Alchemist.
O draws an Abandoned Mine and a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Candlestick Maker.
O plays a Plaza.
O draws a Nomad Camp.
O discards a Potion.
O plays an Ironworks.
O gains an Estate.
O draws a Nomad Camp.
O plays a Nomad Camp.
O plays a Silver, a Spoils and 2 Coppers.
O returns a Spoils to the Spoils pile.
O buys and gains an Estate, 3 Duchies and a Province.
O draws a Copper, a Province, a Marauder, a Spoils and a Plaza.

Alchemist seems completely ridiculous. I mean I didn't do anything that fancy, and made several mistakes like overdoing it on mercs and then trashing too many. Also not adhering to the "If there are handsize attacks, then you should only put three Alchemists back on top.
[edit]" guideline in the wiki page. But despite that I won by more than double for the first time(pretty sure, usually I lose.)

So is Alchemist therefore a must buy when it shows up? Especially in long games where it has a lot over Lab, since you'll have more cards and get more benefit from consistently drawing your "labs." 3 potion really doesn't seem that high of a cost either. I mean I got it turn 4.

I remember I also lost really badly earlier to a bunch of Alchemists, like here but reverse.

So is there really any other way to beat someone getting Alchemists on a board that likes them, bar getting them too? I mean even knights can't trash them. I guess fast strats like Rebuild mayb.

18
Dominion General Discussion / I want more expansions, but...
« on: February 03, 2017, 03:58:55 pm »
I bought the first edition of the base game a while ago. Don''t ask me why not the 2nd edition or Intrigue, idk. Was really stupid honestly.

Anyways, after that I did some binge shopping, getting Cornucopia & Guilds, and later Dark Ages and Adventures. Hinterlands was somewhere in there, and I also have two copies of it do to a shipping error(got one for free!)

I didn't go for Empires cause we live in an apartment and there's not a lot of space. Even though I really like the early expansions, especially Seaside I think, that I first started playing w/ a while ago at my friends house, I didn't get them because I thought I'd have access to them via my friend. Maybe someday that will happen, but I'd really like at least a few of the other expansions sooner.

So I was thinking to look for a big box set, like all the expansions, and try to negotiate a price for just the ones I don't have plus maybe 2nd ed base cards and old/new Intrigue ones. But I'm not seeing that anywhere's so can someone direct me to where I could buy Seaside, Prosperity, Intrigue, Alchemy, and Empires? Preferably all together or at least some, bundles are a better deal. Promos would be cool too(really like Prince, Summon, and Black Market.)

19
Rules Questions / Champion and Reactions
« on: February 03, 2017, 03:38:23 pm »
Even though Champion gives protection from attacks, are you still able to reveal, say, a Horse Trader to an enemy Witch?

My guess would be yes, since it seems like the protection should be like revealing a Moat, where you can also reveal any number of other reactions for attacks. But maybe Champ treats it like there is no attack.

Lighthouse lets you play reactions, and is also a duration w/ forced protection. So I see no reason Champ would be different, but it seems worth clarifying since the Wiki page doesn't say.

20
Game Reports / So many posts here, but this is interesting!
« on: February 02, 2017, 09:34:21 pm »
Kingdom:

-Gear
-Smugglers(<3)
-Tunnel
-Trader
-Sea Hag
-Bandit Camp
-Counterfeit
-Graverobber
-Lab
-Border Village

*Save

Code: [Select]
R starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
R shuffles their deck.
R draws 4 Coppers and a Hovel.
O starts with 7 Coppers, a Hovel, a Necropolis and an Overgrown Estate.
O shuffles their deck.
O draws 2 Coppers, a Hovel, a Necropolis and an Overgrown Estate.

Turn 1 - Ranna156
R plays 4 Coppers.
R buys and gains a Sea Hag.
R draws 3 Coppers, a Necropolis and an Overgrown Estate.

Turn 1 - Omastar68
O plays a Copper.
O buys a Save.
O sets a Copper aside with Save.
O draws 5 Coppers.
O puts a Copper into their hand.

Turn 2 - Ranna156
R plays a Necropolis.
R plays 3 Coppers.
R buys and gains a Silver.
R shuffles their deck.
R draws 4 Coppers and a Necropolis.

Turn 2 - Omastar68
O plays 6 Coppers.
O buys and gains a Border Village.
O gains a Sea Hag.
O shuffles their deck.
O draws 2 Coppers, a Sea Hag, a Border Village and a Hovel.

Turn 3 - Ranna156
R plays a Necropolis.
R plays 4 Coppers.
R buys and gains a Trader.
R draws 2 Coppers, a Sea Hag, a Hovel and an Overgrown Estate.

Turn 3 - Omastar68
O plays a Border Village.
O draws a Copper.
O plays a Sea Hag.
R discards a Silver.
R gains a Curse.
O plays 3 Coppers.
O buys and gains a Smugglers.
O draws 4 Coppers and an Overgrown Estate.

Turn 4 - Ranna156
R plays a Sea Hag.
O discards a Necropolis.
O gains a Curse.
R plays a Copper.
R buys a Save.
R sets an Overgrown Estate aside with Save.
R shuffles their deck.
R draws a Curse, 3 Coppers and a Necropolis.
R puts an Overgrown Estate into their hand.

Turn 4 - Omastar68
O plays 4 Coppers.
O buys and gains a Trader.
O shuffles their deck.
O draws a Curse, 2 Coppers, a Border Village and a Hovel.

Turn 5 - Ranna156
R plays a Necropolis.
R plays 3 Coppers.
R buys a Save.
R sets a Curse aside with Save.
R draws a Copper, a Silver, a Sea Hag, a Trader and a Hovel.
R puts a Curse into their hand.

Turn 5 - Omastar68
O plays a Border Village.
O draws an Overgrown Estate.
O plays a Copper.
O buys a Save.
O sets a Copper aside with Save.
O draws 3 Coppers, a Sea Hag and a Trader.
O puts a Copper into their hand.

Turn 6 - Ranna156
R plays a Trader.
R trashes a Curse.
R plays a Silver and a Copper.
R buys a Save.
R sets a Sea Hag aside with Save.
R buys an Estate.
R trashes a Hovel.
R gains an Estate.
R shuffles their deck.
R draws 4 Coppers and a Necropolis.
R puts a Sea Hag into their hand.

Turn 6 - Omastar68
O plays a Sea Hag.
R discards a Copper.
R gains a Curse.
O plays 4 Coppers.
O buys a Save.
O sets a Trader aside with Save.
O buys and gains a Smugglers.
O shuffles their deck.
O draws 2 Coppers, 2 Smugglers and a Necropolis.
O puts a Trader into their hand.

Turn 7 - Ranna156
R plays a Necropolis.
R plays a Sea Hag.
O discards a Hovel.
O reacts with a Trader.
O gains a Silver.
R plays 4 Coppers.
R buys and gains a Gear.
R draws a Curse, a Copper, a Silver, an Estate and a Trader.

Turn 7 - Omastar68
O plays a Necropolis.
O plays a Smugglers.
O gains a Gear.
O plays a Smugglers.
O gains a Gear.
O plays 2 Coppers.
O draws a Curse, a Copper, a Sea Hag, a Border Village and an Overgrown Estate.

Turn 8 - Ranna156
R plays a Trader.
R trashes a Curse.
R plays a Copper.
R buys a Save.
R sets a Silver aside with Save.
R shuffles their deck.
R draws 3 Coppers, an Estate and an Overgrown Estate.
R puts a Silver into their hand.

Turn 8 - Omastar68
O plays a Border Village.
O draws a Copper.
O plays a Sea Hag.
R discards a Gear.
R gains a Curse.
O plays a Copper.
O buys a Save.
O sets a Copper aside with Save.
O shuffles their deck.
O draws 4 Coppers and a Gear.
O puts a Copper into their hand.

Turn 9 - Ranna156
R plays a Silver and 3 Coppers.
R buys and gains a Counterfeit.
R draws a Curse, a Copper, a Sea Hag, a Trader and a Necropolis.

Turn 9 - Omastar68
O plays a Gear.
O draws a Copper and a Trader.
O sets a Trader and a Copper aside with Gear.
O plays 5 Coppers.
O buys and gains a Laboratory.
O draws a Curse, a Silver, a Sea Hag, a Necropolis and a Gear.

Turn 10 - Ranna156
R plays a Necropolis.
R plays a Sea Hag.
O discards an Overgrown Estate.
O gains a Curse.
R plays a Trader.
R trashes a Curse.
R plays a Copper.
R shuffles their deck.
R draws 4 Coppers and an Overgrown Estate.

Turn 10 - Omastar68
O starts their turn.
O puts a Copper and a Trader in hand (Gear).
O plays a Necropolis.
O plays a Gear.
O draws a Curse and a Border Village.
O plays a Border Village.
O draws a Hovel.
O plays a Sea Hag.
R discards a Sea Hag.
R gains a Curse.
O plays a Trader.
O trashes a Curse.
O plays a Silver and a Copper.
O buys and gains a Smugglers.
O shuffles their deck.
O draws 2 Coppers, a Sea Hag and 2 Smugglers.

Turn 11 - Ranna156
R plays 3 Coppers.
R buys a Save.
R sets a Copper aside with Save.
R draws a Curse, a Copper, a Silver, a Trader and a Gear.
R puts a Copper into their hand.

Turn 11 - Omastar68
O plays a Sea Hag.
R discards a Copper.
R reacts with a Trader.
R gains a Silver.
O plays 2 Coppers.
O buys a Save.
O sets a Smugglers aside with Save.
O draws a Copper, a Smugglers, a Border Village, a Trader and a Hovel.
O puts a Smugglers into their hand.

Turn 12 - Ranna156
R plays a Gear.
R draws an Estate and a Necropolis.
R sets a Trader and a Curse aside with Gear.
R plays a Silver and 2 Coppers.
R buys a Save.
R sets a Necropolis aside with Save.
R buys and gains a Tunnel.
R shuffles their deck.
R draws 2 Coppers, a Silver, a Tunnel and a Counterfeit.
R puts a Necropolis into their hand.

Turn 12 - Omastar68
O plays a Border Village.
O draws a Copper.
O plays a Smugglers.
O reacts with a Trader.
O gains a Silver.
O plays a Trader.
O trashes a Hovel.
O gains a Silver.
O plays 2 Coppers.
O buys a Save.
O sets a Smugglers aside with Save.
O draws a Copper, a Laboratory, a Necropolis, an Overgrown Estate and a Gear.
O puts a Smugglers into their hand.

Turn 13 - Ranna156
R starts their turn.
R puts a Curse and a Trader in hand (Gear).
R plays a Trader.
R trashes a Curse.
R plays a Counterfeit.
R plays a Silver.
R plays a Silver again.
R trashes a Silver.
R plays 2 Coppers.
R buys a Save.
R sets a Necropolis aside with Save.
R buys and gains a Border Village.
R gains a Bandit Camp.
R draws 4 Coppers and a Sea Hag.
R puts a Necropolis into their hand.

Turn 13 - Omastar68
O plays a Laboratory.
O draws a Copper and a Silver.
O plays a Necropolis.
O plays a Gear.
O draws a Curse and a Copper.
O sets a Curse and an Overgrown Estate aside with Gear.
O plays a Smugglers.
O gains a Border Village.
O gains a Graverobber.
O plays a Silver and 3 Coppers.
O buys and gains a Bandit Camp.
O shuffles their deck.
O draws 2 Coppers, a Border Village, a Bandit Camp and a Gear.

Turn 14 - Ranna156
R plays a Sea Hag.
O discards a Copper.
O gains a Curse.
R plays 4 Coppers.
R buys a Save.
R sets a Necropolis aside with Save.
R buys and gains a Tunnel.
R shuffles their deck.
R draws 2 Coppers, a Silver, an Estate and an Overgrown Estate.
R puts a Necropolis into their hand.

Turn 14 - Omastar68
O starts their turn.
O puts a Curse and an Overgrown Estate in hand (Gear).
O plays a Border Village.
O draws a Curse.
O plays a Bandit Camp.
O draws a Silver.
O gains a Spoils.
O plays a Gear.
O draws 2 Silvers.
O sets a Curse and an Overgrown Estate aside with Gear.
O plays 3 Silvers and 2 Coppers.
O buys and gains a Border Village.
O gains a Laboratory.
O draws a Copper, a Laboratory, a Sea Hag, a Smugglers and a Necropolis.

Turn 15 - Ranna156
R plays a Silver and 2 Coppers.
R buys a Save.
R sets a Necropolis aside with Save.
R buys and gains a Smugglers.
R draws 3 Coppers, a Border Village and a Tunnel.
R puts a Necropolis into their hand.

Turn 15 - Omastar68
O starts their turn.
O puts a Curse and an Overgrown Estate in hand (Gear).
O plays a Necropolis.
O plays a Laboratory.
O draws a Copper and a Border Village.
O plays a Border Village.
O draws a Copper.
O plays a Sea Hag.
R discards a Gear.
R gains a Curse.
O plays a Smugglers.
O gains a Smugglers.
O plays 3 Coppers.
O buys and gains a Gear.
O draws a Copper, 2 Smugglers, a Trader and a Graverobber.

Turn 16 - Ranna156
R plays a Border Village.
R draws a Curse.
R plays a Necropolis.
R plays 3 Coppers.
R buys a Save.
R sets a Curse aside with Save.
R buys and gains an Estate.
R draws a Copper, a Sea Hag, a Tunnel, a Bandit Camp and a Counterfeit.
R puts a Curse into their hand.

Turn 16 - Omastar68
O plays a Graverobber.
O trashes a Smugglers.
O gains a Border Village.
O gains a Bandit Camp.
O plays a Copper.
O buys a Save.
O sets a Trader aside with Save.
O shuffles their deck.
O draws a Silver, a Laboratory, a Smugglers and 2 Gears.
O puts a Trader into their hand.

Turn 17 - Ranna156
R plays a Bandit Camp.
R draws a Trader.
R gains a Spoils.
R plays a Trader.
R trashes a Curse.
R plays a Sea Hag.
O discards a Smugglers.
O reacts with a Trader.
O gains a Silver.
R plays a Counterfeit.
R plays a Copper.
R plays a Copper again.
R trashes a Copper.
R buys and gains a Tunnel.
R shuffles their deck.
R draws 2 Coppers, a Silver, an Overgrown Estate and a Spoils.

Turn 17 - Omastar68
O plays a Laboratory.
O draws a Copper and a Border Village.
O plays a Border Village.
O draws a Copper.
O plays a Gear.
O draws a Copper and a Bandit Camp.
O plays a Bandit Camp.
O draws a Border Village.
O gains a Spoils.
O plays a Border Village.
O draws a Bandit Camp.
O plays a Bandit Camp.
O draws a Spoils.
O gains a Spoils.
O plays a Gear.
O draws a Copper and a Border Village.
O plays a Border Village.
O draws a Necropolis.
O plays a Smugglers.
O reacts with a Trader.
O gains a Silver.
O plays a Trader.
O trashes a Necropolis.
O gains a Silver.
O plays a Silver and 4 Coppers.
O buys and gains a Counterfeit.
O draws a Copper, a Silver, a Laboratory, an Overgrown Estate and a Gear.

Turn 18 - Ranna156
R plays a Silver, a Spoils and 2 Coppers.
R returns a Spoils to the Spoils pile.
R buys and gains a Border Village.
R gains a Bandit Camp.
R draws a Copper, a Border Village, 2 Tunnels and a Necropolis.

Turn 18 - Omastar68
O plays a Laboratory.
O draws a Smugglers and a Graverobber.
O plays a Gear.
O draws a Curse and a Sea Hag.
O sets a Smugglers and a Graverobber aside with Gear.
O plays a Silver and a Copper.
O buys a Save.
O sets a Sea Hag aside with Save.
O draws a Curse, 2 Coppers, a Silver and a Border Village.
O puts a Sea Hag into their hand.

Turn 19 - Ranna156
R plays a Border Village.
R draws a Tunnel.
R plays a Copper.
R buys a Save.
R sets a Necropolis aside with Save.
R draws 2 Estates, a Bandit Camp, a Counterfeit and a Gear.
R puts a Necropolis into their hand.

Turn 19 - Omastar68
O starts their turn.
O puts a Smugglers and a Graverobber in hand (Gear).
O plays a Border Village.
O shuffles their deck.
O draws a Copper.
O plays a Graverobber.
O trashes a Smugglers.
O gains a Border Village.
O gains a Laboratory.
O plays a Sea Hag.
R discards a Copper.
R gains a Curse.
O plays a Silver and 3 Coppers.
O buys and gains a Laboratory.
O draws 2 Silvers, a Smugglers and 2 Border Villages.

Turn 20 - Ranna156
R plays a Bandit Camp.
R draws a Curse.
R gains a Spoils.
R plays a Gear.
R draws a Copper and a Sea Hag.
R sets a Necropolis and a Curse aside with Gear.
R plays a Sea Hag.
O discards a Bandit Camp.
O gains a Curse.
R plays a Counterfeit.
R plays a Copper.
R plays a Copper again.
R trashes a Copper.
R buys and gains a Tunnel.
R shuffles their deck.
R draws 2 Coppers, an Estate, a Smugglers and a Trader.

Turn 20 - Omastar68
O plays a Border Village.
O draws a Curse.
O plays a Border Village.
O draws a Gear.
O plays a Gear.
O draws a Copper and a Bandit Camp.
O plays a Bandit Camp.
O draws a Spoils.
O gains a Spoils.
O plays a Smugglers.
O gains a Tunnel.
O plays 2 Silvers, a Spoils and a Copper.
O returns a Spoils to the Spoils pile.
O buys and gains a Province.
O draws a Curse, 2 Coppers, a Silver and a Trader.

Turn 21 - Ranna156
R starts their turn.
R puts a Curse and a Necropolis in hand (Gear).
R plays a Necropolis.
R plays a Smugglers.
R gains a Tunnel.
R plays a Trader.
R trashes a Curse.
R plays a Copper.
R buys a Save.
R sets a Copper aside with Save.
R draws a Copper, a Sea Hag, 2 Border Villages and a Tunnel.
R puts a Copper into their hand.

Turn 21 - Omastar68
O plays a Trader.
O trashes a Curse.
O plays a Copper.
O buys a Save.
O sets a Silver aside with Save.
O draws a Copper, a Silver, a Laboratory, a Border Village and a Counterfeit.
O puts a Silver into their hand.

Turn 22 - Ranna156
R plays a Border Village.
R draws a Silver.
R plays a Border Village.
R draws a Bandit Camp.
R plays a Bandit Camp.
R draws a Counterfeit.
R gains a Spoils.
R plays a Sea Hag.
O discards a Laboratory.
R plays a Counterfeit.
R plays a Silver.
R plays a Silver again.
R trashes a Silver.
R plays 2 Coppers.
R buys and gains 2 Tunnels.
R draws a Copper, an Estate, a Tunnel, an Overgrown Estate and a Spoils.

Turn 22 - Omastar68
O plays a Laboratory.
O draws a Silver and a Spoils.
O plays a Border Village.
O draws a Spoils.
O plays a Counterfeit.
O plays a Spoils.
O returns a Spoils to the Spoils pile.
Counterfeit loses track of Spoils (it moved).
O plays a Spoils again.
O plays 3 Silvers, a Spoils and a Copper.
O returns a Spoils to the Spoils pile.
O buys and gains 2 Provinces.
O shuffles their deck.
O draws a Silver, a Province, a Smugglers, an Overgrown Estate and a Gear.

Turn 23 - Ranna156
R plays a Spoils and a Copper.
R returns a Spoils to the Spoils pile.
R buys and gains a Smugglers.
R shuffles their deck.
R draws a Copper, 2 Tunnels and 2 Bandit Camps.

Turn 23 - Omastar68
O plays a Gear.
O draws a Curse and a Spoils.
O sets a Smugglers and an Overgrown Estate aside with Gear.
O plays a Silver.
O buys a Save.
O sets a Spoils aside with Save.
O draws 2 Coppers, a Laboratory, a Tunnel and a Gear.
O puts a Spoils into their hand.

Turn 24 - Ranna156
R plays a Bandit Camp.
R draws a Tunnel.
R gains a Spoils.
R plays a Bandit Camp.
R draws a Trader.
R gains a Spoils.
R plays a Copper.
R buys a Copper.
R reacts with a Trader.
R gains a Silver.
R draws a Copper, a Sea Hag, a Necropolis, a Spoils and a Gear.

Turn 24 - Omastar68
O starts their turn.
O puts a Smugglers and an Overgrown Estate in hand (Gear).
O plays a Laboratory.
O draws a Silver and a Bandit Camp.
O plays a Bandit Camp.
O draws a Bandit Camp.
O gains a Spoils.
O plays a Bandit Camp.
O draws a Copper.
O gains a Spoils.
O plays a Gear.
O draws a Silver and a Border Village.
O sets a Smugglers and a Spoils aside with Gear.
O plays a Border Village.
O draws a Laboratory.
O plays a Laboratory.
O draws a Copper and a Trader.
O plays a Trader.
O trashes an Overgrown Estate.
O draws a Laboratory.
O gains a Silver.
O plays a Laboratory.
O draws a Silver and a Province.
O plays 3 Silvers and 4 Coppers.
O buys and gains a Province.
O draws a Copper, a Silver, a Province, a Border Village and a Gear.

Turn 25 - Ranna156
R plays a Necropolis.
R plays a Gear.
R draws a Copper and a Smugglers.
R sets a Smugglers and a Spoils aside with Gear.
R plays a Sea Hag.
O discards a Silver.
R plays a Copper.
R buys a Save.
R sets a Copper aside with Save.
R draws a Copper, an Estate, a Tunnel, a Counterfeit and an Overgrown Estate.
R puts a Copper into their hand.

Turn 25 - Omastar68
O starts their turn.
O puts a Smugglers and a Spoils in hand (Gear).
O plays a Border Village.
O draws a Copper.
O plays a Gear.
O draws a Smugglers and a Counterfeit.
O sets 2 Smugglers aside with Gear.
O plays a Counterfeit.
O plays a Spoils.
O returns a Spoils to the Spoils pile.
Counterfeit loses track of Spoils (it moved).
O plays a Spoils again.
O plays a Silver and 2 Coppers.
O buys and gains an Estate and a Province.
O draws a Copper, a Laboratory, a Sea Hag and 2 Border Villages.

Turn 26 - Ranna156
R starts their turn.
R puts a Smugglers and a Spoils in hand (Gear).
R plays a Smugglers.
R gains an Estate.
R plays a Counterfeit.
R plays a Spoils.
R returns a Spoils to the Spoils pile.
Counterfeit loses track of Spoils (it moved).
R plays a Spoils again.
R plays 2 Coppers.
R buys and gains a Province.
R buys a Save.
R sets an Overgrown Estate aside with Save.
R draws a Copper, a Smugglers and 3 Tunnels.
R puts an Overgrown Estate into their hand.

Turn 26 - Omastar68
O starts their turn.
O puts 2 Smugglers in hand (Gear).
O plays a Laboratory.
O draws a Curse and a Border Village.
O plays a Border Village.
O draws a Graverobber.
O plays a Border Village.
O shuffles their deck.
O draws a Spoils.
O plays a Border Village.
O draws a Silver.
O plays a Graverobber.
O trashes a Sea Hag.
O gains a Duchy.
O plays a Smugglers.
O gains an Estate.
O plays a Silver, a Spoils and a Copper.
O returns a Spoils to the Spoils pile.
O buys a Save.
O sets a Smugglers aside with Save.
O buys and gains a Duchy.
O draws a Copper, an Estate, a Province, a Laboratory and a Trader.
O puts a Smugglers into their hand.

Turn 27 - Ranna156
R plays a Smugglers.
R gains a Duchy.
R plays a Copper.
R buys a Save.
R sets an Overgrown Estate aside with Save.
R shuffles their deck.
R draws an Estate, 2 Border Villages, a Tunnel and a Spoils.
R puts an Overgrown Estate into their hand.

Turn 27 - Omastar68
O plays a Laboratory.
O draws a Copper and a Silver.
O plays a Smugglers.
O gains a Duchy.
O plays a Silver and 2 Coppers.
O buys a Save.
O sets a Trader aside with Save.
O buys and gains an Estate.
O draws a Copper, 2 Silvers, a Laboratory and a Border Village.
O puts a Trader into their hand.

Turn 28 - Ranna156
R plays a Border Village.
R draws a Counterfeit.
R plays a Border Village.
R draws a Trader.
R plays a Trader.
R trashes an Overgrown Estate.
R draws a Tunnel.
R gains a Silver.
R plays a Counterfeit.
R plays a Spoils.
R returns a Spoils to the Spoils pile.
Counterfeit loses track of Spoils (it moved).
R plays a Spoils again.
R buys and gains a Duchy.
R buys a Save.
R sets an Estate aside with Save.
R draws a Silver, a Province, a Smugglers, a Tunnel and a Bandit Camp.
R puts an Estate into their hand.

Turn 28 - Omastar68
O plays a Laboratory.
O draws a Laboratory and a Counterfeit.
O plays a Laboratory.
O draws a Province and a Tunnel.
O plays a Border Village.
O draws a Copper.
O plays a Counterfeit.
O plays a Silver.
O plays a Silver again.
O trashes a Silver.
O plays a Silver and 2 Coppers.
O buys and gains a Province.
O buys a Save.
O sets a Trader aside with Save.
O buys and gains a Copper.
O draws 2 Coppers, a Bandit Camp and 2 Gears.
O puts a Trader into their hand.

Turn 29 - Ranna156
R plays a Bandit Camp.
R draws a Tunnel.
R gains a Spoils.
R plays a Silver.
R buys a Save.
R sets a Smugglers aside with Save.
R draws a Copper, an Estate, 2 Tunnels and a Spoils.
R puts a Smugglers into their hand.

Turn 29 - Omastar68
O plays a Bandit Camp.
O draws a Silver.
O reacts with a Trader.
O gains a Silver.
O plays a Gear.
O draws a Province and a Spoils.
O plays a Gear.
O draws a Silver and a Province.
O sets a Trader aside with Gear.
O plays 2 Silvers, a Spoils and 2 Coppers.
O returns a Spoils to the Spoils pile.
O buys and gains a Province.
O draws a Curse, a Silver, a Province, a Border Village and a Bandit Camp.

Idk who has time for that log. Anyways this was a pretty tricky game with all the setting aside. I won by almost double, but I have no doubt someone better at this could've beat me by at least as much.

2/5, or 0/6 really, seems really good. Don't really need a BV before other actions, but w/e. I felt like Sea Hag was too important here to pass up w/ my BV. From there I went for Trader. It's the only card that can trash anything(Overgrown Estate,) and can mess up Sea Hag. So that seems fine.

Then I got Smugglers. Obviously I like the card despite not having it irl(I don't actually have most of my favorite cards.) Generally it seems like a good choice on 3 hands if you don't want for terminal space. Here that's a non-issue.

I got a Gear from that, and bought another later. Gear is awesome, and same deal with the terminal space. Probably should've got more Gears though, help match up junk with Trader among other things.

Lab is pretty much always good unless Hunting Party is there. However, in hindsight I don't think it provides much here. There's a lot of +action here, and Gear can match the card draw while being cheaper w/ a great effect. So I should've got Bandit Fort earlier. Spoils are nice, and they go great w/ Counterfeit, which gave me a big advantage later on vs. my Tunnel-loving opponent(she does know the odds of Sea Hag hitting one are REALLY low, right?) But again, feel like someone doing the right thing would've taken me to town. So what IS the right thing?

21
Rules Questions / PROcession on a Duration
« on: February 02, 2017, 09:12:54 pm »
I couldn't find this, but how's it work? What I think is the duration is trashed normally, and Procession stays out however long giving the effect of that Processed card.


22
Game Reports / I like Gardens, but not the strategy
« on: February 02, 2017, 06:32:34 pm »
Kingdom was:
-Chapel
-Village
-Workshop
-Gardens
-Smithy
-Festival
-Library
-Witch

Apparently I lost the log, lol.

Anyways, I lost by quite a bit. I like Gardens, but I find the rush strategy to be difficult to do well. I started double Workshop ofc, then I went for Village followed by another Shop and alternating them for a bit until they were both about half gone, and I started going for Gardens.

Is Village worth it on this sort of board? I see it a lot, so it'd be good to know. I do not like colliding Workshops, though I ofc understand the importance of getting them for a Gardens strategy. But is such a strategy even worth pursuing here? Simple Village+Smithy it after not that many turns. So you have to empty piles fast...but how fast? And since you need 3 empty piles, shouldn't it be good to empty the other two-mostly at least-then go for Gardens?

Somewhat unrelated, but while I'm not especially concerned about how I use Gardens w/o Workshop, what about the other way around? I've only had success w/ Shop on a non-Gardens board once, and I just got 1 late(ish) game. Starting w/ one has made me do bad, even w/ cheap cards you want like Throne Room.

23
Game Reports / There are like 30 strategies here
« on: January 31, 2017, 08:50:46 pm »
Kingdom was:

Candlestick Maker
Merchant
Trade Route
Taxman
Baker
Festival
Mountebank
Sentry
Artisan
Goons

Code: [Select]
H starts with 7 Coppers and 3 Estates.
H shuffles their deck.
H draws 4 Coppers and an Estate.
O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 4 Coppers and an Estate.

Turn 1 - HappyMcPherson
H plays 4 Coppers.
H buys and gains a Taxman.
H draws 3 Coppers and 2 Estates.

Turn 1 - Omastar68
O plays 4 Coppers.
O buys and gains a Sentry.
O draws 3 Coppers and 2 Estates.

Turn 2 - HappyMcPherson
H plays 3 Coppers.
H buys and gains a Silver.
H shuffles their deck.
H draws 4 Coppers and an Estate.

Turn 2 - Omastar68
O plays 3 Coppers.
O buys and gains a Silver.
O shuffles their deck.
O draws 2 Coppers, a Silver and 2 Estates.

Turn 3 - HappyMcPherson
H plays 4 Coppers.
H buys and gains a Baker.
H draws 2 Coppers, a Silver, an Estate and a Taxman.

Turn 3 - Omastar68
O plays a Silver and 2 Coppers.
O buys and gains a Taxman.
O draws 4 Coppers and a Sentry.

Turn 4 - HappyMcPherson
H plays a Taxman.
H trashes a Copper.
H gains a Silver.
O discards a Copper.
H plays a Silver and a Copper.
H buys and gains a Silver.
H shuffles their deck.
H draws a Copper, 2 Silvers, an Estate and a Taxman.

Turn 4 - Omastar68
O plays a Sentry.
O draws an Estate.
O shuffles their deck.
O reveals a Copper and an Estate.
O trashes a Copper and an Estate.
O plays 3 Coppers.
O buys and gains a Silver.
O draws 3 Coppers, a Silver and an Estate.

Turn 5 - HappyMcPherson
H plays a Taxman.
H trashes a Copper.
H gains a Silver.
O discards a Copper.
H plays 2 Silvers.
H buys and gains a Candlestick Maker.
H draws 2 Coppers, a Silver, an Estate and a Baker.

Turn 5 - Omastar68
O plays a Silver and 2 Coppers.
O buys and gains a Merchant.
O shuffles their deck.
O draws 2 Coppers, a Merchant, a Sentry and a Taxman.

Turn 6 - HappyMcPherson
H plays a Baker.
H draws a Silver.
H plays 2 Silvers and 2 Coppers.
H buys and gains a Gold.
H shuffles their deck.
H draws 3 Coppers, an Estate and a Baker.

Turn 6 - Omastar68
O plays a Sentry.
O draws a Copper.
O reveals a Copper and a Silver.
O trashes a Copper.
O topdecks a Silver.
O plays a Merchant.
O draws a Silver.
O plays a Taxman.
O trashes a Silver.
O gains a Gold.
H reveals a Gold, a Sentry, a Platinum, a Baker and a Mountebank.
O plays 3 Coppers.
O buys and gains a Silver.
O draws a Copper, a Silver, a Gold and 2 Estates.

Turn 7 - HappyMcPherson
H plays a Baker.
H draws a Silver.
H plays a Silver and 3 Coppers.
H buys and gains a Sentry.
H draws 3 Silvers, a Gold and a Taxman.

Turn 7 - Omastar68
O plays a Silver, a Copper and a Gold.
O buys and gains a Goons.
O shuffles their deck.
O draws 3 Coppers, a Gold and an Estate.

Turn 8 - HappyMcPherson
H plays a Taxman.
H trashes a Silver.
H gains a Gold.
O reveals a Silver, a Copper, a Mountebank, a Candlestick Maker and a Colony.
H plays 2 Silvers and a Gold.
H buys and gains a Gold.
H draws a Copper, a Gold, 2 Estates and a Candlestick Maker.

Turn 8 - Omastar68
O plays a Gold and 3 Coppers.
O buys and gains a Baker.
O draws 2 Coppers, a Silver, a Goons and a Taxman.

Turn 9 - HappyMcPherson
H plays a Candlestick Maker.
H plays a Copper and a Gold.
H buys and gains a Sentry.
H shuffles their deck.
H draws a Copper, a Silver, 2 Estates and a Taxman.

Turn 9 - Omastar68
O plays a Goons.
H discards 2 Estates.
O plays a Silver and 2 Coppers.
O buys a Festival.
O gets 1 VP from Goons.
O gains a Festival.
O shuffles their deck.
O draws a Silver, a Gold, an Estate, a Merchant and a Sentry.

Turn 10 - HappyMcPherson
H plays a Taxman.
H trashes a Copper.
H gains a Silver.
O reveals a Silver, a Copper, a Mountebank, a Candlestick Maker and a Colony.
H plays a Silver.
H buys and gains a Candlestick Maker.
H draws 2 Coppers, a Silver, a Gold and a Candlestick Maker.

Turn 10 - Omastar68
O plays a Sentry.
O draws a Copper.
O reveals a Copper and a Baker.
O trashes a Copper.
O topdecks a Baker.
O plays a Merchant.
O draws a Baker.
O plays a Baker.
O draws a Festival.
O plays a Festival.
O plays a Silver, a Gold and a Copper.
O buys and gains a Mountebank and a Candlestick Maker.
O draws 2 Coppers, a Silver, a Goons and a Taxman.

Turn 11 - HappyMcPherson
H plays a Candlestick Maker.
H plays a Silver, a Gold and 2 Coppers.
H buys and gains a Baker and a Candlestick Maker.
H draws a Copper, a Silver, a Gold, a Sentry and a Baker.

Turn 11 - Omastar68
O plays a Goons.
H discards a Copper and a Silver.
O plays a Silver and 2 Coppers.
O buys an Artisan.
O gets 1 VP from Goons.
O gains an Artisan.
O shuffles their deck.
O draws 2 Coppers, an Estate, a Mountebank and a Baker.

Turn 12 - HappyMcPherson
H plays a Sentry.
H draws a Silver.
H reveals a Gold and a Sentry.
H topdecks a Gold and a Sentry.
H plays a Baker.
H draws a Sentry.
H plays a Sentry.
H draws a Gold.
H reveals a Copper and an Estate.
H trashes a Copper and an Estate.
H plays a Silver and 2 Golds.
H buys and gains a Platinum.
H shuffles their deck.
H draws a Gold, an Estate, a Sentry and 2 Candlestick Makers.

Turn 12 - Omastar68
O plays a Baker.
O draws a Taxman.
O plays a Mountebank.
H gains a Curse and a Copper.
O plays 2 Coppers.
O buys and gains a Baker.
O draws 2 Silvers, an Estate, an Artisan and a Festival.

Turn 13 - HappyMcPherson
H plays a Candlestick Maker.
H plays a Candlestick Maker.
H plays a Sentry.
H draws a Platinum.
H reveals 2 Silvers.
H topdecks 2 Silvers.
H plays a Gold and a Platinum.
H buys and gains a Platinum.
H draws 3 Silvers and 2 Bakers.

Turn 13 - Omastar68
O plays a Festival.
O plays an Artisan.
O gains a Baker.
O topdecks a Silver.
O plays a Baker.
O draws a Silver.
O plays 2 Silvers.
O buys and gains a Goons.
O draws 2 Coppers, a Gold, a Merchant and a Candlestick Maker.

Turn 14 - HappyMcPherson
H plays a Baker.
H draws an Estate.
H plays a Baker.
H draws a Sentry.
H plays a Sentry.
H draws a Copper.
H reveals a Copper and a Gold.
H trashes a Copper.
H topdecks a Gold.
H plays 3 Silvers and a Copper.
H buys and gains a Baker.
H draws a Copper, a Silver, 2 Golds and a Candlestick Maker.

Turn 14 - Omastar68
O plays a Candlestick Maker.
O plays a Merchant.
O draws a Sentry.
O plays a Sentry.
O draws a Goons.
O shuffles their deck.
O reveals a Silver and an Estate.
O trashes an Estate.
O topdecks a Silver.
O plays a Goons.
H discards a Copper and a Candlestick Maker.
O plays 2 Coppers and a Gold.
O buys a Platinum.
O gets 1 VP from Goons.
O gains a Platinum.
O buys a Copper.
O gets 1 VP from Goons.
O gains a Copper.
O buys a Copper.
O gets 1 VP from Goons.
O gains a Copper.
O draws a Silver, an Estate, an Artisan, a Baker and a Taxman.

Turn 15 - HappyMcPherson
H plays a Silver and 2 Golds.
H buys and gains a Platinum.
H shuffles their deck.
H draws 2 Silvers, a Gold, a Baker and a Taxman.

Turn 15 - Omastar68
O plays a Baker.
O draws a Silver.
O plays an Artisan.
O gains a Sentry.
O topdecks a Sentry.
O plays 2 Silvers.
O buys and gains a Sentry.
O draws a Copper, a Sentry, a Goons and 2 Bakers.

Turn 16 - HappyMcPherson
H plays a Baker.
H draws a Platinum.
H plays a Taxman.
H trashes a Silver.
H gains a Gold.
O reveals a Silver, a Copper, a Mountebank, a Candlestick Maker and a Colony.
H plays a Silver, a Gold and a Platinum.
H buys and gains an Artisan.
H draws 2 Coppers, a Silver, a Gold and a Candlestick Maker.

Turn 16 - Omastar68
O plays a Sentry.
O draws a Mountebank.
O reveals a Copper and a Festival.
O trashes a Copper.
O topdecks a Festival.
O plays a Baker.
O draws a Festival.
O plays a Baker.
O shuffles their deck.
O draws a Gold.
O plays a Festival.
O plays a Mountebank.
H gains a Curse and a Copper.
O plays a Goons.
H discards 2 Coppers.
O plays a Copper and a Gold.
O buys a Candlestick Maker.
O gets 1 VP from Goons.
O gains a Candlestick Maker.
O buys a Platinum.
O gets 1 VP from Goons.
O gains a Platinum.
O buys a Copper.
O gets 1 VP from Goons.
O gains a Copper.
O draws 2 Coppers, a Silver, a Goons and a Platinum.

Turn 17 - HappyMcPherson
H plays a Candlestick Maker.
H plays a Silver and a Gold.
H buys and gains a Sentry.
H draws a Copper, a Silver, a Gold, a Baker and a Candlestick Maker.

Turn 17 - Omastar68
O plays a Goons.
H discards a Copper and a Candlestick Maker.
O plays a Silver, 2 Coppers and a Platinum.
O buys a Sentry.
O gets 1 VP from Goons.
O gains a Sentry.
O buys a Goons.
O gets 1 VP from Goons.
O gains a Goons.
O draws a Merchant, 2 Sentries, a Baker and a Candlestick Maker.

Turn 18 - HappyMcPherson
H plays a Baker.
H draws an Estate.
H plays a Silver and a Gold.
H buys and gains a Sentry.
H draws a Curse, a Gold, an Estate, a Sentry and a Platinum.

Turn 18 - Omastar68
O plays a Sentry.
O draws an Artisan.
O reveals a Copper and a Taxman.
O trashes a Copper.
O topdecks a Taxman.
O plays a Sentry.
O draws a Taxman.
O reveals a Copper and an Estate.
O trashes a Copper and an Estate.
O plays a Candlestick Maker.
O plays a Baker.
O draws a Silver.
O plays a Merchant.
O shuffles their deck.
O draws a Baker.
O plays a Baker.
O draws a Goons.
O plays an Artisan.
O gains a Festival.
O topdecks a Goons.
O plays a Silver.
O buys and gains a Silver.
O draws a Festival, a Sentry and 3 Goons.

Turn 19 - HappyMcPherson
H plays a Sentry.
H draws a Baker.
H reveals a Platinum and a Candlestick Maker.
H discards a Candlestick Maker.
H topdecks a Platinum.
H plays a Baker.
H draws a Platinum.
H plays a Gold and 2 Platina.
H buys and gains a Colony.
H shuffles their deck.
H draws a Silver, a Gold, 2 Sentries and a Taxman.

Turn 19 - Omastar68
O plays a Sentry.
O draws a Platinum.
O reveals a Copper and a Sentry.
O trashes a Copper.
O topdecks a Sentry.
O plays a Festival.
O plays a Goons.
H discards a Silver and a Taxman.
O plays a Goons.
O plays a Platinum.
O buys a Sentry.
O gets 2 VP from Goons.
O gains a Sentry.
O buys a Sentry.
O gets 2 VP from Goons.
O gains a Sentry.
O buys a Copper.
O gets 2 VP from Goons.
O gains a Copper.
O buys a Copper.
O gets 2 VP from Goons.
O gains a Copper.
O draws a Silver, a Sentry, a Mountebank, a Platinum and a Candlestick Maker.

Turn 20 - HappyMcPherson
H plays a Sentry.
H draws a Curse.
H reveals a Gold and a Baker.
H topdecks a Gold and a Baker.
H plays a Sentry.
H draws a Baker.
H reveals a Gold and a Baker.
H topdecks a Gold and a Baker.
H plays a Baker.
H draws a Baker.
H plays a Baker.
H draws a Gold.
H plays 2 Golds.
H buys and gains a Mountebank.
H draws a Copper, a Silver, a Colony, a Platinum and a Candlestick Maker.

Turn 20 - Omastar68
O plays a Sentry.
O draws a Copper.
O reveals a Copper and a Gold.
O trashes a Copper.
O topdecks a Gold.
O plays a Candlestick Maker.
O plays a Mountebank.
H gains a Curse and a Copper.
O plays a Silver, a Copper and a Platinum.
O buys and gains a Platinum.
O shuffles their deck.
O draws a Copper, a Gold, a Sentry, a Platinum and a Baker.

Turn 21 - HappyMcPherson
H plays a Silver, a Copper and a Platinum.
H buys and gains a Colony.
H draws a Silver, an Estate, an Artisan, a Sentry and a Baker.

Turn 21 - Omastar68
O plays a Sentry.
O draws a Mountebank.
O reveals a Sentry and a Platinum.
O topdecks a Sentry and a Platinum.
O plays a Baker.
O draws a Sentry.
O plays a Sentry.
O draws a Platinum.
O reveals a Silver and a Sentry.
O topdecks a Silver and a Sentry.
O plays a Mountebank.
H gains a Curse and a Copper.
O plays a Copper, a Gold and 2 Platina.
O buys and gains a Colony.
O draws a Silver, a Festival, 2 Sentries and a Taxman.

Turn 22 - HappyMcPherson
H plays a Sentry.
H draws a Copper.
H reveals a Gold and a Sentry.
H topdecks a Gold and a Sentry.
H plays a Baker.
H draws a Sentry.
H plays a Sentry.
H draws a Gold.
H reveals a Copper and a Platinum.
H trashes a Copper.
H topdecks a Platinum.
H plays an Artisan.
H gains a Baker.
H topdecks a Baker.
H plays a Silver, a Copper and a Gold.
H buys and gains a Platinum.
H draws a Curse, a Copper, a Platinum, a Baker and a Candlestick Maker.

Turn 22 - Omastar68
O plays a Sentry.
O draws a Platinum.
O reveals an Artisan and a Candlestick Maker.
O topdecks an Artisan and a Candlestick Maker.
O plays a Sentry.
O draws an Artisan.
O reveals a Goons and a Candlestick Maker.
O topdecks a Goons and a Candlestick Maker.
O plays a Festival.
O plays a Taxman.
O trashes a Silver.
O gains a Gold.
H reveals a Gold, a Sentry, a Platinum, a Baker and a Mountebank.
O plays an Artisan.
O gains a Baker.
O topdecks a Baker.
O plays a Platinum.
O buys and gains a Mountebank and a Candlestick Maker.
O draws a Copper, a Gold, a Goons, a Baker and a Candlestick Maker.

Turn 23 - HappyMcPherson
H plays a Candlestick Maker.
H plays a Baker.
H draws a Candlestick Maker.
H plays a Candlestick Maker.
H plays a Copper and a Platinum.
H buys and gains a Baker.
H shuffles their deck.
H draws a Gold, an Estate, a Platinum, a Baker and a Taxman.

Turn 23 - Omastar68
O plays a Baker.
O draws a Merchant.
O plays a Candlestick Maker.
O plays a Merchant.
O draws a Goons.
O plays a Goons.
H discards an Estate and a Taxman.
O plays a Copper and a Gold.
O buys a Candlestick Maker.
O gets 1 VP from Goons.
O gains a Candlestick Maker.
O buys a Candlestick Maker.
O gets 1 VP from Goons.
O gains a Candlestick Maker.
O buys a Candlestick Maker.
O gets 1 VP from Goons.
O gains a Candlestick Maker.
O draws 2 Coppers, a Sentry, a Baker and a Candlestick Maker.

Turn 24 - HappyMcPherson
H plays a Baker.
H draws a Platinum.
H plays a Gold and 2 Platina.
H buys and gains a Colony.
H draws a Copper, an Artisan, a Baker and 2 Candlestick Makers.

Turn 24 - Omastar68
O plays a Sentry.
O draws a Sentry.
O reveals a Silver and a Festival.
O topdecks a Silver and a Festival.
O plays a Baker.
O draws a Silver.
O plays a Sentry.
O draws a Festival.
O reveals a Silver and a Baker.
O topdecks a Silver and a Baker.
O plays a Candlestick Maker.
O plays a Festival.
O plays a Silver and 2 Coppers.
O buys and gains a Baker.
O shuffles their deck.
O draws a Silver, a Sentry, a Goons, a Platinum and a Baker.

Turn 25 - HappyMcPherson
H plays a Baker.
H draws a Baker.
H plays a Candlestick Maker.
H plays a Candlestick Maker.
H plays a Baker.
H draws a Curse.
H plays an Artisan.
H gains a Festival.
H topdecks a Festival.
H plays a Copper.
H draws a Copper, a Silver, a Festival, a Platinum and a Candlestick Maker.

Turn 25 - Omastar68
O plays a Sentry.
O draws a Goons.
O reveals a Copper and a Sentry.
O trashes a Copper.
O topdecks a Sentry.
O plays a Baker.
O draws a Sentry.
O plays a Sentry.
O draws a Candlestick Maker.
O reveals a Copper and a Sentry.
O trashes a Copper.
O topdecks a Sentry.
O plays a Candlestick Maker.
O plays a Goons.
H discards a Copper and a Candlestick Maker.
O plays a Silver and a Platinum.
O buys a Colony.
O gets 1 VP from Goons.
O gains a Colony.
O buys a Colony.
O gets 1 VP from Goons.
O gains a Colony.
O buys a Copper.
O gets 1 VP from Goons.
O gains a Copper.
O draws an Artisan, a Merchant, a Sentry, a Baker and a Taxman.

Turn 26 - HappyMcPherson
H plays a Festival.
H plays a Silver and a Platinum.
H buys and gains a Colony.
H draws a Gold, a Sentry, a Mountebank, a Platinum and a Baker.

Turn 26 - Omastar68
O plays a Baker.
O draws a Baker.
O plays a Baker.
O draws a Platinum.
O plays a Platinum.
O buys and gains a Candlestick Maker.
O draws a Copper, a Silver, a Colony, a Mountebank and a Candlestick Maker.

I hate the look of that, but hopefully some kind soul will pretty things up for me(again lol, but codes and stuff give me a headache.)

But the log isn't the point. I won, but I made several mistakes, only one of which I can easily think of though, giving them an easy 3 pile ending when they're so close on land. I'm wondering what you should actually do on this kingdom though, since there are 5 very influential 5s, and even two 6s that present a tough choice...plus you got Platinums and Taxman is better w/ those.

I think it's easy to rule out Trade Route, but other than that I mostly went w/ my gut I guess. You can never go wrong w/ Goons...or Mountebank...or Sentry...which do you get first lol?

24
Game Reports / I won, but did I do good?
« on: January 30, 2017, 05:12:55 pm »
Um, sure there's a more attractive way to present this, but I'm still new so have mercy.

Piles were:

     
     
Code: [Select]
O starts with 7 Coppers and 3 Estates.
O shuffles their deck.
O draws 3 Coppers and 2 Estates.
F starts with 7 Coppers and 3 Estates.
F shuffles their deck.
F draws 2 Coppers and 3 Estates.

Turn 1 - Omastar68
O plays 3 Coppers.
O buys and gains a Wishing Well.
O draws 4 Coppers and an Estate.

Turn 1 - Franz Bim
F plays 2 Coppers.
F buys and gains a Coin of the Realm.
F draws 5 Coppers.

Turn 2 - Omastar68
O plays 4 Coppers.
O buys and gains a Taxman.
O shuffles their deck.
O draws 2 Coppers, an Estate, a Wishing Well and a Taxman.

Turn 2 - Franz Bim
F plays 5 Coppers.
F buys and gains a Margrave.
F shuffles their deck.
F draws 4 Coppers and a Margrave.

Turn 3 - Omastar68
O plays a Wishing Well.
O draws an Estate.
O wishes for Copper and finds it.
O plays a Taxman.
O trashes a Copper.
O gains a Silver.
F discards a Copper.
O plays 2 Coppers.
O buys and gains a Vagrant.
O draws 3 Coppers, a Silver and an Estate.

Turn 3 - Franz Bim
F plays a Margrave.
F draws 2 Coppers and an Estate.
O draws a Copper.
O discards 2 Coppers and an Estate.
F plays 5 Coppers.
F buys and gains a Workshop and a Coin of the Realm.
F shuffles their deck.
F draws a Copper, 2 Estates and 2 Coins of the Realm.

Turn 4 - Omastar68
O plays a Silver and 2 Coppers.
O buys and gains a Taxman.
O shuffles their deck.
O draws 3 Coppers and 2 Estates.

Turn 4 - Franz Bim
F plays a Copper and a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F plays a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F buys and gains a Workshop.
F draws 4 Coppers and a Workshop.

Turn 5 - Omastar68
O plays 3 Coppers.
O buys and gains a Wishing Well.
O draws 2 Coppers, a Silver, a Vagrant and a Taxman.

Turn 5 - Franz Bim
F plays a Workshop.
F gains a Nomad Camp.
F plays 4 Coppers.
F buys and gains a Nomad Camp.
F draws a Copper, an Estate, 2 Nomad Camps and a Margrave.

Turn 6 - Omastar68
O plays a Vagrant.
O draws a Copper.
O reveals a Taxman.
O topdecks a Taxman.
O plays a Taxman.
O trashes a Copper.
O gains a Coin of the Realm.
F discards a Copper.
O plays a Silver and 2 Coppers.
O buys and gains a Wishing Well.
O shuffles their deck.
O draws an Estate, a Wishing Well, a Vagrant, a Taxman and a Coin of the Realm.

Turn 6 - Franz Bim
F plays a Margrave.
F shuffles their deck.
F draws 2 Coppers and an Estate.
O draws a Copper.
O discards an Estate, a Vagrant and a Coin of the Realm.
F calls a Coin of the Realm.
F plays a Nomad Camp.
F plays a Nomad Camp.
F plays 2 Coppers.
F buys and gains 3 Coins of the Realm.
F draws 3 Coppers, an Estate and a Workshop.

Turn 7 - Omastar68
O plays a Wishing Well.
O draws a Wishing Well.
O wishes for Silver but reveals Copper.
O plays a Wishing Well.
O draws a Copper.
O wishes for Silver but reveals Copper.
O plays a Taxman.
O trashes a Copper.
O gains a Coin of the Realm.
F discards a Copper.
O draws 2 Coppers, a Silver, an Estate and a Coin of the Realm.

Turn 7 - Franz Bim
F plays a Workshop.
F gains a Taxman.
F plays 2 Coppers.
F buys and gains a Coin of the Realm.
F shuffles their deck.
F draws 3 Coppers, a Workshop and a Coin of the Realm.

Turn 8 - Omastar68
O plays a Silver, 2 Coppers and a Coin of the Realm.
O puts a Coin of the Realm on their Tavern mat.
O buys and gains a Margrave.
O shuffles their deck.
O draws a Copper, 2 Estates, a Wishing Well and a Taxman.

Turn 8 - Franz Bim
F plays a Workshop.
F gains a Taxman.
F plays 3 Coppers and a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F buys and gains a Nomad Camp.
F draws 2 Coppers, 2 Estates and a Nomad Camp.

Turn 9 - Omastar68
O plays a Wishing Well.
O draws a Vagrant.
O wishes for Copper and finds it.
O plays a Vagrant.
O draws a Wishing Well.
O reveals a Wishing Well.
O topdecks a Wishing Well.
O plays a Wishing Well.
O draws a Wishing Well.
O wishes for Coin of the Realm but reveals Copper.
O plays a Wishing Well.
O draws a Copper.
O wishes for Coin of the Realm but reveals Estate.
O plays a Taxman.
O trashes a Copper.
O gains a Coin of the Realm.
F discards a Copper.
O plays 2 Coppers.
O buys and gains a Coin of the Realm.
O draws a Copper, an Estate, a Taxman and 2 Coins of the Realm.

Turn 9 - Franz Bim
F plays a Nomad Camp.
F plays a Copper.
F buys and gains a Workshop.
F draws a Copper, an Estate, a Margrave and 2 Coins of the Realm.

Turn 10 - Omastar68
O plays a Taxman.
O trashes a Copper.
O gains a Silver.
F discards a Copper.
O plays a Coin of the Realm.
O puts a Coin of the Realm on their Tavern mat.
O plays a Coin of the Realm.
O puts a Coin of the Realm on their Tavern mat.
O buys and gains a Vagrant.
O shuffles their deck.
O draws a Copper, 2 Silvers, an Estate and a Margrave.

Turn 10 - Franz Bim
F plays a Margrave.
F draws a Copper, a Taxman and a Coin of the Realm.
O draws a Copper.
O discards 2 Coppers and an Estate.
F calls a Coin of the Realm.
F plays a Taxman.
F trashes a Copper.
F gains a Silver.
F plays a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F plays a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F plays a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F buys and gains a Silver.
F draws a Silver, a Workshop, 2 Nomad Camps and a Coin of the Realm.

Turn 11 - Omastar68
O plays a Margrave.
O draws 3 Wishing Wells.
F shuffles their deck.
F draws a Nomad Camp.
F discards a Silver, a Nomad Camp and a Coin of the Realm.
O calls a Coin of the Realm.
O plays a Wishing Well.
O draws a Vagrant.
O wishes for Copper but reveals Taxman.
O plays a Vagrant.
O draws a Taxman.
O reveals an Estate.
O puts an Estate into their hand.
O plays a Wishing Well.
O draws a Taxman.
O wishes for Copper but reveals Vagrant.
O plays a Wishing Well.
O draws a Vagrant.
O wishes for Copper but reveals Estate.
O plays a Vagrant.
O draws an Estate.
O reveals a Coin of the Realm.
O topdecks a Coin of the Realm.
O plays a Taxman.
O trashes a Silver.
O gains a Gold.
O plays a Taxman.
O trashes a Silver.
O gains a Gold.
O shuffles their deck.
O draws 2 Golds, a Wishing Well, a Vagrant and a Coin of the Realm.

Turn 11 - Franz Bim
F plays a Nomad Camp.
F calls a Coin of the Realm.
F plays a Nomad Camp.
F plays a Workshop.
F gains a Silver.
F buys and gains a Silver.
F draws 3 Coppers and 2 Estates.

Turn 12 - Omastar68
O plays a Vagrant.
O draws a Wishing Well.
O reveals a Wishing Well.
O topdecks a Wishing Well.
O plays a Wishing Well.
O draws a Wishing Well.
O wishes for Taxman but reveals Coin of the Realm.
O plays a Wishing Well.
O draws a Coin of the Realm.
O wishes for Taxman but reveals Estate.
O plays a Wishing Well.
O draws an Estate.
O wishes for Taxman but reveals Estate.
O plays 2 Golds and a Coin of the Realm.
O puts a Coin of the Realm on their Tavern mat.
O plays a Coin of the Realm.
O puts a Coin of the Realm on their Tavern mat.
O buys and gains an Artisan.
O draws a Copper, 2 Estates, a Margrave and a Taxman.

Turn 12 - Franz Bim
F plays 3 Coppers.
F buys and gains a Silver.
F draws a Silver, a Workshop, a Margrave and 2 Taxmen.

Turn 13 - Omastar68
O plays a Margrave.
O draws a Copper, a Vagrant and a Taxman.
F draws a Copper.
F discards a Copper, a Silver and a Workshop.
O calls a Coin of the Realm.
O plays a Vagrant.
O shuffles their deck.
O draws a Vagrant.
O reveals a Wishing Well.
O topdecks a Wishing Well.
O plays a Vagrant.
O draws a Wishing Well.
O reveals an Estate.
O puts an Estate into their hand.
O plays a Wishing Well.
O draws a Gold.
O wishes for Coin of the Realm but reveals Artisan.
O plays a Taxman.
O trashes a Copper.
O gains a Silver.
O plays a Taxman.
O trashes a Copper.
O gains a Silver.
O plays a Gold.
O buys and gains a Wishing Well.
O draws 2 Silvers, a Gold, an Artisan and a Wishing Well.

Turn 13 - Franz Bim
F plays a Margrave.
F draws an Estate, a Workshop and a Coin of the Realm.
O draws a Wishing Well.
O discards 2 Silvers and a Wishing Well.
F calls a Coin of the Realm.
F plays a Workshop.
F gains a Silver.
F plays a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F shuffles their deck.
F draws 3 Coppers, a Silver and a Coin of the Realm.

Turn 14 - Omastar68
O plays an Artisan.
O gains a Wine Merchant.
O topdecks a Wine Merchant.
O calls a Coin of the Realm.
O plays a Wishing Well.
O draws a Wine Merchant.
O shuffles their deck.
O wishes for Silver but reveals Coin of the Realm.
O plays a Wine Merchant.
O puts a Wine Merchant on their Tavern mat.
O plays a Gold.
O buys and gains a Wishing Well and a Nomad Camp.
O draws a Silver, 2 Wishing Wells, a Nomad Camp and a Coin of the Realm.

Turn 14 - Franz Bim
F plays a Silver, 3 Coppers and a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F buys and gains a Margrave.
F draws 2 Silvers, a Workshop, a Nomad Camp and a Coin of the Realm.

Turn 15 - Omastar68
O plays a Wishing Well.
O draws a Gold.
O wishes for Taxman but reveals Silver.
O plays a Wishing Well.
O draws a Silver.
O wishes for Coin of the Realm but reveals Taxman.
O plays a Nomad Camp.
O plays 2 Silvers and a Gold.
O buys a Farmland.
O trashes a Coin of the Realm.
O gains a Nomad Camp.
O gains a Farmland.
O buys and gains a Silver.
O draws an Estate, a Wishing Well, a Nomad Camp, a Vagrant and a Taxman.

Turn 15 - Franz Bim
F plays a Nomad Camp.
F calls a Coin of the Realm.
F plays a Workshop.
F gains a Silver.
F plays 2 Silvers and a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F buys and gains a Margrave and a Vagrant.
F draws a Copper, 2 Estates and 2 Workshops.

Turn 16 - Omastar68
O plays a Vagrant.
O draws an Estate.
O reveals an Estate.
O puts an Estate into their hand.
O plays a Wishing Well.
O draws a Taxman.
O wishes for Coin of the Realm but reveals Margrave.
O plays a Nomad Camp.
O buys and gains a Vagrant.
O shuffles their deck.
O draws 2 Wishing Wells, a Nomad Camp, a Margrave and a Vagrant.

Turn 16 - Franz Bim
F plays a Workshop.
F gains a Silver.
F calls a Coin of the Realm.
F plays a Workshop.
F gains a Silver.
F draws a Copper, 2 Silvers, an Estate and a Coin of the Realm.

Turn 17 - Omastar68
O plays a Wishing Well.
O draws a Gold.
O wishes for Coin of the Realm but reveals Taxman.
O plays a Wishing Well.
O draws a Taxman.
O wishes for Coin of the Realm and finds it.
O plays a Vagrant.
O draws a Nomad Camp.
O reveals a Wishing Well.
O topdecks a Wishing Well.
O plays a Margrave.
O draws a Wishing Well and 2 Vagrants.
F draws a Nomad Camp.
F discards a Copper, an Estate and a Nomad Camp.
O calls a Coin of the Realm.
O plays a Vagrant.
O draws a Gold.
O reveals a Wishing Well.
O topdecks a Wishing Well.
O plays a Vagrant.
O draws a Wishing Well.
O reveals an Estate.
O puts an Estate into their hand.
O plays a Wishing Well.
O draws a Farmland.
O wishes for Silver but reveals Artisan.
O plays a Wishing Well.
O draws an Artisan.
O wishes for Silver and finds it.
O plays an Artisan.
O gains a Duchy.
O topdecks a Taxman.
O plays a Nomad Camp.
O calls a Coin of the Realm.
O plays a Nomad Camp.
O plays a Silver and 2 Golds.
O buys a Farmland.
O trashes a Farmland.
O gains a Province.
O gains a Farmland.
O buys a Farmland.
O trashes a Coin of the Realm.
O gains a Nomad Camp.
O gains a Farmland.
O draws 2 Silvers, an Estate, a Nomad Camp and a Taxman.

Turn 17 - Franz Bim
F plays 2 Silvers and a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F buys and gains a Margrave.
F draws a Copper, a Nomad Camp, a Margrave and 2 Taxmen.

Turn 18 - Omastar68
O plays a Nomad Camp.
O plays 2 Silvers.
O buys and gains 2 Vagrants.
O discards a Wine Merchant.
O shuffles their deck.
O draws an Estate, 2 Wishing Wells, a Vagrant and a Taxman.

Turn 18 - Franz Bim
F plays a Margrave.
F shuffles their deck.
F draws a Copper, a Silver and a Coin of the Realm.
O draws a Wishing Well.
O discards an Estate, a Wishing Well and a Taxman.
F calls a Coin of the Realm.
F plays a Taxman.
F trashes a Silver.
F gains a Gold.
F plays a Taxman.
F trashes a Copper.
F gains a Silver.
F calls a Coin of the Realm.
F plays a Nomad Camp.
F plays a Copper and a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F buys and gains a Taxman.
F draws a Copper, a Silver, a Gold, a Margrave and a Coin of the Realm.

Turn 19 - Omastar68
O plays a Vagrant.
O draws a Silver.
O reveals a Farmland.
O puts a Farmland into their hand.
O plays a Wishing Well.
O draws a Silver.
O wishes for Silver but reveals Vagrant.
O plays a Wishing Well.
O draws a Vagrant.
O wishes for Coin of the Realm but reveals Vagrant.
O plays a Vagrant.
O draws a Vagrant.
O reveals a Province.
O puts a Province into their hand.
O plays a Vagrant.
O draws a Coin of the Realm.
O reveals a Gold.
O topdecks a Gold.
O plays 2 Silvers and a Coin of the Realm.
O puts a Coin of the Realm on their Tavern mat.
O buys and gains a Duchy.
O draws a Gold, a Wishing Well, a Nomad Camp, a Margrave and a Taxman.

Turn 19 - Franz Bim
F plays a Margrave.
F draws 3 Silvers.
O draws a Nomad Camp.
O discards a Wishing Well, a Nomad Camp and a Taxman.
F plays 4 Silvers, a Copper, a Gold and a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F buys and gains 2 Artisans.
F draws a Copper, 2 Workshops, a Nomad Camp and a Margrave.

Turn 20 - Omastar68
O plays a Margrave.
O draws a Silver, a Gold and a Vagrant.
F draws an Estate.
F discards a Copper, an Estate and a Workshop.
O calls a Coin of the Realm.
O plays a Vagrant.
O draws an Estate.
O reveals a Wishing Well.
O topdecks a Wishing Well.
O plays a Nomad Camp.
O plays a Silver and 2 Golds.
O buys and gains a Province and a Vagrant.
O draws an Estate, an Artisan, a Wishing Well, a Vagrant and a Coin of the Realm.

Turn 20 - Franz Bim
F plays a Margrave.
F draws a Workshop, a Nomad Camp and a Vagrant.
O draws a Duchy.
O discards an Estate, a Duchy and a Wishing Well.
F calls a Coin of the Realm.
F plays a Vagrant.
F draws a Copper.
F reveals a Silver.
F topdecks a Silver.
F plays a Nomad Camp.
F plays a Nomad Camp.
F calls a Coin of the Realm.
F plays a Workshop.
F gains a Silver.
F plays a Workshop.
F gains a Silver.
F plays a Copper.
F buys and gains a Wine Merchant.
F draws a Copper, 2 Silvers, an Estate and a Margrave.

Turn 21 - Omastar68
O plays a Vagrant.
O draws a Wine Merchant.
O reveals a Farmland.
O puts a Farmland into their hand.
O plays an Artisan.
O gains a Duchy.
O topdecks a Wine Merchant.
O plays a Coin of the Realm.
O puts a Coin of the Realm on their Tavern mat.
O shuffles their deck.
O draws a Silver, a Duchy, a Wishing Well, a Nomad Camp and a Wine Merchant.

Turn 21 - Franz Bim
F plays a Margrave.
F draws 2 Silvers and an Estate.
O draws a Wishing Well.
O discards a Duchy and 2 Wishing Wells.
F plays 4 Silvers and a Copper.
F buys and gains a Margrave and a Taxman.
F shuffles their deck.
F draws a Copper, a Silver, an Estate and 2 Margraves.

Turn 22 - Omastar68
O plays a Wine Merchant.
O puts a Wine Merchant on their Tavern mat.
O plays a Silver.
O buys a Farmland.
O trashes a Nomad Camp.
O gains an Artisan.
O gains a Farmland.
O draws a Gold, a Duchy, a Vagrant, a Taxman and a Coin of the Realm.

Turn 22 - Franz Bim
F plays a Margrave.
F draws a Copper and 2 Silvers.
O draws an Estate.
O discards an Estate, a Duchy and a Taxman.
F calls a Coin of the Realm.
F plays a Margrave.
F draws an Artisan, a Margrave and a Coin of the Realm.
O draws a Gold.
O discards a Coin of the Realm.
F plays a Margrave.
F draws a Silver, an Estate and a Workshop.
O draws a Silver.
O discards a Silver.
F calls a Coin of the Realm.
F plays an Artisan.
F gains a Margrave.
F topdecks an Estate.
F plays a Margrave.
F draws an Estate, a Margrave and a Coin of the Realm.
O draws a Farmland.
O discards a Farmland.
F plays 4 Silvers, 2 Coppers and a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F plays a Coin of the Realm.
F puts a Coin of the Realm on their Tavern mat.
F buys and gains an Artisan and a Wine Merchant.
F draws a Copper, an Estate, an Artisan, a Taxman and a Wine Merchant.

Turn 23 - Omastar68
O plays a Vagrant.
O draws a Wishing Well.
O reveals a Vagrant.
O topdecks a Vagrant.
O plays a Wishing Well.
O draws a Vagrant.
O wishes for Duchy but reveals Wishing Well.
O plays a Vagrant.
O draws a Wishing Well.
O reveals a Vagrant.
O topdecks a Vagrant.
O plays a Wishing Well.
O draws a Vagrant.
O wishes for Duchy but reveals Vagrant.
O plays a Vagrant.
O draws a Vagrant.
O reveals a Province.
O puts a Province into their hand.
O plays a Vagrant.
O draws a Vagrant.
O reveals a Vagrant.
O topdecks a Vagrant.
O plays a Vagrant.
O draws a Vagrant.
O reveals an Estate.
O puts an Estate into their hand.
O plays a Vagrant.
O draws a Nomad Camp.
O reveals an Estate.
O puts an Estate into their hand.
O plays a Nomad Camp.
O plays 2 Golds.
O buys and gains a Province.
O draws a Silver, a Province, a Wishing Well, a Nomad Camp and a Taxman.

Turn 23 - Franz Bim
F plays an Artisan.
F gains a Margrave.
F topdecks a Wine Merchant.
F calls a Coin of the Realm.
F plays a Margrave.
F draws a Gold, a Nomad Camp and a Wine Merchant.
O draws a Duchy.
O discards a Duchy, a Province and a Taxman.
F plays a Wine Merchant.
F puts a Wine Merchant on their Tavern mat.
F calls a Coin of the Realm.
F plays a Taxman.
F trashes a Copper.
F gains a Silver.
F plays a Nomad Camp.
F buys a Farmland.
F trashes a Gold.
F gains a Province.
F gains a Farmland.
F draws 2 Silvers, a Nomad Camp, a Margrave and a Taxman.

Turn 24 - Omastar68
O plays a Wishing Well.
O draws an Artisan.
O wishes for Duchy but reveals Margrave.
O plays an Artisan.
O gains a Margrave.
O topdecks a Silver.
O calls a Coin of the Realm.
O plays a Margrave.
O draws a Silver, a Farmland and a Margrave.
F draws a Workshop.
F discards a Silver, a Workshop and a Nomad Camp.
O plays a Nomad Camp.
O plays a Silver.

So there's the game. I went for..BM Vagrant? Pretty clueless on strategy. But is seems like I underestimated CotR despite knowing it's great. I often go for Workshop even w/o Gardens, but idk if it would've been a good buy here. Probably. I like Taxman since it's similar to Mine, might've overdone it on them. Bad synergy w/ Margrave.

I have lots of games where I'd like feedback on my performance, but this one stands out since what I went for seems quite bad...but I was winning 36-11 before he resigned.

25
Introductions / Intro to Forum
« on: January 28, 2017, 12:24:06 am »
I love Dominion, first played about 5 years ago, stopped for a while, and then bought several expansions and the base game. I'm still not that good, but I'm getting better.

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