Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - brokoli

Filter to certain boards:

Pages: [1] 2 3 ... 5
1
Game Reports / Tricky engine board : how would you play it ?
« on: September 07, 2017, 08:22:18 am »
Just had this interesting game :

Apothecary, Tunnel, Familiar, Masquerade, Mill, Ranger, Artificer, Haggler, Royal Carriage, Expand

Event : Travelling fair
Landmark : Aqueduct

How would you play it ?
I won with a lot of apothecaries and a few royal carriage using one tunnel I activated a few times with mill / artificer to gain gold. But I'm not very satisfied by my play : I think there is potential for a more efficient engine, using ranger for more draw, and maybe even masquerade ?

2
Game Reports / Lurker + Fortress ends the game in 9 turns
« on: January 25, 2017, 10:01:23 am »
In a game on Shuffle it :
Plan, Witch, Fortress, Lurker.
I put plan on Lurker, then rush on lurkers, and gain a lot of fortress

Here is my last turn.
Code: [Select]
.
A
plays a Fortress
.
A
draws a Lurker
.
A
plays a Witch
.
A
draws a Curse
and a Lurker
.
M
gains a Curse
.
A
plays a Lurker
.
A
trashes a Fortress
.
A
puts a Fortress
into their hand.
A
plays a Fortress
.
A
draws a Secret Passage
.
A
plays a Lurker
.
A
trashes a Fortress
.
A
puts a Fortress
into their hand.
A
plays a Fortress
.
A
shuffles their deck.
A
draws a Fortress
.
A
plays a Secret Passage
.
A
draws a Copper
and a Fortress
.
A
topdecks a Copper
.
A
plays a Fortress
.
A
draws a Curse
.
A
plays a Fortress
.
A
draws a Lurker
.
A
plays a Lurker
.
A
trashes a Fortress
.
A
puts a Fortress
into their hand.
A
plays a Fortress
.
A
draws a Lurker
.
A
plays a Lurker
.
A
trashes a Fortress
.
A
puts a Fortress
into their hand.
A
plays a Fortress
.
A
draws a Copper
.
A
plays a Messenger
.
A
moves their deck to the discard.
A
plays a Silver
and 2 Coppers
.
A
buys a Lurker
.
A
trashes a Curse
.
A
gains a Lurker
.
A
buys a Lurker
.
A
trashes a Curse
.
A
gains a Lurker
.
A
shuffles their deck.
A
draws a Copper
, a Silver
, a Witch
and 2 Fortresses
.

To sum up : Fortresses and curses are gone. 2 lurkers are remaining, I buy both trashing two curses at the same time because of plan. That curse-trashing give me a win by one point above my opponent. (-1VP / -2VP)

I think my opponent didn't see the trick and that if he did, the game would be even crazier.

3
Game Reports / Interesting rebuild game
« on: June 09, 2016, 09:35:47 am »
https://dominion-game-logs.s3.amazonaws.com/game_logs/20160609/log.0.1465478963700.txt



Code: [Select]
Guide, Workshop, Rats, Silk Road, Butcher, Graverobber, Rebuild, Rogue, Storyteller, Nobles
In this game I play straight Rebuild.
My opponent plays an interesting strategy I wouldn't have expected. With rogues, he take back the duchies I trashed from Rebuild, rush nobles and buy (probably too late) silk roads. I manage to end the game quickly but my opponent could have won if the game lasted a few turns more.
Do you think his strategy is viable ?

4
Help! / Brokoli's "How would you play this game" topic
« on: May 13, 2015, 08:00:32 am »
In this thread I'll post games in which the best approach is hard to find for me, so I would like your opinions.
The first one is my last game played today :



Code: [Select]
Crossroads, Develop, Advisor, Bishop, Coppersmith, Taxman, Baker, Count, Graverobber, Stables
So here I took a long time thinking and finally thought the key card here would be Graverobber. I tried a deck involving Count, Baker, Graverobber, Advisor, Develop, Crossroads and Bishop, I won but my strategy was pretty obviously slow.
Then I thought that Baker, Develop and Bishop were completely useless and a deck using only Crossroads, Count, Graverobber and Advisor would be faster.
My idea was :
Open Count / Silver
Trash trash trash
Get Graverobber ASAP, one crossroad, a couple of advisors.
Start getting provinces by Graverobbing Count and take more $5 fuel for Graverobber at the same time.

I tried this strategy in two other games against bots :
Game 1 - I lost, Villager built a faster Stables deck (14 turns) but it was close.
Game 2 - I won turn 18 (without a stupid mistake, I could have won turn 17)

How would you play this game ?

5
One of my first impressions reading the adventure cards was that many of them combos with bridge :

Coin of the realm : For the megaturn, play bridge, call CoTR, Play bridge… it seems even better than the Native village + Bridge combo, because you can have a bunch of CoTR on your tavern mat very quickly.
Royal carriage : For the megaturn too, you need only one bridge and call all your royall carriages at the same time. Or even better : Princess.
Champion or Teacher can make all the bridges non-terminal, or add a + buy on highway.
And similarly for events, I would put the +action token from Lost arts on bridge with pleasure (or +buy on highway).

And the events that work with cost-reducers in general :
Alms : Play 4 cost reducers, do not play treasures, gain province.
Artificer : You need to discard fewer cards to gain province or expensive actions.
Borrow and Travelling fair works nicely with highway.

6
Game Reports / Impressive scout rush
« on: April 01, 2015, 07:26:30 pm »
I am Scout joke's first fan, but here really I was very surprised by this game. In only 12 turns, my opponent won with… scout as the only action card in his deck ! He oppened Scout/Scout (baker on the board), used scout first for the draw and cycling effect, then he bought some more scout and duchies, so he could draw them with scout. Gold for $6. After that, he started provincing each turn, using scout very tactically with a careful decktracking.
What even more surprised me is that he won against my very powerful rebuild strategy.
I think we really need to revalue our opinion on scout after this game…

http://www.gokosalvager.com/static/logprettifier.html?20150329/log.516cceeae4b082c74d79f558.1427642773998.txt

7
Help! / To Rebuild or not to rebuild…
« on: March 16, 2015, 07:29:16 am »


Code: [Select]
Courtyard, Great Hall, Lookout, Workshop, Cutpurse, Farming Village, Tournament, Rebuild, Fairgrounds, Bank
So, thanks to goko freezing, I couldn't play the game completely. I was going for a rebuild strategy anyway, with cutpurse/silver as opening.
But looking at the board now, I am very tempted by a kind of engine : the reasons are fairgrounds and tournament. Tournament is always good, and fairgrounds here seems particularly viable with workshop and the prizes. Rebuild could play for the "engine", for something like Great Hall => Fairgrounds. I don't know if this really works but it looks at least really interesting. With followers around, you can slow down a rebuild opponent a little bit, and princess for the +buy can help to get the variety for fairgrounds.

So, any hope that the fairgrounds strat could work ?

8
Dominion General Discussion / Engines in base games
« on: June 28, 2014, 02:21:32 pm »
Is it possible to play engines in these boards ? How would you play the engine ?

A) Cellar, Village, Throne room, Spy, Remodel, Gardens, Council room, Library, Market, Adventurer
B) Chapel, Cellar, Woodcutter, Village, Spy, Smithy, Bureaucrat, Mine, Laboratory, Adventurer

Overall, I feel like engines in base games are surprisingly difficult to play, because there are lots of weak engines cards. I tried these games against bot without real success at building a good engine. Playing these games I noticed that the expansions made me learn things about engines that I had to unlearn with base game. The most important differences in base game are the lack of powerful $5 engine cards (the best is really Festival) and the lack of money in the form of action cards.

9
Help! / Cultist in a huge monstrous engine
« on: June 25, 2014, 05:58:04 pm »


Code: [Select]
Fortune Teller, Baron, Bridge, Bazaar, Cultist, Haggler, Hunting Party, Mandarin, Fairgrounds, King's CourtMy thoughts on this board were, in order :
- OMFG CULTIST !
- OMFG KC-BRIDGE !
- OMFG FAIRGROUNDS WITH RUINS !
- OMFG NO TRASHING !
- But how will I play this huge board ?

Finally, I did that : http://www.gokosalvager.com/static/logprettifier.html?/20140625/log.516d8322e4b082c74d7c334e.1403732441619.txt
Well, a megaturn with all fairgrounds and 3 provinces is not bad at all*… I'm especially proud of that King's court on Ruined market… but I'm pretty sure overall I misplayed this board a lot.

I realized that I absolutely don't know how to play cultist in this complex engine. Bazaar is expensive and compete with cultist at the price of $5. As junking is usually important, I decided to focus on cultist first then get the bazaar… but it was pretty slow before I could get enough bazaars (still I was fairly lucky to connect my KC with bridge at turn $15). Especially with no sources of trashing.
So my first question is : how do you manage to balance your purchases at early game, when cultist is key but want to make the transition to a big drawing engine ?

The other difficulty in this board, I think, is Hunting party. This card is weaker with ruins… but it's still an important way to increase handsize, and it really helped me at the end of the game. The tactical plays of Hunting party are particularly hard. For example, at turn 19 I decided to play HP first and as a result all my other cultists were discarded.
How would you play Hunting party ?
And finally : without the presence of Fairgrounds, do you thing the KC-Bridge megaturn could compete against some kind of Cultist-Big money ?


Interesting board anyway.

*Well, I still played that stupidly… I should have bought a duchy to maximize my victory points (14 different cards in the deck)

10
Game Reports / Apothecary, Bank, Sage, Fun
« on: May 19, 2014, 03:54:10 pm »


Code: [Select]
Beggar, Apothecary, Hermit, Sage, Herald, Wandering Minstrel, Council Room, Explorer, Outpost, Bankhttp://www.gokosalvager.com/static/logprettifier.html?/20140519/log.51354134e4b07cef8209f582.1400528793274.txt

So obviously, Apothecary + Bank is very strong by its own, but I really like Sage here. It doesn't dig for apothecary, but it's a very good cycler and discarder after Apothecary. Turn 3, 4 and 5 I buy three apothecaries because of Sage + Potion.

I think my play was pretty much right. I did consider to buy that wandering minstrel and beggar earlier, but I wanted to focus on bank and apothecaries, and didn't want my sage to dig for Minstrel. I'm not sure hermit would help here, Apothecary draw a lot anyway. Maybe it's possible build a megaturn madman deck with the help of Beggar and a few council rooms ?

11
Game Reports / The most uninteresting board I ever played
« on: April 03, 2014, 07:23:46 pm »


Code: [Select]
Native Village, Fishing Village, Advisor, Caravan, Feast, Quarry, Sea Hag, Walled Village, Cache, Ill-Gotten Gains
Seriously  ;D It was basically played as autopilot. The only time where I had a decision to make, it was when curse pile was empty and I had $5 : Cache, Duchy or Silver ?
I choosed Cache.

12
Game Reports / These games where each card has its use
« on: April 03, 2014, 07:08:56 pm »
http://gokologs.drunkensailor.org/static/logprettifier.html?20140403/log.517265f6e4b054fd071e3c90.1396565667270.txt



Code: [Select]
Oasis, Bishop, Bridge, Plaza, Rats, Haggler, Jester, Outpost, Tribute, Nobles
Pretty fun board !
And man, I really like Haggler. At the last turn of the game, I was thinking how I could end the game on a win : I needed 17 points at least and at the same time, empty the bishop pile…
In my thinking, Haggler could only gain me one more card per turn, until I realized that Haggler gain a card for each buy…

13
Help! / Apprentice + market square… any mistakes ?
« on: March 29, 2014, 08:03:09 am »


Code: [Select]
Market Square, Shanty Town, Trade Route, Alchemist, Pirate Ship, Quarry, Taxman, Trader, Apprentice, Bazaar
http://www.gokosalvager.com/static/logprettifier.html?/20140329/log.50e04bebe4b0710f28f0138e.1396094231460.txt

Three questions :

1) Taxman or not taxman ? It seems like it wasn't a bad choice
2) Did I lose because of first player advantage or is there a big mistake I made ?
3) What about trader ? Does it worth it ? I think it doesn't, because market square already did cool job at gaining gold for apprentice's fuel.

14
Dominion General Discussion / Procession logs
« on: February 11, 2014, 06:26:43 am »
I realize that despite the great article of DG, I often end up not buying procession and don't find any use for it.
My request is : do you have logs where Procession was really useful (aside the obvious combo Procession Fortress) ? How has it helped ? i'm especially looking at high-ranked players :D

15
Help! / Colony game : IW/Gardens/DC vs. KC/Lab/Sab/Salvager/DC
« on: February 08, 2014, 07:49:22 am »


Code: [Select]
Market Square, Death Cart, Gardens, Ironworks, Salvager, Explorer, Laboratory, Saboteur, Expand, King's Courthttp://dom.retrobox.eu/?/20140208/log.51102b6ee4b06719e45eef9d.1391860845112.txt

Very interesting game against Yed. It seems that the rush win, but as I said at the end of the game, I'm still not convinced.

Yed's argument was that the rush doesn't care about points, so my saboteur doesn't hurt that much. But still, don't you think that I can catch up in points before the 3 pile ending ? With KC + Death cart and 1 salvager, I can Double-Colony quite easily. Additionally, I think I have made some mistakes : going too early for King's Court instead of focusing on lab and saboteur, for example…

So, do you think that the engine can win here ?

16
Innovation General Discussion / No more articles on the blog ?
« on: January 08, 2014, 07:49:02 am »
Why ?  :'(

17
Help! / How did I... win here ?
« on: November 21, 2013, 06:46:26 am »
http://dom.retrobox.eu/?/20131121/log.505ed92251c333114368f729.1385034079690.txt

Even with Rebuild, I was convinced that my opponent choosed a much better strategy than my straight (badly played) Rebuild. Menagerie, Alchemist, Worker's village, Fairground and Altar... I'm sure this is enough for an engine...

18
Game Reports / A Province vs. Duke - Silk Road game
« on: November 20, 2013, 05:38:36 pm »


Code: [Select]
Bureaucrat, Cutpurse, Monument, Noble Brigand, Silk Road, Bazaar, Count, Duke, Junk Dealer, Soothsayerhttp://dom.retrobox.eu/?/20131120/log.51376a99e4b006f8dc8cca4c.1384985915376.txt

I haven't played dominion for a while now… this is my first game after a month, and not an easy one.

I decided to open Cutpurse - I hesitated a lot and I'm still not sure.
Why ? Because I thought it would be an alt-vp mirror match. And Cutpuse against duke is very strong from my experience. But both bureaucrat and monument were very tempting too : b-crat because it shines in alt vp, monument because it's monument… I even thought about noble brigand, not bad with alt vp either.
How would you open ?

And, more generally : what would be your strategy here ? I think it's not easy at all, because monument and junk dealer makes the province road stronger, but there is no +buy… and on the other side, Silk Road and Duke together are very strong too. And finally, I don't really now about Soothsayer. I know that cursing games makes the alt-vp road better, but Soothsayer is a very different curser, because of the gold and the +card for the opponent…

19
Dominion General Discussion / What do you think about the house rule...
« on: November 14, 2013, 03:08:56 pm »
... that give to each player the same number of turns ?

20
Variants and Fan Cards / archaeologist - new way to deal with ruins
« on: October 20, 2013, 10:58:33 am »
Archaelogist
Action - Looter - $3
You may trash a card from your hand. Gain a ruin in your hand.
Shuffle the ruin stack. Put a card costing up to $4 on it.
That card costs $0 until the end of the game.
Next time a player would gain a ruin, he gains the card above the ruin stack.

Thoughts ?

21
Help! / Kind of slog
« on: September 30, 2013, 04:40:52 pm »



http://dom.retrobox.eu/?/20130930/log.51102b6ee4b06719e45eef9d.1380539784884.txt

So, I'm not accustomed to play that kind of game and I'm wasn't really sure what to do here.
I'm especially surprised that my opponent took his Contraband before Mountebank...
What was my mistakes ? How otherwise would you play this game ?

22
Game Reports / Knights against Feodum
« on: September 22, 2013, 08:52:31 am »



I am very interested to know more about the Knight/Feodum interaction.
I'm not sure how I played. I thought Knights would be a really good counter to feodum, so I decided to go for it, but paradoxically, Feodum is also a good counter to knights if you want to contest provinces, because when trashed it gives three silvers. So I thought, I can buy some feodum just to defend knights, and to trash them with remake (I decided to take the remake over the trader, because I want knights), then race for knights and provinces.

The first half of the game, I thought I would lose but at the end, I surprinsingly took the lead.

What would be your strategy here ?

23
Game Reports / Scrying pool, Forager and Rats
« on: September 22, 2013, 08:44:31 am »



A great kingdom.
There are the three strongest attacks in the game, but all can be well defended. With scrying pool, you can draw your deck every turn and with two lighthouses you can be protected every turn. With Forager and Rats, you can trash your junk. And you can go for megaturn or three pile ending with bridge and goons.

http://dom.retrobox.eu/?/20130922/log.50d200a9e4b020b2e89e909c.1379852910314.txt

I think my deck was a little bit faster than his, because I bought rats, which works well with scrying pool.

24
Dominion General Discussion / When you don't even want a silver
« on: September 20, 2013, 06:43:18 am »
Do you have logs or examples of situations where you have $3 or more, you are not interested by the actions or victory cards you can buy and don't even want a silver, or a gold ?
Apart from the obvious cases : Conspirator, Golden deck...

It's hard for me to know if another silver would help or on the contrary, harm my deck. For example in goons games...

25
Innovation Game Reports / A lucky start
« on: September 17, 2013, 06:10:15 am »
In a recent IRL game, I start with candles. My opponent start with soap.
I am the first player. I activate candles, and because my opponent had a higher score than me (2, from soap), I draw a 3 (novel).
Next turn I meld novel and activate it. I draw two 3, then the only non-purple card I had was the candle so I immediatly claimed Supremacy  ;D

Pages: [1] 2 3 ... 5

Page created in 0.099 seconds with 16 queries.