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Topics - humcalc216

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Puzzles and Challenges / How many gains can you get with n cards?
« on: April 23, 2018, 01:24:30 pm »
First, the less mathematical/less precise/TLDR version: How many cards can you gain in a turn, starting with an n-card deck all in your hand?

Mathematical Definition/Precise Rules:
Define a function f(n) as follows:
  • Set up a legal two-player Dominion kingdom.
  • Don't give out any starting cards (so there are 60 coppers in the Supply).
  • Select n cards from the supply and/or available non-supply cards for that kingdom, and put those n cards into your hand (and you have no other cards in your deck).
  • Your opponent has no cards whatsoever, and the trash begins empty* (EDIT).
  • Play a turn.  f(n) is the maximum number of cards you can gain in that turn.
  • To avoid infinite loops, a "gain" only counts the first time you gain a particular, physical card in the turn, and it doesn't count at all if you started with that physical card in your hand. (EDIT)
*aside from possible Zombies

Extra restrictions/clarifications:
  • The turn you take is effectively the first turn of the game.  So, you have no Durations in play, cards on mats, tokens on piles, etc.  And your opponent did nothing on their last turn (matters for Smugglers, Treasure Hunter).
  • To avoid extra shenanigans, if Black Market is in the Kingdom, the Black Market deck is automatically one copy of each card removed from a First Edition.  These cards cannot be used otherwise.  (In my opinion, this should become a standard restriction when Black Market's mechanic is wanted, but its shenanigans are not desired.)
  • Shelters can only be used if there's at least one Dark Ages card in the Kingdom.  If Shelters are used, you may only have up to one of each Shelter among the n cards, unless the Kingdom would allow something else to happen (e.g. Masquerade or Lurker+Trasher).
  • Heirlooms are treated similarly to Shelters (as are Ghost/Wish if their respective Heirlooms are the only ways to gain them).
  • Platinum/Colony can only be present if at least one Prosperity card is in the Kingdom.
  • At most two Events/Landmarks.

The questions:
  • What are f(n) for some small values?
  • For which n is f(n) maximized, and what is the maximum?  (Eventually, f(n)=0, so this has to exist.  Presumably, it will be an n for which you can empty the supply and possibly non-supply, and the board has sufficiently many cards.)

Some examples:
  • n=0.  Alms for Death Cart gains 3 cards.  So, f(0) is at least 3.
  • n=1.  Start with an Engineer.  Engineer for Death Cart, trash it for Death Cart, Alms for Death Cart gains 9 cards.  So, f(1) is at least 9.

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Rules Questions / Pathological Donate Questions
« on: March 07, 2018, 08:47:42 am »
During a Donate phase, I trash a Catacombs, gaining a Blessed Village.  I choose to receive the Boon now (after seeing it).
  • It's Wind's Gift, and I discard and react a Faithful Hound.  Do I ever get the Hound back?  (I suspect the answer is no.  This also applies to other methods of discarding Hound during Donate.)
  • It's Forest's Gift, Field's Gift, or River's Gift.  Does it ever get returned?  And, in the case of River's Gift, do I ever get the effect?  (I suspect the Boon gets returned at the next Cleanup phase, and I never get the River's Gift effect.)

3
Rules Questions / Watchtower + Gain to hand
« on: March 05, 2018, 10:20:44 pm »
In an online game, I played Artisan, gaining a Watchtower.   I then had the option of reacting to the gained Watchtower, with the gained Watchtower.  Is this behavior correct?

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