Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Robz888

Filter to certain boards:

Pages: [1] 2 3 ... 5
1
Mafia Game Threads / Mafia 108: LOST Mafia by Robz and Mcmc -- GAME OVER
« on: September 15, 2017, 02:41:32 pm »
This is the orientation post for Mafia 108: Lost Mafia by Robz and Mcmc.

Hello, new recruits! My name is Dr. Pierre Chang, and on behalf of everyone at the Dharma Initiative, and our sponsors, the Hanso Foundation and f.ds, let me be the first to welcome you to the island. We plan to enroll you in our exciting Pick Your Power setup, an open, modified, version of the protocol followed in Mafia 100. Please confirm your participation in our utopian social community (and indemnify us against legal responsibility in the unlikely event of your death due to an electromagnetic implosion or polar bear attack) by signing up below.

1. LaLight
2. Galzria
3. gkrieg
4. 2.71828.....
5. Archetype
6. Teproc
7. Witherweaver
8. IDontPlayThisGame
9. Datswan
10. Eevee
11. Qvist
12. RoadRunner
13. faust
14. SpaceAnemone
15. Iguanaiguana
16. Jimmmmm
17. O


Before the game begins, you will undergo a psychological examination and aptitude test designed to evaluate your capabilities. You will then be ranked based on your responses. We assure you, this process is quite painless.

Next, it will be time to assign work orders! You can volunteer for a specific task by heading to the Dharma station affiliated with that job. New recruits who are interested in the medical profession, for instance, should visit the Staff Station. There are also several secret areas on the island where stranger jobs will be assigned, but this information is currently restricted to Dharma personnel with a security clearance of Level 8 or higher.

We urge you to ignore the rumor that the latest recruitment class actually consists of the time-traveling survivors of various shipwrecks and plane crashes. There is no truth to it.

Similarly, the theory that some members of the Dharma Initiative are actually Hostiles--indigenous native inhabitants bent on destroying us--is baseless. The Hostiles would never think of breaking our truce with them, and they are certainly not planning to purge us from the island. (We are the causes of our own suffering.)

Namaste, and good luck.




Rules:

This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments. All players must have read, understood, and agreed to the Civility Pledge.

- No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
- If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
- Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
- Players must post once every 24-48 hours unless they have an announced V/LA. We are less strict about this than other mods, but please, if you agree to play the game, please play the game.
- Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
- Invisible text, font size less than 10, and spoiler tags are not allowed. Do not use the same font colors as the mods.
- Cryptography is not allowed, which includes coded breadcrumbs. We are more strict about this than other mods. See this post for examples of things I consider to be cryptography. If you are trying to set up some kind of code, it's probably illegal, and you should ask me first.
- The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
- Dead players may not post in thread or QT. A lynched player is not "dead" until a flip has been provided.
- Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
- Votes should be in this format: Vote: Playername. Votes must be bolded, must contain a colon, and there must be space between the colon and the player's name. Improperly formatted votes may or may not be counted, based on mod disrection. Unambiguous nicknames are acceptable.
- Unvotes should be in this format: unvote or Unvote: Playername.
- Unvotes are not required if changing your vote from oneplayer to another.
- You may vote: no lynch.
- Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.


The Rest:

- If you have an issue or problem with the game, please PM the mods. Do not post complaints in the game thread.
- Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
- Ask all questions and make all requests directly to the Mod via QT or PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
- Prods will be issued by request after 24-48 hours of inactivity unless otherwised covered by a VLA. Players are subject to replacement or modkill upon the third prod request.
- All rule violations will be dealt with according to their severity, as determined by the mod.

Deadlines:
- Days will last seven IRL days.
- Nights will generally last two IRL days, but might in certain cases last longer.

3
This is the orientation post for Mafia 108: Lost Mafia by Robz and Mcmc.

Hello, new recruits! My name is Dr. Pierre Chang, and on behalf of everyone at the Dharma Initiative, and our sponsors, the Hanso Foundation and f.ds, let me be the first to welcome you to the island. We plan to enroll you in our exciting Pick Your Power setup, an open, modified, version of the protocol followed in Mafia 100. Please confirm your participation in our utopian social community (and indemnify us against legal responsibility in the unlikely event of your death due to an electromagnetic implosion or polar bear attack) by signing up below.

1. LaLight
2. Galzria
3. gkrieg
4. 2.71828.....
5. Archetype
6. Teproc
7. Witherweaver
8. IDontPlayThisGame
9. Datswan
10. Eevee
11. Qvist
12. ashersky
13. faust
14. SpaceAnemone
15. The_Wine_Merchant
16. Jimmmmm
17. O

Substitutes: RoadRunner7671, chairs

Before the game begins, you will undergo a psychological examination and aptitude test designed to evaluate your capabilities. You will then be ranked based on your responses. We assure you, this process is quite painless.

Next, it will be time to assign work orders! You can volunteer for a specific task by heading to the Dharma station affiliated with that job. New recruits who are interested in the medical profession, for instance, should visit the Staff Station. There are also several secret areas on the island where stranger jobs will be assigned, but this information is currently restricted to Dharma personnel with a security clearance of Level 8 or higher.

We urge you to ignore the rumor that the latest recruitment class actually consists of the time-traveling survivors of various shipwrecks and plane crashes. There is no truth to it.

Similarly, the theory that some members of the Dharma Initiative are actually Hostiles--indigenous native inhabitants bent on destroying us--is baseless. The Hostiles would never think of breaking our truce with them, and they are certainly not planning to purge us from the island. (We are the causes of our own suffering.)

Namaste, and good luck.




Rules:

This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments. All players must have read, understood, and agreed to the Civility Pledge.

- No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
- If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
- Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
- Players must post once every 24-48 hours unless they have an announced V/LA. We are less strict about this than other mods, but please, if you agree to play the game, please play the game.
- Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
- Invisible text, font size less than 10, and spoiler tags are not allowed. Do not use the same font colors as the mods.
- Cryptography is not allowed, which includes coded breadcrumbs. We are more strict about this than other mods. See this post for examples of things I consider to be cryptography. If you are trying to set up some kind of code, it's probably illegal, and you should ask me first.
- The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
- Dead players may not post in thread or QT. A lynched player is not "dead" until a flip has been provided.
- Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
- Votes should be in this format: Vote: Playername. Votes must be bolded, must contain a colon, and there must be space between the colon and the player's name. Improperly formatted votes may or may not be counted, based on mod disrection. Unambiguous nicknames are acceptable.
- Unvotes should be in this format: unvote or Unvote: Playername.
- Unvotes are not required if changing your vote from oneplayer to another.
- You may vote: no lynch.
- Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.


The Rest:

- If you have an issue or problem with the game, please PM the mods. Do not post complaints in the game thread.
- Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
- Ask all questions and make all requests directly to the Mod via QT or PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
- Prods will be issued by request after 24-48 hours of inactivity unless otherwised covered by a VLA. Players are subject to replacement or modkill upon the third prod request.
- All rule violations will be dealt with according to their severity, as determined by the mod.

Deadlines:
- Days will last seven IRL days.
- Nights will generally last two IRL days, but might in certain cases last longer.


4
Forum Games / Robz is traveling the US and would like to meet mafia friends
« on: September 03, 2017, 02:49:43 pm »
I live in DC normally, but I'm doing a whole lot of traveling these days... I take the train to NYC about once a week. Also, I'm visiting LA on Friday, September 8th until the following Wednesday or Thursday. Also also, I'm flying to San Francisco and staying in Berkeley September 24th through 27th.

In October I'm going to Harvard and possible Missouri, and maybe Austin, Texas?

These are all work/research trips and I won't have a ton of free time, but if any Forum Games folks live in these places, it would be nice to meet.

5
Mafia Game Threads / Mafia 100: Forum All-Stars -- GAME OVER
« on: May 01, 2017, 02:34:47 pm »
Welcome to Mafia 100: Forum All-Stars

It was five years ago this very month that a group of f.ds regulars decided to play a game of online mafia. Ninety-nine games later, the Forum Games community is still going strong, featuring an ever-evolving cast of dedicated players.


Who knew that people who came together because of a shared love of playing games would also love playing games?

Remember the epic scum wins and hilarious town losses. Recall the mislynches, busses, and OMGUSes. Toast the fake claims--the creative and the awful. Join me, Robz888, in a celebration of all things mafia, and sign-up for our hundredth regular game.

This will be a semi-invented, open game modeled on faust's Pick Your Power X/Y/Z setup for Mafia 40. Exact details--a list of all available PRs, role PMs, etc.--will be provided after the game has filled. The setup will be tweaked depending on the number of people playing. It's currently designed for about 18 people, but since this is a special occasion I will adjust it in order to accommodate up to 20 (ish) players. The game will not begin until either Mafia 98 or 99 are finished, or almost finished, unless otherwise agreed to by all the players.


Players List

1. JReggie
2. Galzria
3. gkrieg
4. The_Wine_Merchant
5. Calamitas
6. Eevee
7. faust
8. LaLight
9. Awaclus
10. SpaceAnemone
11. 2.71828.....
12.pingpongsam
13. Dylan32
14. RoadRunner
15.iguanaiguana
16. Jimmmmm
17. O
18. AndrewisFTTW
19. Cuzz
20. ashersky
21. JaketheBaseballGod22
22. mcmcsalot
23. sudgy

Substitutes: pacovf, WitherWeaver, Haddock


Rules:

This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments. All players must have read, understood, and agreed to the Civility Pledge.

- No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
- If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
- Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
- Players must post once every 24-48 hours unless they have an announced V/LA. I am less strict about this than other mods, but please, if you agree to play the game, please play the game.
- Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
- Invisible text, font size less than 10, and spoiler tags are not allowed. You may not use a font color other than black.
- Cryptography is not allowed. I am more strict about this than other mods. See this post for examples of things I consider to be cryptography. If you are trying to set up some kind of code, it's probably illegal, and you should ask me first.
- The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
- Dead players may not post in thread or QT. A lynched player is not "dead" until a flip has been provided.
- Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
- Votes should be in this format: Vote: Playername. Votes must be bolded, must contain a colon, and there must be space between the colon and the player's name. If the vote doesn't show up on a normal CTRL + F search, it doesn't count. Capital letters are unnecessary. Unambiguous nicknames are acceptable.
- Unvotes should be in this format: unvote or Unvote: Playername.
- Unvotes are not required if changing your vote from oneplayer to another.
- You may vote: no lynch.
- Lynches occur when a simple majority (rounded up) of living players is reached, or when a player receives 10 votes. Once reached, a lynch cannot be undone.


The Rest:

- If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
- Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
- Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
- Prods will be issued by request after 24-48 hours of inactivity unless otherwised covered by a VLA. Players are subject to replacement or modkill upon the third prod request.
- All rule violations will be dealt with according to their severity, as determined by the mod.

Deadlines:
- Days will last seven IRL days.
- Nights will generally last two IRL days, but might in certain cases last longer.



Setup

This game includes 5 Mafia, 17 Townies, and 1 Odd-Night Bulletproof Serial Killer. The Serial Killer is automatically Odd-Night Bulletproof, regardless of whether the SK receives an additional PR from the slots. This causes the Serial Killer to survive a night kill on odd-numbered nights.

Mafia win condition: You win when the mafia are the only faction left alive, or nothing can prevent this from happening.
Town win condition: You win when all threats to the town have been eliminated, and at least one townie is still alive.
Serial Killer win condition: You win when you are the last player left alive, or nothing can prevent this from happening.

If a standoff scenario occurs, it will be resolved in favor of the mafia over the town, and the Serial Killer over both other factions. (If, during the final night, only the Serial Killer and a single mafia are still alive, and they can both shoot each other, the Serial Killer has won.)

The mafia and the Serial Killer possess factional kills. A player may not perform a factional kill and a night action, unless that player is the last living member of the faction.

Before the game begins, players will be assigned a position in the draft, 1 through 23. The method of determining draft order will not be explained ahead of time, and no one (not even the people who helped balance the setup) has been told what it is. Please do not publicly speculate or make guesses about it during pre-game discussion.

Once the draft order is determined, players will be told their position, and also, their alignment. Night 0 will begin--mafia will receive their QT--and all players will have the opportunity to bid for slots. The lowest numbered draftee wins each slot: If Galzria is draftee #12 and mcmcsalot is draftee #17, and they are the only bidders for a PR in Slot 3, Galzria wins the slot, wins the PR he wanted, and mcmcsalot becomes a Vanilla member of his faction. It occurs this way, even if Galzria and mcmcsalot were pursuing different PRs within Slot 3.

Mafia will be able to communicate with each other and strategize about their bidding during this process.

All players are allowed to bid for any role, even if they are incapable of using that role. For instance, the Innocent Child will have no effect if the Serial Killer or mafia win it.

One final note: The mod reserves the right to re-do the draft process if it results in a manifestly un-fun distribution of roles. If everybody goes for Slot 1, forcing us to play with 1 PR and 22 Vanilla/Goons, we will have a do-over.

6
Dominion Online at Shuffle iT / For anyone else who can't find the trash
« on: December 31, 2016, 08:05:23 pm »
Scroll to the top of the log in the upper corner.

7
Goko Dominion Online / MF Now Crashes on Me Constantly
« on: November 07, 2016, 09:59:05 pm »
This just started happening... every fifth game or so fails to start, and it counts as a loss for me. I have MF for Macbook, and downloaded the newest version. Anyone else having this problem?

8
Game Reports / It Finally Happened: A Game Where Scout Was Good
« on: September 13, 2016, 09:52:39 am »


Code: [Select]
Ironworks, Messenger, Pirate Ship, Plaza, Scout, Catacombs, Horn of Plenty, Merchant Ship, Vault, Altar

I've been mostly away from the Forums for the past year, so apologies if there's been some paradigm shift and the expert opinion on Scout has shifted. But in my day it was considered the very worst card in all of Dominion. I have gone years without buying it at all.

Well, last night I finally had a game where I acquired a Scout--two Scouts, in fact. And I'm convinced it was the right move. Scout helped my deck! Take a look at the log: https://dominion-game-logs.s3.amazonaws.com/game_logs/20160913/log.0.1473731690423.txt

So, this is obviously a Horn of Plenty game: we have villages and we have draw. What we don't have is terrific trashing: all we have for that is Altar. I opened Silver / Messenger-Ironworks with the intention of grabbing as many Plazas as possible. My first $6 was an Altar, and it was pretty much Plazas, Horns, and Catacombs after that.

Of course, we quickly ran out of Plazas, which left my Ironworks with nothing to gain, except... Scout. Scout! It's an extra card for the Horns, so that's good. And the re-arrangement effect was useful, because this is sort of a wobbly engine consisting of a major component that doesn't draw anything--the Horns--and I really need my Plazas to find Catacombs. Scout helped. Not a lot, mind you. But in this one, rare case, it was better than nothing.

9
General Discussion / Anybody Else Have the Agricola Game App?
« on: June 16, 2014, 07:27:21 pm »
You can get it on your iPhone or iPad at Playdeck.com. It costs a couple bucks, and a couple bucks more for the expansions.

Agricola is a GREAT game. It's really won me over to the point of complete obsession.

Anybody have the app and want to set up some long-term games? Would be gun to play with Forum people.

10
Mafia Game Threads / End Roman Numerals
« on: June 16, 2014, 11:08:17 am »
They looked cool at the beginning but at this point they are just difficult to read considering we often use M- to abbreviate mafia. Maybe this is a little thing but it's driving me crazy.

Also, some mods are using one and some are using the other.

I motion to standardize regular numbers from now on.

11
Dominion General Discussion / Superman plays Dominion
« on: April 18, 2014, 01:51:36 pm »
http://www.avclub.com/article/whats-best-tabletop-game-only-two-players-203578

The AV Club has a nice little feature on 2-player board games, and they asked some people--including Superman Returns' Brandon Routh--about their favorite games. Routh likes Dominion!

12
General Discussion / I just got engaged!
« on: April 11, 2014, 11:34:49 pm »
To my girlfriend of 10 years. Just wanted to let my friends know!

13
Game Reports / My Opponent Gathers 60 Coin Tokens! He Loses
« on: March 22, 2014, 12:47:45 pm »
http://www.gokosalvager.com/static/logprettifier.html?/20140321/log.514cd37de4b0fe3236619906.1395465581298.txt



Code: [Select]
Forager, Menagerie, Storeroom, Watchtower, Fortress, Moneylender, Young Witch, Baker, Festival, Merchant Guild, Altar
Terrifically fun Kingdom. So much synergy!

We sort of choose different routes to go about it, though. I am more interested in an early Altar, aggressive trashing, and really going after a few Merchant Guilds and then mostly Bakers.

My opponent has loftier ambitions, and commits to much longer building, though he doesn't have an Alar or an early Fortress. He really wants to do the mass Merchant Guild thing. Eventually, he works Watchtower into this in a really, really cool way. He can buy a bunch of extra coppers, trash them all to the Watchtower, and rack up Coin tokens! With five Merchant Guilds in play, that gets him 60 Coin Tokens in one turn. Neat!

Unfortunately for him, I greened earlier, and already have 6 Provinces. My deck is less impressive, but just buying stuff lets me a lot of Coin tokens, too. I buy the last two Provinces, and the game ends, his 60 tokens unspent.

14
http://www.gokosalvager.com/static/logprettifier.html?/20140312/log.50b20dc3e4b0c9ce0cf27eb3.1394648471237.txt



Code: [Select]
Steward, Trade Route, Urchin, Noble Brigand, Pirate Ship, Salvager, Catacombs, Duke, Harvest, Venture
I have been know to say, "I don't believe in Pirate Ship." My basic view is that the card can always be overcome, at least in 2-player. But if ever there was a Kingdom for Pirate Ship, this looks like it. Virtual coin is available, but there are no villages so it can't be stacked. Your deck will need to add Treasures to succeed here--there's just no way around it. And that's theoretically a good cue for Pirate Ship. What's more, you can pair your ship with an Urchin opening and go for Mercenary. Grabbing Urchins is a fine alternative to grabbing Silvers that just clog your PS strategy and help your opponent's PS, and Mercenary is probably mildly good here. Really, what else can you do? And to the extent Duke is a factor, it has to help the PS player, who is better prepared for a slog, rather than the player who keeps buying and losing Treasure.

That's what I'm thinking, anyway, so Stef and I both open Pirate Ship/Urchin.

Well, my Ship is the last card in my deck, and Stef flips it over with his Ship, so already I feel like I am in trouble. I spike $2 and then $5--just dreadful--but grab a Harvest because at least that's solid economy he can't destroy. He's quicker with Mercenary, but I get there eventually. His Ship is up to $3, and eventually gets up $5. But he's Mercenarying away his Coppers too fast for me, and my Pirate Ship is never worth more than $1. Time to get creative.

I grab another Harvest, and then just plow away at Treasures: Gold at $6, Venture at $5, Silver at $3. Well this let's me get the first Province, and the second one. Stef hits Gold and Venture and destroys my economy, but he can't buy anything as long as he is attacking me... so I just but the Treasure back. Venture and Harvest are really doing it for me, since I've trashed my Coppers and have a small deck. With Harvest and Venture in hand, I can basically guarantee a Province.

Okay, but Stef can buy Duchy at will with his $5 Pirate Ships. Fine... that means he's not attacking me! And I can deny him some Duchies and by now I just have a massive points lead. I realize that he's probably going to have to start killing my Treasures again before he actually goes for the Dukes, or else I'll drain Provinces without much problem. I pick up a Salvager at this point to close the deal. With 1 Province to go, he resigns.

I should never have betrayed my core beliefs! Pirate Ship is the losing strategy here. And I daresay, if it loses here, it loses everywhere.

What do you think?

15
Help! / A Rude Opponent Claims I Made A Mistake
« on: February 24, 2014, 03:10:18 pm »
http://dom.retrobox.eu/?/20140224/log.514cd37de4b0fe3236619906.1393272283024.txt



Code: [Select]
Crossroads, Trade Route, Watchtower, Alchemist, Baron, Caravan, Ironworks, Spice Merchant, Contraband, Margrave
After my opponent whines about shuffle luck for a while, he says this:

fap_on_it: ironworks was a mistake btw
fap_on_it: not worth it
fap_on_it: you have extra buy
fap_on_it: common mistake i know
Robz888: i disagree
fap_on_it: just shows that you don't have good understanding of the game

Obviously, I'm blocking this jerk. But anyway, I submit the question to the experts. Was Ironworks wrong? I think it was a good pick up, given my draws. It allowed me to pile drive the Caravans, which were an important source of draw for me.

16
Goko Dominion Online / Don't even bother with Goko today
« on: February 23, 2014, 04:07:06 pm »
More like Slowko.

17
Game Reports / Scout By Any Other Name Sucks Just the Same
« on: February 15, 2014, 01:24:06 pm »
http://dom.retrobox.eu/?/20140215/log.5108429fe4b02265335fae99.1392488287456.txt



Code: [Select]
Oracle, Steward, Conspirator, Scout, Smithy, Young Witch, Band of Misfits, Council Room, Merchant Ship, Witch, Goons
Steward for trashing, fight the Curse war, move into Big Money Goons slog. Pretty obvious board, really.

My opponent keeps hitting $5, though, and heads for mass Band of Misfits. The problem? The only non-terminal card is... Scout. (And powered up Conspirators.) So the best my opponent can hope for here is drawing three BoMs, playing the first two as Scout, and the third as Conspirator.

As it turns out, this strategy is terrible. Despite losing the Curse war 7-3, I cruise to a pretty easy win.

Scout by any other name... is still Scout.

18
Help! / The Apothecary Deck That (Almost) Didn't Stall
« on: February 12, 2014, 12:00:35 am »
http://dom.retrobox.eu/?/20140211/log.514cd37de4b0fe3236619906.1392180479451.txt



Code: [Select]
Transmute, Apothecary, Develop, Sea Hag, Council Room, Royal Seal, Stables, Fairgrounds, King's Court, Peddler
So, I say to myself, well, Develop isn't good enough trashing to overcome Sea Hag. So I open Sea Hag/Silver. It's possible to pair the Hag with Develop, I think, but... you know I do want to get to $5 for Stables, so I'll pick up Develop later. My opponent opens Develop/Potion. No Hag at all?! Well, then I don't need one. I'll just load up on Stables and Curse his Apothecary deck into oblivion.

Well, that's not what happens. I've only given him 2 Curses by Turn 8, and he's drawing enough of his deck to Develop them away with ease. I suspect this was just good luck on his part and dreadful luck on mine, but I would appreciate any thoughts on the matter.

Things quickly go from bad to worse. He is Kinging his Apothecaries and drawing his whole deck with ease. He can Province over and over again. Is this really happening? Is the engine killing the Hag, even without +buy? (Only extra buy is Council Room, which he never buys, although I think he could have considered it and really destroyed me. You have to King something for +actions, though).

My opponent scoops up 5 Provinces in 15 turns. He Develops a King into a Province and a Fairgrounds on Turn 16. The score is now 40-13 and there is 1 Province left.

My only hope is Fairgrounds... but it's such a distant hope. Lack of access to quality +buy limits me, as does the limited number of low cost cards to pick up. But I plug away at it, taking Fairgrounds on all my $6s, grabbing a Duchy on $5. My King continues to fail me... I could Develop it into the last province and a Fairgrounds, and still lose by 20 points, so I don't do that. Eventually I Develop a Silver into a Potion, put that on my deck, and buy an Apothecary next turn. On he next shuffle I can grab a Transmute for 15 uniques... and now, hey, I'm actually in this! I'm only down 5 points! Of course, he could have spoiled this by dipping for points instead, but he's doggedly insistent on building his deck back up for the last Province. Finally, I can Develop the Hag into a Silver and Stables on top of the deck, which gives me a shot. He for some reason doesn't buy a Duchy, keeping me within range. And then I happen to have a good hand and actually make the Province. What a win!

I got insanely lucky to pull it off, but he also closed out the game terribly. Thoughts on whether Hag should actually be skipped here?

19
Goko Dominion Online / Goko Is Games That No One Can Play
« on: February 06, 2014, 12:40:00 am »
Earlier today, it was lagging horribly.

Then it was doing that thing where the game starts, but doesn't actually start.

Now it won't even let me create a game.

I mean, seriously.

20
Goko Dominion Online / Attack of the Ghost Deck! Or, Why Is Goko the Worst?
« on: February 02, 2014, 01:05:16 pm »
I had just begun a game last night when something odd---something creepy--happened. A bug? A glitch? Ah, the dreaded Ghost Deck!

I have attached a screenshot of the spooky effects. For the rest of the game, though I had 5 cards in each hand, only 1 or 2 of them would be visible. My actions would be invisible, but flashing blue if I could play them.

This made playing out the game not impossible, but very very difficult. And I did indeed lose.

Goko!!!

21
Goko Dominion Online / It's Down Again, And I've Had It
« on: January 07, 2014, 05:28:04 pm »
Well, I think that's it for me, on the online Dominion front.

Who wants to play Agricola?

22
Game Reports / The Adventurer Dream Board: Adventure Was Worth It
« on: December 18, 2013, 04:03:46 pm »
I'm a huge skeptic of Adventurer. If it's better than Scout, it's not by much. And really, it's the only card in the game where one can easily say, "miscost!" It just would work much better at $5. At $6, you virtually never want it, and I don't think I've ever purchased it on Goko, maybe once or something.

But this highly interesting Kingdom made it a worthy buy.

http://dom.retrobox.eu/?/20131218/log.514cd37de4b0fe3236619906.1387393687738.txt



Code: [Select]
Baron, Scavenger, Golem, Baker, Counterfeit, Mystic, Soothsayer, Tribute, Adventurer, Grand Market
The presence of Baker allows for a Soothsayer opening. Then what? SCSN opts for the engine, and there's definitely something to it, with GMs, Bakers, Golem and Scavenger. Lack of trashing makes it not so automatic, though.

He Soothsayers me, causing me to draw an early $8. I decide from then on that I'm just going to try to outrace the engine with a BM deck. I pick up 2 Counterfeits (such a strong card), which will do a little bit of Copper clearing for me and also get the most bang out of the Golds I'm gaining from my Soothsayers.

On a mid-game $6, I decide that Adventurer is the right call, over Gold or a third Counterfeit. The reason: I actually have a decent number of Golds in my deck relative to Copper, and only one other terminal (Soothsayer). What I didn't realize is that the Adventurer works really nicely alongside my Counterfeits when I am able to draw them together, because Counterfeit lets me do something with that Treasure and gives me a +buy.

I don't know how much of this game was luck, it ended up a bit lopsided. On a side note, my current thinking is that Soothsayer is a not-so-great card for an engine player trying to play against a money deck if he doesn't have his engine going yet, because that extra card is so useful to my deck, and he's not cursing me constantly enough for it to hurt me. But this might just be an extreme example of that.

23
Game Reports / My Hand Produces Only $2... For 15 Straight Turns
« on: December 03, 2013, 11:54:39 pm »
It begins on Turn 5 and ends on Turn 21. I was not amused.

http://dom.retrobox.eu/?/20131203/log.514cd37de4b0fe3236619906.1386132737224.txt



Code: [Select]
Crossroads, Fortune Teller, Lookout, Death Cart, Sea Hag, Wandering Minstrel, Festival, Merchant Ship, Stables, Nobles

24
http://dom.retrobox.eu/?/20131126/log.514cd37de4b0fe3236619906.1385534445186.txt


Code: [Select]
Haven, Fishing Village, Menagerie, Smugglers, Bridge, Ironworks, Haggler, Rebuild, Upgrade, Hunting Grounds
I get the 5/2 and almost instinctively and thoughtlessly click on Rebuild... before realizing that this is like the dream Mega Bridge set. It has perfect village support, ideal trashing, and awesome draw. "Okay," I say to myself. "If you can't beat Rebuild here, you will have forever brought shame upon yourself."

And it's an easy victory of course, but it certainly felt good.

25
Goko Dominion Online / It Gets Worse
« on: November 22, 2013, 03:43:28 pm »
I'm sure I'm not the first person to point this out, but.... Goko quality seems to be rapidly degrading.

Now when I start games, sometimes it doesn't load me into them. Other people are having this problem as well.
Games lag terribly, much worse than ever before, and I know it's not my internet connection.
These issues seem to be chasing high skill opponents away, and it's harder and harder to even find people to play.

I had come to like Goko just fine a few months ago, but now I'm seriously missing the Isotropic days again... and I can't shake the feeling that online Dominion is headed for its end.

Pages: [1] 2 3 ... 5

Page created in 0.258 seconds with 16 queries.