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Dominion General Discussion / 5 Star - Rating (?) Cards
« on: January 23, 2017, 07:32:05 pm »
Hello, first and foremost, i am still at the very basis of being an "ambitious hobby dominion player". So, if there are any remarks which are absolut nuts, i hope i will be forgiven  ;D

As far as i like all these Qvist-lists etc.pp, i wonder if it's in any way more helpful (for newbies) to rate the cards on its own using a 5 star system. (and with that, deciding which kind of board in "any given kingdom" is). With that in mind, cards may be more comparable irrespective of their actual cost. Sometimes, the limiting factor is not the amount of money, but the number of buys or the number of actions to play etc.pp. Most of the time, i dont need to decide which village is better (as interesting this question may be), but taking this $3 or that $4 card...On the other hand, there are many many factors, which makes it so hard to rank one card against another. So maybe its "enough" to state, this card is roughly equaly good for BM games, than the other one...

Of course, this will and can not happen only in one general approach, but in a slighty detailed analysis:
I can imagine something like this: [for example Chapel - as i would rate it]
EARLY GAME:   ***** [It greatly improves your deck, the earlier, the better]
(MIDGAME):     **      [it may have some use to get rid of early silvers or in other way improving your deck]
ENDGAME:       **      [it may have some use to get rid of incoming curses/ruins]
ENGINE:          ****   [it enables engines in one of the best ways, yet Chapel on its own is terminal and doesnt draw cards]
BM big money: *         [It thrashes estates and ruins, but thats covered in othere sections ...]
SLOG:             ***      [combination of midgame and endgame abilities]

I put midgame in parenthesis because the style of game (engine or bm) dictates your midgame and therefore would be duplicated. (doesnt it?)

Furthermore, i am really interested, which $2, $3 or $4 cards are (always strictly) better than silver or even gold.
Which $5, $6 or $7 cards are better than gold/platinum Which $3-cards are better than $-cards4 better than $5-cards (depending on engine/bm). MAYBE, this rating will help me in understanding this.
Opening with at least 1 silver boosts more village: villages mostly dont enhance your deck and f.i. opening village/silver will be worse than silver/silver (hitting $5 more reliable), or?

In the end, it may also help understanding if a kingdom is a strong ENGINE or a mediocre BM. Adding upp all stars? Maybe thats just plain stupid... maybe it only needs 3 engine cards with 4 stars or 2 with 5...

I hope, you will get the idea.

What do you think?

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Dominion General Discussion / Why i love Dominion with all its Duds
« on: October 03, 2016, 01:11:09 pm »
Hello, as you can see, i am a completely new User.

I have read months now, visiting this forum and the wiki, always just as a bypasser, reading all and every tiny bit about dominion.
I fell in love with this game, i guess like nearly everyone else here, right then in just one game. And the good thing is: my girlfriend as well.
And nowadays, i am reading a lot about bad and very very bad cards, as well.
So i thought by myself, to leave some thoughts about that. As a ambitious casual gamer.

I am starting with a recent game: One of the funniest i had so far, a game with thief. It was hillarious. It was just pure fun. We had just one option for virtual money, and that was pirate ship. So there were two cards, considered to be actually "bad". But as soon, as everyone realised, that we actually needed to rebuy coppers and silver (gold was out of the reach  ;D) it got the pirates coming in again ... and then again there were thiefs, so silver and some gold was being exchanged back and forth until it was destroyed by one one the many ships. BM was no option. The other cards weren't really good for any kind of engine.

I know that there are cards, which are just better than others. But all comparison happens every time in a vacuum where each and every card is compared to 300 (400?) other cards. When we play, you just compare it to the other 9. And nobody thinks about cards, which are not in play. When was the last time, you had 2 villages in one set? Where it "really matters" comparing these two. In the end, you have to stick, to what you get...or not? You want actions: buy that village, with an embargo token on it.
So, the unfun part of some cards is more the set-up than the cards themself.
(We played one game with 40 curses, in a two player game, and the (only) curser was embargo. In the end Provinces had 3 tokens, Duchies 1 or 2 ...)

I am no pro. I havent played like 1000 games. Honestly, i dont want to. We play for fun. We make misplays in buying cards who are suboptimal just for the sake of playing them, trying new tactics (why i love coppersmith f.i.) and because it is fun. As soon as we realised that some combos are way too good, we tried to mix them with other cards, so that the advantage will not be that prominent, or we played some weeks without them (village&smithy - its boring, its more "bad", in my eyes, that getting rid of thief) - playing with cards where you make this "woooohoooo" because you just hit his gold or platinum...

Maybe, you will laugh about this, maybe some will try to lecture me, or so. I don't know.
I freaking love this game, i have 6! expansion. Come on that means something  :D (and thank you Mr. Vaccarino - my GF kinda "hates" you: ANOTHER EXPANSION??? :P)

I will stick to the old cards, okay maybe not Spy but hey, you still can go like:
If Spy is the only card with +1 action, and there is throne room - you actually buy that MoFu as part of an engine ...

i think , my point is clear. You may now convince me, that all changes are just for the better (which truly is, for new players - but i was a new player back then, and did not need a better base set - which one the "game of the year" and not the 2nd version ...)
and yes: i am freaking looking forward to the new cards as well :-)

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