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Mafia Game Threads / RMM42: Space Alert Mafia (Game Over!)
« on: March 04, 2017, 05:00:03 pm »
Welcome to RMM42: Space Alert Mafia!

This is an invented open set-up by SpaceAnemone, based on the board game Space Alert.

1. Haddock was townie
2. faust
3. Luckat -> mcmcsalot was townie
4. gkrieg Mafia!!!!!!!
6. Chairs -> LaLight Mafia!!!!!!!
7. CheesyJelly was townie
8. zxcvbn2 -> Skumpy was townie
9. theorel
10. Iguana Mafia!!!!!!!
11. silverspawn
12. Awaclus
13. e
14. Roadrunner was townie!

Mods: SpaceAnemone and Ashersky

Tagged: Ashersky, schadd, O, DatSwan

D1 start, D1 end
D2 start, D2 end
D3 start, D3 end
D4 start, D4 end
D5 start, D5 end
D6 start, D5 end
Game End

Space Alert mafia is a normal game of Mafia, but with a miniature round of Space Alert during the night to influence (or sabotage!) the distribution of PR action shots.

There will be 10 townies, and 4 scums. Nobody has flavour names or special powers, except that the scums may be able to perform a Night Kill action (details later). Town wins when all the scums are dead. Scum wins when all the townies are dead, or nothing can prevent that from happening. All players have a QT with the mod(s). Scum have a QT with other scum that will be open except during the day phase.

Play progresses in three phases
Day phase [Up to 7 days] -- normal mafia, everyone talks in thread, votes work as normal, day ends when a lynch (or no-lynch) occurs, or when the deadline is reached, whichever is sooner.
Space phase [2 days] -- Players get a chance to play three cards to move around the ship and/or take space-alert actions. Some space alert actions cause Mafia actions; others affect the ship environment.
Mafia-Game Action Resolution [Mod Discretion on timings] -- all mafia-game actions are resolved at the end of the night, in a single mafia resolution order, no matter which card-playing step they occurred in.

Details of the Space Alert components will be covered in subsequent set-up posts; the "normal" Mafia-style rules are summarised below.

Golden Rule
Please remember that this is a game, and your main objective is to have fun :-) Everyone who signs up to play must be considerate of each other, respect each other's boundaries/preferences, and never get personal. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments. Excessive personal attacks or uncivil behavior may be dealt with by penalties or modkills.

Please read and sign the Civility Pledge before signing up for any mafia game on this site. If you have not /pledged there, you cannot play.

Standard Mafia Rules
1. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
2. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.
3. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
4. Once players have reached a simple majority, no further unvoting will change someone’s fate. Further votes will also be ignored.
5. Once a player is lynched, the game enters twilight until the mod locks the thread; all players, including the one who was lynched, may continue to post during twilight.
6. If the deadline is hit without a player reaching the majority of votes, there will be no lynch.
7. Please submit votes as: Vote: PlayerName. Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous and obvious to the mod(s).
8. Please submit vote revocations as Unvote. Unvotes are not necessary before changing votes.
9. You may Vote: No Lynch -- a simple majority of these vote types is required to send the game to the next phase without a lynch.
10. If the game goes on for 5 days and 5 nights without a lynch or night kill, town wins. Note: this is a longer repetition cycle than standard.
11. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
12. If the thread is locked, you may not post. The mod may forget to lock the thread, but if they say it is locked, it is still locked.


1. Blue-purple text is reserved for the mod. No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your personal QT. Do not post issues/complaints in the game thread.
3. The mod(s) may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity. A prodded player has a further 24 hours to respond, or risks replacement. A player who has already been prodded twice is subject to replacement or modkill if a third prod is requested.
6. Do not discuss ongoing games in this thread: it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 24-hour period, please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcement, or fail to post for 24 hours repeatedly, risk being subject to replacement and/or being modkilled without further notice.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread. A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.

Mafia Game Threads / Newbie Mafia 9: Grown-up Mafia (Game Over!)
« on: November 17, 2016, 06:14:10 pm »
Welcome to Newbie Mafia 9: Grown-up Mafia!

This is a semi-open setup stolen with thanks from silverspawn's set-up in Newbie Mafia 8. It has a lot of potential roles (which are common on this site), but no special rules or interactions, and the randomizing process is simple. If you want to play, make a post saying /in (in this thread). Make sure to skim over the rules (link) and sign our civility pledge (link) first. But if you are completely new to the game, read this (link) first, it is a better explanation of what this is all about. Any additional information which you need should be included in the second post that explains the setup. If you have any questions, ask away. Bolded items in the rules list below have been altered from silverspawn's original or added for NM9.

Mods: SpaceAnemone & Haddock

Player List:
1. LaLight
2. Calamitas Mortgage and Home Maintenance, the Vanilla Townie, lynched D2
3. JaketheBaseballGod22 Time Management, the Vanilla Townie, lynched D1
4. Dylan32 (formerly NotTheRealAlec)
5. Joseph2302
6. Roadrunner7671
7. IDontPlayThisGame
8. faust
9. gkrieg13 (formerly McGarnacle) Personal Safety, the Vanilla Townie, killed N1

Tagged: silverspawn, ashersky

D1 Start | D1 End
D2 Start | D2 End

Further Rules:
  • Game days will last 7 days. Nights will last 1 day.
  • You may vote: nolynch. If a majority of these votes is reached, a no-lynch will occur.
  • Night Actions may be submitted and changed up until an hour before the next day starts.
  • Extreme inactivity or any violation of rules will be dealt with based on my judgment.
  • Mod posts will be blue-purple. Similar formatting should be avoided by players.
  • After a succession of No-Kill -> No-Lynch -> No-Kill -> No-Lynch, mafia must attempt a kill.
  • After a succession of No-Lynch -> No-Kill -> No-Lynch -> No-Kill, town must lynch, or a player will be lynched at random.
  • Players may not quote anything from the game elsewhere while the game is still ongoing. "The game" means this thread, all related PMs, and the Mafia QT.
  • Players must not communicate about or even mention the game to each other in real life, even if they know they're on the same team.

Mafia Game Threads / RMM38: Bonkers British Mafia (Game Over)
« on: November 04, 2016, 05:14:16 pm »
Welcome to RMM38: Bonkers British Mafia by SpaceAnemone & Haddock

This game is for 12 players, and is an invented, closed setup designed by us.

Mods: SpaceAnemone and Haddock

Sign ups are now closed. PMs to follow!

1. LaLight - BBC - endgamed
2. Roadrunner7671 - NHS med student, lynched D1
3. gkrieg13 - Xenophobia (scum) - win!
4. faust  - Tea - killed N2
5. Witherweaver - Alice in Wonderland - killed N1
6. EFHW - James Bond, killed N1
7. Calamitas - NHS A&E Doc - endgamed
8. Archetype - NHS Pharmacist - endgamed
9. J Reggie - Monty Python, lynched D3
10. ashersky (was Dylan32) - Pubs - killed N2
11. teamlyle - Hackney Cabs (scum) - win!
12. Awaclus - Tabloids (scum) - win!

Tags: Ashersky, schadd, Archetype, mail-mi, silverspawn

Game State Tracker:
Day 1 Start | Day 1 End
Day 2 Start | Day 2 End
Day 3 Start | Day 3 End (game over)

The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.

The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mods in your role QT.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Due largely to weight of public opinion, it will NOT be allowed to quote directly from QTs. It is also not allowed to specifically ask about the content of another player's QT or otherwise encourage them to discuss it. This rule is obviously subject to abuse, so we ask players to do their best to stick to the spirit of the rule.
5. Actions with instructions that do not specify a game state will be resolved in the order they are received.
6. All night actions must be submitted within 24 hours of day ending.
7. Players must post once every 24 hours.
8. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
9. Invisible text, font size less than 10, and spoiler tags are not allowed.
10. Cryptography is not allowed.
11. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
12. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.
13. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. Lynch rules vary by the number of players alive. With 10 or more players alive, the player with the most votes at the end of the day will be lynched. Ties are broken by coin flip. With nine or fewer players alive, if a majority lynch is not reached by the deadline, no lynch occurs.

The Rest:
1. Bold, blue-purple-coloured text is reserved for the Mods. Players should strive to avoid similar-looking text.
2. If you have an issue or problem with the game, please write to the Mods in your role QT. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mods via your role QT. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. One prod will be issued after 48 hours without posting in the game thread. Players are subject to replacement or modkill after one prod.
7. All rule violations will be dealt with according to their severity, as determined by the mods.

1. Days will last ten IRL days.
2. Day action phase submission deadline will be any time before a lynch is reached, or before the day ends, whichever comes first.
3. Nights will last two IRL days.
4. Night action phase submission deadline will be 36 hours after the night begins.
5. Under certain circumstances, day start may be delayed. Please check your QTs regularly.

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