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Topics - GendoIkari

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1
General Discussion / Movies I watched in 2023
« on: January 01, 2024, 01:16:03 am »
As expected, Tears of the Kingdom took of a large portion of my free time this year, leading to fewer movies than usual. I watched a total of 102 films; 78 for the first time. Of the ones I saw for the first time; my favorite 10 in the order I watched them:

John Wick 1-4 (2014-2023) - I know it's kind of cheat to put 4 films in 1 slot, but they do all go together as 1 long story. I would rank them 3>1>2>4.
Everything Everywhere All at Once (2022)
About Time (2013)
Fiddler on the Roof (1971)
Unknown (2011)
Bells Are Ringing (1960)
Snowden (2016)
Fall (2022)
Mother! (2017)
He Got Game (1998)

Honorable mentions:
Take Shelter (2011)
The Green Knight (2021)
Knock at the Cabin (2023)

2
Advertisements / Allies and Plunder on sale for Amazon prime
« on: October 10, 2023, 12:18:25 pm »
$25 and $26.50 respectively; good deal.

3
Other Games / Temporum Zombie Apocalypse
« on: September 17, 2023, 05:03:42 pm »
Do Zombies follow players and cost players money if Zombie Apocalypse is not real? Normally special rules on zones doesn’t apply if the zone isn’t real (Exodus doesn’t require an extra score if it’s not real). But are the zombie rules a function of the zombie token itself; or the zone?

*Edit* Just found that the rulebook does define what a zombie token does; which seems independent of the special rule on the zone. Which would imply that zombies are always active whether the zone is real or not.

4
Variants and Fan Cards / A project that's mostly my idea
« on: August 02, 2023, 01:28:32 pm »
Someone on Reddit suggested an event that let you add an unused Way to the game. That inspired me to make this:



Not sure about the cost; but felt too high. Obviously its utility/value will be largely based on which Ways are chosen.

5
Other Games / Tears of the Kingdom
« on: May 12, 2023, 01:03:15 pm »
So who's started it? I took the morning off work so my wife and I could play while our son was at school. But now have to wait until tonight for more.

6
Rules Questions / Do Taskmaster and Reckless do the same thing?
« on: December 21, 2022, 02:13:39 pm »
Really what I'm asking is, is "repeat this ability" the same thing as "follow this card's instructions"? For the purposes of Ways, Enchantress, etc.

Especially, if you play Taskmaster with Way of the Chameleon. When you "repeat these instructions", are you locked into getting +1 card instead of +?

7
Other Games / Spirit Island
« on: October 06, 2022, 12:23:37 pm »
I've been a bit obsessed with this game lately. I first learned it back in June, but then played it again last month and have played it 2 more times since. And then just now I bought the base game and 2 expansions from the Target sale happening now. It's an amazing co-op game. Far deeper and more complex than other co-ops I've played like Pandemic. And huge amounts of variety/replayability. Ok maybe not as many different possible games as Dominion, but still a huge amount of different possible game setups; with a wide range of difficulty to choose from.

8
Other Games / Temporum Earth United
« on: June 19, 2022, 07:49:43 pm »
If you play Bag of Loot at Earth United, do you end up with it back in your hand? Do your opponents ever put it in their hand? Since there’s no lose track / stop moving rule that I know of, I would think they put it in their hand, but then you play it from their hand and put it in your hand at the end.

9
Rules Questions / Duration and Way of the Squirrel
« on: March 06, 2022, 11:48:58 pm »
Based on a conversation in an Outpost + Lich thread: If you play any Duration card and use Way of the Squirrel, will the Duration be discarded this turn or next? While you are discarding your in-play cards during your clean-up phase, the Duration is not yet done doing stuff; it still needs give you +2 cards at the end of the turn. But on the other hand, it doesn't do anything next turn, so this turn is the last turn that it will do anything.

The more general question; is the Duration discard rule looking for whether or not the Duration is done doing stuff, or is it looking for whether or not the Duration will do something on a future turn?

10
Dominion Strategy Wiki Feedback / City-State
« on: March 01, 2022, 10:28:14 am »
Hey wiki people, I noticed that the url for the new City-State is "City-state"... State should be capitalized, right? At the moment it's breaking the card image rollovers.

11
General Discussion / Thanks for making me feel respected
« on: February 07, 2022, 01:22:39 pm »
Holy crap 10,000 respect. Sounds like a lot. That's what you get when you spend 123 days, 16 hours, and 39 minutes on a message board forum over the course of 10 years, I suppose. Thanks all for making this such a wonderful and welcoming community!

And yeah, at the time of writing this, I only have 9,999 respect, but I'm sort of assuming that I'd get at least one for this post alone.

12
Other Games / Hallertau
« on: February 06, 2022, 06:51:02 pm »
Such a great game. Added it to my wish list as soon as I first learned it; now I own it and have played a total of 5 times. It’s a worker placement Uwe Rosenberg game, but feels a lot more streamlined than games like Agricola, Caverna, or A Feast for Odin. It has a couple different physical mechanics that I really love, and the overall gameplay just gives a very satisfying feel to have specific goals you want to meet and then meeting them.

There isn’t a lot of player interaction; really it’s only the competition for the worker placement spaces. Though actions can be taken more than once in a round, at the cost of using more workers when you aren’t the first to take it. As with other Uwe games, there are cards you will draw which will partially define your strategy, as well as add an element of luck. Some people say it adds too much luck, but I feel that it’s just the right amount.

Ultimately it’s a sow and harvest game, like Agricola or Caverna. But with a much more elegant mechanics for doing so; which is one of the physical things I was talking about before. A much nicer system than “sow 1 wheat, stack 2 more from the supply on top, then take 1 off the top each round”.

I don’t think I would say I like it more than A Feast for Odin, but it’s definitely up there close to it.

13
Other Games / Lots of games played last week
« on: September 20, 2021, 09:30:38 am »
Had a small local board game convention last week/weekend. Stuff I played, with my favorite 2 games I played for the first time in bold:

Roam - Neat little puzzly area control type game.

Dragon's Interest - From the guy that made Q.E.. Also involves the concept of non-fixed values.

Sequoia - Very light area dice-based area control.

Innovation - Fun classic, has not gotten old.

Red Cathedral - Pretty unique game I learned recently; quite good.

Century Eastern Mountains - The Golem Edition of Eastern Wonders. I like this a lot; more than the original Spice Road.

Greed - You know this one.

Cooper Island - Very unique worker placement game; with a focus on very limited resources and maximizing every action.

Trajan - One of my favorite Felds.

Lost Ruins of Arnak - Great game! Maybe the only deck builder that didn't make me go "sure this is fine, but here's why Dominion is better". The deck building aspec is only a small part of it; not the focus at all. And of course as a Dominion player I tried to over-play the deck building part of it while ignoring most other things, and lost because of it.

Pick-omino - A fun press-your-luck game from Reiner Knizia.

Roll Player - Finally learned this. A dice-drafting game; it was fine but not a favorite.

Red7 - Fine if you want to play a game and only have 3 minutes available.

6 nimmt - Not very good with only 3 people; needs more.

Skull - Just learned this recently; pretty good light game. Better with more people.

Feast for Odin - Finally played the new Harvest mini expansion along with the enhanced 6-round setup rules. Still a great game.

Architects of the West Kingdom - Another great game; looking forward to playing more. Action-selection where actions get better the more you do them; but with a press-your-luck aspect where people have an incentive to take all your workers if you have too many gathered in the same spot. Very nice flow with no downtime, and pretty unique. First in a series of 3 games by the same designer.

Temporum - Another one you know. I won with Alien Egypt by getting to $100 quite quickly. Had Black Market in my opening hand, and played 2 more "Black Markets" using Age of Cybernetics. Along with a Gang of Pickpockets, each turn I simply played a card in order to draw a card get an extra $6 on top of the card value/effect. It was nuts.

Yokohama - Learned this recently; good game.

Battledome - 4-player competitive pinball. This: https://www.youtube.com/watch?v=oRdg5uUP1Z8

Wingspan - I didn't like this the first time I played it a while ago. Still not a big fan. Too many little things where the game emphasizes theme and form over function. Also very punishing to new players when playing with people who know what they're doing.

Hallertau - A somewhat new Uwe Rosenberg game that I learned recently and loved. Still great on the second play.

The Isle of Cats - Finally learned this one. It was ok; I'd play again but not sure if I love it.

Tichu - Played multiple games of Tichu, of course.

14
General Discussion / The Shipwreck Arcana and broken logic
« on: May 09, 2021, 03:28:00 pm »
So my friends and I appear to have logically proved 2 contradictory statements to both be true. It's a weird paradox.

If you don't know, The Shipwreck Arcana is a great co-op game in the spirit of Hanabi. Each player has 2 hidden random number tiles, each which have a number from 1 to 7 on them. On your turn, you look at your 2 tiles and choose 1 to place in front of a card that's on the table.. the card has text which restricts what is allowed to be played there. For example, a card might say "if one of your tiles is larger than the other, play the larger tile here". So if you play a 4 there, then your partner knows that your other tile must be a 1, 2, or 3. The object is to guess what your partner's unplayed tile is.

So there's a card that says you can play a tile there if your tiles are 1 number apart. So if you play a 4, then your partner knows that your hidden number must be either a 3 or a 5. If you play a 1 there, then your partner knows for a fact that your other tile must be 2; nothing else would be legal.

In our game, someone played 2 on that card. So we knew he must either a 1 or a 3. But then another teammate pointed out that if he were holding 1 and 2 as his tiles, then he would have placed the 1 on that card rather than the 2, because by placing the 1 on that card, he would be giving us an easy guaranteed correct guess. Therefore, we knew he wasn't holding a 1. So we guessed 3 and were correct.

But then I pointed out that this same logic could be extended... we had just proved that if you have a 2 and a 3, then by placing the 2 there, you give your partner a guaranteed correct guess. Therefore, if your partner places a 3 there, you know he doesn't have a 2... because if he did have a 2 he would have placed the 2 instead of the 3. Therefore, he must have a 4. And now that you've proved that if he places a 3 there, then he must have a 4... you can use the exact same deductive reasoning to show that if he places a 4 there, then he must have a 5. And so-on.

BUT.... ignoring all that for a second, if someone places a 7 there, then the only legal option is that he must be holding a 6. So if you have a 6 and a 7, you would obviously place the 7 there, because it gives your partner a guaranteed correct guess. Therefore, if someone places a 6 there, you know they didn't have 6 and 7, because 7 would have been the obvious play....

So now there's the paradox. You can prove with seemingly solid logic that if someone plays a 4, then they must have had 4 and 5. But you can equally prove with the same logic that if someone plays a 4, then they must have had 3 and 4. Just depends on which end you start the deductive reasoning from.

15
General Discussion / My 2020 movies list
« on: December 30, 2020, 10:08:52 pm »
I watched a total of 205 movies in 2020; 148 of them for the first time plus 57 re-watches. (A handful of those were shorts). Of the ones I saw for the first time, I was unable to weed it down to a top 10, so here's a top 15 instead; in the order in which I saw them:

1. Hacksaw Ridge (2016)
2. Creed II (2018)
3. Romeo + Juliet (1996)
4. Straight Outta Compton (2015)
5. Yesterday (2019)
6. Joker (2019)
7. Guns Akimbo (2019)
8. Bad Times at the El Royale (2018)
9. Hamilton (2020)
10. Lawrence of Arabia (1962)
11. Tokyo Godfathers (2003)
12. Everest (2015)
13. The Court Jester (1955)
14. A Beautiful Day in the Neighborhood (2019)
15. Richard Jewell (2019)

These are all movies that left a strong positive impression on me; it doesn't automatically mean that they will all be for everyone.


16
Other Games / New Paper Mario announced!
« on: May 15, 2020, 08:21:49 pm »
I’m excited. The first 2 Paper Mario games are all-time greats. Third one for Wii is bad, fourth one for Wii U I thought was ok... not as good as the first 2 but not as bad as most people think. Rumor has it that this one will return more to the roots of the first 2.

17
Other Games / A Feast for Odin
« on: May 06, 2020, 11:20:29 pm »
This has been around for a few years, but I just learned it in January, it instantly went on my wish list. Finally bought it last week.

I love this game, at least based on my very limited plays (3 total times now; one of them with the solo rules). It's everything great about Caverna/Agricola, but also everything great about Patchwork / Cottage Garden / Indian Summer. It's long and complex, at least at first, but offers so many enjoyable choices and ways to play.

18
Rules Questions / Can you exchange a Changeling for a Changeling?
« on: March 27, 2020, 10:39:31 pm »
If you gain a Changeling to your hand via Artisan or Transmogrify, can you choose to exchange it for a Changeling from the supply (which would then go in your discard pile)?

It seems like you can, reading the Exchange rules carefully...

Quote
The card being exchanged is returned to its Supply pile, or non-Supply pile, and the card being exchanged for is taken and put into the player's discard pile. This does not count as gaining a card. The exchange only happens if both cards can be exchanged; if the pile is empty, the cards are not exchanged.

So in order, you put the Changeling you just gained back in its Supply pile, and then you can take a Changeling (which happens to be the same one you just put back).

Very rare that you would want to do this, but you might need that card in your discard pile instead of your hand for something.

Bonus question: if you can do it, can you still do it if you just gained the last Changeling; making the pile empty? Again the pile will become non-empty when you return the card... or does the card have to be there before you begin the exchange?

19
Dominion General Discussion / Prizes can be put back now
« on: March 26, 2020, 11:12:26 pm »
Ambassador fails to put things that aren't from the supply back. But Way of the Horse returns any action card to "its pile". So you can now put that Followers back in the Prize pile! Also works on Teacher, etc.

*Edit* I guess Teacher could have already been out back with Changeling. But Prizes cost $0.

20
Dominion General Discussion / Fleet vs Seize the Day
« on: March 25, 2020, 12:18:06 pm »
I just noticed that Fleet and Seize the Day are very similar. Why does Fleet cost more? It seems to me that the extra turn you get from Fleet is generally going to be worse than the extra turn you get from Seize the Day... the Fleet turn will often have no more Provinces available, gaining non-VP cards won't help, etc.

The one advantage I can see in Fleet is that you can buy it at any time that you have an extra to spend; when you buy it doesn't change when your extra turn is. But with Seize the Day, you have to buy it at the same time you want your extra turn.

Still though, wouldn't Seize the Day even at still be generally better than Fleet? And yet it only costs .

21
Puzzles and Challenges / Can we still empty the supply on turn 1?
« on: March 24, 2020, 10:32:58 am »
The old empty the supply infinite loop relied on Overlord being trashed and re-played infinitely. With the 2019 errata; that won't work anymore. I'm pretty sure it's still possible to do. But how?

First thing that comes to mind is Way of the Horse. This gives us a way to turn any card into a one-shot so that we can play the same card infinitely many times on a turn.

22
Dominion General Discussion / Way of the Mouse with Durations
« on: March 22, 2020, 03:00:12 pm »
So it is now possible to play a bunch of Highways; use them as Way of the Mouse playing a Duration; causing those Highways to stay in play after your turn... giving your opponent all the benefit of your Highways in play.

23
Rules Questions / "Their last turn" when it is currently "their" turn
« on: March 19, 2020, 01:14:35 pm »
Goatherd, Smugglers, and Treasure Hunter look at what happened on the player to your right's last turn. It's now possible to play these cards on your opponent's turn. So if it is currently your right-hand opponent's turn, and you play Goatherd/Smugglers/Treasure Hunter, does it look at the last turn that player had before the current turn?

24
Rules Questions / Can you get +actions when it isn't your turn?
« on: March 18, 2020, 11:51:19 am »
Caravan Guard says (+1 Action has no effect if it's not your turn.)

It has been previously discussed whether that phrase means "you can't do anything with the extra action if it isn't your turn" or "you ignore the instruction to get +1 Action". I don't think the question was answered, as it never mattered.

But now, it can matter. With Black Cat, Way of the Mouse, Diadem, and Storyteller or Black Market, you can do all sorts of crazy things when it isn't your turn, including playing a Diadem and buying a card while it isn't your turn.

So do you automatically always have 0 actions while it isn't your turn, making Diadem always worth ? Or, do cards you play that give +actions work normally? Caravan Guard is the only +action card that has that reminder text; one could even argue that Caravan Guard doesn't give an action, but other +action cards do.

And if it is possible to get +actions when it isn't your turn, I assume that you start every turn except your own with 0 actions?

25
Dominion General Discussion / March wording with new errata
« on: March 17, 2020, 11:15:24 am »
The new errata says:

when you are told to get a card from your discard pile, if it's not on top, or the card is chosen, you can look through your discard pile to get the card. You don't get to look through your discard pile to take the top card (again unless you're choosing a card from your discard pile).

I figured this meant that one of the new cards in Menagerie would have some sort of "trash a card from your discard pile" effect or something, and the errata was so that it didn't need to have "you may look through your discard pile".

Now there's March:

Quote
Look through your discard pile.
You may play an Action card from it.

With the errata, why not just "you may play an action card from your discard pile"? Or alternatively, why have the errata talk about choosing a card from your discard pile implicitly allowing you to look through it if the new card that has you choose a card from your discard pile has that wording anyway?

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