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Topics - hobo386

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Game Reports / Should I have won this game?
« on: July 11, 2012, 08:41:34 am »
http://councilroom.com/game?game_id=game-20120710-091048-492e9c14.html

Topic title says it all.  I did win, but should I have?  From what I could tell, we both had valid strategies based on the board, but I've got the feeling that I made the right choice and didn't just win by luck.  Anyone care to weight in?

2
Game Reports / Awesome HoP board
« on: December 14, 2011, 04:39:59 pm »
http://dominion.isotropic.org/gamelog/201112/14/game-20111214-133604-3f3c9741.html

Just played a game with everything you could ask for to work with HoP.

Menagerie makes a varied deck great.  Salvager and apprentice trash quick, while haven gets a duplicate out of the way, walled village is another easy component to shove in the mix (though workers/normal would've been even better), and bank is a nice $7 for either trashing or playing.

Just thought it was a fun game to share.

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Game Reports / IGG+Counting House+Golem combo
« on: November 13, 2011, 11:08:58 am »
Well, this combo isn't that strong, it's not too likely to pop up, I didn't play it perfectly, and it's not particularly powerful (~4 provinces at turn 17, though it quickly reaches 8 by turn 21-22, and I expect it could work great with colonies).
http://dominion.isotropic.org/gamelog/201111/13/game-20111113-075434-6ecaacd1.html

IGG slows down your opponent and floods your deck with copper, counting house lets you draw 90% of your deck, and golem ensures you will get that counting house.  I paired counting house with cartographer for faster cycling, I would rank the pairings in this order: A strong attack>+buy>faster cycling.  I think a Margrave would be the ideal pair, though stuff like torturer, mountebanke, young witch, bridge, and woodcutter should all work great.

4
Game Reports / less than obvious Hinterlands Synergies
« on: October 18, 2011, 09:48:43 am »
http://dominion.isotropic.org/gamelog/201110/18/game-20111018-063536-1232a16a.html

This game shows neat little combo using some of the new hinterlands cards.  My opponent was a little bit all over the place, but comboing scheme and cartographer let me choose what cards I drew with my schemes/torturer every single turn, while torturer gave me some extra draws, Upgrade took care of the curses (and got rid of my remake), and remake gave me some silvers and thinned my deck enough that I could cycle it quickly.  The result? 6 provinces by turn 15.

I posted this game because I thought it was interesting and showcased a less obvious strategy that hinterlands cards enabled (Most people wouldn't rely on 6 silvers to buy up so many provinces).

If anyone else has some neat games with interesting strategies (winning solely with chapel/Fool's Gold or mint/FG doesn't count), post them. Let's see what we can come up with!

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