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Puzzles and Challenges / Maximum Wishes gained in a turn?
« on: August 13, 2018, 05:23:51 pm »
This question came up in a league match chat today. What are the maximum number of wishes you can gain in a turn?

I have no idea if this is possible, but I thought I'd throw it out there in case anyone wants to try:

The goal is to reorder a kingdom pile, such as interleaving a split pile, or sorting the Knights alphabetically, then return the game to its initial state (aside from that pile).

If it's not possible, how close can you get?

Dominion General Discussion / Fix the worst cards
« on: March 08, 2018, 11:30:40 am »
Based on the recent card rankings, below are the cards in the bottom 10% of their cost categories (I'm just guessing on the $3s, since those numbers weren't provided).

Your job is to suggest a fix for the card that:

A) Doesn't change its fundamental behavior
B) Would bump it out of the bottom 10%
C) is as small a change as possible

Help! / Nocturnal Kingdom I struggled with
« on: January 03, 2018, 04:10:45 pm »

I lost this game when I originally played it; I tried to get too cute with Inn and Faithful Hound. Subsequently I played it several times against the bot and typically fared much worse.

How would you play it?

Dominion General Discussion / More reliable: Hexes or Boons?
« on: January 02, 2018, 01:39:20 pm »
Are Hexes more reliably bad for your opponent(s) than Boons are reliably useful or good for you?

My initial impression was that Boons would be more reliable, but over the past few weeks, I have come to feel the opposite is true, at least relative to my expectations.

One reason for this perception might be that random Good Effects are hard to build around, but random Bad Effects are just as disruptive (or more disruptive) to an opponent than fixed attacks.


Dominion Online at Shuffle iT / Avoiding 3-pile wins -- is that a thing?
« on: December 18, 2017, 02:11:16 pm »
I recently played a game against someone who deserved to win and could have won with a 3-pile ending, but refused to take it. I won the next turn. I was stunned. This was not merely a case of not seeing the 3-pile. I asked about it in chat, and they suggested that they don't do 3-pile endings.

Is that a thing? Is there some subset of players who consider that a lesser victory?

Dominion General Discussion / Total number of paper games v. online games?
« on: November 30, 2017, 01:43:55 pm »
Question 1 (15 points):

Have there been more total paper games or online games of Dominion played, by anyone, anywhere?

(Show your work)

Help! / Why is this so hidden?
« on: November 10, 2017, 03:49:11 pm »
I've been spending a ton of time on f.ds over the past several weeks -- probably too much -- and this is the first time I've seen this little forum.

It seems like an interesting idea, but it's tucked well away from the higher traffic areas. What gives?

Dominion: Nocturne Previews / What did we get wrong before?
« on: November 03, 2017, 06:21:23 pm »
Now that we have a lot of first impressions of Nocturne and a bit of time to kill before it's fully released, I was wondering what were some of the worst takes in previous sets after previews or early play?

Dominion Articles / Etiquette in Dominion Online
« on: October 31, 2017, 01:40:59 am »
(After threatening to do so several times, I finally wrote down some of my thoughts on this. Let me know what you think. Feedback is appreciated).

Dominion Online Etiquette
or How to Not be Mad Online

Years ago, in a game of Carcassonne on Xbox Live, I played a city tile with a follower on it near my human opponent’s unfinished city. This is a standard move in Carcassonne – indeed it’s the whole basis of the game. Apparently he didn’t like that. In fact, he was so upset he unleashed the most profane, vulgar tirade I had ever heard directed at another human being. Over a game of Carcassonne. I was shocked, stunned. I subsequently muted all people who weren't on my friends list.

Online gaming doesn’t have to be that way. It can be as civil and courteous as face-to-face gaming1. With feedback from others, I’ve compiled here a list of dos and don’ts to hopefully help make Dominion Online a pleasant experience for all. I assume a 2-player game. Most of them apply equally well to multiplayer games.

Do Assume good faith. You've come to play a game of Dominion, and you're hoping to have a good time. In the absence of other evidence, assume that your opponent is in the same position.

Do say something at the start of the game. This doesn’t need to be a lengthy introduction, just a brief gesture that acknowledges that you are playing against another human. You can say ‘hi’, ‘gl hf’ (good luck, have fun!) or even offer an emoji handshake 🤝.

Don’t be offended if your opponent says nothing. Some people are playing on clients that don’t allow them to easily type in the chat window. Some have a limited vocabulary in your language. It’s also true that some people simply don’t like saying ‘hi’ to other people. Maybe they’re afraid of a chatty game?

Don’t chat your opponent to death if they don’t respond. Some people like chatty games, some people don’t. Try to figure this out and act accordingly.

Do let your opponent know if you need to step away for a moment. A simple ‘brb’ (‘be right back’) is almost universally understood.

Don’t try to change how quickly your opponent plays. If they are playing slowly in a deliberate attempt to force you to resign (‘slow-rolling’) then you should resign, blacklist and report them. If they are playing at a natural pace that is slower than you’d like, it’s impolite to hector them.

Do blacklist players you would rather not play against again.

Don’t whine about luck. A simple ‘ugh’ every now and then is certainly forgivable but claiming that your opponent is only winning because of unbelievable luck is not very respectful and probably a sign you should take a break.

Do acknowledge your opponent’s bad luck and your own good luck. You pulled Locusts and trashed their Overlord? “Ouch. Sorry. That’s harsh.” Be humble. Sometimes you are winning because of your unbelievable luck.

Do acknowledge the awesome or interesting things your opponent does. “Wow, good call on the second Raze!” or “That’s the best Pixie engine I’ve ever seen!” Again, not everyone likes a chatty game, but it’s a rare person that doesn’t like a compliment.

Do acknowledge your opponent at the end of the game, including when you resign. A common expression here is ‘gg’ – shorthand for ‘good game2.’ If you think your opponent played particularly well, a common shorthand is ‘wp’ for ‘well-played’.

Don’t say ‘gg’ before the end of the game unless you are going to resign immediately. In some gaming circles, ‘gg’ is interpreted as, “You’ve got this. I concede.” If you don’t follow a ‘gg’ with a resignation, your opponents may see it as taunting, poor sportsmanship, or a meta-gaming tactic3.

Do end the game quickly if you have the win in hand. Of course, you should make sure you have the win, but needlessly prolonging your turn to squeeze out a few more points is not very sporting.

1Because no one ever gets mad in person, right?
2Nothing is more awkward than complaining all game, pseudo-conceding and then winning. With your IRL gaming friends this might be an endearing foible (at least I hope so); outside the context of friendship it’s just annoying.
3There is a lot of debate about whether the winner should say ‘gg’ first, or if that is considered a form of poor sportsmanship or even taunting. Unfortunately, this can lead to a silent standoff at the end of the game where neither player says anything. Personally, I’d rather something be said, even if there’s a small chance of it being misinterpreted.

Dominion General Discussion / How carefully/slowly do you play?
« on: October 19, 2017, 01:38:05 pm »
I've just recently watched some streamed matches for the first time (some of Dan's Online Championship ones) and one thing has struck me:

He plays very deliberately. Now, part of this may be because he is narrating his actions and his decision-making process, but perhaps there's some benefit to that?

I have had this notion that there's an association between being a great player and playing fast, but I increasingly suspect that notion is misguided.

What do you think?

What speed do you play?

I don't think I've ever played in a Hermit/MS game other than solo training sessions.

So what happens when it is contested or mirrored? Obviously, both players can't get all the cards they need to pull it off. Does anyone have some game IDs where this combo has been contested or mirrored?

Dominion Online at Shuffle iT / Thoughts on Etiquette Blog Article?
« on: September 25, 2017, 04:45:18 pm »
I floated the idea of writing an article for the blog about Dominion Online etiquette and wanted to revisit it here.

Here are some possible points I'm considering covering:

1) Pre-game greetings; what to say, how to respond. Is it necessary? Does anyone care?

2) Chat behavior & meta-gaming. Is there an appropriate way to complain about luck? How does one respond to such complaints?

3) How far back can one reasonably request Undo? How does one deal with Undo requests?

4) Resigning, quitting and ending the game. When should one resign? When should one NOT resign? Is running up the score acceptable? Am I obligated to pile-out?

5) 'gg' and post-game behavior (including offers to rematch, etc.).

With that in mind, my questions are:

1) Is this a worthwhile endeavor? If so, is the blog the right place for it, given that this would be primarily about online etiquette? Would this be better suited to the ShIt forum?

2) If so, my first inclination was to workshop and research the article here. Is this the best place to research it? Should I create an alt-account and solicit opinions in ranked games?

3) Should the article be descriptive or prescriptive? Is it enough to try to cover the current etiquette landscape and present varying perspectives on each of the items listed above? Or should it (with well-researched input from the f.ds community) be an attempt to shape online etiquette? Is it naïve to think this community could try to establish its own set of standards? To what degree is that already happening?

Dominion General Discussion / Dominion Rejects: Kingdom of Removed Cards
« on: September 15, 2017, 01:58:15 pm »
Similar to this thread, here is a kingdom featuring both sets of the first 5 cards cut from 1st edition Base and Intrigue. What would you do here?

Dominion General Discussion / Brain Tricks: Confusing One Card for Another
« on: September 07, 2017, 11:48:22 am »
Last night I played a game where I confused Noble Brigand with Nomad Camp. I purchased what I thought was a Nomad Camp; in fact, I was sure I had purchased a Nomad Camp up until I played it and didn't see the extra buy.

Does this happen to anyone else?

It's not the first time something like this has happened to me (I have confused Orchard/Museum, Plan/Ferry), but it's maybe the most interesting case, given there are several superficial similarities between the two cards:

Name pattern (N____ ____)
On gain/on buy effect
I rarely buy either one

Looking at these secondary characteristics (and ignoring the name and art) seems like a really weird way for my brain to come to the conclusion that this was Nomad Camp.

At the risk of being overly literal here, I have always found it odd that some people wish their opponent 'good luck' in any game -- but especially in Dominion.

While I suspect it's usually shorthand for "Hello, let's enjoy this game together!", if it's taken at face value it makes very little sense. In a competitive game you hope to win, why would you wish that your opponent is lucky? Are you wishing for the absence of really bad luck?

A more cynical interpretation is that it's a form of taunting or gamesmanship, as in "Good luck, you're going to need it!" In virtually any other competition I can think of, if one opponent said "good luck!" to the other before the match, it would most likely be interpreted this way.

Does anyone else find this odd?

Dominion General Discussion / Heirloom Speculation
« on: August 10, 2017, 07:04:26 pm »
I've seen a few ideas thrown around for what these could be in various threads, but I thought it might be nice to have one spot for them.

What we know: they replace your starting Coppers. That's it.

Do we think they will all be treasures? Or will they follow the pattern of Shelters and be a mixture of card types? How many uniquely named Heirlooms will there be?

Assuming they are treasures, could we have some worth $0 and some worth $2?

What will their costs be?

Could they be Victory/Treasure cards with a set collection bonus? I.e. if you keep the set of 7 until the end of the game, it's worth X points. How big would X need to be to forego trashing? Sort of like Fountain except you can't re-acquire them.

(I'm sure this has been discussed before, so I would welcome any links to articles/threads)

It seems natural to judge how well you are playing based on your win-loss record. Over many, many games this is a fine estimate, but I imagine it frequently happens that:

1) you play worse than your opponent but win due to good fortune
2) you play better than your opponent but lose due to misfortune

I suspect that many of us underestimate how often (1) happens and overestimate how often (2) happens.

In the spirit of improving my level of play, what are some practical tips for critically evaluating how well I played, regardless of outcome?

Does anyone have any experience playing online among a fixed circle of friends? Does matchmaking easily support this?

Let's say we all decide that Thursday night is Dominion night. Can we easily play a string of games together for a couple hours?

Can we easily see how we've fared against one another?

What is the best way to distribute the cost of buying all the sets among us?

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