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Topics - Voltgloss

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1
Rules Questions / Knights vs. Rats
« on: October 20, 2012, 11:27:34 pm »
Say the following happens:

- My opponent plays a Knight.
- The first card I reveal from my deck is a Rats.
- The second card I reveal from my deck is Card X.
- I choose to trash the Rats.

What card do I draw after trashing the Rats?  Is it Card X?  Or does Card X get discarded, and I draw the next card in my deck after Card X?

Is the answer different if the first card I reveal is Card X, while the second card I reveal is the Rats?

2
This thread is for Role Madness Mafia 5, which will be Shakespeare-themed!  So foul and fair a day I have not seen!

Rest of this post will be modified to reflect the sign-up list and game rules.  I haven't prepared a set of rules yet for a Role Madness game, and want to take some time to do so.

In the meantime, SIGN-UPS ARE OPEN!  If you are interested, please /in and also list up to three Shakespeare plays from which you would enjoy playing a role.  Source material from the canon has not yet been selected, and your preferences may influence those decisions!

The game will have a maximum of 13 players.  The level of bastardry in the setup has NOT yet been determined, but once the setup is finalized I will be publicly disclosing my best estimation of how bastardly (or not) the setup will be.

I am also seeking one or two back-up mods with whom to collaborate on preparing the setup.

SIGN-UP LIST:
1.  Robz888
2.  ashersky
3.  Galzria
4.  Cuzz
5.  Eevee
6.  Glooble
7.  Grujah
8.  Dsell
9.  Insomniac
10.  Jimmmmm
11.
12. 
13.  [jotheonah (tentative)]

Back-up Mod:  shraeye
Back-up Mod:  [jotheonah (tentative)]
Troll:  eHalcyon

[rest of post reserved for game rules]

3
Welcome to Mafia XII: A Fistful Of Waffles!

Spectator thread QT available on request - please PM me and I will send you the link.  Thanks!

The Game Is Over.  Mafia Wins!!
Players Signed Up:
1 - ashersky (DEAD; killed Night 1 - Town Noble Brigand)
2 - Robz888 (endgamed; Town Cartographer)
3 - Eevee (DEAD; killed Night 1 - Town Tunneler)
4 - Captain_Frisk (DEAD; killed Night 2 - Town Duchess)
5 - cayvie (DEAD; killed Night 1 - Town Border Villager)
6 - sparky5856 (DEAD, but WINNER!!; lynched Day 2 - Mafia Highwayman)
7 - jotheonah (DEAD; lynched Day 3 - Town Border Villager)
8 - Insomniac (WINNER!!; Mafia Jack of all Trades)
9 - Grujah (WINNER!!; Mafia Schemer)
10 - Cuzz (endgamed; Town Oracle)
11 - pingpongsam (DEAD; lynched Day 1 - Town Border Villager)
12 - O (DEAD; killed Night 3 - Town Border Villager)
13 - theorel (DEAD; lynched Day 4 - Town Border Villager)

Backup Mod:  yuma

Mafia Ruleset (REVISIONS IN RED)

Game Rules:

General Gameplay and Etiquette:
1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to me by the posted deadline (generally 48 hours from Night start during the first few Nights; later Nights may have shorter deadlines).  If I do not receive your choice via PM by the posted deadline you will forfeit your actions.  In case of multiple submissions, the last valid one before the deadline will be used.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.

Voting, Deadlines, and Player Death:
1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax!  Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent.
8. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.
9. This game will have "bankable deadlines."  See http://wiki.mafiascum.net/index.php?title=Bankable_deadline.  The rules for calculating deadlines are as follows:
- All Days are guaranteed to be at least three days and at most twenty-one days long.
- Day 1 is set to last for twenty-one days.
- Day 2 and each subsequent day will last for:
--- three days, PLUS
--- all unused days left over at the end of the previous Day;
--- up to a maximum of twenty-one days.


Miscellaneous/Mechanics:
1. Bold, blue text is reserved for the Mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately.  Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mod so that they don’t get missed.
5. Prods of missing players will be issued automatically after 72 hours of no activity or upon request after 48 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.

The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Helpful Links:

TO CLARIFY, I AM NOT A MODERATOR OF F.DS IN ANY WAY, SHAPE OR FORM.  IN THE CONTEXT OF THIS GAME, I AM MODERATING THAT THE RULES ARE FOLLOWED AND HIDDEN ACTIONS ARE COMPLETED PROPERLY.

ROLES LISTED IN NEXT POST

4
Welcome to Mafia VII: The Annual Nose-Stealing Competition!

If you would like a link to the spectator discussion QuickTopic, please send me a PM.  Thanks.

The Game Is Over - Mafia Wins!
Players Signed Up:
1 - Robz888 (DEAD; killed Night 1 - Town Jailkeeper)
2 - Eevee (endgamed - Town Vanilla)
3 - Galzria (DEAD; lynched Day 2 - Town Vanilla)
4 - Young Nick (WINNER - Mafia Goon)
5 - manda2014 (DEAD; lynched Day 3 - Town Vanilla)
6 - timchen (DEAD; killed Night 2 - Town Vanilla)
7 - Captain_Frisk (DEAD; lynched Day 1 - Town Vanilla)
8 - shark_bait (endgamed - Town Vanilla)
9 - pingpongsam (WINNER - Mafia Rolecop)

Mafia Ruleset

Game Rules:

General Gameplay and Etiquette:
1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to me by the posted deadline (generally 48 hours from Night start).  If I do not receive your choice via PM by the posted deadline you will forfeit your actions.  In case of multiple submissions, the last valid one before the deadline will be used.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.

Voting, Deadlines, and Player Death:
1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax!  Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. This game will generally have 2 week deadlines.  If a player or No Lynch does not have a simple majority at deadline, no lynch will occur, and the game will go into night.
8. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent.
9. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.

Miscellaneous/Mechanics:
1. Bold, blue text is reserved for the Mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately.  Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mod so that they don’t get missed.
5. Prods of missing players will be issued automatically after 72 hours of no activity or upon request after 48 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.

The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Helpful Links:

Game Setup
Game Setup information:

The setup used for this newbie game is one of the ones given below. The setup is randomly determined, but is one of the 6 given here:

1 Mafia Goon, 1 Mafia Rolecop, 5 Vanilla Townies, Sane Cop, Doctor.
1 Mafia Goon, 1 Mafia Rolecop, 5 Vanilla Townies, Sane Cop, Jailkeeper.
1 Mafia Goon, 1 Mafia Rolecop, 5 Vanilla Townies, Doctor, Jailkeeper.
1 Mafia Goon, 1 Mafia Rolecop, 6 Vanilla Townies, Sane Cop.
1 Mafia Goon, 1 Mafia Rolecop, 6 Vanilla Townies, Jailkeeper.
1 Mafia Goon, 1 Mafia Rolecop, 6 Vanilla Townies, Doctor.

There will always be two mafia players and seven town players.

Here are all the role PMs that can be in the game:

-----------------------------------------

Mafia Goon
Welcome to Mafia VII!

You are a Mafia, a Mafia Goon.

Your partner is __________, a Mafia Rolecop.

You may speak with your partner during the pre-game and night phases at this QuickTopic link: [QuickTopic link].
(Any other communication outside of the thread with any other players is prohibited.)

Each night, you or your partner may send me the name of a player you would like to kill.

You win if the Mafia comprise at least half the town, or if nothing can prevent the same from happening.

-----------------------------------------

Mafia Rolecop
Welcome to Mafia VII!

You are a Mafia, a Mafia Rolecop.

Your partner is __________, a Mafia Goon.

You may speak with your partner during the pre-game and night phases at this QuickTopic link: [QuickTopic link].
(Any other communication outside of the thread with any other players is prohibited.)

Each night, you or your partner may send me the name of a player you would like to kill.

Each night, you may also send me the name of a fellow player. You will be told their role name.

You win if the Mafia comprise at least half the town, or if nothing can prevent the same from happening.

-----------------------------------------

Town Doctor
Welcome to Mafia VII!

You are a Townie, a Town Doctor.

Each night, you may send me the name of a fellow player. You will protect that player from death.
You may not target yourself.

You win when all of the Mafia are dead.

-----------------------------------------

Town Cop
Welcome to Mafia VII!

You are a Townie, a Town Cop.

Each night, you may send me the name of a fellow player. You will be informed if that player is town or mafia.

You win when all of the Mafia are dead.

-----------------------------------------

Town Jailkeeper
Welcome to Mafia VII!

You are a Townie, a Town Jailkeeper.

Each night, you may send me the name of a fellow player. That player will be protected from death, and will perform no night actions. 
You may not target yourself.

You win when all of the Mafia are dead.

-----------------------------------------

Town Vanilla
Welcome to Mafia VII!

You are a Townie, a Vanilla Townie.

Your weapon is your vote.  You have no night actions.

You win when all of the Mafia are dead.

-----------------------------------------

TO CLARIFY, I AM NOT A MODERATOR OF F.DS IN ANY WAY, SHAPE OR FORM.  IN THE CONTEXT OF THIS GAME, I AM MODERATING THAT THE RULES ARE FOLLOWED AND HIDDEN ACTIONS ARE COMPLETED PROPERLY.

5
The Game Is Over - eHalcyon Wins!
1 - Robz888 (DEAD; killed Endgame}
2 - Galzrobzia (DEAD; lynched Day 5}
3 - rtotheobz888 {DEAD; killed Day 4}
4 - RobzAxxle {DEAD; killed Night 3}
5a - eRobzyon {DEAD; lynched Day 2}
5b - robzHalcyon
5c - eHalcyrobz
6 - Captain_RobZ {DEAD; lynched Day 3}
7 - Inrobzniac {DEAD; killed Day 5}
8 - Groobzle {DEAD; killed Night 4}
9 - Morgrobz8 {DEAD; killed Day 5}
10 - (r)O(b)zle {DEAD; killed Night 3}

Bastard Mafia rules blatantly stolen from Bastard Mafia I.  Changes are in blue, along with the Role PM.

I don't think this game will take nearly as much thought/discussion as other games so I think it's fine if it's run concurrently with the others.  Because it's a silly game rules will be lax but I'll put them here anyway.  I'll leave registration open for a day or so.  I hope this doesn't violate any intergalactic dibs laws.  This game will have a night start. This game will have a day start despite my leaving this line in from Bastard Mafia I.

Mafia Ruleset (blatantly stolen from Axxle, as always)

Game Rules:

General Gameplay and Etiquette:
1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. Mafia members may communicate at night and during the confirmation stage.

3. If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions. In case of multiple submissions, the last valid one before the deadline will be used.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.
7. You may ignore rule 1.  Regarding rule 2, see role PM.

Voting, Deadlines, and Player Death:
1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName. Votes will NOT be counted if they are not bold! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. This game will have 2 week 5 day Day deadlines (but see the Role PM), with 24 hour Night deadlines. If a player or No Lynch does not have a simple majority at Day end, no lynch will occur, and the game will go into night.
8. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent.
9. Do not edit or delete posts. We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.
10. You may ignore rule 8.

Miscellaneous/Mechanics:
1. Bold, blue text is reserved for the Mod. No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mod so that they don’t get missed.
5. Prods of missing players will be issued automatically after 72 hours of no activity or upon request after 48 hours of no activity. A prodded player has 48 hours to respond or risks replacement Modkill. A player who has been prodded 3 times is subject to replacement Modkill without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.


The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game. Get as personal as you want this game!  You'll see why when you see the roles

Unhelpful Links:

These are the roles you can get:

-------------------------------------------------------

Robz {Robz Team _}
Welcome to Bastard Mafia II!

I vote for an all-Robz mafia game, moderated by Robz, wherein Robz sends himself 9 role PMs and then talks to himself for 70 pages.

You are a Robz {Robz Team _}.  Your teammate(s) are {Robz###} and {Robz###}.

1. Each night phase, you may do one of the following:
 - Robzify one player, thus changing the player's alignment to the alignment you had at the beginning of that night phase (but see #5 below); OR
 - unRobzify up to three players, increasing that player's unRobz counter by 1.  Your target(s) will not be notified of this.

2. Once during the game, you may unRobzify one player by PMing the mod during the Day, increasing that player's unRobz counter by 1.  Your target will not be notified of this.

3. Once you have cast your vote during a Day, you cannot change it.  If you attempt to do so, even to Unvote, you will be modkilled.  As soon as all players have voted during a Day, the Day will end.

4. Your unRobz counter starts at 0.  If it reaches 3 or higher at the end of a Night phase, you die.  If it reaches 3 or higher during a Day phase, you die immediately.

5. If you are Robzified twice or more during the same Night, those Robzification efforts will mutually cancel.  Your alignment will remain what it was at the beginning of the Night.

6. Your personal Quicktopic for this game is at {link}.  Your teammates' Quicktopics are at {link} and {link}.  Quicktopic communication may be carried out during Day or Night.  You may not PM players outside the game or communicate with them in any way other than via these personal Quicktopics.  When you successfully Robzify someone, they will be provided the link to your personal Quicktopic.

You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

-------------------------------------------------------

TO CLARIFY, I AM NOT A MODERATOR OF F.DS IN ANY WAY, SHAPE OR FORM.  IN THE CONTEXT OF THIS GAME, I AM MODERATING THAT THE RULES ARE FOLLOWED AND HIDDEN ACTIONS ARE COMPLETED PROPERLY.

6
Welcome to Mafia IV: Within These Estate Walls!

Per the players' unanimous vote, a Discussion Quicktopic for spectators (and deceased non-Mafia players) has now been created for this game.  If you would like to join, please PM me and I will send you the link.  Thanks.

The Game Is Over - Mafia Wins!
Players Signed Up:
1 - Galzria (DEAD - Killed Night 2; Town Vanilla)
2 - Dsell (Mafia Goon)
3 - Insomniac (DEAD - Killed Night 1; Town Vanilla)
4 - Robz888 (DEAD - Killed Night 5; Town Vanilla)
5 - Captain_Frisk (DEAD - Lynched Day 5; Witch)
6 - O (DEAD - Lynched Day 2; Mafia Goon)
7 - Axxle1 (DEAD - Lynched Day 1; Town Vanilla)
8 - theorel (DEAD - Killed Night 1; Town Village Idiot)
9 - Glooble (Mafia Thief)
10 - popsofctown (DEAD - Killed Night 4; Town Vanilla)
11 - Tables (ENDGAMED; Town Chaplain)
12 - Grujah (DEAD - Killed Night 2; Town Woodcutter)
13 - jotheonah (DEAD - Lynched Day 3; Town Vanilla)
14 - SwitchedFromStarcraft (ENDGAMED; Town Spy)
15 - Axxle2 (replaced Green Opal) (DEAD - Lynched Day 4; Town Vanilla)

Mafia Ruleset (blatantly stolen from Axxle's Mafia II intro post)

Game Rules:

General Gameplay and Etiquette:
1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to me by the posted deadline.  If I do not receive your choice via PM by the posted deadline you will forfeit your actions.  In case of multiple submissions, the last valid one before the deadline will be used.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.

Voting, Deadlines, and Player Death:
1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax!  Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. This game will generally have 2 week deadlines.  (There will be a 3 week deadline for Day 1 to accommodate a participant's announced-in-advance vacation.)  If a player or No Lynch does not have a simple majority at deadline, no lynch will occur, and the game will go into night.
8. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent.
9. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.

Miscellaneous/Mechanics:
1. Bold, blue text is reserved for the Mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mod privately.  Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mod so that they don’t get missed.
5. Prods of missing players will be issued automatically after 72 hours of no activity or upon request after 48 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.
8. If a one-shot power is roleblocked, the power IS used up.

The Golden Rule:

Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.

Helpful Links:

Game Setup
Game Setup information:

This game has a semi-open setup.  Any of the below-listed roles may be present in the game.  If a role is not listed below, it will not appear in this game.

There will be a total of fifteen players, consisting of:
- between eleven and thirteen Town players (including between zero and eight power roles);
- between two and four Mafia players; and
- zero or one Witch {Serial Killer} players.

The exact distribution of roles is randomly distributed.  To keep the game balanced, the more power roles there are among the Town players, the more players and/or power roles there are among the anti-Town players.  It is possible that multiple players may have the same role.

All roles have been "reskinned" for Dominion flavor.  This has not substantively changed any of the roles from their normal Mafia versions.  For each role, the "normal" Mafia name is provided in {curly braces}.  A list of all roles potentially in the game, with their "normal" Mafia names provided, follows:

- Adventurer {Town Cop}
- Chaplain {Town Doctor}
- Militiaman {Town Vigilante}
- Bureaucrat {Town Roleblocker}
- Spy {Town One-Shot Cop}
- Moat Builder {Town One-Shot Doctor}
- Woodcutter {Town One-Shot Vigilante}
- Moneylender {Town One-Shot Roleblocker}
- Village Idiot {Town Innocent Child}
- Gardener {Town Mason}
- Thief {Mafia Roleblocker}
- Chancellor {Mafia Godfather}
- Witch {Serial Killer}
- Vanilla Townie
- Mafia Goon

Here are all the role PMs that can be in the game:

-----------------------------------------

Town Vanilla
Welcome to Mafia IV!

You couldn't believe it when the local lord invited you to his personal Estate for a week-long Feast.  You're certainly in distinguished company - all these other influential folks from the Village - it's all you can do to remember to keep your elbows off the table and remember which way to pass the bread versus which way to pass the wine.  But then his lordship dropped dead halfway through the suckling pig, and somebody started going on about poison and the Mafia, and now you're trapped in the Estate grounds with the portcullis keys nowhere to be found.  One thing's for sure:  if only Mafia are left when those gates get opened, the Town is at their mercy.  You've got to stop them now.  You and your friends.  If only you knew who they were...

You are a Townie, a Vanilla Townie.

Your weapon is your vote.  You have no night actions.

You win when all threats to the town have been eliminated and there is at least one Town player alive.

-----------------------------------------

Town Adventurer {Cop}
Welcome to Mafia IV!

Sure, it shocked you as much as the rest of them when the local bigwig fell face-first into a butchered pig's ass, but you've seen worse.  You've sought the sacred river Alph and walked the caves of ice.  You've dealt with trickier situations, and you know what's most important:  information.  Here, that means information on your fellow Estate dwellers.  A good Adventurer knows not to rest until the puzzle is solved.  Hopefully, you'll stay alive long enough to do just that.

You are a Townie, a Town Adventurer {Cop}.

Each night phase, you may investigate one player in the game by PM'ing the mod.  You will get results back in the form of Town, Antitown or No Result.

You win when all threats to the town have been eliminated and there is at least one Town player alive.

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Town Spy {One-Shot Cop}
Welcome to Mafia IV!

Who'd believe the Duke was really onto something when he sent you to this backwater Village.  Months of hard work establishing your cover as a prominent local, watching, listening, waiting... finally paid off.  The Mafia are here, right here in the Estate with you, and they've started to get their hands dirty.  Now you walk a fine line.  Sure, you're certainly equipped to get to the bottom of things, but you can't tip your hand completely - for someone in your profession, that's worse than death.  You've seen the Torturers.  You know what they can do.  On the other hand, letting the Mafia take over means you're dead anyway.  So, just a LITTLE spying, then.  All things in moderation.  Hopefully it'll be just enough.

You are a Townie, a Town Spy {One-Shot Cop}.

Once at night, you may investigate a player in the game by PM'ing the mod. You will get results back in the form of Town, Antitown or No Result.

You win when all threats to the town have been eliminated and there is at least one Town player alive.

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Town Chaplain {Doctor}
Welcome to Mafia IV!

The stink of evil.  You thought it was the stink of trichinosis in that pig, but no, it's worse than that.  The Mafia have come.  Time for us all to get on our knees and pray.  Well, you, at least.  Prayer can do some wondrous things.  Like the time the Mine collapsed with four Villagers trapped inside.  You prayed your ass off that day, and look, they all made it out alive.  Well, not counting Bob, but Bob was a jerk anyway.  You weren't praying for him.  Directed prayer.  Targeted prayer.  It's what you do best.  Hopefully your prayers will be strong enough to keep the Mafia at bay.  It's your toughest challenge yet, but hey, that's why you invested in these triple-thick kneepads.

You are a Townie, a Town Chaplain {Doctor}.

Each night phase, you may protect one player in the game from one nightkill.

You win when all threats to the town have been eliminated and there is at least one Town player alive.

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Town Moat Builder {One-Shot Doctor}
Welcome to Mafia IV!

Pappy always said:  "Ain't no problem a Moat can't solve.  Or stop.  Or at least hinder for a while.  Depends what you put in the moat.  Water, that's the old standard, tried and true, not that inventive.  Add some alligators, now you're thinking.  Boiling oil works too - not with the alligators though, unless fondue's your thing.  Mmm, fondue.  Go get Pappy some more o' that cheese."  Yup, Pappy knew his moats, just like you know yours.  Too bad there's a shortage of crocodiles and boiling oil here.  Got some water though.  Wine too.  Yup, when the time is right, you're gonna build the best moat you ever built, stump the Mafia real good.  They all laughed when you explained your patented indoor-moat invention.  You'll be the one laughing now.  Too bad you've only got enough shovels to build one.  But maybe one, when it counts, is all you'll need.

You are a Townie, a Town Moat Builder {One-Shot Doctor}.

Once at night, you may protect a player in the game from one nightkill.

You win when all threats to the town have been eliminated and there is at least one Town player alive.

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Town Militiaman {Vigilante}
Welcome to Mafia IV!

You'd have arrested the pig on the spot, but even the most ornery half-eaten pig can't make a man cough out his own lungs.  No, this was poison all right, cough-out-your-lungs poison, clearly the work of those cowardly Mafia.  Now they've made off with the portcullis keys and you all are trapped here, like rats, or maybe pigs, or maybe rats in the carcass of a half-eaten pig.  But lunch can wait.  They picked the wrong Militiaman to trap in their little game.  Specifically, the one who brings a crossbow and twenty bolts with him wherever he goes.  It's in your room now, oiled and shiny.  Vera, her name is.  C'mon Vera.  They want to play with us?  Let's play.

You are a Townie, a Town Militiaman {Vigilante}.

Each night, you may select a player in the game to target for a nightkill.

You win when all threats to the town have been eliminated and there is at least one Town player alive.

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Town Woodcutter {One-Shot Vigilante}
Welcome to Mafia IV!

You're going to have to start stocking better varnish.  That Throne Room table was a masterpiece of your work, and yet all it took was one little acid-filled pig to eat the finish right off.  But varnish, for once, is going to have to wait.  The Mafia are here and they've got more deadly things on their mind than carpentry.  Back in your room, you heft your little hatchet.  Small, but sharp.  Good for throwing.  The Mafia aren't going to let you get close, so throwing is going to have to do.  Too bad you can't throw the same axe twice.  Well, you could, but man, contact with bone just dulls the edge down to nothing.  You're a craftsman; you use only the best tools.  So, one throw.  One.  Better make it count.

You are a Townie, a Town Woodcutter {One-Shot Vigilante}.

Once at night, you may select a player in the game to target for a nightkill.

You win when all threats to the town have been eliminated and there is at least one Town player alive.

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Town Bureaucrat {Roleblocker}
Welcome to Mafia IV!

DEAC section 781.3(b) provides that, upon the catastrophic illness, dismemberment, or dissolving of an Estate-holder or higher status, immediate command of municipal and local staff passes temporarily to the highest-ranking town official on hand.  Fortunately, no one here knows that, so you were able to quote the regulations on "no hay baling after 9 on Tuesdays" to get the Estate servants listening to you instead.  Not that they're going to help you find the Mafia.  The best they can do is get in someone's way.  But there's an infestation of them, and only a few of you leaders who could actually be the Mafia, and so maybe having the staff cowed by your encyclopaedic knowledge of the wage and hour code isn't such a bad thing.  People talk about "obstruction of justice."  You know that, in the right hands, obstruction IS justice.

You are a Townie, a Town Bureaucrat {Roleblocker}.

Each night, you may select a player in the game to roleblock. They will not be able to perform an action at night if they have one.

You win when all threats to the town have been eliminated and there is at least one Town player alive.

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Town Moneylender {One-Shot Roleblocker}
Welcome to Mafia IV!

It's that blank feeling all over again.  You were sure a lucrative investment deal with the lord was going to refill your Silver coffers, but now he's up and exploded or something and everyone's yelling about the Mafia.  The Mafia.  Fools.  When will they realize that the profits of their "legitimate" business pale in comparison to legitimate business.  Ruthless, grasping, usurious, legitimate business.  Well, business does you no good when you're dead.  Let's see... yes, between those ten staffmembers, they owe you almost three Gold ingots worth of interest.  Perhaps leveraging that loan into saving your hide isn't such a bad deal.  Of course, the thing about loans is, you can only forgive them once.  But if that one bit of "forgiveness" gets a bunch of peons to get in the Mafia's way - why, it might even be a good karma investment.  Perhaps the best you ever made...

You are a Townie, a Town Moneylender {One-Shot Roleblocker}.

Once at night, you may select a player in the game to roleblock. They will not be able to perform an action on this night if they have one.

You win when all threats to the town have been eliminated and there is at least one Town player alive.

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Town Village Idiot {Innocent Child}
Welcome to Mafia IV!

Gawrsh!  Who'da thunk bringin' back that letter to the Estate woulda got you at table with so much ta eat!  You tried to explain to the nice men with spears that it warn't your letter, you picked it up back where that one fella with the purple hat dropped it, but they just kept ticklin' him with those spears and you certainly warn't gonna get in the way o' their fun.  So here ya are, eatin' like a king, and then the king up and disintimegrated or sumthin' an' now everyone's like 'We're all gonna die!'  Naw, that's silly.  You just have to explain to 'em that everythin' can be solved with buyin' Villages.  Just, more Villages.  Villages're great.  The more you get, the more you can do, and the more you can do, the more you can get!  But hey, no need to be all hasty.  That wisdom's gotta come at the right time.  Then they'll all look at you an' say what they always say:  'This idiot can't be Mafia.  He just can't.'  An' you'll nod, an' smile, an' the Villages'll make it all better.

You are a Townie, a Town Village Idiot {Innocent Child}.

At any time during the game, you may send a PM to the Mod asking to be revealed.  The Mod will then in his next post publicly announce you as a Village Idiot, confirming you as Town.

You win when all threats to the town have been eliminated and there is at least one Town player alive.

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Town Gardener {Mason}
Welcome to Mafia IV!

The silly lord got what was coming to him.  With his blathering on about Duchies and Provinces, it was clear he had no idea where true success lay.  Now he lay dead, and perhaps it's for the best, but... not under these circumstances.  Not at the hands of the Mafia.  You heard what they did to poor popsofctown.  They were routed there, by the best Gardeners among us, but now they've sprung up here.  Like a fungus that must be carefully tilled away.  Well, at least you know who to trust.  It took a while of giving the passcode phrase, but finally someone knew the answer.  "I have an extra Buy."  "No, you have an extra Copper."  Perfect.  You quickly gave your new best friend the Gardeners' salute, and hurried out to the Courtyard to discuss strategy.  Working together, perhaps you can bring down the Mafia here as well.

You are a Townie, a Town Gardener {Mason}, along with your partner(s) [Player Name(s)].

You are confirmed Town to your Gardener partner(s) and vice versa. You are permitted to talk to your partner(s) during pregame and at nights here [QuickTopic link].

You win when all threats to the town have been eliminated and there is at least one Town player alive.

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Mafia Goon
Welcome to Mafia IV!

Da boss was right.  He always is, that's what makes him da boss.  Or maybe it's that ten-foot crossbow he calls da "Piecemaker."  Anyway.  Da disguises were easy, gettin' in was a snap, and stuffin' dat pig was a stroke o' genious.  Now, jus' gotta pick off all da rest o' dese fools.  Nighttime's always best for dat kinda work.  Sure, de're lookin' around suspicious-like, an' sometimes de're lookin' at youse, but do dey really tink dey can figure out who's who before it's all become who's dead?  Wouldn't bet two Coppers on it.

You are Mafia, a Mafia Goon.  Your partner(s) are [Player Name(s)].

During the night phase you may talk with your partners here [QuickTopic link].
Each night phase, one of you or your partners may perform the factional kill.

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

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Mafia Thief {Roleblocker}
Welcome to Mafia IV!

Killing's the easy part.  Absolutely ruining someone's day, now there's good work.  Sure, killing does that, but it also ENDS their day, and that cuts off the fun early.  You much prefer to strip away everything they hold dear.  A crossbow here.  A prayer book there.  A pack of three shovels, two pickaxes, and 'indoors-only' dynamite is a bit of a stretch, but well within your talents.  The boss wants them dead, and you don't blame him - but you have to have your fun too.  The boss knows you like to have fun.  That's why he sent you.  When you have fun, people can't do what THEY think is fun.  And their ideas of fun are just... well, not so much fun for you.  And the Mafia.  But mostly you.  And for them to stop your fun - well that's just MEAN, don't you think?  Meanies.  They're gonna rue the day they were so mean to you.

You are Mafia, a Mafia Thief {Roleblocker}.  Your partner(s) are [Player Name(s)].

During the night phase you may talk with your partners here [QuickTopic link].
Each night phase, one of you or your partners may perform the factional kill.
Each night phase, you individually may perform a roleblock on another player in the game.  You cannot block and kill in the same night.

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

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Mafia Chancellor {Godfather}
Welcome to Mafia IV!

"Claims he's worth having around.  Isn't."  That's what they all said.  Oh, not to your face, but they were all THINKING it.  "Chancellor Useless" they'd say, back at the Provincial palace.  Well, not say.  But they were all thinking it.  So you did the only thing an evil Chancellor could do.  You formed the newest local branch of the Mafia.  The Province will be yours one day, Estate by Estate, starting right here, right now.  And they'll never suspect you.  How could they?  You already covered your tracks.  All the evidence, neatly gathered up, into one nice little pile, and then... discarded.  All gone.  They have nothing on you.  Soon though, they'll have everything on them.  And by "everything," you mean their internal organs.  All neatly gathered up into one nice little pile.  And then... discarded.

You are Mafia, a Mafia Chancellor {Godfather}.  Your partner(s) are [Player Name(s)].

During the night phase you may talk with your partners here [QuickTopic link].
Each night phase, one of you or your partners may perform the factional kill.
You appear "Town" to Adventurer or Spy investigations.

You win when the Mafia obtain a majority or nothing can prevent this from occurring.

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Witch {Serial Killer}
Welcome to Mafia IV!

Ia!  Ia!  Strange aeons, even Death may die!  Zarkathoth TOLD you this day would come!  Zarkathoth TOLD you that the acCursed Estate would fall one day, and to be there to help it along!  Zarkathoth KNEW to eviscerate that stupid fool at the Library and install you in as the new keeper of the Town's knowledge!  They never suspected, never once, where your true allegiances lay.  Now, now, toads burp and pigs explode and the omens are perfect for a little murder spree.  The Mafia, the Town, they're all bones on their way to dust.  Zarkathoth will help.  You're sure of it.  You've already cast your protective hexes and ringed your room with deathtrap charms.  They'll never know, never suspect, and by the end of the week, they will all be dead.  And then... THEN... it's finally time for a REAL Feast.

You are a Witch {Serial Killer}.

Pregame you must choose to be either Investigation Immune or 1-Shot Bulletproof.
- If you choose Investigation Immune, you appear "Town" to Adventurer or Spy investigations.
- If you choose 1-Shot Bulletproof, you will be passively protected from the first nightkill that would otherwise resolve on you. 

Each night phase, you may select a player in the game to nightkill.

You win when you are the last player alive or nothing can prevent this from occurring.

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TO CLARIFY, I AM NOT A MODERATOR OF F.DS IN ANY WAY, SHAPE OR FORM.  IN THE CONTEXT OF THIS GAME, I AM MODERATING THAT THE RULES ARE FOLLOWED AND HIDDEN ACTIONS ARE COMPLETED PROPERLY.

7
So I played a RL game last night with Familiar and Warehouse on the board.  Now, Warehouse of course combos well with any curser, as it helps you cycle your deck to play the curser more often (and can help you get past Curses your opponent flings at you).  And as Familiar was the only curser on the board, and as Apprentice was there as well (to convert the Familiars into +5 cards after the Curses ran dry), I decided I was going to go for it.

The question that puzzled me:  Which is the better opener: Warehouse/Potion or Silver/Potion?  Intuitively, it felt to me that I would have a better chance at avoiding the dreaded 2p hand with Warehouse, as I'd just need to have Potion, 3 Coppers, and Warehouse all together in a set of 8 cards.  On the other hand, if Warehouse doesn't show turn 3, then playing it turn 4 will trigger a reshuffle - locking Familiar out of your third run through the deck even if you're able to buy it turn 4. 

In the end, I picked Warehouse/Potion and the choice wound up not mattering much - I drew PCCCE turn 4 and bought my Familiar then, and didn't see my Warehouse until turn 5.  But I'm still wondering which was the better choice.  So I throw the question open to the board at large.

8
Puzzles and Challenges / What's missing?
« on: January 17, 2012, 11:23:58 am »
Cache
Rabble
Salvager
Smugglers

Only 1 card is missing from this list, and there are no honorable mentions.

9
Puzzles and Challenges / Win the Fool's Gold rush - as second player!
« on: January 10, 2012, 02:04:30 pm »
The setup:

- You are playing second in a two-player match.
- Fool's Gold is on the board.  You can choose the other cards present to fill out the kingdom.
- Your opponent is going to buy Fool's Gold, and nothing but Fool's Gold, until the pile is empty.
- Your opponent is not going to willingly sabotage himself (e.g., hand you a Fool's Gold if you play Masquerade, or discard treasure instead of Estates if you play Militia).
- You have perfect shuffle luck.

The challenge:

- Have six Fool's Golds in your deck as soon as the Fool's Gold pile empties.

I see at least one way to accomplish this.  Perhaps there are more?

10
Dominion Isotropic / Alchemy cards in Random Set selection
« on: December 13, 2011, 11:01:14 am »
In the Alchemy expansion rules insert, Donald X. suggests that - when randomly selecting a kingdom of 10 cards - if Alchemy cards are going to be included, there should be between 3 to 5 of them.  Currently, Isotropic does not implement this.  We've all seen games with only one or two Alchemy cards on the board, often making those stacks (and Potions) nigh-useless (with exceptions of course, like Familar or Apprentice).

I'm curious to know peoples' thoughts on whether Iso should force the "either 3-5, or none at all" suggestion for Alchemy cards when crafting random sets.  There are of course multiple ways to implement this, but as an example for discussion purposes, say Iso counted the number of Alchemy expansion cards in any given random set of 10 (12 in veto mode) and:

  • if there is only 1 Alchemy card, replace it with a randomly chosen card from another set;
  • if there are 2 Alchemy cards, replace a randomly chosen non-Alchemy card with another Alchemy card; and
  • if there are 6+ Alchemy cards, replace randomly chosen Alchemy cards with cards from other sets until you get down to 5.
Veto mode would still allow players to veto Alchemy cards without restriction.  If the veto results in only 1 Alchemy card still in the set, so be it - the players chose that.

Thoughts?


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