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Topics - DoomYoshi

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Variants and Fan Cards / 2-cost weak Remodel (formerly Ruin-Fixer Upper)
« on: December 07, 2015, 09:05:46 pm »
Trash a card, gain a card with the same cost

I envision it as a counter to Swindler mostly but it might be too powerful to be a ruin.

EDIT: The card is now a 2-cost kingdom card entitled Repurpose or Refurbish.

Dominion General Discussion / Dominion Daily Devotional
« on: November 30, 2015, 02:01:48 pm »
I am proposing a reading plan similar to a bible devotional plan. Every day of the year has a card or combo or etc that will help understanding. They for the most part, will be organized thematically (tomorrow's article will ideally be linked with today's article) but jumps will be required. I think that thinking about a card and its unusual uses can help most players, but especially newer players (like myself). I am hoping to finish this by the new year starts, and there will probably be a ton of changes by then. I am really doing this for myself, but figured others might be interested as well. To clarify: the point isn't just to read the wiki page, but to think about and play with the card in question. The wiki can give ideas for setups though.

Dec 4th Update: Right now I'm doing a lot of pen and paper work. I'm going to add the recommended boards in but after all 10 cards have been listed. Sometimes I am cheating and putting it on the 9th so the recommended boards aren't too clustered. Council Room is going to end up being the last card since I somehow forgot to add it when I went through. After the Recommended boards, I will do a few popular deck archetypes and I am hoping this will fill the year. The reason I started with tactician is because it is the only card on the wiki with 100k+ views. Obviously, there is a lot of filler but I think 1 or 2 more expansions can cut a lot of the filler out.











Dominion General Discussion / Design a Kingdom with 1 card from each set.
« on: November 26, 2015, 02:44:46 am »
I'm doing this in Dominion Online, so it doesn't include Adventures. It's designed around no shelters and no colonies/platinum.

Base: Moat
Intrigue: Nobles
Seaside: Salvager
Alchemy: Possession
Prosperity: Peddler
Cornucopia: Fortune Teller
Hinterlands: Crossroads
Dark Ages: Pillage
Guilds: Soothsayer
Promo: Black Market

I think it will work with any number of players. I like the different avenues this can take. Crossroads/Nobles is obviously the start of an engine, and Peddler/Salvager can help. The attacks can slow down engines, but for multiplayer you have moats to stay sane. Finally, possession and black market are there for people falling behind who need to try something dramatic to change their fortune. Also, Big Money is still an option, but the cards to get there are more expensive. A 5/2 split is pretty strong with pillage. What do you think?

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