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Topics - ratxt1

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Game Reports / Too many good cards.
« on: December 29, 2012, 01:54:36 am »
http://dominion.isotropic.org/gamelog/201212/28/game-20121228-224514-244c1ee7.html
Pretty sure I didn't play this optimally (though I do think vault watchtower would be part of best strategy), but damn this is probably the craziest kingdom I have seen just by pure card strength. Almost all of the cards are top 10 at there respective top, as well as having chapel, mountebank, and grand market almost universally considered the best 2,5, and 6, cost cards. Not only that but do we have vault grand markets best enabler, plus watchtower which is a power strategy with vault when it is super easy to make a deck that can draw itself with ease. Thoughts?

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Dominion General Discussion / Kingdom design thread
« on: February 09, 2012, 09:33:56 pm »
so recently as you all know there have been a few kingdom design contests, all producing quite a few neat and fun kingdoms. In the past of dominionstrategy.com there has been little to no emphasis on pre-made kingdoms, but as I think the kingdom design contests have shown us, well designed kingdom's can be quite fun to play and can greatly emphasize the best parts about dominion.

Since I really enjoyed a lot of the kingdoms that were made, I thought I would start a thread devoted to pre-made kingdoms since I couldn't find anything else of this nature on the forum.

Some ideas for what posts should look like.

-presenting a kingdom you designed with or without coments.

-presenting a design challenge to the community along the lines of: Who can make the best kingdom only using base cards?

-analyzing and critiquing other people's kingdoms.

Have fun my first challenge for the thread is the one I mentioned earlier. Who can design the best kingdom only using base cards?

3
Puzzles and Challenges / 3 pile in 7 turns
« on: February 06, 2012, 07:29:00 pm »
so here is the challenge your starting deck is 5 differently named cards and you are to 3 pile the game in 7 turns. do not assume perfect shuffle luck.

edit: added 3 more restraints since it porved to be too easy. You now can't use cost reducers, buy cards, nor have any non terminals (KC and TR don't count as non-terminals).

4
Puzzles and Challenges / Whats missing thread
« on: September 21, 2011, 09:04:26 pm »
having read all the old whats missing and enjoying them i thought id start a whats missing thread basicly how its going to work is if you guess the previous whats missing puzzle you give one of your own. ill give an easy one to start

Colony
Platinum
Transmute
Vineyards
Copper
Curse

Whats missing?

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