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1
Puzzles and Challenges / Guess the kingdom
« on: August 27, 2018, 08:08:17 am »
Here is a proposal for puzzles: one posts a weird endgame deck content after a game played under reasonable strategies, and the puzzle is to figure out a kingdom which could produce such an outcome.

Example:

3 Coppers, 2 Silvers, 3 Golds, a Duchy, 4 Provinces, 2 Pearl Divers and 6 Hamlets

2
Rules Questions / Calling a summoned reserve card
« on: May 16, 2016, 04:06:18 am »
If I summon a Transmogrify, am I allowed to play it and then immediately call it at the beginning of my next turn ?

3
Puzzles and Challenges / Can you beat the Lucky Chancellor and his friends?
« on: February 16, 2016, 05:41:26 am »
Remember the old good Lucky Chancellor? (if you don't, read that thread first). He's been quite upset to be defeated and retired from Dominion for a few years. However when Dark Ages came out, he got a new friend, the Fortunate Scavenger. They played a bunch of games together, all resulting in ties (usually 27-27, or 24-24 when they used Shelters). So now they start getting a bit bored and challenge you to play a 3-players dominion game and defeat them.

So you have to find a kingdom including Chancellor and Scavenger, and a strategy working 100% of the time which defeats opponents playing Chancellor BM and Scavanger BM. They offer you to start since they are nice guys, but if you win they want a rematch.

In case you defeat them, they'll strike back with their friend from Adventures, the Jammy Messenger (who distributes curses) and you'll have to work harder.

I should say that I don't know if these challenges have solutions, but I'm sure the smart people around will find some.

Also, if you happen to be a playtester, you may use cards/events/landmarks from Empires in your solution (however, consider using spoiler tags for people who prefer to wait for the official leaks).  ;)

4
Dominion Articles / Combo : Counting House/Travelling Fair
« on: June 11, 2015, 06:02:20 am »
This combo seems to have some potential.

The idea is to never buy any card beyond Copper, Counting House and green.

Fill your deck with copper ($3 -> Copper x2, $4 -> Copper x3) and buy a Counting House when you get $5. It's likely that you will have a lot of copper in your discard pile when playing CH. If you have $7, buy and top-deck a Counting House.

When you manage to get $13, buy Travelling Fair x4, Couting House, Copper x4.  Top-deck everything. The "engine" has now started. You will no longer shuffle and get more and more buying power. Repeat and replace progressively coppers by green cards.

This can be killed by the opponent triggering a reshuffle.

5
Goko Dominion Online / Disable some kind of autokick ?
« on: June 07, 2015, 08:05:01 am »
Hello,

I'm currently trying to play a league (match against yudai214) but he is constantly auto-kicked. I think I disabled all the kick options from Salvager. Did I miss something ?

thanks !

6
We just played a hugely interesting game with Monsieur X. The basic question, as often, is whether the engine can beat Rebuild. What do you think ?



Code: [Select]
Transmute, Crossroads, Secret Chamber, Apothecary, Chancellor, Moneylender, Mandarin, Rebuild, Wharf, Nobles
We both went for the engine (mostly for the fun), resulting in a fast 3-piling. I got Transmute by mirorring the opponent. Transmute was actually quite good here, and could even give endgame control !

http://www.gokosalvager.com/static/logprettifier.html?/20140802/log.516cd492e4b082c74d7a247a.1406996070546.txt

7
Rules Questions / Knights that trash knights in a non-standard way
« on: July 03, 2013, 09:58:29 am »
Suppose I play Dame Molly. My opponents reveals a Catacombs and trashes it. As the on-trash effect triggers, he choose to gain Sir Martin, and reveals a Watchtower in order to trash Sir Martin.

Should I trash Dame Molly ?

8
Advertisements / "Chronos Conquest" on kickstarter
« on: April 21, 2013, 08:29:10 am »
Hello,

this is an advertisement for a project on Kickstarter which has nothing to do with Dominion (besides being designed by a Dominion fan)

http://www.kickstarter.com/projects/wittyeditions/chronos-conquest

This is a bizarre game. It's very fast (less than 5 minutes) and plays in real time, so it's quite frantic. But there is diplomacy and strategy inside. The core is a very original auction-like mechanism where the "money" is replaced by time. You flip sandtimers onto stacks of cards and gain the top card when the timer is over. If several sandtimers are on the same card, the player who is ready to wait longest will gain it !

Each games features a "kingdom" of 6 gods (among 40) and 2 cities (among 12), so there is a lot of replayability. Ah, and this is a common point with Dominion: I balanced the game in such a way that if you ask a question like "Is Apollo/Aphrodite/Hermes/... a good card ?", the answer should be "it depends on the kingdom !"

9
Dominion General Discussion / Combo: Forager/Pirate Ship
« on: February 06, 2013, 05:32:31 pm »
I just played a game featuring the Forager/Pirate Ship combo, and I was quite impressed. Of course, it makes only sense to play it against a money deck. In my game it killed the Storeroom/PStone combo, which is quite strong.

There is some synergy between both cards: Forager helps you thin the deck in order to play Pirate Ships constantly. The Forager gets easily to $2 or $3 since you will eventually trash Silver and/or Gold from the opponent. Since you will often draw together Forager and Pirate Ship, you can start buying Provinces when the Pirate Ship mat is worth $5 or $6.

You may prefer to open Forager/Forager to reserve some flexibility/surprise effect.

10
Game Reports / KC/Masquerade pin
« on: July 06, 2012, 05:36:53 am »
http://councilroom.com/game?game_id=game-20120705-134207-eb8d3fb8.html

cards in supply: Counting House, Courtyard, Gardens, King's Court, Masquerade, Mining Village, Nobles, Remake, Scheme, and Stash

With no good target for KC, I decide to go for a Masquerade BM strategy enabled by a Remake.

I was really surprised how efficient is the KC/Masquerade pin, which my opponent could set up. Somehow I didn't really realize I got pinned, a big mistake. He destroyed all my cards and we both started buying coppers to recover, and this time I could pin him !!! However he Remade his 3 KC into the last 3 provinces to get the win, congratulations to him !

Now I have remarks and questions about that pin.

* First, once you destroy your opponent's deck, you have won for sure (I think). Kill coppers one by one until there are 4 remaining. Both players get 2, and the pinner car plays his masquerade to pass his KC and receive a copper. The pinned guy will not be able to buy any card.

* Question 1: does the KC/Masquerade pin beats Masquerade BM ? I would say no, but I'm not sure. The Masquerade player has to empty the Provinces very quick (no time for 3-piling). Note that the correct play is counterintuitive: the card you should pass to the pinner with highest priority is Province !

* Question 2: assuming the anwser to Q1 is yes, how do you play this game ? Who wins a pin war ? My intuition is that there is a kind of zugzwang here, but I'm not sure ...


11
Puzzles and Challenges / Attractive embargo tokens ?
« on: March 06, 2012, 03:57:19 am »
I believe that there is only one Dominion card which is most often bought when it is embargoed than when it is not. What's this card ?

The "buy rate" of a card could be computed from isotropic logs, e.g. as the proportion of times players did buy it when they could afford it. So I want to find X such that "embargoed X" has a higher buy rate than "non-embargoed X" (I didn't make these computations, so my puzzle is very speculative). In other words the embargo token is a incentive to buy X.

12
Puzzles and Challenges / Can you score exponentially many points ?
« on: November 10, 2011, 03:12:48 am »
Let's try to think how the game would change if the number of cards in each pile was much larger than 10.

You play now Dominion with 10^42 cards in each pile. Let's say also that all possible kingdom cards are available.

How would you play ? Assuming no interference with opponents, there is a strategy that crushes every possible combo I can imagine.

13
Puzzles and Challenges / Can you beat the Lucky Chancellor ?
« on: August 11, 2011, 04:20:43 pm »
Hello everybody,

Here is a puzzle that I hope challenging and fun (I also hope my solution is correct ...)

You play a 2-player Dominion game against an opponent that chooses to go for a Chancellor Big Money strategy. He opens Chancellor/Silver and then buys Province if he can, otherwise Gold, otherwise Silver, otherwise nothing. He always uses the Chancellor ability.

If he is very very very very lucky (or an illusionist), this strategy is powerful. However it's not unbeatable !!!!

The puzzle is to find a Kingdom set (including Chancellor) and a strategy that always wins. No matter how lucky is your opponent, and how unlucky you are, you win.

Ah, something important: you start.

Enjoy !

--
Guillaume

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