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Dominion General Discussion / So the new Hinterlands cards are coming out... thoughts?
« on: October 13, 2011, 05:04:43 am »
Let's get in early, huh. What are people's impressions so far?
Right now Border Village and Trader have appeared on Isotropic. My thoughts:
Trader: Seems to be a solid meh from me. Nothing like a way of gaining lots and lots of silvers to underline how having too many silvers kills your deck, huh? Gaining silvers instead of curses isn't too shabby, but really I'd rather not gain a card at all. Trying to play BM-Trader ended in failure - too many silvers meant reshuffles are so far in between that you never see the golds you need. The card kinda anti-synergises with itself - too many silvers means you just won't see many plays of this at all. Maybe this might work with some chapel based strategy where you don't have to worry about running out of coppers, but otherwise I can't see much use for this card.
Border village: Seems very selection dependent. It's got a good synergy with stuff like Torturer, helping you get chains out fast. But if there aren't any good $5 terminals, seems kinda wasteful. The games I played, it seemed to be pretty useless - hamlet made it redundant, since by the time we reached $6 we're doing okay for villages anyway.
Right now Border Village and Trader have appeared on Isotropic. My thoughts:
Trader: Seems to be a solid meh from me. Nothing like a way of gaining lots and lots of silvers to underline how having too many silvers kills your deck, huh? Gaining silvers instead of curses isn't too shabby, but really I'd rather not gain a card at all. Trying to play BM-Trader ended in failure - too many silvers meant reshuffles are so far in between that you never see the golds you need. The card kinda anti-synergises with itself - too many silvers means you just won't see many plays of this at all. Maybe this might work with some chapel based strategy where you don't have to worry about running out of coppers, but otherwise I can't see much use for this card.
Border village: Seems very selection dependent. It's got a good synergy with stuff like Torturer, helping you get chains out fast. But if there aren't any good $5 terminals, seems kinda wasteful. The games I played, it seemed to be pretty useless - hamlet made it redundant, since by the time we reached $6 we're doing okay for villages anyway.