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Topics - Geronimoo

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1
Puzzles and Challenges / Beat the Bot #7
« on: March 29, 2018, 02:52:35 pm »
https://dominionstrategy.com/2018/03/29/beat-the-bot-7/

Discuss! Post your high score and number of turns!

2
Simulation / Geronimoo’s SIM now includes Nocturne
« on: March 15, 2018, 11:19:20 am »
Ali Nocturne cards have been implemented.

6
Puzzles and Challenges / Beat the Bot #2
« on: October 17, 2017, 04:52:57 pm »
https://dominionstrategy.com/2017/10/17/beat-the-bot-2/

Did you beat the bot on your first try? Did you use the same strategy or something entirely different?

7
Simulation / Send me your bots
« on: October 11, 2017, 08:38:37 am »
If you made a bot suitable for my Beat the bot series, send it to me and I might use it for the next installment

8
Puzzles and Challenges / Beat the Bot #1
« on: October 10, 2017, 05:11:51 pm »
https://dominionstrategy.com/2017/10/10/beat-the-bot-1/

Discuss: strategies, bot improvements, etc.

9
Simulation / New feature: play against Geronimoo's simulator
« on: September 29, 2017, 03:04:43 pm »
Tired of playing against 'Lord Rattington'? Why not play against some smart'ish' simulator bots...? Yes, your favorite simulator has a brand new feature. Only base set is supported, but you can get additional sets for 50 Crystals, which you can buy here for $3.
 
The interface is a bit clunky but it will feel 'familiar' ;) So go play against MichaelJB's famous first game engine bot (search for "First game" in the bot list) or play against a simulated Burning Skull killing Base Dominion games (search for "Burning Skull" in the bot list).

I intend to write an article about Burning Skull's great How to Base Dominion youtube series. I'll write accompanying bots so people can feel what it's like to play against a top player.

I'd love to see feedback, bug reports and your own created bots...

10
Simulation / New release
« on: January 12, 2017, 12:23:10 pm »
New release for Geronimoo's simulator. Apple users who had trouble with the editor should try it out, I hope it's fixed now.

http://users.telenet.be/jeroenaga/dominion.jnlp

11
Simulation / Two card combos simulated
« on: December 14, 2016, 03:39:46 pm »
There was some demand to simulate two card combos, so I did. https://docs.google.com/spreadsheets/d/1WWRY4tlQLYvIJtryI6zA8MWRKyNneC4M5iFF_5JXyxw/pubhtml

Bots are not perfect. They are static things and don't adapt to opponent's strategy, so be careful drawing conclusions from this. All bots are incorporated in the latest version of the sim

If you're feeling up for it you can enhance the bots. Just post them here and I'll review them.

12
Simulation / 2nd edition cards available to simulate
« on: September 28, 2016, 01:50:40 am »
Geronimoo's simulator has been updated. You can now simulate the 2nd edition cards (and the Sauna/Avanto promo).

http://users.telenet.be/jeroenaga/dominion.jnlp

13
Simulation / Simulation Challenge: Farming Vineyards
« on: June 22, 2016, 12:50:44 pm »


Challenge: create a winning bot for this kingdom on my simulator. All entries will be matched against each other. If a bot has a higher win rate than another bot it will receive 1 point, otherwise 0. The bot with the most points wins the challenge.

Entries should be sent to me in PM with the code-tags. Please add some text in the description to tell me what the bot does. You have 1 week so last entries should be sent before thursday 30 june.

Getting started: the simulator already has a built in bot called "Peasant/Vineyard" that should be a good starting point. To make bots buy Events, just add them in the buy rules like you would any other card. To upgrade the Travellers also add them to the buy rules or add restrictions so they don't upgrade too far (eg you probably only want 1 Teacher). Adding tokens with Teacher is a bit tricky: for instance:

buy Teacher
-if isPlusOneCardTokenSet(Magpie) = 0
-if isPlusOneBuyTokenSet(Herald) = 0

This means the bot will only upgrade to Teacher if none of the tokens have been placed. It also means it will put the +1Card token first (it's first in the list) and will put it on Magpie.

as you probably know, the simulator is a bit of an idiot and will make mistakes playing cards in the wrong order or not at all. Consider this an added feature of the challenge :)

14
Simulation / Empires... simulate it
« on: June 10, 2016, 12:32:09 pm »
Empires has been fully coded into my simulator. Landmarks can be added by going to the "Board" tab in the bot editor.

Hey, Making Fun guys, it took me less than a week to code 70 cards.

15
Simulation / Mountain Pass: guess the bid
« on: June 09, 2016, 01:20:15 pm »
In a pure Big Money matchup (no Actions!) how much should you bid for Mountain Pass?

I'll post the answer monday. The simulator bot used was Big Money Ultimate. The bid is pre defined (so no checking of game state to determine bid).

16
Dominion Articles / Triple Gear
« on: January 28, 2016, 05:49:32 pm »
Long long ago there was Single Smithy. Quite a bit later came Double Jack. Now, hail the new king of Big Money: Triple Gear!

The game plan is extremely simple:

Turn 1: Buy Gear
Turn 2: Buy Gear
Turn 3: Buy Gear
Turn 4-7: Buy Money
Turn 8-...: Buy Province

This beats all other (non-junking) Big Money enablers by a significant margin (even Wharf).

17
Tournaments and Events / Dominion tournament in Aalst (Belgium)
« on: December 04, 2015, 03:02:33 pm »
In Dutch!!

Op zondag 20/12 houden we onze eerste officiële Dominion toernooi. Wie zin heeft hieraan deel te nemen zal snel moeten zijn, er zijn 10 plaatsen

Locatie: Hermelijn stripwinkel Aalst, Molenstraat
Judge : Jeroen Aga
Doors : 12h00
Start : 13h00
Inkom : 5€

Inschrijven ENKEL mogelijk via mail :
info@strips-hermelijn-games.be

18
Game Reports / Where I open Mint/Poor House and later add Scout...
« on: September 28, 2015, 03:41:00 pm »
http://www.gokosalvager.com/static/logprettifier.html?/20150928/log.505da8ce51c359e6597efefa.1443459544302.txt

So yeah this is just the Scrying Pool stack with Poor House for payload and probably not played very well, but it was fun.

19
play.goko.com/Dominion/gameClient.html redirects to http://beta.playdominion.com/

I don't want to play the crappy new version yet. Any fix?


20
Simulation / Lost Arts
« on: April 09, 2015, 12:09:26 pm »
Lost Arts: So how good is not having to buy Villages to support your engine? Turns out pretty pretty awesome. I could give you some percentages, but the truth is, Lost Arts engines just crush any engine that relies on Villages.

21
Simulation / Expedition
« on: April 06, 2015, 06:02:52 am »
So is Expedition better than Silver???

In Mountebank Big Money:
Silver/Silver opening 48% - Silver/Expedition opening 47%
Silver/Silver opening 44% - Expedition (with $3 available)/? opening 51%

In Familiar BM:
Potion/Silver opening 48% - Potion/Expedition opening 48%

In Goons BM:
Goons BM 40% - Goons BM (buying Expedition turn 3) 58%  -->> that's huge!!

Endgame tactics:
Big Money (using Expedition in endgame) 49% - Big Money (no Expedition) 42%
Buying Expedition over Silver when there are 6 Provinces left is optimal.

22
Simulation / Adventures: some simulation results
« on: April 01, 2015, 05:17:17 pm »
Hmmm, shiny new cards to code....

Magpie: Ironmonger big money is a thing and so is Magpie BM, only less so. Magpie 35% - Ironmonger 56%
Storyteller: Storyteller Big money is definitely not a thing (like Warehouse Big Money isn't). It's a sifter, but it won't sift what you most want to sift (green cards) so it's really not a very good sifter. Actually, I have no idea what deck this will be good in.
Haunted Woods: Surprisingly very strong. Almost on par with Wharf in a big money deck (Wharf 52% - HW 42%). I also made an engine to compare with a Rabble engine and it vastly outperforms Rabble.
Swamp Hag: This is the real deal. I mean it's weaker than the other cursers, but it still pounces on any big money deck. Witch 62% - Swamp Hag 34%. Letting the sim buy good stuff (eg gold) when the Hag is out seems better than buying nothing. 
Hireling: A free lab every turn is a good thing, but the opportunity cost isn't mild. Hireling Big Money isn't really great, like Laboratory Big Money isn't. I tried to add it to a Fishing Village/Wharf engine, but it didn't like it. I fiddled around a little more and it's probably be worth it in long drawn out games (like cursed or ruins-games).

The reserve cards are too hard to implement because they require good timing and deck knowledge both of which the sim can't handle.

23
Dominion General Discussion / Cool Rats board
« on: February 22, 2015, 10:41:05 am »
Doctor, Fortress, Hoard, Venture, Cache, Rats, Baron, Duke, Duchess, Possession (Colony game)

Played this just now and had a blast with Rats/Doctor.

24
Tournaments and Events / Dominion tournament doodle
« on: September 23, 2013, 04:12:52 am »
To make sure enough people show up for the next Dominion tournament in Antwerp I created a doodle. Please sign up.

http://doodle.com/ytminx65iq6nurw9

25
Tournaments and Events / Dominion tournament in Antwerp
« on: September 15, 2013, 04:34:55 am »
Announcing the first competitive Dominion tournament in Antwerp on sunday 22/9. Be there!

http://www.outpost.be/website/index.php?option=com_events&task=view_detail&agid=1951&year=2013&month=9&day=22&Itemid=28

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