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Topics - Geronimoo

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1
Puzzles and Challenges / Beat the Bot #2
« on: October 17, 2017, 04:52:57 pm »
https://dominionstrategy.com/2017/10/17/beat-the-bot-2/

Did you beat the bot on your first try? Did you use the same strategy or something entirely different?

2
Simulation / Send me your bots
« on: October 11, 2017, 08:38:37 am »
If you made a bot suitable for my Beat the bot series, send it to me and I might use it for the next installment

3
Puzzles and Challenges / Beat the Bot #1
« on: October 10, 2017, 05:11:51 pm »
https://dominionstrategy.com/2017/10/10/beat-the-bot-1/

Discuss: strategies, bot improvements, etc.

4
Simulation / New feature: play against Geronimoo's simulator
« on: September 29, 2017, 03:04:43 pm »
Tired of playing against 'Lord Rattington'? Why not play against some smart'ish' simulator bots...? Yes, your favorite simulator has a brand new feature. Only base set is supported, but you can get additional sets for 50 Crystals, which you can buy here for $3.
 
The interface is a bit clunky but it will feel 'familiar' ;) So go play against MichaelJB's famous first game engine bot (search for "First game" in the bot list) or play against a simulated Burning Skull killing Base Dominion games (search for "Burning Skull" in the bot list).

I intend to write an article about Burning Skull's great How to Base Dominion youtube series. I'll write accompanying bots so people can feel what it's like to play against a top player.

I'd love to see feedback, bug reports and your own created bots...

5
Simulation / New release
« on: January 12, 2017, 12:23:10 pm »
New release for Geronimoo's simulator. Apple users who had trouble with the editor should try it out, I hope it's fixed now.

http://users.telenet.be/jeroenaga/dominion.jnlp

6
Simulation / Two card combos simulated
« on: December 14, 2016, 03:39:46 pm »
There was some demand to simulate two card combos, so I did. https://docs.google.com/spreadsheets/d/1WWRY4tlQLYvIJtryI6zA8MWRKyNneC4M5iFF_5JXyxw/pubhtml

Bots are not perfect. They are static things and don't adapt to opponent's strategy, so be careful drawing conclusions from this. All bots are incorporated in the latest version of the sim

If you're feeling up for it you can enhance the bots. Just post them here and I'll review them.

7
Simulation / 2nd edition cards available to simulate
« on: September 28, 2016, 01:50:40 am »
Geronimoo's simulator has been updated. You can now simulate the 2nd edition cards (and the Sauna/Avanto promo).

http://users.telenet.be/jeroenaga/dominion.jnlp

8
Simulation / Simulation Challenge: Farming Vineyards
« on: June 22, 2016, 12:50:44 pm »


Challenge: create a winning bot for this kingdom on my simulator. All entries will be matched against each other. If a bot has a higher win rate than another bot it will receive 1 point, otherwise 0. The bot with the most points wins the challenge.

Entries should be sent to me in PM with the code-tags. Please add some text in the description to tell me what the bot does. You have 1 week so last entries should be sent before thursday 30 june.

Getting started: the simulator already has a built in bot called "Peasant/Vineyard" that should be a good starting point. To make bots buy Events, just add them in the buy rules like you would any other card. To upgrade the Travellers also add them to the buy rules or add restrictions so they don't upgrade too far (eg you probably only want 1 Teacher). Adding tokens with Teacher is a bit tricky: for instance:

buy Teacher
-if isPlusOneCardTokenSet(Magpie) = 0
-if isPlusOneBuyTokenSet(Herald) = 0

This means the bot will only upgrade to Teacher if none of the tokens have been placed. It also means it will put the +1Card token first (it's first in the list) and will put it on Magpie.

as you probably know, the simulator is a bit of an idiot and will make mistakes playing cards in the wrong order or not at all. Consider this an added feature of the challenge :)

9
Simulation / Empires... simulate it
« on: June 10, 2016, 12:32:09 pm »
Empires has been fully coded into my simulator. Landmarks can be added by going to the "Board" tab in the bot editor.

Hey, Making Fun guys, it took me less than a week to code 70 cards.

10
Simulation / Mountain Pass: guess the bid
« on: June 09, 2016, 01:20:15 pm »
In a pure Big Money matchup (no Actions!) how much should you bid for Mountain Pass?

I'll post the answer monday. The simulator bot used was Big Money Ultimate. The bid is pre defined (so no checking of game state to determine bid).

11
Dominion Articles / Triple Gear
« on: January 28, 2016, 05:49:32 pm »
Long long ago there was Single Smithy. Quite a bit later came Double Jack. Now, hail the new king of Big Money: Triple Gear!

The game plan is extremely simple:

Turn 1: Buy Gear
Turn 2: Buy Gear
Turn 3: Buy Gear
Turn 4-7: Buy Money
Turn 8-...: Buy Province

This beats all other (non-junking) Big Money enablers by a significant margin (even Wharf).

12
Tournaments and Events / Dominion tournament in Aalst (Belgium)
« on: December 04, 2015, 03:02:33 pm »
In Dutch!!

Op zondag 20/12 houden we onze eerste officiŽle Dominion toernooi. Wie zin heeft hieraan deel te nemen zal snel moeten zijn, er zijn 10 plaatsen

Locatie: Hermelijn stripwinkel Aalst, Molenstraat
Judge : Jeroen Aga
Doors : 12h00
Start : 13h00
Inkom : 5Ä

Inschrijven ENKEL mogelijk via mail :
info@strips-hermelijn-games.be

13
Game Reports / Where I open Mint/Poor House and later add Scout...
« on: September 28, 2015, 03:41:00 pm »
http://www.gokosalvager.com/static/logprettifier.html?/20150928/log.505da8ce51c359e6597efefa.1443459544302.txt

So yeah this is just the Scrying Pool stack with Poor House for payload and probably not played very well, but it was fun.

14
play.goko.com/Dominion/gameClient.html redirects to http://beta.playdominion.com/

I don't want to play the crappy new version yet. Any fix?


15
Simulation / Lost Arts
« on: April 09, 2015, 12:09:26 pm »
Lost Arts: So how good is not having to buy Villages to support your engine? Turns out pretty pretty awesome. I could give you some percentages, but the truth is, Lost Arts engines just crush any engine that relies on Villages.

16
Simulation / Expedition
« on: April 06, 2015, 06:02:52 am »
So is Expedition better than Silver???

In Mountebank Big Money:
Silver/Silver opening 48% - Silver/Expedition opening 47%
Silver/Silver opening 44% - Expedition (with $3 available)/? opening 51%

In Familiar BM:
Potion/Silver opening 48% - Potion/Expedition opening 48%

In Goons BM:
Goons BM 40% - Goons BM (buying Expedition turn 3) 58%  -->> that's huge!!

Endgame tactics:
Big Money (using Expedition in endgame) 49% - Big Money (no Expedition) 42%
Buying Expedition over Silver when there are 6 Provinces left is optimal.

17
Simulation / Adventures: some simulation results
« on: April 01, 2015, 05:17:17 pm »
Hmmm, shiny new cards to code....

Magpie: Ironmonger big money is a thing and so is Magpie BM, only less so. Magpie 35% - Ironmonger 56%
Storyteller: Storyteller Big money is definitely not a thing (like Warehouse Big Money isn't). It's a sifter, but it won't sift what you most want to sift (green cards) so it's really not a very good sifter. Actually, I have no idea what deck this will be good in.
Haunted Woods: Surprisingly very strong. Almost on par with Wharf in a big money deck (Wharf 52% - HW 42%). I also made an engine to compare with a Rabble engine and it vastly outperforms Rabble.
Swamp Hag: This is the real deal. I mean it's weaker than the other cursers, but it still pounces on any big money deck. Witch 62% - Swamp Hag 34%. Letting the sim buy good stuff (eg gold) when the Hag is out seems better than buying nothing. 
Hireling: A free lab every turn is a good thing, but the opportunity cost isn't mild. Hireling Big Money isn't really great, like Laboratory Big Money isn't. I tried to add it to a Fishing Village/Wharf engine, but it didn't like it. I fiddled around a little more and it's probably be worth it in long drawn out games (like cursed or ruins-games).

The reserve cards are too hard to implement because they require good timing and deck knowledge both of which the sim can't handle.

18
Dominion General Discussion / Cool Rats board
« on: February 22, 2015, 10:41:05 am »
Doctor, Fortress, Hoard, Venture, Cache, Rats, Baron, Duke, Duchess, Possession (Colony game)

Played this just now and had a blast with Rats/Doctor.

19
Tournaments and Events / Dominion tournament doodle
« on: September 23, 2013, 04:12:52 am »
To make sure enough people show up for the next Dominion tournament in Antwerp I created a doodle. Please sign up.

http://doodle.com/ytminx65iq6nurw9

20
Tournaments and Events / Dominion tournament in Antwerp
« on: September 15, 2013, 04:34:55 am »
Announcing the first competitive Dominion tournament in Antwerp on sunday 22/9. Be there!

http://www.outpost.be/website/index.php?option=com_events&task=view_detail&agid=1951&year=2013&month=9&day=22&Itemid=28

21
Tournaments and Events / Dutch/Belgian Championship tournament report
« on: September 08, 2013, 03:29:41 pm »
At the break of day I get into my car and head for The Hague, Holland. This sea town is the place where the small board game convention of spellenaanzee is to be held. More importantly the Dutch/Belgian Dominion national championship is scheduled to happen there. I arrive with time to spare and check out the games for sale waiting for the tournament to start. A while later I see a few known faces trickling in the hall: Dave (Davio), Stef (Stef), Steven (Indur), Loes (loesu) and some more. I also get to meet Filip (SheCantSayNo). Stef is the favorite to win the whole thing of course, but I hope to get lucky. The tournament structure differs from last year's as we're going to play heads up matches with a swiss structure. This is much better suited for competitive Dominion than three-player randomness. The kingdoms have all been custom designed ahead of time so the games should all be interesting.

First round is against Martijn (don't know his Goko nick) and the kingdom features Laboratory, Festival, Swindler, Militia, Chapel and Duke as notable cards. I decide to open Swindler/Chapel although Militia/Chapel is probably a little better. My opponent surprisingly skips trashing and goes for Swindler/Silver. I get a lucky Chapel turn (3 Estates) and quickly get my deck into shape while my opponent is going for some big money strategy. Eventually I empty the Labs and then start greening with a triple Duchy turn. My opponent is going for Provinces so I get 7 Duchies which makes the Dukes huge and I win by a large margin.

Second round has the Native Village/Bridge combo and my opponent is a little noobish and doesn't seem to know it. I empty the NV pile and get 7 Bridges. My opponent is going for some sort of turbo Remodel strategy and gets 4 of the Provinces when my mega turn is ready to trigger so pretty easy win again.

Third round is against Loes (loesu), whose friendly, pretty exterior hides the Dominion beast that lurks within. This is one of the most fun sets and features Ironworks, Wharf, Gardens, Great Hall, Island. If both players go for the same dominant strategy of Ironworks/Gardens/Island rush the game can be over in 10 turns. I decide to open Bureaucrat/Smugglers. The theory is that the Bureaucrat's extra economy will allow me to get crucial Duchies after the rush. Loes goes for Ironworks/Silver. I get to smuggle an early Wharf and then basically start draining Ironworks, then Gardens, then Islands while Loes follows suit. We split the Gardens, but I get mine up to 4 points while Loes can't get to the 40 card treshold so I win.

3-0 and feeling pretty good, but now I have to play ...Stef.

I'm not really worried. Stef's a very mellow friendly fellow despite superhuman Dominion skillz. The board isn't very engine friendly and that's a relief because I know I won't be destroyed. We both open Courtyard/Silver. I get a few Ghost Ships and basically money (Torturer was also an option, but Ghost Ship is just better). Stef goes for money and Ghost Ships as well. After my first Gold I switch to Harems and win the split 5/3. We split the Provinces evenly, but Stef wins the Duchy split so he wins. It was my own fault because I bought a 3rd Ghost Ship over Duchy when there were 4 Provinces left. Stef correctly starts Duchy dancing earlier and wins deservedly.

5th round I get to play Steven (Indur). He's also a very strong player, but not yet at superhuman level. This board is pretty cool with Fishing Village, Nobles, Bazaar, Swindler, Lighthouse and Witch. I open Swindler/Lighthouse. I believe Lighthouse is key here, but Indur doesn't seem to realize it and only gets 1 (I think?) so I get to curse and Swindle him a few times while I'm often protected and only receive 2 Curses (to his 4). I never buy money and head straight for Nobles. I win that split and in the end also the Province split.

One more win and I'm in the finals....

Last round has Masquerade, Militia, Tactician, Festival, Sea Hag, Ambassador. We both open Militia/Masquerade (which Stef strongly disagreed with saying he always opens Silver with Masquerade). We basically play a mirror match of Masquerade Big Money. He gets a few early Golds while I settle for Silvers, but he makes a small mistake of building further when he hits $8 instead of going green. This allows me to split the Provinces and it's a tie. In the meantime Stef is playing some double Tactician/Festival deck which seems a lot cooler than what we went for. He wins handily and that means I'll play the finals best of three against Stef.

Our match gets a few spectators, but I'm not really nervous, just glad to be able to play Dominion against the best player in the world. The first board has Journeyman, Herald, Bazaar, Stonemason, Steward, Butcher and Baker. We both open Butcher/Steward (Baker coin token). I can't explain how, but Stef builds up a lot faster and while I'm still having single Bazaar buying turns he's already had a turn buying Stonemason (+2 Herald), Stonemason (+Bazaar,+Journeyman). It all seemed pretty hopeless and my only chance is Stef making a mistake, so ... I concede. I should have probably played on for that 1% where everything lines up for me and nothing for him, but oh well. On to the second game. The board is slightly less engine friendly: Soothsayer, Baker, Plaza, Council Room, Lookout. We both open Soothsayer/Lookout. Stef gets a second Lookout clearly indicating he wants to build an engine. I've never really seen a board where I want to get 2 Lookouts so I decide the engine is just not going to run that smoothly with Soothsayer junking up the decks (too many Golds is also junk for an engine). Stef gets a million plazas and manages to connect them pretty well with his few Council Rooms. He even manages a double Province turn and seems to win this one easily again, although he admitted afterwards that he wasn't too sure the engine was the right choice for this kingdom.

So SuperStef is the deserved Dutch champ. Well done and see you next year :)

22
In this game I totally dominated with this very evil combo. First King's Court a Council Room for a million cards, then King's Court a Pillage to strip the opponent's hand of all the goodies.

23
Dominion General Discussion / Tips from the pros
« on: June 24, 2013, 11:52:47 am »
I'm thinking it would be fun to create a list of short pro tips for all the cards that people can quickly reference. Something like this:

Cellar
   DO: Village Smithy type engines
   DON'T: Militia
   TRAP: Tunnel, Slogs (yes you have lots of crap to discard, but you'll draw mostly crap)
   
Chapel
   DON'T: slogs, Copper is good

Moat
   DO: 3 or 4 player games with attacks
   DON'T: 2 player games with attacks
   TRAP: building an Village/Smithy engine with this (eg Festival/Moat)

Chancellor
   DO: Stash, Familiar

Village
   DO: big terminal draw and a +buy
   DON'T: Big Money, Slogs
   TRAP: big terminal draw without +buy
   
Woodcutter
   DO: desperate for a +buy in an engine
   
Workshop
   DO: slogs, rushes and engines with cheap components
   DON'T: Big Money

Would this be useful?

24
Simulation / Guilds simulator results
« on: June 14, 2013, 11:07:06 am »
Soothsayer: Soothsayer BM loses 39 - 57 to Witch BM so pretty close in power level
Masterpiece: Smithy + Masterpiece beats Smithy BM significantly (62 - 29). You want to buy Masterpiece at 5 or 7. Gold is still a little better at 6.
Candlestick Maker: A strange result. Adding 1 CM to plain Big Money (over Silver) wins 54 - 38 over Big Money. Adding a second (over Silver) decreases the win rate. So a little money smoothing is very strong, but you don't want to overdo it.
Advisor: this card is going to be a huge trap on some boards. Advisor BM loses 37 - 54 to plain BM. So in a deck with plenty of crap (Estates, Coppers, Curses) the card is probably worse than Silver. It will shine in dense Action decks however.
Herald: Another trap card. Besides the Village Idiot I expect a lot of Herald Idiots to emerge. If you think it can replace a Village in engine decks you're going to be very disappointed. You really need a very dense and trashed down Action deck for this to work.

25
Other Games / Agricola for the iPad
« on: June 13, 2013, 09:53:25 am »
I just installed Agricola on my iPad. It's gorgeous. Now I'm off to plow some fields.

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