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Dominion Articles / Not Combos -- Cards that don't work well together
« on: December 06, 2011, 12:02:56 pm »
Simple stuff really -- cards that don't work quite as well together as they initially appear to, usually because of what is directly written on the card and ignored.
King's Court/Throne Room and Goons/Highway -- They have a "While in play" clause that means the +VP or -cost effects are not duplicated. Still an ok combo, just not as insane as it could be.
Masquerade and Throne Room -- In 2-player games, you'll almost always get back the first card that was passed to the opponent.
Treasure Map and Scheme -- Treasure Map will always self-trash when played.
Alchemist and Mandarin/Mint -- Purchasing the Mandarin or Mint will get rid of the Potion which Alchemist requires to be in play.
King's Court/Throne Room and Goons/Highway -- They have a "While in play" clause that means the +VP or -cost effects are not duplicated. Still an ok combo, just not as insane as it could be.
Masquerade and Throne Room -- In 2-player games, you'll almost always get back the first card that was passed to the opponent.
Treasure Map and Scheme -- Treasure Map will always self-trash when played.
Alchemist and Mandarin/Mint -- Purchasing the Mandarin or Mint will get rid of the Potion which Alchemist requires to be in play.