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Topics - shmeur

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1
Dominion FAQ / Hat Identification
« on: August 07, 2015, 07:09:19 am »
Does anybody what type of hat Mountebank and/or Swindler are wearing in their card art?
I need to know.

Also: what is that fleecey thing under Mountebank called ?

2
Variants and Fan Cards / Witchcraft Expansion [13 Cards]
« on: July 20, 2015, 11:16:25 pm »
Theme: Sorcery/Curse Interaction
It has 13 cards for obvious reasons:

Salem - Action - $5
+1 Card
+2 Actions
—-
When you gain this, each other player gains a Curse.

Pentacle - Treasure - $5
$3
—
When you gain this, put a Curse on top of your deck.

Broomstick - Action - $2
+2 Cards
—
When this card is discarded from play during your clean-up phase, you may put it back on top of your deck.

Cauldron - Action - $4
+1 Buy
Trash up to 3 cards from your hand.  For each card costing $3 or more, +1 Card or +2 Actions.

Coven - Action - Attack - $3
+2 Actions
Each other player gains a Curse.
—-
When you would gain a Curse, you may discard this from your hand to return the Curse to the supply pile and draw a card instead.

Ouija Board - Action - $3
+1 Action
+1 Buy
Reveal at the top 4 cards of your deck.  Put any Curses in your hand, gaining +$1 per curse.  Put the rest back on top in any order.


Magick Wand - Action - Attack - $3
+1 Action
Each other player with 5 or more cards in their hand discards an Action card or reveals a hand with no Action cards.  If no cards were discarded this way, +1 Action.

Voodoo Doll - Action - Reaction $4
+1 Card
+1 Action
You may trash an Action card from your hand.  If you do, put a copy of it from the supply into your hand.
—
When a card of yours would be trashed, you may reveal this card from your hand.  Trash this instead.

Cemetery - Action - Victory - $4
Trash a card from your hand.  If it is a Curse, +2 Cards.
—
Worth 2 VP for every 3 differently named cards in the trash.

Candle Ritual - Action - Duration - $4
+1 Action
At the start of your next turn: +2 Cards

Charm - Treasure - $3
$2
—
Once per turn, when you buy this, gain a Silver, putting this and the Silver on top of your deck in any order.  Each other player draws a card.

Haunted Castle - Victory - $5
1 VP
—
Worth an addition 1 VP for every 2 Curses in your deck.

Grimoire - Action - $5
+1 Card
+1 Action
+$1
Gain a Curse.  If you do, chose one: +2 Cards OR +1 Buy, +$2.

3
Variants and Fan Cards / Pokemon Dominion
« on: June 27, 2015, 04:42:31 pm »
I thought it would be cool to make a Pokemon variant.  Obviously, these cards probably wouldn’t work with many other Dominion cards, except perhaps the vanilla cards and of course Money/Curses/Victory cards, because they have more reactions with each other.  The Attack choice mechanic is essentially the same as choose: X or Y (except when I refer to Attack, I mean that kind).  The names are just for flavor.  Here are some (well, 65, sorry; it was kind of addicting) I thought of, but feel free to add your own.  I also threw in items, places, and people in the mix.

Ditto - Action - $5
Transform: Choose a card the player on your right played last turn.  This is that card until it leaves play.

Meowth - Action - $5
Fake Out: If this is the first card you’ve played this turn, +2 Cards, +2 Actions.
Pay Day: Gain a coin token.

Haunter - Action/Duration - $5
Curse: Each other player gains a curse.
Disable: Name any Attack.  Until your next turn, that Attack costs an Extra action.

Cubone - Action - $3
Bonemerang: +2 Cards
—
If this your only card in play, +1 Action

Jigglypuff - Action - $2
Sing: Each other player flips their Sleep token over (it starts Face-Down).
Wake-Up Slap: Each other player with a Face-Up Sleep token discards down to 3 cards.

Hypno - Action - $3
+1 Card
+1 Action
Hypnosis: Each other players flips their Sleep token over.
Nightmare: Each other player with a Face-Up Sleep token gains a curse.

Snorlax - Action - $5
Rest: Flip your Sleep token over.  Trash a curse from your hand or discard pile.
Sleep Talk: If your Sleep token is Face-Up, +3 Cards, +1 Action.  Flip it Face-Down.

Miltank - Action - $5
+1 Action
Milk Drink: +1 Card, +$1
Heal Bell: Trash up to 4 curses from your hand.  +1 Card per curse.

Trubbish - Action/Reaction - $4
+1 Action
Stockpile: Put one of your Stockpile tokens (max. 3) on your Stockpile mat.
Spit Up: Remove up to 3 Stockpile tokens from you Stockpile mat.  +2 Cards per token.
—
Recycle: When a card is trashed, you may reveal this card from your hand to gain it.

Linoone - Action - $5
+$1
Belly Drum: Discard 2 cards.  +4 Cards
Odor Sleuth: Discard a curse from your hand.  If you do, gain a coin token.

Poliwrath - Action - $4
+$1
Bulk Up: +1 Card, +1 Action
Circle Throw: Each other player discards down to 4 cards

Audino - Action - $4
+1 Card
Double-Slap: +2 Actions
Wish: +1 Action.  Name a card.  Reveal the top card of your deck.  If it’s the named card, put it into your hand.

Mr. Mime - Action/Reaction - $3
+1 Action
Psychic: Look at every other player’s hand.
Trick: Your opponent passes an Action from their hand to your hand, or reveals a hand with no actions.  If they do so, pass an Action card you have in play in their hand.
—
Barrier: When another player plays an Attack or Action that affects you, you may discard this card from your hand to be unaffected.

Gliscor - Action - $5
Fling - Return a card in your hand to its Supply pile.
Acrobatics - Reveal your hand.  If there are no Action cards, +2 Cards, +2 Actions.  Otherwise, +1 Card, +1 Action.

Chansey - Action - $3
+2 Actions
Softboiled: All players (including you) gain a card.  Trash up to 3 cards from your hand.
Egg Bomb: Look at the top two cards of each other player’s deck.  Discard one and put the other back on top.

Alakazam - Action - $6
+2 Cards
Future Sight: +1 Action.  Look at the top 3 cards of your deck, and put them back in any order.
Role Play: Put your Role Play token on any card in the supply.  The bottom text of this card becomes the bottom text of that card.
—
Confusion: When you trash this card, put a curse in your hand.

Riolu - Action - $3
Copycat - Play the last Attack you played this turn again.
Roar - Each other player puts their hands in their deck, shuffles, and draws 5 cards.

Spinda - Action - $5
+1 Action
Superpower: the first time you play a Spinda this turn, +1 Buy; the second time you play a Spinda this turn +1 Buy, +$2; each extra time you play a Spinda this turn, +1 Card, +1 Buy, +$2.
Assist: Reveal a card from your hand.  Choose an Attack on it and play it.

Doduo - Action - $2
+1 Action
Double Hit: Each other player discards the top two cards of their deck.
Gust: Shuffle your deck.
—
When you discard this card from play, you may exchange it for a Dodrio.

Dodrio - Action - $0*
+2 Actions
Tri Attack: Gain a card from the supply costing up to $3.  Trash a card from your hand.  Gain a coin token.
Whirlwind: Shuffle your hand into your deck.  Draw the amount of cards you discarded.

Chandelure - Action/Reaction - $4
+1 Action
Hex: Each player (including you) with less than 5 cards gains a curse.
Heat Wave: Each player with 5 or more cards (including you) discards down to 4 cards.
—
Destiny Bond: When this card is trashed by the effects of another card, trash that card too.

Beedrill - Action - $5
U-Turn: +1 Card.  Return this card to your hand.
Twineedle: +2 Actions

Wobbuffet - Action/Reaction - $3
Safeguard: While this is in play, when another player plays an Attack, it doesn’t affect you.
—-
Encore: When another player plays an Attack, you may discard this card from your hand to make them repeat that action.

Ferroseed - Action - $3
+1 Card
+1 Action
Leech Seed: +1 Card.  Discard a card.
—
When you discard this card from play, you may exchange it for a Ferrothorn.

Ferrothorn - Action/Reaction - $0*
+1 Card
+1 Action
Leech Seed: +1 Card.  Discard a card.
Spikes: Name a card.  Until your next turn, whenever other play plays that card, they must discard a card first.
—
Protect: When this card would be discarded (outside of the clean-up phase) you may put it back in your hand.

Smeargle - Action - $6
Sketch 1 - Put your Sketch 1 token on any Attack from a card in the supply.  This becomes that Attack.
Sketch 2 - Put your Sketch 2 token on any Attack from a card in the supply.  This becomes that Attack.

Electrode - Action - $3
Explode: Trash this card.  Every player (including you) trashes a card from their hand.

Charmander - Action - $2
Ember: You may trash a treasure card from your hand.
—
When you discard this card from play, you may exchange it for a Charmeleon.

Charmeleon - Action - $0*
Flamethrower: You may trash up to two Victory Cards from your hand.
—
When you discard this card from play, you may exchange it for a Charizard.

Charizard - Action - $0*
Fire Blast: You may trash up to 3 cards from your hand.  Each other player with 4 or more cards must discard a card.
—
When you discard this card from play, you may exchange it for either Mega-Charizard X or Mega-Charizard Y.

Mega-Charizard X - Action/Duration - $0*
+1 Action
+1 Buy
+$3
Flare Blitz: You may trash up to 3 cards from your hand; for each card trashed, +1 Card.  Each other player with 4 or more cards must discard down to 3 cards.
Outrage: Now and at the start of your next turn: +$1 for each Action you have in play.

Mega-Charizard Y - Action/Duration $0*
+1 Action
+1 Buy
+$3
Blast Burn: You may trash up to 3 cards from your hand; for each card trashed, +1 Card.  Each other player with 4 or more cards must discard down to 3 cards.
Fly: Now and at the start of your next turn: +2 Cards.

Togekiss - Action - $5
Metronome: The person to your left chooses a card you have in play.  Play it again.
Heal Bell: Trash up to 4 curses from your hand.  +1 VP per curse.

Magikarp - Action - $2
Splash: End your turn.
—
When you discard this card from play, you may exchange it for a Gyarados.

Gyarados - Action - $0*
+Buy
+$1
Dragon Dance: +2 Cards, +2 Actions

Bisharp - Action - $5
+1 Buy
+$1
Swords Dance: +2 Cards
Knock Off: Each other player discards an Action card from their hand or reveals a card with no Actions.

Goldenrod City - Action - $4
+1 Card
+2 Actions
—-
When you gain this, gain a coin token.

Lavender Town - Action - $5
+1 Card
+2 Actions
—-
When you gain this, each other player gains a curse.

Super Rod - Action - $3
Put a card from your deck into your hand.

Silph Scope - Action - $2
+1 Action
+1 Buy
Gain a curse.  If you do, +2 coin tokens.

Focus Sash - Action/Reaction - $3
+$1
—
When one of your cards would be trashed, you may instead trash this from your hand.

Amulet Coin - Treasure - $5
Choose a treasure you have in play.  This is worth that much.

Choice Specs - Action - $6
Name a card.  You may only play that card for the remainder of the turn, but play it twice each time.

Rare Candy - Action - $3
+1 Action
Trash a card from your hand.  Gain a card costing exactly 1 more than it, adding it to your hand.

Elite 4 - Action/Victory - $4
+$1
Gain an Elite token.
—
Worth 1 VP for every 4 Elite tokens (rounded down).

Victory Road - Action/Victory - $5
+3 VP if you have at least eight other cards in play.
Otherwise, +1 VP.
—
2 VP

Indigo Plateau - Action/Victory - $4
+1 Card
+2 Actions
—
1 VP

Poke-Mart - Action - $5
+1 Action
+1 Buy
+$2
—
Look at the top three cards of the Mart Pile.  Put one in your hand and the others on the bottom.

[Mart Pile: (2 Copies of each in a shuffled Face-Down deck, 3 copies in multiplayer.)
Revive - Action - $0*
Put a card from the Trash into your hand.
—
After playing this, put it in the trash.

Pokeball - Action - $0*
Put a card costing up to $2 from the supply into your hand.
—
After playing this, put it in the trash.

Repel - Action - $0*
Look at the top 5 cards of your deck.  Discard the actions, and put the rest back in any order.
—
After playing this, put it in the trash.

Smoke Ball - Action - $0*
Discard an Action card costing up to $5 from your hand.  Draw cards equal to its cost.
—
After playing this, put it in the trash.

Antidote - Action - $0*
Trash a curse from your hand.  If you do, +1 Card.
—
After playing this, put it in the trash.]

Poke-Center - Action - $4
You may trash a card from your hand.  Draw until you have 6 cards in hand.

Gym Badge - Action - $2
+$1
+1 VP

Move Tutor - Action - $5
+1 Action
Name a card.  As long as this card is in play, that card produces an extra +$1.

Pokedex - Action - $4
+1 Card
+1 Action
Gain an Action card costing the exact amount of different cards you have in play.

Professor Oak - Action - $3
+1 Action
Look at the top three cards of your deck.  Add one to your hand, discard one, and put the other back on the top of your deck.

Gary Oak - Action - $5
+$2
If you have exactly 6 cards in your hand, +$3.

Champion Cynthia - Action/Victory- $7
+1 VP
—
4 VP

Gym Leader Misty - Action - $2
+1 Buy
+$1
—
When you trash this card, gain a Silver.

Gym Leaders Tate and Liza - Action - $4
+1 Card
+2 Actions
$2.
Discard a card.

Gym Leader Sabrina - Action - $2
+1 Buy
+$1
Reveal the top card of your deck, and either put it back or discard it.

Team Rocket - Action - $4
+2 Actions
Each other player reveals a card from their hand.  You may choose one to gain a copy of from the supply.

Giovanni - Action - $5
+Card
+Action
+1$
—
When this card is trashed, gain 2 VP.

Pokemon I think would be cool cards but won’t make because this list is already too long: Eevee, Delibird, Rotom, Aegislash, Castform, Slaking, Dunsparce, Jynx, Shedinja, Arceus, Porygon-Z.

4
Dominion: Adventures Previews / Favorite Cards
« on: April 18, 2015, 05:12:01 pm »
Now that the expansion is revealed, what are some of your favorite cards?  Not necessarily the strongest, but the cards you think are the most fun, have the best art, etc.
Mine, at the moment, is Artificer.  I predict I'll overbuy it but meh.  I also love its Baker-esque art.


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