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1
Non-Mafia Game Threads / Decrypto 4
« on: May 27, 2020, 03:26:46 am »
Decrypto is a game that usually appeals to the same people as Codenames does.

https://boardgamegeek.com/boardgame/225694/decrypto

Quote
Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.

In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.

Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)

The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.

There is a word list generator we could use here: https://whoawhoa.github.io/decrypto/#

1) Cluegivers generate a code using the same site, make clues and post them to the game thread. When you post a clue you also add 48h to the current time and post this as deadline for the other team to guess.
2) Guessers guess their own teams code. Starting round 2, teams simultaneously discuss about the opponent's clue and try to guess their code.
3a) If you guess the clue of your own team, you post it in the team quicktopic.
3b) If you guess the clue of the opposing team, you post it in spoilers in the game thread. When you post the guess, set a 24h timer for the opposing team to reveal the answer
4) Once all guesses are ready, the cluegivers state their partner's guess, reveal the correct codes and tokens are assigned. The second player revealing the clues posts a 48h timer for the next round and states which players should give the clues
5) Start new round with switched cluegivers.

Rules regarding missing a timer:
 - If you miss posting your Interception guess, there is no penalty, you just do not get the chance to intercept.
 - The first time you miss your Same Team guess, your team will be given an extension of 24 hours. After that, it counts as a miscommunication token.
 - If you know you will need more time, please just state so at the beginning of the round (or before) and we will deal with it case-by-case.

Players:
bitwise
Galzria
ghostofmars
jotheonah
scolapasta
Swowl

Did I miss anyone?

2
Non-Mafia Game Threads / Decrypto 2
« on: January 31, 2020, 03:06:25 am »
Decrypto is a game that usually appeals to the same people as Codenames does.

https://boardgamegeek.com/boardgame/225694/decrypto

Quote
Players compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.

In more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are "pig", "candy", "tent", and "son", then I might say "Sam-striped-pink" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.

Starting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, "sucker-prince-stake". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)

The rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.

There is a word list generator we could use here: https://whoawhoa.github.io/decrypto/#

1) Cluegivers generate a code using the same site, make clues and post them to the game thread.
2) Guessers guess their own teams code. Starting round 2, teams simultaneously discuss about the opponent's clue and try to guess their code.
3a) If you guess the clue of your own team, you post it in the team quicktopic.
3b) If you guess the clue of the opposing team, you post it in spoilers in the game thread.
4) Once all guesses are ready, the cluegivers state their partner's guess, reveal the correct codes and tokens are assigned.
5) Start new round with switched cluegivers.

3
Game over - thanks for playing

Shameless quote from BGG:
The balance of power between the seven Great Nations of Europe teeters precariously at the dawn of the 20th Century. Take control of Austria-Hungary, Britain, France, Germany, Italy, Russia, or Turkey and lead your chosen nation to victory. You will have to balance your expansion with carefully crafted alliances, knowing when to seize the advantage through a perfectly-timed stab while avoiding being stabbed yourself.

To push players out of there comfort zone with the known stalemate lines and openings, we will play the 1900 variant designed to be more interactive than the original game. There are only small rule changes compared to the original version, so I think it is possible for new players to jump in.

Resources for the variant:
a high resolution map
Changes to the original version and their motivations
Gamers' Guide to this variant (extensive!) Discusses the motivation for the changes in a bit more detail and some ideas about the strategy in this variant.

Resources for the original game:
Diplomacy Official Rulebook
Quick Teaching Guide
jDip, a great tool for testing move ideas and making sure they're legal. You can download the variant map for jDip here

Ruler of nations:
Austria - KingZog3
Britain - liopoil
France - Jack Rudd
Germany - faust
Italy - A Drowned Kernel faust
Russia - WalrusMcFishSr
Turkey - Hydrad

Current map with latest moves:

4
Forum Games / Alchemists FDS2
« on: October 25, 2014, 01:38:41 pm »
There was more interest in the game, so let's see if we get enough players for a 2nd game.

Here the description from the original thread.
I've read the new game "Alchemists" of CGE was the hit at Essen, so I would like to try it as a forum game. It is a worker-placement deduction game. There are 8 ingredients that mix according to their "atomic" structure to give 7 different potions. You want to deduce which ingredient has which atomic structure by trying combinations of different ingredients. All of this is built into a (more or less) classical worker-placement game to gather the ingredients and sell the potions you get to adventures to get more money.

The game is a bit controversial because it requires a smart phone (or a computer) to resolve the mapping from ingredient to potion during the game. However, for a forum game a moderator can take over the roll of the app.

Anyone interested? We could play with up to 4 players and I would be willing to mod. In principle, there is a beginner version, but I would prefer the full game. I think the added complexity is overcome by it being a forum game, where you have more time to think through possible combinations and can reread actions and mixed potions later.

Rules

Signup:
1) Watno
2) Dsell
3) chairs
4)

5
Non-Mafia Game Threads / Alchemists (the big revelation)
« on: October 21, 2014, 02:18:21 pm »
I've read the new game "Alchemists" of CGE was the hit at Essen, so I would like to try it as a forum game. It is a worker-placement deduction game. There are 8 ingredients that mix according to their "atomic" structure to give 7 different potions. You want to deduce which ingredient has which atomic structure by trying combinations of different ingredients. All of this is built into a (more or less) classical worker-placement game to gather the ingredients and sell the potions you get to adventures to get more money.

The game is a bit controversial because it requires a smart phone (or a computer) to resolve the mapping from ingredient to potion during the game. However, for a forum game a moderator can take over the roll of the app.

Anyone interested? We could play with up to 4 players and I would be willing to mod. In principle, there is a beginner version, but I would prefer the full game. I think the added complexity is overcome by it being a forum game, where you have more time to think through possible combinations and can reread actions and mixed potions later.

Link to the game

Rules

Current turn order
1) Kirian
2) Qvist
3) Hugovj
4) Tables

6
Non-Mafia Game Threads / Lewis & Clark (Game over: theorel wins)
« on: April 08, 2014, 03:45:39 pm »
Quote from: boardgamegeek
On November 30, 1803, the United States purchased Louisiana from Napoleon. U.S. President Thomas Jefferson decided to send two explorers Meriwether Lewis and William Clark to discover this huge terra incognita.

Lewis & Clark is a board game in which the players manage an expedition intended to cross the North American continent. Their goal is to be the first to reach the Pacific. Each one has his own Corps of Discovery that will be completed by the Native Americans and the trappers met during the journey. He has to cleverly manage his characters and also the resources he finds along the way. Beware, sometimes frugality is better than abundance.

Lewis & Clark features dual use cards. To be activated, one card must be combined with another one, which becomes unavailable for a while. Thus, players are faced with a constant dilemma: play a card or sacrifice it. During the game, each player acquires character cards that enlarge his hand, building a crew that gives him more options but it needs to be optimized as he will recycle his cards more slowly. This new "handbuilding" mechanism fits strongly the historical background.

Since the aim of the game is to be the first on the Pacific coast, the timing and the opportunistic use of the other players' positions are crucial.

Turn order
1) theorel
2) Jorbles
3) Qvist

Rules

Game

If someone is very quick, I could add a fifth player :).

Please have a look at the game spreadsheet and check if you miss some information.

7
Forum Games / Top games of 2013
« on: March 28, 2014, 05:05:36 pm »
The Le Havre game I mod is almost completed, so I would offer to mod another game. Please choose which game would be the most interesting for you to play.

I'm roughly familiar with all of the games, though I haven't played most of them (I did play Bora Bora and Bruges). If the game that gets the most votes doesn't work as a forum game, I would select the game with the second most votes.

I will consider the votes as sign ups for the game.

8
Non-Mafia Game Threads / Tash-Kalar IX: yed (Sylvan) - Kirian (Highland)
« on: January 01, 2014, 07:00:53 pm »
Tash-Kalar High Form game between yed, Kirian

Current Tasks: Green Conquest, Imprisonment, Red Conquest
Next task: Diagonals

Now create a copy of Google Sheet with clean board and set permissions to write for everybody with link.

For cards in your hand check private message from poster of this topic.

yed's Sylvan deck
1 - Kiskin Leafsplitter
2 - Centaur Chieftain__
3 - Forest Ancient_____
4 - Kiskin Boughrunner_
5 - Forest Mystic______
6 - Charging Buck______
7 - Sapling____________
8 - Sylvan Queen_______
9 - Dryad______________
10 - Naiad______________
11 - Kiskin Farseeders__
12 - Centaur Spearman___
13 - Tree Shepherd______
14 - Sylvan Princess____
15 - Kiskin Spirit______

Kirian's Highland deck
1 - Legend Slayer
2 - Blood Shaman_
3 - Ritual Master
4 - Werewolf_____
5 - Clan Healer__
6 - War Drummer__
7 - Wolf Rider___
8 - Hill Giant___
9 - Hungry Bear__
10 - Clan Axeman__
11 - Ritual Keeper
12 - Dire Wolf____
13 - Eagle Lord___
14 - Warlord______
15 - Clan Guardian

Legends deck
1 - Time Elemental___
2 - Earth Elemental__
3 - Hell Bull________
4 - Storm Elemental__
5 - Fire Dragon______
6 - Two-Headed Dragon
7 - Angel Of Death___
8 - Titan____________

Flares legend
25a = 2 upgr: You may do 1 standard leap with one of your common pieces. 5: Gain an action.
34a = 3 upgr: Place 1 common piece of your color on an empty square. 4: You may do 1 combat move or 2 standard moves, using your non-legendary pieces.
35a = You may do up to 3 standard moves, using your common pieces. 5: Gain an action.
36a = 3 upgr: Place 1 common piece of your color on any empty square. 6: Place 1 heroic piece of your color on any empty square.
36b = 3 upgr: Do 1 standard move with one of your common pieces, or upgrade 1 of your common pieces. 6: Place 2 common pieces of your color on empty squares.
44a = 4 upgr: Place 1 common piece of yor color on any empty square. 4: Place 1 common piece of your color on any empty square.
44b = 4 upgr: Place 1 common piece of your color on any empty square, or upgrade 1 of your common pieces. 4: You may do 1 combat leap with one of your common pieces.
45a = 4 upgr: Place 1 common piece of yor color on any empty square. 5: Place 1 common piece of your color on any empty square, or convert 1 common enemy piece to your color.
45b = 4 upgr: Gain an action. 5: Place 1 common piece of your color on any empty square.
46a = 4 upgr: Place 1 common piece of your color on any empty square. 6: Upgrade 1 of your common pieces. Gain an action.
54a = 5 upgr: Place 1 heroic piece of your color on any empty square. 4: You may do 1 standard move and 1 combat move (in either order), using your common pieces.
55a = 5 upgr: Place 2 common pieces of your color on empty squares. 5: Place 1 common piece of your color on any empty square.
Flares deck
1 - 44a
2 - 36b
3 - 55a
4 - 35a
5 - 25a
6 - 45a
7 - 36a
8 - 46a
9 - 45b
10 - 44b

Tasks deck
1 - Heroic Devastation_
2 - Corner Chain_______
3 - Colored Summoning__
4 - Rainbow Dominance__
5 - Isolation__________
6 - Heroic Destruction_
7 - Side Chain_________
8 - Color Conquest_____
9 - End of Legends_____
10 - Legendary Summoning
11 - Line Dominance_____
12 - Red Summoning______
13 - Red Legends________
14 - Green Legends______
15 - Central Dominance__
16 - Envelopment________
17 - Destruction________
18 - Devastation________
19 - Center Cross_______
20 - Green Summoning____


9
Puzzles and Challenges / Christmas Puzzle
« on: December 25, 2013, 12:22:42 pm »
In how many turns can you end the game by giving all Provinces to your opponent in a single turn? For the purpose of this puzzle assume that your opponent just discards his hand every turn and that you have perfect shuffle luck.
If you play a Masquerade your opponent will pass in the following order Estate, Hovel, Overgrown Estate, Copper, Necropolis (delete Shelter or Estates from this list depending on setup).

As a baseline 9 turns:
1) Buy Iron Works (IW)
2) Buy Chapel
3) Chapel: Trash 3 Estate, 1 Copper
4) IW, gain Throne room (TR), buy Squire
5) Chapel: Trash 3 Copper, 1 Squire, gain Scrying Pool
6) TR, IW, gain TR, Bridge (Br), buy Ambassador (Amb)
from now on my deck consists of 3 Copper + action cards, so that I can draw my deck every turn with SP
7) SP, TR, TR, Br, IW, gain TR, Br, buy IW
8) SP, TRx3, Brx2, IW, IW, gain King's Court (KC), KC, Province, buy Amb, Amb
9) SP, KCx2, Ambx3

Merry Christmas

10
Forum Games / Concordia: deck builder meets classic Euro
« on: December 19, 2013, 12:17:47 am »
Anyone interested in playing Concordia?

Sketch of the game:
Every turn you select one card of your deck and perform its action. Possible actions are gather resources, trade resources, build colonists, move colonists, build houses, and buy a new card for your deck. Some of these actions take place on the game board.
At some point you can play one card which refreshes all cards you already played, which is a weaker card, but necessary to have all cards available again. All cards also count towards one of the victory categories so that you can specialize into particular strategies or follow a divers one.

Rules: http://boardgamegeek.com/filepage/95551/rules-english-from-publisher-pd-verlag

Players:
1) theorel
2)
3)
4)
5)

11
Non-Mafia Game Threads / Tash-Kalar VII: PitrPicko vs. yed
« on: December 11, 2013, 02:14:28 pm »
Tash-Kalar game between PitrPicko and yed

Current Tasks: Color Conquest, Green Conquest, Colored Summoning
Next task: Line Dominance

Now create a copy of Google Sheet with clean board and set permissions to write for everybody with link.

For cards in your hand check private message from poster of this topic.

PitrPicko's Sylvan deck
1 - Charging Buck______
2 - Kiskin Spirit______
3 - Forest Ancient_____
4 - Sapling____________
5 - Kiskin Boughrunner_
6 - Forest Mystic______
7 - Sylvan Queen_______
8 - Woodland Druid_____
9 - Forest Wardens_____
10 - Unicorn____________
11 - Centaur Chieftain__
12 - Kiskin Leafsplitter
13 - Tree Shepherd______
14 - Sylvan Princess____
15 - Naiad______________

yed's Highland deck
1 - War Summoner__
2 - Ritual Keeper_
3 - Blood Shaman__
4 - Hungry Bear___
5 - Eagle Lord____
6 - Wolf Rider____
7 - Clan Healer___
8 - Ritual Master_
9 - Werewolf______
10 - Clan Axeman___
11 - Dire Wolf_____
12 - Hill Giant____
13 - Warlord_______
14 - Mountain Troll
15 - Wild Eagle____

Legends deck
1 - Angel Of Death___
2 - Leviathan________
3 - Bone Catapult____
4 - Fire Dragon______
5 - Titan____________
6 - Two-Headed Dragon
7 - The Eldest Tree__
8 - Fire Elemental___

Flares legend
25a = 2 upgr: You may do 1 standard leap with one of your common pieces. 5: Gain an action.
34a = 3 upgr: Place 1 common piece of your color on an empty square. 4: You may do 1 combat move or 2 standard moves, using your non-legendary pieces.
35a = You may do up to 3 standard moves, using your common pieces. 5: Gain an action.
36a = 3 upgr: Place 1 common piece of your color on any empty square. 6: Place 1 heroic piece of your color on any empty square.
44a = 4 upgr: Place 1 common piece of yor color on any empty square. 4: Place 1 common piece of your color on any empty square.
44b = 4 upgr: Place 1 common piece of your color on any empty square, or upgrade 1 of your common pieces. 4: You may do 1 combat leap with one of your common pieces.
45a = 4 upgr: Place 1 common piece of yor color on any empty square. 5: Place 1 common piece of your color on any empty square, or convert 1 common enemy piece to your color.
45b = 4 upgr: Gain an action. 5: Place 1 common piece of your color on any empty square.
46a = 4 upgr: Place 1 common piece of your color on any empty square. 6: Upgrade 1 of your common pieces. Gain an action.
54a = 5 upgr: Place 1 heroic piece of your color on any empty square. 4: You may do 1 standard move and 1 combat move (in either order), using your common pieces.
55a = 5 upgr: Place 2 common pieces of your color on empty square. 5: Place 1 common piece of your color on any empty square.
Flares deck
1 - 45b
2 - 45a
3 - 46a
4 - 34a
5 - 35a
6 - 44b
7 - 54a
8 - 36a
9 - 55a

Tasks deck
1 - Red Legends________
2 - End of Legends_____
3 - Green Legends______
4 - Side Chain_________
5 - Diagonals__________
6 - Corner Chain_______
7 - Legendary Summoning
8 - Red Summoning______
9 - Green Summoning____
10 - Rainbow Dominance__
11 - Destruction________
12 - Heroic Devastation_
13 - Center Cross_______
14 - Envelopment________
15 - Central Dominance__
16 - Imprisonment_______
17 - Red Conquest_______
18 - Heroic Destruction_
19 - Devastation________


12
Non-Mafia Game Threads / Tash-Kalar V: Emperor Kirian vs. Highlander Qvist
« on: December 07, 2013, 11:03:29 am »
Tash-Kalar game between Kirian and Qvist

Current Tasks: Imprisonment, Green Summoning, Line Dominance
Next task: Rainbow Dominance

Now create a copy of Google Sheet with clean board and set permissions to write for everybody with link.

For cards in your hand check private message from poster of this topic.

Kirian's Imperial deck
1 - Summoner__________
2 - Time Mage_________
3 - Gun Tower_________
4 - Cannon____________
5 - Bomb______________
6 - Herald____________
7 - Hypnotist_________
8 - Champion__________
9 - Master of Intrigue
10 - Assassin__________
11 - Swordmaster_______
12 - High Priestess____
13 - Gryphon Rider_____
14 - Knight____________
15 - Messenger_________

Qvist's Highland deck
1 - Legend Slayer_
2 - Warlord_______
3 - Wild Eagle____
4 - War Drummer___
5 - Eagle Lord____
6 - Blood Shaman__
7 - Mountain Troll
8 - Dire Wolf_____
9 - Hungry Bear___
10 - War Summoner__
11 - Clan Axeman___
12 - Hill Giant____
13 - Clan Healer___
14 - Wolf Rider____
15 - Werewolf______

Legends deck
1 - Storm Elemental__
2 - Two-Headed Dragon
3 - Time Elemental___
4 - Fire Dragon______
5 - Bone Catapult____
6 - Angel Of Death___
7 - Hell Bull________
8 - The Eldest Tree__

Flares legend
25a = 2 upgr: You may do 1 standard leap with one of your common pieces. 5: Gain an action.
34a = 3 upgr: Place 1 common piece of your color on an empty square. 4: You may do 1 combat move or 2 standard moves, using your non-legendary pieces.
36a = 3 upgr: Place 1 common piece of your color on any empty square. 6: Place 1 common piece of your color on any empty square.
44a = 4 upgr: Place 1 common piece of yor color on any empty square. 4: Place 1 common piece of your color on any empty square.
44b = 4 upgr: Place 1 common piece of your color on any empty square, or upgrade 1 of your common pieces. 4: You may do 1 combat leap with one of your common pieces.
45a = 4 upgr: Place 1 common piece of yor color on any empty square. 5: Place 1 common piece of your color on any empty square, or convert 1 common enemy piece to your color.
45b = 4 upgr: Gain an action. 5: Place 1 common piece of your color on any empty square.
46a = 4 upgr: Place 1 common piece of your color on any empty square. 6: Upgrade 1 of your common pieces. Gain an action.
54a = 5 upgr: Place 1 heroic piece of your color on any empty square. 4: You may do 1 standard move and 1 combat move (in either order), using your common pieces.
Flares deck
1 - 45b
2 - 46a
3 - 54a
4 - 44b
5 - 44a
6 - 34a
7 - 45a

Tasks deck
1 - Side Chain_________
2 - Green Conquest_____
3 - Heroic Destruction_
4 - Diagonals__________
5 - Central Dominance__
6 - Destruction________
7 - Center Cross_______
8 - Red Summoning______
9 - Red Legends________
10 - Legendary Summoning
11 - Envelopment________
12 - Colored Conquest___
13 - Red Conquest_______
14 - End of Legends_____
15 - Corner Chain_______
16 - Green Legends______
17 - Colored Summoning__
18 - Heroic Devastation_

13
Non-Mafia Game Threads / F.DS Le Havre II (theorel wins)
« on: November 25, 2013, 05:25:10 pm »
I used the holidays to modify AHoppy's spreadsheet with some new features. You can find the game board here
Le Havre II
I merged buildings and ships in a single sheet and added a game log. Otherwise I swapped columns and rows for the resources.
The new board should be more comfortable for the mod, as it automatically tracks some resources.

Player order:
1) Archetype
2) Jorbles
3) AHoppy
4) theorel

Quote from: original message
As the first game is coming to an end, I thought about modding a new game, if there is sufficient interest. I think 4 players would be a good number. As AHoppy modded the first game, I'll reserve a spot for him, if he wants to play.

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