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1
Other Games / Power Grid Online
« on: September 09, 2016, 11:01:59 pm »
Does anyone play power grid online?  I know you can thru Brettspielwelt but I can never get it to work.  If there is an English page with instructions or if someone could spell it out for me I would appreciate it.

Thanks

2
Dominion General Discussion / Storyteller glitch
« on: July 20, 2016, 02:57:37 pm »
I recently played a game where I had 10 treasuries.  I played them all and then a storyteller.  Playing the storyteller reset my $ count to zero from 10.  Has anyone encountered this glitch?  This happened consistently in the match I played.

3
Goko Dominion Online / Goko doesn't load
« on: July 11, 2015, 11:23:34 am »
When arriving at the Goko homepage it is just black and there's no way to log in.  Anyone else having this issue?

4
Game Reports / Don't you dare end this fun game!
« on: March 27, 2015, 11:05:46 am »
Below is a log for this game.

http://www.gokosalvager.com/static/logprettifier.html?20150327/log.516d7e40e4b082c74d7c2610.1427467374714.txt

Sage Witch is probably the safer opening here, but I couldn't ignore all the good trashing in the Black Market.  So I open BM, Witch.  I think my opponent made a mistake by not going BV/Margrave at least once.  When my opponent is 1 hamlet buy away from piling out for the win, then I triple province and tie it up.  My opponent can't buy hamlet for the draw because he went first.

5
Dominion Articles / Urchin/Mercenary
« on: March 25, 2015, 01:31:24 pm »


Urchin/Mercenary

Urchin is one of the most despised cards in dominion.  The reason for this is simple.  It is often a card you will pay the price for ignoring, and you mostly rely on luck to collide urchins and get the mercenary.  Here is a link to an article with urchin collision probabilities(http://forum.dominionstrategy.com/index.php?topic=10550.msg349881#msg349881).  With no draw or engine present on the board it can lead to a rather claustrophobic game in which you will begin every hand with 3 or 4 cards.  It can also lead to difficult decisions, for example:  You have a village, mercenary and a few junk cards in hand and your opponent plays mercenary.  You now have to decide if you want to just mercenary trash and blindly dead draw, or play village and risk have to trash a more useful card in order to activate mercenary.

Why is Urchin/Mercenary so critical?  When can I ignore it?

The most critical aspect of urchin/mercenary is the trashing.  The discard attack can also be brutal at times.  So, the combination of thinning and limiting your opponent’s next turn makes getting a mercenary a critical step in building a winning deck.  So, in order to consider ignoring urchin/mercenary there has to be more efficient trashing (chapel/remake, steward, possibly forager), also, if there is another hand reduction attack (goons, militia, or ghost ship).
One other thing to consider with urchin/mercenary whether to get a second mercenary.  Generally this is preferred because you will play mercenary more often and therefore thin more quickly.  However, this is a situational decision.

How do I navigate an Urchin/Mercenary game if there’s no way to increase my hand size?

An urchin/mercenary game with no draw is never a pleasant experience.  What to look for in this scenario is non-terminal money (Market, Grand Market, Treasury, Bazaar, Ironmonger etc).  Oasis is also a consideration, though you don’t really want to decrease your hand size more than it already is.  If there are cantrips for payload then you should be mindful of the number of stop cards in your deck.  If you know you will start every hand with 4 cards, then you don’t want more than 3 stop cards.  Once you have trashed down, mercenary becomes a stop card.

Urchin/mercenary can’t itself win you the game, but it’s often the most critical component of building a deck that does win you the game.

Works well with?

-Beggar?  Can provide mercenary fuel in an engine, but is more of a situational kingdom dependent component of a mercenary engine
-Fortress, also serves as Mercenary fuel

Doesn’t work well with

-More efficient trashers i.e. chapel, remake, steward, possibly forager

Counters to Mercenary

-Menagerie
-Haven (Prepare for a better turn next hand by giving a little of this hand)
-Draw to size X (Library, Jack of all Trades, Watchtower)
-Horse Traders
-Any form of draw in an engine

6
Dominion Articles / Most skilled card in Dominion?
« on: March 18, 2015, 08:49:52 pm »
During a recent Twitch stream Stef mentioned that Black market is a highly skilled card.  This got me thinking...What is the most skilled card in Dominion?...or perhaps the top 5 skilled card in Dominion?  This can be kingdom dependent, so what cards require the most skill to implement with maximum return and are relevant across a broad range of kingdoms.

This link can be helpful in perhaps identifying some weak points to work on pertaining to certain cards you have a low winning percentage with:

http://www.2pih.com/cardAnalyzer.php

Pardon me for any induced uncertainty by this question.

7
Game Reports / Overpay stonemason for 2 smugglers on turn 1!?!?
« on: March 06, 2015, 01:53:57 pm »
I open 5/2 in a game with sea hag on the board and believe this is unfortunate, so I go for broke and overpay for stonemason and get 2 smugglers.  With gardens on the board you definitely want stonemasons and smugglers in your deck, but to put 3 terminals in your deck on turn 1?  My opponent was a bit unlucky to have his sea hag miss the shuffle.  Your thoughts, how would you open 5/2?


http://gokosalvager.com/static/logprettifier.html?20150305/log.516d7e40e4b082c74d7c2610.1425549797339.txt

8
Game Reports / KC Coppersmith finally pulled it off
« on: March 04, 2015, 07:52:19 pm »
It was a bit lucky to get the ruined market, but that's what I played for in buying death cart.  I made the most of it in this KC coppersmith engine.  I had to be quite patient in building this until finally in turn 17 I kicked off.


http://gokosalvager.com/static/logprettifier.html?20150304/log.516d7e40e4b082c74d7c2610.1425512816756.txt

9
Game Reports / Apothocary-Counting House vs Mountebank
« on: January 21, 2015, 05:59:19 pm »
I ignore Mountebank and go for Apothocary/Counting house.  I wasn't convinced it would succeed but I like trying these asymmetric variations of Dominion.  Asymmetric games to me are the most interesting games in Dominion, at least when they are competitive.  Did my opponent get lucky on the last turn?  Did I misplay?  Below is the game log.

http://gokosalvager.com/static/logprettifier.html?20150121/log.516d7e40e4b082c74d7c2610.1421878493122.txt

In general I find it interesting the the strongest $5 card Mountebank is countered quite well by the weakest in Counting House.  I even have played a game where both my opponent and I have ignored ambassador because of counting house.

What are your thoughts in general on the game as well as CH vs Mountebank?  Is CH good enough to ignore Mountebank?

10
Dominion League / Time out
« on: January 15, 2015, 08:28:31 pm »
How do you resolve a time out/forced resignation?  My opponent timed out when pondering an important decision.

11
Game Reports / Governor + Black Market + Tournament
« on: January 12, 2015, 02:21:18 pm »
I gain the only Tournament from the black market.  I use Governor draw to collide Tournament/Province, then Followers to undo my opponent's benefit from the Governor Draw. 

http://gokosalvager.com/static/logprettifier.html?20150111/log.516d7e40e4b082c74d7c2610.1421029908065.txt

12
Feedback / Something went wrong. Connection status is: 103
« on: December 30, 2014, 11:18:08 am »
Anyone get the following error message?

"Something went wrong.  Connection status is: 103"

13
Goko Dominion Online / GOKO displays incorrect ISO level
« on: October 23, 2014, 04:13:18 pm »
According to the isotropish leaderboard (http://gokosalvager.com/leaderboard/) my ISO level is 28.  However GOKO displays it as 24.  Does anyone have any suggestions for resolving this discrepancy?

-Heisenberg

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