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Topics - Rubby

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Dominion General Discussion / The Best Kingdom Ever
« on: May 08, 2015, 11:14:01 am »
What would you do in this kingdom?




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Dominion General Discussion / Type colors and Reserves
« on: May 04, 2015, 11:21:14 am »
There has always been a beautifully clear, practical logic to card types in Dominion, and to the assignment of colors to certain types. But I'm not sure I see it with Reserves.

Treasure: Color reminds you that it's played in a different phase of your turn.

Victory/Curse: Color reminds you that it's not played, and is very convenient when counting your points at the end.

Reaction: Color reminds you that you can use it at special times.

Duration: Color reminds you not to discard it on the turn you play it.

Ruins/Shelter: There is arguably no obvious, practical in-game reason for their coloring, but it is convenient for sorting purposes when cleaning up at the end.

Reserve: This is the only type where I really don't know why it wants a color - or a type, for that matter. Like Reactions you can do things with them at special times, but unlike Reactions they're not in your hand at those times; they're already clearly distinguished by being on your Tavern mat. And actually, you CAN'T do anything at special times with Distant Lands.

So why is Reserve a colored type?

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Dominion General Discussion / Card names
« on: April 26, 2015, 11:50:19 am »
I was going to post this in the Name a card that fits its name thread, but I didn't want to derail that thread.

Depending on how broadly you choose to define "matching what it does", that list could contain the majority of cards in the game; in general I think Dominion does a really good job of making the card names fit their effects.

Thinking of cards whose names don't fit seems like more of a challenge. "Bazaar", being another word for market/marketplace, is an unfortunate name for a card with no +buy, and I believe according to Donald it has that name only because they wanted to use the second Market illustration that had mistakenly been done. It would have been nice if that card had "village" in its name. It would also be cool if Port were named "Harbor Village".

Anyway, no rules for this thread - feel free to post any thoughts about card names.

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Puzzles and Challenges / Name the one card that completes this set
« on: September 29, 2014, 07:47:48 pm »
(This is a pure Dominion puzzle - no outside-world knowledge required - and is not art-related.)

Name the one card that completes this set, and identify the common trait:

[EDIT: For a probably better, though easier, version of this, see the amended list in my 6th post.]

Beggar
Horse Traders
Lighthouse
Moat
Secret Chamber
Squire

Hint: It is NOT Urchin!

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