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Topics - ThaddeusB

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1
Dominion League / Extend season 5?
« on: January 11, 2015, 01:07:48 pm »
Making Fun has been having all kinds of problems the last week and a half - I personally have only successfully logged on once in that time frame.   That is making it very hard to complete matches.  Of course I will try to complete my remaining matches in the coming week, but if the software continues to not perform will there be a possibility to extend the season?

2
Game Reports / Weird Rebuild game
« on: October 19, 2014, 09:54:05 pm »
Not often a board with Rebuild plays out in weird ways, but with Saboteur and Swindler out...

http://gokosalvager.com/static/logprettifier.html?20141019/log.53be12a0e4b00ccce8075fbc.1413769452237.txt

Towards the end things were actually being Swindled into Rebuilds as with the Duchies mostly Swindled\Sabotuered away, Rebuild was pretty useless.

3
Help! / Poor luck or poor strategy - I honestly don't know
« on: October 16, 2014, 11:42:28 pm »


Code: [Select]
Poor House, Secret Chamber, Chancellor, Market Square, Advisor, Bridge, Ironworks, Knights, Mine, Harem
Log: http://gokosalvager.com/static/logprettifier.html?20141015/log.53be12a0e4b00ccce8075fbc.1413431439555.txt

My opponent went for Ironworks-Advisor, which I thought would be too slow.  I got a Chancellor, then went with Mine+Big Money, seeing nothing else.  I also picked up a couple Market Squares with later 3-4s, perhaps a waste.  Sir Destry was on top of the Knights so Destry-BM was a possibility, perhaps the best option (skipping Chancellor&MS for sure in that case). 

The Advisors didn't do much, but he did win rather easily.  I had marginally bad luck after getting to 8.  All-in-all it is not at all clear to me what is best on this board.

Thoughts?

4
Game Reports / Where Woodcutter is a key card
« on: October 14, 2014, 11:39:29 pm »
I found this kingdom to be really fun:



Code: [Select]
Vagrant, Woodcutter, Feodum, Herald, Rats, Smithy, Catacombs, Upgrade, Adventurer, Hunting Grounds
Every card could play a role here (well maybe not Adventurer) as there are all kinds of neat tricks possible with Upgrade.  It only works if you get Woodcutter for the buy though.  Otherwise you end up like my opponent with a hand of 21 and nothing to do but buy 1 Province.

http://gokosalvager.com/static/logprettifier.html?20141014/log.53be12a0e4b00ccce8075fbc.1413343725214.txt

5
Game Reports / When Cultist is too slow?
« on: October 02, 2014, 08:49:10 pm »
In this Kingdom:



Code: [Select]
Courtyard, Great Hall, Bridge, Feodum, Throne Room, Count, Cultist, Junk Dealer, Adventurer, Hoard
My first 5+ went to Count (naturally), and then I got a 6 next and decided to pick up Hoard for Great hall buys.  After that I got several 8s with Hoard and ended up skipping Cultist entirely.  I took all 10 ruins and wow easily... So the question is is Cultist generally skippable here, or only with the nice early draws I got.

Log: http://gokosalvager.com/static/logprettifier.html?20141002/log.53be12a0e4b00ccce8075fbc.1412296568405.txt

6
Game Reports / Coppersmith board
« on: October 01, 2014, 10:35:42 pm »
In this Kingdom:



Code: [Select]
Beggar, Haven, Squire, Steward, Workshop, Coppersmith, Ironworks, Mining Village, Thief, Mystic
I decided to go for Coppersmith for the first time ever.  It proved quite useful as I got 5 Provinces + 1 Duchy in 16 turns.  I did have some good luck, but Mining Village+Coppersmith+Beggar is almost certainly the best play. 

7
Game Reports / "You're combos are annoying"
« on: September 24, 2014, 11:21:02 pm »
After a pretty interesting Kingdom  where I pulled off a neat Forager/Throne Room/Poor House combo, my opponent requested a rematch and I agreed.



Code: [Select]
Poor House, Chancellor, Forager, Wishing Well, Ironworks, Throne Room, Count, Counterfeit, Junk Dealer, Mine
Log: http://gokosalvager.com/static/logprettifier.html?20140924/log.53be12a0e4b00ccce8075fbc.1411614009431.txt

The rematch was a pretty obvious Herald engine (had a ton of support).  Ironically, some of the cards he mistakenly bought the first game were good cards this time.  After a got the chain going he resigned saying "you're combos are annoying".  Silly me, I thought that's what Dominion was all about. :) ...and if you didn't like my play, why did you ask for a rematch?



Code: [Select]
Courtyard, Wishing Well, Woodcutter, Feast, Herald, Ironworks, Taxman, Mystic, Rogue, Upgrade
Log: http://gokosalvager.com/static/logprettifier.html?20140924/log.53be12a0e4b00ccce8075fbc.1411614531316.txt

8
Game Reports / Candlestick Maker + Gardens
« on: September 18, 2014, 12:39:55 am »
A first for me - Gardens rushing w/Candlestick Maker.  The Kingdom was pretty weak, making it pretty clearly the best strategy to me. 



Code: [Select]
Candlestick Maker, Vagrant, Gardens, Marauder, Plaza, Remodel, Spy, Thief, Wandering Minstrel, Knights
Log: http://gokosalvager.com/static/logprettifier.html?20140917/log.53be12a0e4b00ccce8075fbc.1411011848921.txt

I open with Silvers to try to get Sir Michael and build a little economy.  Its pure rush from there except for an occasional diversion to help pile the Knights.  My opponent tried to counter with Knights to kill my Gardens - not a good strategy, but big money wouldn't have done all that much better.  If he isn't piling Knights, I can take out Vagrant easy enough.

9
Game Reports / ignoring Cultist FTW
« on: September 12, 2014, 12:59:39 pm »

Here is an interesting kingdom I played a few days ago:


Code: [Select]
Beggar, Haven, Vagrant, Urchin, Woodcutter, Feodum, Procession, Cultist, Journeyman, Library
I opened double Urchin and got Mercenary on turn 3 so I probably win regardless. Still ignoring Cultist in favor of Beggar/Feodum lead to a blowout.

Log: http://dominionlogs.goko.com/20140910/log.53be12a0e4b00ccce8075fbc.1410367741390.t

10
Game Reports / To rush or not to rush - annotated
« on: September 03, 2014, 11:35:29 pm »
Here is an interesting Kingdom I played recently:



Code: [Select]
Squire, Vagrant, Forager, Hermit, Gardens, Thief, Butcher, Graverobber, Witch, Altar



No one replied to my previous game report, so I'm not really sure if people liked it or thought it was too long or what.  I'm going to try something a bit different this time - I will comment less & use chess-style annotations.  For those unfamiliar with chess, the symbols are below.  Player skill is taken into account, so a good opener (for example) is uncommented b/c it is an expected move.

?? - Blunder, possibly leading to direct loss
? - Mistake
?! - Dubious move; probably bad, but leads to interesting/difficult decisions
!? - Interesting move; probably good, but unclear/difficult to execute
! - Good move
!! - Excellent move, possibly the game winner


Pregame thoughts: I was pretty unclear what to do beyond getting a Witch ASAP.  I decided on getting a Hermit to cleanup anticipated curses and build up some money, a couple forgers to get rid of Copper, and maybe a bunch of Graverobbers for trash and replace Provinces.  There is a nice Squire-Hermit (or Curse)-Garden rush, which I did not see but my opponent went for.

Player 1: kassy (iso 32)
Player 2: ThaddeusB (iso 29)
Log: http://gokosalvager.com/static/logprettifier.html?20140825/log.53be12a0e4b00ccce8075fbc.1409019186815.txt

kassyThaddeusBComments
Turn 1buys Hermitbuys Hermit
Turn 2buys Squirebuys Silver
Turn 3plays Hermitbuys Squire !I bought this squire specifically to trash with my Hermit for a Witch next hand.
gains SquireAlthough I don't realize it yet, kassy is setting up a Gardens strategy nicely.
buys Squire !
Turn 4buys Silverbuys Altar !?I got a surprise 6 here and decided I could wait on Witch.  I'm not sure about the wisdom of this choice, but it worked out.
Turn 5plays Squireplays HermitMy Hermit misses the shuffle, a bad break delaying my ability to get a Witch.
plays Squiretrashes_Overgrown_Estate
gains Silvergains Forager
buys Witchbuys Silver
Turn 6plays Hermitbuys Foragerkassy executes the Squire->Witch trick nicely
trashes Squire
gains Witch
gains Squire
buys Squire
Turn 7plays Squireplays SquireIt is right around here when I realized kassy was going for a Gardens rush.  Figuring I'd contest the pile, I got a Butcher to try trash and replace on the Gardens.  In retrospect the move seems highly questionable.
buys Squireplays Forager
buys Squiretrashes Squire
gains Witch
plays Altar
trashes Hovel
gains Butcher ?!
Turn 8plays Necropolis plays ForagerTaking a Butcher was questionable for me, but downright bad kassy.  He shouldn't be wasting a buy on it given he is going for a rush.
plays Witchtrashes Copper
plays Squireplays Hermit
plays Hermittrashes Curse
gains Squiregains Squire
buys Butcher ?buys Vagrant
buys Vagrant
Turn 9plays Squirebuys GoldI am behind and I figure the best I can do is try to pick up enough Provinces quickly to outlast the rush, so a Gold is a nice hit.
plays Squire
plays Squire
buys Vagrant
buys Vagrant
gains Vagrant
gains Vagrant
gains Vagrant
Turn 10plays Squireplays VagrantThe greening rush begins with a nice 2-in-1 hit for me.
plays Witchplays Forager
buys Gardenstrashes Copper
plays Altar
trashes Necropolis
gains Gardens
buys Gardens
Turn 11plays Squireplays Vagrant
buys Gardensplays Forager
buys Coppertrashes Copper
buys Copperplays Hermit
trashes Curse
gains Vagrant
buys Silver
Turn 12plays Squireplays SquireI could have taken two Gardens here, but elect for the Province.  I don't mind losing the Garden split - I just can't afford to lose it 8-0.
plays Squireplays Witch
plays Butcherplays Butcher
buys Gardensuses 1 coin token
buys Copperbuys Province
buys Copper
Turn 13plays Vagrantplays VagrantI trade a Silver and all of my coin tokens for the last two Gardens, so we split 4-4.  Its an interesting choice - perhaps keeping my stuff and accepting a 5-3 split was better, but this did make things hard on kassy because he'll need his Gardens to be worthy a lot more than mine to win (he outnumbers me 36-222 cards already).
plays Vagrantplays Forager
plays Squiretrashes Copper
plays Witchplays Squire
plays Hermitplays Butcher
trashes Cursetrashes Silver
gains Vagrantuses 1 coin token
buys Gardensgains Gardens
uses 2 coin tokens !?
buys Gardens
Turn 14plays Squireplays VagrantKassy forces the issue by taking two Vagrants instead of, for example, two Estates.  I respond with the Duchy and now we are both looking to force the three pile ending.
plays Necropolisplays Witch
plays Squirebuys Duchy !
buys Vagrant !
buys Vagrant !
buys Copper
Turn 15plays Squireplays VagrantHis Gardens upgrade and I have no choice but to take all the green I can or else he can three-pile me.
plays Vagrantplays Forager
plays Witchtrashes Silver
uses_2_coin_tokensplays Altar
buys Duchytrashes Copper
gains Duchy
buys Estate
Turn 16plays Squireplays Butcher
buys Estatetrashes Forager !
buys Estateuses 2 coin tokens
buys Coppergains Duchy
buys Estate
Turn_17plays Vagrantplays VagrantIn the end it is I who force the three-pile with a little help from a curse to take the lead first.  Just in time too - he was a maximum of 2 turns from leveling up the Gardens.
plays Vagrantplays Squire
plays Necropolisplays Witch
plays Squireplays Hermit
buys Duchytrashes Curse
buys Coppergains Vagrant
buys Copperbuys Vagrant


Analysis: My pre-game plan was not a good one, but I adapted well and managed to pull out the win.  The Altar was very helpfully in my ability to hold off the 3 pile ending (by gaining Duchies).  Still, I have to think I mostly got lucky. kassy certainly had the better game plan; perhaps that strange Butcher buy cost him the win.  (He got some use of it, but an extra Gardens would have almost certainly been better.)

Other thoughts?

11
I am working on a log scraper/database tool for goko and am interested it what kind of stats questions people may have. Ultimately there will hopefully be a Councilroom style web interface, but don't get too excited as that is a long ways off. Progress is slow so far due to both the complexities of Dominion and goko's inconsistent logs... When complete I should be able to answer all kinds of things as I am capturing each turn, not just kingdom cards and players. To help get the data structure right, I am asking for the type of questions that you are curious about - they can be specific or vague. For example, how often does the player with more actions played win? What is the damage done by card x missing the 2nd shuffle? What is the most VP scored in a loss? And so on. Some things are a lot harder to code for than others (CR stuff is mostly easy), and some things may be impossible to answer if not  pre-planned for, so I'm asking for feedback in advance. Thanks!

12
Game Reports / Rats + Feodum -- Fully annotated
« on: August 13, 2014, 12:06:35 am »
This is probably my favorite game played to date.  Please feel free to comment - if people like this, I'll do more.

The kingdom:


Code: [Select]
Cellar, Stonemason, Storeroom, Feodum, Marauder, Rats, Knights, Pillage, Witch, Hunting Grounds
Players: ThaddeusB (iso 20)
pt6776 (iso 22)

Log: http://gokosalvager.com/static/logprettifier.html?20140811/log.53be12a0e4b00ccce8075fbc.1407805213224.txt

Scroll down for my pre-game thoughts...










Thoughts on kingdom: So, we have a heavy curser (Witch), another junker (Marauder), no villages, minimal trashing, and very little draw.  This is clearly going to be a slog.  The key card is going to be... Rats. 

The plan: Pick up the junkers first, then grab a Rats and Feodum to Pinata ASAP. Pick up a couple of cards for cycling, and as a bonus a Stonemason or two to turn 1 Rats into 2 Silver and increase the value of future Feodums.


(Only "key" moves are listed in each turn below)
Turn 1+2: We both open Marauder/Silver - no surprise there.

Turn 3: ThaddeusB   buys Storeroom
pt6776   buys Silver (w/4)

I decide to pick up a Storeroom to cycle faster and guarantee at least 4.  Perhaps Silver is better, tough call.

Turn 4: ThaddeusB   buys Rats
pt6776   buys Silver

Like I said in the preview, Rats is going to be key here so I buy one on my 2nd 4.

Turn 5: ThaddeusB   plays Storeroom
ThaddeusB   plays Spoils
ThaddeusB   buys Witch   
ThaddeusB   buys Cellar
pt6776   plays Spoils
pt6776   buys Witch

My Storeroom helps me get my first Witch and cycle so I'll get to use it quickly, plus a bonus Cellar for more cycling.  It costs me the Spoils, but well worth it.  Likewise pt6776 cashes in his Spoils for a Witch

Turn 6: ThaddeusB   plays Rats
ThaddeusB   trashes Estate
pt6776   buys Gold

Good draw for both of us.  I get rid of an Estate and and set a probable good draw next time, while pt6776 gets a Gold.

Turn 7:
ThaddeusB   plays Cellar
ThaddeusB   discards Rats
ThaddeusB   discards Estate
ThaddeusB   discards Copper
ThaddeusB   draws Witch, Copper, Copper
ThaddeusB   plays Witch
ThaddeusB   buys Gold
pt6776   buys Cellar (w/3)

With Cellar+Rats I elect to take the extra card rather than the trash opportunity (no rush to get more Rats), and manage to hand out the first Curse.  My opponent elects to get to Cellar instead of a Silver.  I assume he is afraid of terminal collision, but wants the cycling, and thus forgoes Storeroom\Silver. Cellar won't actually help with that much though as the cycling may draw in a 2nd terminal (when keeping one) anyway.  After the hand he hits the shuffle, exactly 5 cards later than me thanks to my Storeroom cycling.

Turn 8: ThaddeusB   plays Storeroom
ThaddeusB   discards Ruined Market
ThaddeusB   discards Copper
ThaddeusB   discards Rats
ThaddeusB   buys Witch
pt6776   buys Pillage

With Storeroom+Silver, I choose to guarantee 5 and get a second Witch, rather than play a Rats; no dead actions come in.  I am really liking my decision to buy Storeroom instead of Silver early.  pt6776 forgoes a second Witch to buy Pillage.  Not a terrible choice, and it ends up not costing him, but I have to think Witch was better.  After the hand, I hit the shuffle again already.  Pt6776 won't hit until after turn 10 - I am clearly getting an advantage here.

Turn 9:
ThaddeusB   plays Rats
ThaddeusB   trashes Ruined Market
ThaddeusB   plays Marauder
ThaddeusB   buys Silver (w/4)
pt6776   plays Cellar
pt6776   plays Witch
pt6776   buys Stonemason
pt6776   overpays for Stonemason with 5 coins
pt6776   gains Pillage
pt6776   gains Witch

I trash the first Ruin and hand one out going from a 2:2 split to a 3:1.  No other actions I want at this time, so switch to money.  I could have bought Feodum, but would like to increase my money a bit first. (I get it next turn, so little difference.)  Pt6776 evens the Curses and Witches while picking up 2 other terminals.  He might have been better taking just a Witch or a Gold.  Not sure, tough call.  He now has 6 terminals out of 25 cards.

Turn 10:
ThaddeusB   buys Feodum (w/5)
pt6776   buys Silver (w/5)

I have 3 Rats/23 cards right now, so decent chance to trash Feodum on the first cycle.  If not, I'll hit it by the next one.  There's nothing else I want anyway (other than more money, of course).  Pt6776 takes Silver - seems like the correct choice (given he is ignoring Rats anyway).

Turn 11:
ThaddeusB   plays Witch
ThaddeusB   buys Stonemason
pt6776   plays Witch
pt6776   buys Duchy

I could have taken Cellar - close call.  Ideally, I would have liked to have picked up 2 Stonemasons and a Cellar with one buy after the shuffle, but faced with 2 I elected to take one before the shuffle instead.   The Duchy buy is bizarre.  All I can figure is he didn't know what to do with 5 and didn't want to "waste" it on Silver.  Even so, Dame Josephine was on top of the Knight pile, so he could have had a slightly useful card with a sacrifice of only 1 VP.  However, Knights in general are a bad card for him - a high chance of whiffing and some risk of helping me (by trashing a Rats or Feodum).

He now only has 18 coin from 28 cards (.64).  My economy isn't much better 19/26 (.73), but I have the capacity to trash less terminals (plus the ability to turn cards into coins with Storeroom).  So really my economy is significantly better - more like 20/22 (.91) vs. 18/27 (.67) (removing non-terminals and giving +1 for Storeroom).  I have a significant edge in everything but current score.

Turn 12:
ThaddeusB   plays Rats
ThaddeusB   draws Copper
ThaddeusB   gains Rats
ThaddeusB   trashes Estate
ThaddeusB   plays Witch
ThaddeusB   draws Feodum, Copper
ThaddeusB   buys Dame Josephine
pt6776   buys Pillage

I trade an Estate for a Copper in this hand and a Rats in future turns - a good trade.  Unfortunately, it looks like Feodum won't be Pinata'ed this rotation.  Admittedly, I was very confused by his Duchy buy and reacted mediocrely by buying the Knight.  We weren't in any danger of a 3 pile or anything.   Better would have been a 2 Stonemason+1 Cellar buy, I think.  pt6776 clearly has no clue what to do with a 5 - this is his 3rd unused Pillage, so I'm no longer concerned about the Duchy buy.

Turn 13:
ThaddeusB   plays Spoils
ThaddeusB   buys Gold
pt6776   plays Pillage
ThaddeusB   discards Witch

I turn a temporary Gold into a permanent one.  Pt6776 makes the early Pillage payoff by skipping a Curse (this is what I alluded to earlier when I said the Pillage buy didn't hurt much.  In net, he traded some loss of tempo for two Spoils, not a bad deal.  I can't say that about the 2nd and 3rd Pillage buys though, they were just dead cards almost the entire game.)

Turn 14:
ThaddeusB   plays Rats
ThaddeusB   trashes Ruined Market
ThaddeusB   buys Silver
pt6776   plays Witch
pt6776   buys Gold

Pt6776 evens the Curses at 3-3 and Golds at 2-2, but I have a 4-0 lead in Ruins and 3 fewer cards.

Turn 15:
ThaddeusB   plays Stonemason
ThaddeusB   trashes Rats
ThaddeusB   gains Silver
ThaddeusB   gains Silver
ThaddeusB   buys Feodum

One Rats for 2 Silvers? Yes Please!  (I passed up trashing an Estate to do it.)  Time to get another Feodum in before the shuffle (and close to time to start greening in general.) Pt6776 has a completely wasted hand (passed up converting a Spoils into a Silver.)

Turn 16:
ThaddeusB   plays Rats
ThaddeusB   draws Rats
ThaddeusB   trashes Curse
ThaddeusB   plays Rats
ThaddeusB   plays Silver
ThaddeusB   trashes Copper
ThaddeusB   plays Witch
ThaddeusB   plays Spoils
ThaddeusB   buys Province
pt6776   plays Pillage
ThaddeusB   reveals Copper, Copper, Rats, Dame Josephine, Silver
ThaddeusB   discards Dame Josephine
pt6776   buys Silver (w/4)

Good bye Curse, and the first Copper trash pays off as well with a (near miracle) 8.  Copper is not really a bad card in our decks, much closer to neutral, but the risk reward of moving up from 4/down to 3 makes it a no-brainer trash. Discarding my Knight instead of my Silver is a really bad play - the Knight is unlikely to hurt much, while going to 2 hurts a lot (although he hasn't realized I am going for Feodum heavily yet, presumably).

Turn 17:
ThaddeusB   buys Feodum
pt6776   plays Spoils
pt6776   buys Duchy

Thanks for letting me keep 4. I'll ignore that Rats and take a Feodum.  Cashing in a Spoils for a Duchy?  Another highly questionable move, especially when a Cellar would actually help.

Turn 18:
ThaddeusB   plays Witch
ThaddeusB   buys Feodum
pt6776   buys Feodum

The screw has turned - I am going Feodum every chance I have now.  Pt6776 decides to try to block me (a wise choice) now that I have a 4:0 edge, but otherwise the Feodum won't do him much good and his deck keeps filling with more and more dead cards.

Turn 19:
ThaddeusB   plays Rats
ThaddeusB   trashes Curse
ThaddeusB   plays Rats
ThaddeusB   trashes Feodum
ThaddeusB   gains Silver
ThaddeusB   gains Silver
ThaddeusB   gains Silver
ThaddeusB   buys Feodum (w/5)
pt6776   plays Witch
pt6776   buys Feodum

2 Rats, 1 Curse, and 1 Foedum (and a Copper) - that's a dream draw, and I even manage to pull enough in to get another Feodum.  I already had a solid edge (thanks to my Province) and a better deck, but now its a large edge, almost game over.  Pt6776 continues with his only choice - block as best he can, further junking his deck.

Turn 20:
ThaddeusB   plays Rats
ThaddeusB   draws Rats
ThaddeusB   trashes Feodum
ThaddeusB   gains Silver
ThaddeusB   gains Silver
ThaddeusB   gains Silver
ThaddeusB   plays Rats
ThaddeusB   draws Stonemason
ThaddeusB   trashes Copper
ThaddeusB   trashes Province
ThaddeusB   gains Gold
ThaddeusB   gains Feodum
ThaddeusB   buys Cellar
pt6776   buys Silver

I have a problem - there is one Feodum left and I only have 3 coins.  No problem, I can Pinata this Feodum (which I probably wanted to do anything) and get another card.  Crap its a Rats.  OK, I didn't need that Copper anyway, maybe I'll get Lucky.  Nope its a Stonemason.  Hmmm...  Hmmm...  OK, I'll do it - Stonemason the Province and take a Gold+Feodum.  I had to really assure myself it was OK because it was such an usual play, but I'm sure it was the right play by a wide margin.  I only lose 3 VP immediately (Feodum are worth 3 2/3), and it should easily be 1 by end of game.  I also get a Gold and empty the Feodums.  Even after this I have a small VP lead (13-9), have a superior deck, and the ability to increase VP while improving economy (by buying Silver).  The only real risk is that Pt6776 will somehow get ahead and 3 pile it (1 out, curses about to go), and I don't see anyway he can do that fast enough.  (Pt actually had 3, so I would have gotten the last Feodum regardless.)

The 2 buy probably would have been better as a Stonemason (to convert a Witch/Marauder/Rats into 2 Silver), but the game is basically over so little difference - 1 usage at most remains.

Turn 21:
ThaddeusB   plays Witch
ThaddeusB   buys Duchy (w/6)
pt6776   buys Duchy

My witch hands out the last Curse - I won the Curse battle 6:4 (and only have 2 left).  We both are going Duchy every chance now, of course.

Turn 22:
ThaddeusB   plays Rats
ThaddeusB   trashes Curse
ThaddeusB   plays Cellar
ThaddeusB   discards Estate, Rats
ThaddeusB   plays Dame Josephine
pt6776   reveals: Silver, Feodum
pt6776   trashes Feodum
pt6776   gains Silver
pt6776   gains Silver
pt6776   gains Silver
ThaddeusB   buys Silver (w/4)
pt6776   plays Pillage
pt6776   trashes Pillage
ThaddeusB   reveals Copper, Silver, Copper, Feodum, Rats
ThaddeusB   discards Rats

Make that 6:1 on Curses.  Naturally, I pass up trashing a (now valuable) Estate for an extra Cellar card.  (I hit the shuffle before this had, so that Cellar might be the one that could have been the one that I just bought.)  The Feodum trash doesn't hurt - he goes from 2 worth 2 each to 1 worth 3 - but I only played the Knight because I had it; the play was probably barely better than neutral on average.

Pt6776's discard of my Rats was a clear error - I wasn't going to trash the Feodum (I need to keep 4 to make them pay off), just a Copper.  Discarding Silver was way better - I would have ended up with a completely dead hand after trashing the copper and drawing another Feodum.

Turn 23:
ThaddeusB   buys Silver
pt6776   buys Estate

Feodums leveled up.

Turn 24:
ThaddeusB   plays Marauder
ThaddeusB   buys Silver
pt6776   buys Duchy

This is the last Marauder play of the game.  He finishes with 5 in deck, while I have 0.  I believe 2 were left in supply.

Turn 25:
ThaddeusB   buys Silver (w/4)
pt6776   plays Spoils
pt6776   plays Spoils
pt6776   buys Province

Nice Province, giving pt6776 a slight chance, but mostly it's too late already.  The Province only narrows the gap to 25-19 as my Feodums level up again.

Turn 26:
ThaddeusB   buys Estate
pt6776   buys Duchy

The gap narrows a bit more thanks to continued good draw luck, but 3 pile is imminent.

Turn 27:
ThaddeusB   plays Rats
ThaddeusB   draws Copper
ThaddeusB   gains Rats
ThaddeusB   trashes Copper
ThaddeusB   plays Cellar
ThaddeusB   discards Storeroom
ThaddeusB   draws Gold
ThaddeusB   buys Duchy (w/6)
pt6776   buys Silver

I screwed this hand up - I could have just used Storeroom to get to 5 directly, but it doesn't cost me.  Win is secured now.

Turn 28:
ThaddeusB   plays 3 Silver
ThaddeusB   buys Silver
pt6776   plays 2 Silver
pt6776   buys Silver

Ignore this idiotic hand - I thought I had 2 Silver for some reason.

Turn 29:
ThaddeusB   buys Duchy (w/7)

Three pile ending, 29-22.



Analysis:  My plan to Pinata a Feodum for economy early didn't work out, but one extra green card in a slog is not a big deal anyway.  I should have found a way to get a couple Stonemasons into my deck - probably when I bought the Knight - to convert some more Rats to Silvers.  Other than that, I think I played it right and the only time it was in any doubt was after the back to back great draw pairs (netting pt6776 a Province+Duchy vs. Silver+Estate) at the very end.

My Storeroom did little for me latter in the game (but should have been used to secure the win on T27).  Even so I think it was worth it because of how it helped speed my early cycling when decks were still decent.  Pt6776's early Pillage buy was questionable, but it was a lack of a plan in the middle game that really cost him.

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