This is probably my favorite game played to date. Please feel free to comment - if people like this, I'll do more.
The kingdom:
Cellar, Stonemason, Storeroom, Feodum, Marauder, Rats, Knights, Pillage, Witch, Hunting Grounds
Players: ThaddeusB (iso 20)
pt6776 (iso 22)
Log:
http://gokosalvager.com/static/logprettifier.html?20140811/log.53be12a0e4b00ccce8075fbc.1407805213224.txtScroll down for my pre-game thoughts...
Thoughts on kingdom: So, we have a heavy curser (Witch), another junker (Marauder), no villages, minimal trashing, and very little draw. This is clearly going to be a slog. The key card is going to be... Rats.
The plan: Pick up the junkers first, then grab a Rats and Feodum to Pinata ASAP. Pick up a couple of cards for cycling, and as a bonus a Stonemason or two to turn 1 Rats into 2 Silver and increase the value of future Feodums.
(Only "key" moves are listed in each turn below)
Turn 1+2: We both open Marauder/Silver - no surprise there.
Turn 3: ThaddeusB buys Storeroom
pt6776 buys Silver (w/4)
I decide to pick up a Storeroom to cycle faster and guarantee at least 4. Perhaps Silver is better, tough call.
Turn 4: ThaddeusB buys Rats
pt6776 buys Silver
Like I said in the preview, Rats is going to be key here so I buy one on my 2nd 4.
Turn 5: ThaddeusB plays Storeroom
ThaddeusB plays Spoils
ThaddeusB buys Witch
ThaddeusB buys Cellar
pt6776 plays Spoils
pt6776 buys Witch
My Storeroom helps me get my first Witch and cycle so I'll get to use it quickly, plus a bonus Cellar for more cycling. It costs me the Spoils, but well worth it. Likewise pt6776 cashes in his Spoils for a Witch
Turn 6: ThaddeusB plays Rats
ThaddeusB trashes Estate
pt6776 buys Gold
Good draw for both of us. I get rid of an Estate and and set a probable good draw next time, while pt6776 gets a Gold.
Turn 7:ThaddeusB plays Cellar
ThaddeusB discards Rats
ThaddeusB discards Estate
ThaddeusB discards Copper
ThaddeusB draws Witch, Copper, Copper
ThaddeusB plays Witch
ThaddeusB buys Gold
pt6776 buys Cellar (w/3)
With Cellar+Rats I elect to take the extra card rather than the trash opportunity (no rush to get more Rats), and manage to hand out the first Curse. My opponent elects to get to Cellar instead of a Silver. I assume he is afraid of terminal collision, but wants the cycling, and thus forgoes Storeroom\Silver. Cellar won't actually help with that much though as the cycling may draw in a 2nd terminal (when keeping one) anyway. After the hand he hits the shuffle, exactly 5 cards later than me thanks to my Storeroom cycling.
Turn 8: ThaddeusB plays Storeroom
ThaddeusB discards Ruined Market
ThaddeusB discards Copper
ThaddeusB discards Rats
ThaddeusB buys Witch
pt6776 buys Pillage
With Storeroom+Silver, I choose to guarantee 5 and get a second Witch, rather than play a Rats; no dead actions come in. I am really liking my decision to buy Storeroom instead of Silver early. pt6776 forgoes a second Witch to buy Pillage. Not a terrible choice, and it ends up not costing him, but I have to think Witch was better. After the hand, I hit the shuffle again already. Pt6776 won't hit until after turn 10 - I am clearly getting an advantage here.
Turn 9:ThaddeusB plays Rats
ThaddeusB trashes Ruined Market
ThaddeusB plays Marauder
ThaddeusB buys Silver (w/4)
pt6776 plays Cellar
pt6776 plays Witch
pt6776 buys Stonemason
pt6776 overpays for Stonemason with 5 coins
pt6776 gains Pillage
pt6776 gains Witch
I trash the first Ruin and hand one out going from a 2:2 split to a 3:1. No other actions I want at this time, so switch to money. I could have bought Feodum, but would like to increase my money a bit first. (I get it next turn, so little difference.) Pt6776 evens the Curses and Witches while picking up 2 other terminals. He might have been better taking just a Witch or a Gold. Not sure, tough call. He now has 6 terminals out of 25 cards.
Turn 10:ThaddeusB buys Feodum (w/5)
pt6776 buys Silver (w/5)
I have 3 Rats/23 cards right now, so decent chance to trash Feodum on the first cycle. If not, I'll hit it by the next one. There's nothing else I want anyway (other than more money, of course). Pt6776 takes Silver - seems like the correct choice (given he is ignoring Rats anyway).
Turn 11:ThaddeusB plays Witch
ThaddeusB buys Stonemason
pt6776 plays Witch
pt6776 buys Duchy
I could have taken Cellar - close call. Ideally, I would have liked to have picked up 2 Stonemasons and a Cellar with one buy after the shuffle, but faced with 2 I elected to take one before the shuffle instead. The Duchy buy is bizarre. All I can figure is he didn't know what to do with 5 and didn't want to "waste" it on Silver. Even so, Dame Josephine was on top of the Knight pile, so he could have had a slightly useful card with a sacrifice of only 1 VP. However, Knights in general are a bad card for him - a high chance of whiffing and some risk of helping me (by trashing a Rats or Feodum).
He now only has 18 coin from 28 cards (.64). My economy isn't much better 19/26 (.73), but I have the capacity to trash less terminals (plus the ability to turn cards into coins with Storeroom). So really my economy is significantly better - more like 20/22 (.91) vs. 18/27 (.67) (removing non-terminals and giving +1 for Storeroom). I have a significant edge in everything but current score.
Turn 12:ThaddeusB plays Rats
ThaddeusB draws Copper
ThaddeusB gains Rats
ThaddeusB trashes Estate
ThaddeusB plays Witch
ThaddeusB draws Feodum, Copper
ThaddeusB buys Dame Josephine
pt6776 buys Pillage
I trade an Estate for a Copper in this hand and a Rats in future turns - a good trade. Unfortunately, it looks like Feodum won't be Pinata'ed this rotation. Admittedly, I was very confused by his Duchy buy and reacted mediocrely by buying the Knight. We weren't in any danger of a 3 pile or anything. Better would have been a 2 Stonemason+1 Cellar buy, I think. pt6776 clearly has no clue what to do with a 5 - this is his 3rd unused Pillage, so I'm no longer concerned about the Duchy buy.
Turn 13:ThaddeusB plays Spoils
ThaddeusB buys Gold
pt6776 plays Pillage
ThaddeusB discards Witch
I turn a temporary Gold into a permanent one. Pt6776 makes the early Pillage payoff by skipping a Curse (this is what I alluded to earlier when I said the Pillage buy didn't hurt much. In net, he traded some loss of tempo for two Spoils, not a bad deal. I can't say that about the 2nd and 3rd Pillage buys though, they were just dead cards almost the entire game.)
Turn 14:ThaddeusB plays Rats
ThaddeusB trashes Ruined Market
ThaddeusB buys Silver
pt6776 plays Witch
pt6776 buys Gold
Pt6776 evens the Curses at 3-3 and Golds at 2-2, but I have a 4-0 lead in Ruins and 3 fewer cards.
Turn 15:ThaddeusB plays Stonemason
ThaddeusB trashes Rats
ThaddeusB gains Silver
ThaddeusB gains Silver
ThaddeusB buys Feodum
One Rats for 2 Silvers? Yes Please! (I passed up trashing an Estate to do it.) Time to get another Feodum in before the shuffle (and close to time to start greening in general.) Pt6776 has a completely wasted hand (passed up converting a Spoils into a Silver.)
Turn 16:ThaddeusB plays Rats
ThaddeusB draws Rats
ThaddeusB trashes Curse
ThaddeusB plays Rats
ThaddeusB plays Silver
ThaddeusB trashes Copper
ThaddeusB plays Witch
ThaddeusB plays Spoils
ThaddeusB buys Province
pt6776 plays Pillage
ThaddeusB reveals Copper, Copper, Rats, Dame Josephine, Silver
ThaddeusB discards Dame Josephine
pt6776 buys Silver (w/4)
Good bye Curse, and the first Copper trash pays off as well with a (near miracle) 8. Copper is not really a bad card in our decks, much closer to neutral, but the risk reward of moving up from 4/down to 3 makes it a no-brainer trash. Discarding my Knight instead of my Silver is a really bad play - the Knight is unlikely to hurt much, while going to 2 hurts a lot (although he hasn't realized I am going for Feodum heavily yet, presumably).
Turn 17:ThaddeusB buys Feodum
pt6776 plays Spoils
pt6776 buys Duchy
Thanks for letting me keep 4. I'll ignore that Rats and take a Feodum. Cashing in a Spoils for a Duchy? Another highly questionable move, especially when a Cellar would actually help.
Turn 18:ThaddeusB plays Witch
ThaddeusB buys Feodum
pt6776 buys Feodum
The screw has turned - I am going Feodum every chance I have now. Pt6776 decides to try to block me (a wise choice) now that I have a 4:0 edge, but otherwise the Feodum won't do him much good and his deck keeps filling with more and more dead cards.
Turn 19:ThaddeusB plays Rats
ThaddeusB trashes Curse
ThaddeusB plays Rats
ThaddeusB trashes Feodum
ThaddeusB gains Silver
ThaddeusB gains Silver
ThaddeusB gains Silver
ThaddeusB buys Feodum (w/5)
pt6776 plays Witch
pt6776 buys Feodum
2 Rats, 1 Curse, and 1 Foedum (and a Copper) - that's a dream draw, and I even manage to pull enough in to get another Feodum. I already had a solid edge (thanks to my Province) and a better deck, but now its a large edge, almost game over. Pt6776 continues with his only choice - block as best he can, further junking his deck.
Turn 20:ThaddeusB plays Rats
ThaddeusB draws Rats
ThaddeusB trashes Feodum
ThaddeusB gains Silver
ThaddeusB gains Silver
ThaddeusB gains Silver
ThaddeusB plays Rats
ThaddeusB draws Stonemason
ThaddeusB trashes Copper
ThaddeusB trashes Province
ThaddeusB gains Gold
ThaddeusB gains Feodum
ThaddeusB buys Cellar
pt6776 buys Silver
I have a problem - there is one Feodum left and I only have 3 coins. No problem, I can Pinata this Feodum (which I probably wanted to do anything) and get another card. Crap its a Rats. OK, I didn't need that Copper anyway, maybe I'll get Lucky. Nope its a Stonemason. Hmmm... Hmmm... OK, I'll do it - Stonemason the Province and take a Gold+Feodum. I had to really assure myself it was OK because it was such an usual play, but I'm sure it was the right play by a wide margin. I only lose 3 VP immediately (Feodum are worth 3 2/3), and it should easily be 1 by end of game. I also get a Gold and empty the Feodums. Even after this I have a small VP lead (13-9), have a superior deck, and the ability to increase VP while improving economy (by buying Silver). The only real risk is that Pt6776 will somehow get ahead and 3 pile it (1 out, curses about to go), and I don't see anyway he can do that fast enough. (Pt actually had 3, so I would have gotten the last Feodum regardless.)
The 2 buy probably would have been better as a Stonemason (to convert a Witch/Marauder/Rats into 2 Silver), but the game is basically over so little difference - 1 usage at most remains.
Turn 21:ThaddeusB plays Witch
ThaddeusB buys Duchy (w/6)
pt6776 buys Duchy
My witch hands out the last Curse - I won the Curse battle 6:4 (and only have 2 left). We both are going Duchy every chance now, of course.
Turn 22:ThaddeusB plays Rats
ThaddeusB trashes Curse
ThaddeusB plays Cellar
ThaddeusB discards Estate, Rats
ThaddeusB plays Dame Josephine
pt6776 reveals: Silver, Feodum
pt6776 trashes Feodum
pt6776 gains Silver
pt6776 gains Silver
pt6776 gains Silver
ThaddeusB buys Silver (w/4)
pt6776 plays Pillage
pt6776 trashes Pillage
ThaddeusB reveals Copper, Silver, Copper, Feodum, Rats
ThaddeusB discards Rats
Make that 6:1 on Curses. Naturally, I pass up trashing a (now valuable) Estate for an extra Cellar card. (I hit the shuffle before this had, so that Cellar might be the one that could have been the one that I just bought.) The Feodum trash doesn't hurt - he goes from 2 worth 2 each to 1 worth 3 - but I only played the Knight because I had it; the play was probably barely better than neutral on average.
Pt6776's discard of my Rats was a clear error - I wasn't going to trash the Feodum (I need to keep 4 to make them pay off), just a Copper. Discarding Silver was way better - I would have ended up with a completely dead hand after trashing the copper and drawing another Feodum.
Turn 23:ThaddeusB buys Silver
pt6776 buys Estate
Feodums leveled up.
Turn 24:ThaddeusB plays Marauder
ThaddeusB buys Silver
pt6776 buys Duchy
This is the last Marauder play of the game. He finishes with 5 in deck, while I have 0. I believe 2 were left in supply.
Turn 25:ThaddeusB buys Silver (w/4)
pt6776 plays Spoils
pt6776 plays Spoils
pt6776 buys Province
Nice Province, giving pt6776 a slight chance, but mostly it's too late already. The Province only narrows the gap to 25-19 as my Feodums level up again.
Turn 26:ThaddeusB buys Estate
pt6776 buys Duchy
The gap narrows a bit more thanks to continued good draw luck, but 3 pile is imminent.
Turn 27:ThaddeusB plays Rats
ThaddeusB draws Copper
ThaddeusB gains Rats
ThaddeusB trashes Copper
ThaddeusB plays Cellar
ThaddeusB discards Storeroom
ThaddeusB draws Gold
ThaddeusB buys Duchy (w/6)
pt6776 buys Silver
I screwed this hand up - I could have just used Storeroom to get to 5 directly, but it doesn't cost me. Win is secured now.
Turn 28:ThaddeusB plays 3 Silver
ThaddeusB buys Silver
pt6776 plays 2 Silver
pt6776 buys Silver
Ignore this idiotic hand - I thought I had 2 Silver for some reason.
Turn 29:ThaddeusB buys Duchy (w/7)
Three pile ending, 29-22.
Analysis: My plan to Pinata a Feodum for economy early didn't work out, but one extra green card in a slog is not a big deal anyway. I should have found a way to get a couple Stonemasons into my deck - probably when I bought the Knight - to convert some more Rats to Silvers. Other than that, I think I played it right and the only time it was in any doubt was after the back to back great draw pairs (netting pt6776 a Province+Duchy vs. Silver+Estate) at the very end.
My Storeroom did little for me latter in the game (but should have been used to secure the win on T27). Even so I think it was worth it because of how it helped speed my early cycling when decks were still decent. Pt6776's early Pillage buy was questionable, but it was a lack of a plan in the middle game that really cost him.