Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - ErrinF

Filter to certain boards:

Pages: [1]
1
Variants and Fan Cards / Dominion: Gunpowder
« on: July 02, 2014, 05:21:02 pm »
DOMINION GUNPOWDER

Dominion Gunpowder is an unofficial variant expansion for Donald X. Vaccarino's Dominion. To play Dominion Gunpowder as an expansion to the Dominion base game, you may use the Dominion Alchemy expansion set to represent the Dominion Gunpowder Kingdom cards via replacement. Or you may use any Kingdom cards you choose to be replaced by the Dominion Gunpowder Kingdom cards if you would rather not replace Dominion Alchemy cards when playing Dominion Gunpowder. The quick play replacement option is for those who wish to start playing Dominion Gunpowder right away by using this rule/card sheet, Dominion Alchemy, and a base Dominion set.

The Dominion Gunpowder expansion set consists of 13 cards which may be played as replacement cards for the Dominion Alchemy cards (16 Gunpowder cards and 10 each of the other 12 Kingdom cards). You can use the following list for which Dominion Gunpowder cards replace which Dominion Alchemy cards:

Gunpowder = Potion      
Bomb = Transmute   
Soldier = Apothecary
Musketeer = Alchemist
Grenadier = Philosopher's Stone         
Artillery = Familiar
Cannon = Golem               
Reserves = Apprentice
Garrison = Herbalist
Factory = University
Army = Possession
Sulfur Pit = Scrying Pool
General = Vineyard

The theme of Dominion Gunpowder is that of Medieval use of gunpowder and early modern warfare. This variant expansion follows the exact same rules as Dominion, with the only new dynamic being Attack/Reaction cards which can both make attacks and react to attacks. Attack/Reaction cards follow the exact same rules as all Attack cards and all Reaction cards, and count as both types of cards (either Attack when used as an Attack/Action or Reaction when used to react to an Attack).

Here are the 13 Kingdom cards of the Dominion Gunpowder expansion set:

Gunpowder
Treasure Card - Cost: 2 Coin
After you choose 10 Kingdom cards for the Supply, if any of them have a Gunpowder symbol in the cost, add the Gunpowder pile to the Supply. Also add the Gunpowder pile if you are using the promotional card Black Market and the Black Market deck includes at least one card with a Gunpowder symbol in the cost. Gunpowder is a Basic Treasure card that produces a Gunpowder symbol when played. Buying cards using a Gunpowder symbol works just like buying cards with Coin or Potion symbols, except a Gunpowder card is trashed after it produces a Gunpowder symbol that is used to buy a card with a Gunpowder symbol in the cost (and not trashed if no such card is bought with the Gunpowder symbol produced by that Gunpowder card that turn). A Gunpowder symbol in a card's cost only applies while that card is in the Supply. After that card is bought and put in a player's deck, any Gunpowder symbol on it is counted as +1 to the card's Coin cost for cards that refer to a card's cost.

Bomb Action Card - Cost: 1 Gunpowder
Trash a card from your hand then trash this card.

Soldier Action/Attack/Reaction Card - Cost: 1 Coin + 1 Gunpowder
+1 Coin
Each other player with 4 or more cards in hand discards a card from their hand.
__________
When another player plays an Attack card, you may trash this. If you do, you are unaffected by that Attack.

Musketeer Action/Attack/Reaction Card - Cost: 2 Coin + 1 Gunpowder
+1 Coin
Each other player with 4 or more cards in hand discards a card from their hand. If a card costing from 3 to 6 Coin is discarded from this, trash it.
__________
When another player plays an Attack card, you may discard this. If you do, you are unaffected by that Attack.

Grenadier
Action/Attack/Reaction Card - Cost: 3 Coin + 1 Gunpowder
+1 Coin
Each other player discards the top card of their deck. If a card costing from 3 to 6 Coin is discarded from this, trash it.
__________
When another player plays an Attack card, you may put this on top of your deck. If you do, you are unaffected by that Attack.

Artillery Action/Attack/Reaction Card - Cost: 3 Coin + 1 Gunpowder
+1 Coin
Choose one: Each other player reveals then discards the top card of their deck. If a card costing from 3 to 6 Coin is discarded from this, trash it; Each other player with 4 or more cards in hand discards a card from their hand. If a card costing from 3 to 6 Coin is discarded from this, trash it.

Cannon Action/Attack/Reaction Card - Cost: 4 Coin + 1 Gunpowder
+2 Coin
Each other player with 5 or more cards in hand discards two cards from their hand, and each other player with 4 cards in hand discards one card from their hand. If a card costing from 3 to 6 Coin is discarded from this, trash it. If two cards costing from 3 to 6 Coin are discarded from this by the same player, he only trashes one of them.

Reserves Action Card - Cost: 3 Coin
+1 Action
Reveal the top card of your deck. Put it in your hand or discard it. If you discard it, +1 Card.

Garrison Action Card - Cost: 3 Coin
+1 Action
Reveal the top card of your deck. Put it in your hand or discard it. If you discard it, +2 Actions.

Factory Action Card - Cost: 3 Coin
+1 Action
Reveal the top card of your deck. Put it in your hand or discard it. If you discard it, +1 Buy and +1 Coin.

Army Action Card - Cost: 6 Coin
+1 Action
Do this twice: Reveal the top card of your deck. Put it in your hand or discard it. If you discard it, choose one: +1 Card; +1 Action; +1 Buy; +1 Coin.

Sulfur Pit Action Card - Cost: 3 Coin
Choose one: +1 Buy; Buy a Gunpowder card immediately from the trash for 2 Coin if a Gunpowder card is in the trash; Buy a Gunpowder card immediately from the Supply for 1 Coin if a Gunpowder card is in the Supply; Buy a Curse card immediately from the Supply for each other player to gain for 1 Coin per other player if a Curse card is in the Supply.
__________
When you trash this, each player (including you) gains a Curse card.

General
Victory Card - Cost: 2 Coin + 1 Gunpowder
Worth 2 Victory Points for every 3 Attack cards in your deck (rounded down). If there are no Attack cards in your deck, worth 2 Victory Points for every 3 identically named Action cards in your deck (rounded down).

Dominion Gunpowder was created by Errin Famiglia 2014. It is not an official Dominion expansion. All creative rights involving Donald X. Vaccarino's Dominion (including this variant in it's creator's opinion) belong solely to Mr. Vaccarino and his publisher Rio Grande Games.

Pages: [1]

Page created in 0.058 seconds with 19 queries.