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Topics - jpgerber

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Game Reports / Double-tac governor / madman
« on: May 25, 2016, 11:15:41 am »
To me, this was one of the more interesting boards I've seen. Is it quicker to play governor-double tactician or to put a Madman in there to allow for some additional Swindling? I know there were some errors in my play (maybe buy more Governors if the Madman is present, but what if I fail to draw it).



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Hermit, Swindler, Silk Road, Spice Merchant, Taxman, Embassy, Governor, Haggler, Tactician, Hoard
And the log is here (https://dominion-game-logs.s3.amazonaws.com/game_logs/20160525/log.0.1464188739031.txt).


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I won the following game quite handsomely (52-0 against a lower opponent) but am wondering if I played it optimally because it still took me 14 turns. You don't have to check the log, just some general advice would be fine. I went potion/forager to open and then got to peddlers and eventually a butcher. It felt OK given that I always had $16 when I needed it.

http://dominionlogs.goko.com/20150429/log.516d7723e4b082c74d7c1209.1430365964353.txt



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Transmute, Scrying Pool, Ambassador, Forager, Fortune Teller, Ironworks, Butcher, Cache, Hoard, Peddler

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