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Topics - azadin

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Game Reports / How to stop a Feodum strategy dead in its tracks
« on: May 28, 2014, 11:24:52 am »
So I played an extremely interesting game last night. So much stuff going on here...



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Embargo, Hamlet, Develop, Menagerie, Cutpurse, Feodum, Throne Room, Trader, Cache, Catacombs
Menagerie + Hamlet !
Trader + Feodum !
Develop + Feodum + Catacombs !
Throne Room !

I opted to go for the deliciously tempting engine here while my opponent appeared to go for a more silver focused Feodum strategy. I decided on turn 12 that I was going to stop his strategy cold, by gaining all of the Feodums myself (except for 1). I have no idea if this was the correct play, but I just couldn't pass it up. Develop is such a strong trasher on this board with two good TfB cards and lots of good cards at all the price levels. I figured I could just develop a couple of the Feodums for some silver later (to power up the remaining ones) while gaining other useful cards. I ended up doing this on turn 16.

Very interesting board that I know I didn't play optimally, but definitely had a lot of fun with it.

Trashing a Catacombs with Trader could net you 6 silvers, so I'm still not sure engine is the way to go; it just seems so strong that I'm not sure an optimal Feodum strategy here would be any better.

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Dominion General Discussion / It's happening to me...
« on: April 25, 2014, 02:53:29 pm »
A song comes on the radio with the word City in the title...my thoughts immediately begin to decide how quickly various piles will go. I'm reading a book with a mercenary in it, and I can't help but think about what I should trash for the attack, cards, and coin. I pass a winery on the street advertising their wonderful vineyards and the only thing that pops into my head is how much better they are with more actions. There's an apartment complex near where I live called King's Court. What should I play 3 times? In conversation, someone says they are at a Crossroads, and I think to myself, "you've got 3 more actions!", or maybe they refer to someone as a schemer, in which case I just start thinking about what card I'd like play again.

Oh wait, I'm not playing Dominion. I must be seeing the world through my Dominion-tinted glasses again.

3
Help! / People say saboteur isn't that great of a card...
« on: April 21, 2014, 10:36:12 am »
Game log



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Apothecary, Loan, Conspirator, Pirate Ship, Plaza, Baker, Junk Dealer, Margrave, Saboteur, Treasury
So people are always saying that Saboteur isn't that great of a card, and for the most part, you can ignore it, even if the other player decides to try to hit you with it. Well in this game, my opponent gets a Saboteur really early (turn 5). At first I thought it was a little odd, since there are better 5s here and the only other one he had picked up was a Junk Dealer (Baker opening). I ignored the presence of his Saboteur most of the game, and by turn 12 or 13, my engine was really starting to kick in, but then his Saboteurs really started to kill my important pieces.

Turn 14 I buy two Saboteurs because my engine can handle them at this point. I have actions left over and am overdrawing my deck (even capable of playing plazas to discard treasures and redraw them). I start to hit back, and then both of our decks just plummet. I feel like I barely squeak out the win here, knowing on the last turn that he only has one buy, there are 2 estates left, we are tied, and he went first. So in taking the Estate, I ensure that he loses if he ends the game by buying the last Estate, or that if he buys a Duchy then we will Duchy dance until one of our decks is able to overcome the other first.

I was not comfortable with how this turned out, and I feel like it was entirely the Saboteurs that changed the landscape. Without their presence, my deck would have stomped my opponents'. What could I have done better here? What did I do right?

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Game Reports / Ever seen 12 point Feodums?
« on: March 31, 2014, 07:56:58 pm »
Game Log: http://www.gokosalvager.com/static/logprettifier.html?20140329/log.50baeedee4b07d338bca0a0a.1396149778293.txt



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Scrying Pool, Masterpiece, Watchtower, Feodum, Quarry, Thief, Band of Misfits, Festival, Jester, Expand
So the first thing that caught my eye was Masterpiece/Feodum. It's a very strong combination. There was, however, a very possible scrying pool engine here with Festival, Expand, Jester, and Watchtower. With lots of thieves and a strong scrying pool deck, it would even be a pretty good defense against the Feodums (but probably also too slow). Without stronger trashing (Expand is awesome but takes awhile to build to and is still quite slow), I decided the engine would likely be slower (though I might still be wrong about that) and wanted to see how high I could get Feodums as it was the first time I'd played with both of those cards in the same kingdom.

Suffice to say my opponent only bought two silvers and didn't get a Thief until the end of the game, giving me all but 3 silvers in the supply and all 8 Feodums. Has anyone else been able to get Feodums to the max of 13? Do you think the Scrying Pool Engine could have been faster? I personally don't see it but I'm curious to see what you all think.

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