This fan expansion is a collection of cards that I thought would be fun to play around with. For the most part I tried using verbiage that already exists in Dominion when designing the cards, but I did have to get a bit wordy in some cases (and I think I introduced maybe one or two unofficial terms).
Feedback and criticism would be great! The most up to date formats of the cards can be found in the doc linked below, but I've also posted the list here for easier quoting.
https://docs.google.com/document/d/1zADmxoJx5xbjOxG2W96IIxIcKlwO6aEShG1UN7eEbZ8/edit------------------------------------------------------------------------------------------------
Orator $0
Action
+2 Actions
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Telescope $2
Action - Reaction
+1 Action
Look at the top 5 cards of your deck, then put them back in any order.
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When another player plays an Attack card, you may reveal this from your hand. If you do, draw until you have 8 cards in hand, then put cards from your hand on top of your deck until you have 5 cards in hand.
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Replace $2
Action
+1 Action
Reveal a card from your hand. Return it from your hand to the Supply. Gain a card with the same cost; put it in your hand.
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Drunkard $2
Action - Attack
Each player (including you) reveals the bottom card of his deck and either discards it or puts it on top, your choice.
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Luxury Tax $2
Action
+$2
Trash this. Put a Tax token on top of a Supply pile.
Each card cost $1 more per Tax token on its pile.
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Aerial Crank $3
Action - Reaction
Choose one: +3 Actions; or +1 Action and +2 Buys.
When you discard this from play, you may put it anywhere in your deck.
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When you discard this other than during a Clean-Up phase, you may reveal it. If you do, set this aside, then at the start of your next turn, put it in your hand.
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Saloon $3
Action
+$1
Discard any number of Action cards from your hand. +$2 per Action card discarded.
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Gate Watcher $3
Action - Reaction
+1 Action
You may reveal a card from your hand. If you do, return it to the Supply.
Each other player reveals his hand. For each Attack card revealed, +1 Card.
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When another player plays an Attack card, you may reveal this. If you do, you may reveal a card from your hand. Return the revealed card to the Supply or put it on the top or bottom of your deck.
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Philanthropist $3
Action
+1 Card, +1 Action, +1 Buy, +$1
Each other player draws a card.
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Runaway Train $3
Action - Attack
Each other player discards down to 3 cards in hand. For each card he discarded from hand, he discards that many cards from the top of his deck.
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Scoundrels $3
Action - Attack
Reveal a card from your hand. Each other player discards a copy of that card from his hand (or reveals a hand with no copy of that card).
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Reassemble $3
Action
Reveal any number of Reassemble cards from your hand, then trash a card from your hand. You may gain a card costing up to $1 more per revealed card than the trashed card.
/******
Such awkward wording
Example 1:
- I play Reassemble
- I reveal 3 Reassembles from my hand
- I trash a Curse from my hand
- I gain a Silver ($1 per Reassemble revealed, and since I revealed 3 I can gain something costing up to $3)
Example 2:
- I play Reassemble
- I reveal 2 Reassembles from my hand
- I trash a Reassemble from my hand (can be any one I revealed)
- I gain a Duchy
******/
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Assistant $4
Action
+1 Card, +1 Action
Reveal cards from your deck until you reveal a Copper card. Put it into your hand and discard the rest.
Play any number of Treasure cards from your hand.
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Aerial Freighter $4
Action
Choose one: +2 Cards or +$2.
When you discard this from play, you may put it anywhere in your deck.
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Prospector $4
Action - Attack
Each other player reveals the top 2 cards of his deck. If they revealed any any Treasure cards, you play one of them of your choice. They discard the other revealed cards. Any treasure cards you play this way are set aside and returned to their owners’ discard piles at end of turn.
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Outlaw $4
Action - Reaction
While this is in play, when you would gain a card, you may immediately discard this. If you do, each other player gains a copy of that card instead.
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When another player uses a Reaction card, you may discard this. If you do, that Reaction card is immediately discarded and has no effect.
/******
This guy likes to break the rules!
The wording should allow your Outlaw to fizzle other Reaction cards like Moat or Secret Chamber, but should also allow other players to use Outlaw to shoot your Outlaw! The only problem I have is with Outlaw shooting Reaction cards during another player’s turn for things like +2 Cards (Moat) or drawing up to 6 cards in hand (Watchtower), which isn’t intended. I would think that playing a Moat for cards counts as playing an Action card, not as using a Reaction card, but I am unaware of any verbiage which singles out Reactions. There is verbiage for singling out Attack cards, which is what I base Outlaw off of.
“Using” a Reaction card is when a player is doing something with the bottom half of a Reaction card. It has nothing to do with buying or gaining the card, or using the card as an Action card for its top half. There isn’t a defined term for this, so unfortunately I don’t have any way to explain it cleanly.
******/
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Squatter $4
Action
+1 Buy, +$2
If you gain this, set aside another copy of this from the Supply. At the start of Clean-up this turn, put that copy into your discard pile.
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Demolition Team $4
Action - Reaction
Reveal the top 5 cards of your deck. Trash any number of them, then discard the rest.
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When this is trashed, each player trashes a card from his hand.
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Gas Geyser $4
Action - Attack
You may discard 2 cards. If you discard 2 or more cards this way, each other player gains a Curse card, putting it on top of his deck.
Each other player discards his hand, then draws 4 cards.
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Wayward Wanderer $5
Action
+4 Cards
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In games using this, during your Action phase, you may discard four Victory cards from your hand. If you do, reveal cards from your deck until you reveal a Wayward Wanderer card. Put it into your hand and discard the rest.
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Steam Locomotive $5
Action
+1 Action
Look at the top 4 cards of your deck. Put them back on top of your deck in any order.
Draw until you have 6 cards in hand.
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Femme Fatale $5
Action - Attack
+1 Card, +1 Action
Discard a card. If you do, each other player discards an Action card from his hand (or reveals a hand with no Action cards).
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Counterfeiters $5
Action - Attack
Draw until you have 5 cards in hand. For each card you draw, +$1 and each other player gains a Copper.
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Impulsive Inventor $5
Action
+1 Action
Trash an Action card from your hand. Gain an Action card costing up to $2 more; put it into your hand.
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Mad Mechanic $6
Action
Choose three: +1 Card; +1 Action; +1 Buy; +$1. (Each choice can be picked more than once.)
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Drilling Machine $6
Action
Reveal cards from the top of your deck until you reveal a card that costs $5 or more. Discard that card and put the other revealed cards into your hand.
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Diplomat $6
Action
+3 Cards
Reveal any number of cards from your hand. Return the revealed cards to the Supply.
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Mastermind $6
Action - Attack
+1 Action
Each player (including you) reveals the top 10 cards of his deck, then puts them back on top of his deck in any order you choose.
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Aerial Legion $7
Action - Attack
Each other player reveals his hand and discards a card of your choice from his hand.
When you discard this from play, you may put it anywhere in your deck.
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Gracious Charity $0
Treasure
$2
When you discard this from play, return it to the Supply.
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Blood Money $5*
Treasure
$1
When you play this, you may trash a card from your hand. If you do, +$2.
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During your Buy phase, this costs $2 less per Attack card you have in play, but no less than $0.
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Buried Ore $5
Treasure
$3
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In games using this, before you shuffle, look through your discard pile, reveal all Buried Ore cards and 2 other cards per Buried Ore and set them aside. Shuffle your discard pile into your deck, then put the set aside cards at the bottom of your deck in any order.
/******
Arrrrrrr. So wordy
Basically buries itself and 2 cards each at the bottom of your deck whenever you reshuffle.
******/
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Tenant Housing $0
Victory
1VP
When you gain this, return a card from your hand to the Supply.
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Blue Blood $4
Victory - Reaction
Worth 1VP for every 3 Reaction cards in your deck (rounded down).
______________________________
When you gain a card, you may reveal this from your hand. If you do, return that card to the Supply or put it anywhere in your deck.
When you discard this other than during a Clean-Up phase, you may reveal it. If you do, +1 Card and +1 Action.
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Frontier $5
Action
2VP
If you gain this, set aside another copy of this from the Supply. At the start of Clean-up this turn, put that copy into your discard pile.
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Land’s End $6
Victory
1VP
Worth an additional 2VP for each empty Supply pile.
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