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Dominion: Adventures Previews / Don't Use Pathfinding on Knights
« on: May 19, 2015, 10:33:46 am »
Playing an Adventures game yesterday (the recommended set Groovy Decay), I managed to get a fairly early 8-coin hand, and I decided to see how Pathfinding would be on Knights - I didn't have very many action cards yet, so I thought I could start focusing heavily on Knights, having a nice extra boost on my attacker.
This was dumb.
For one, I didn't take into account that my wife could easily contest the Knights, which not only lowered my potential supply, but handily destroyed the ones I had acquired. Also, she had some crazy Rats & Ratcatcher jargle going on, and even if my Knights hit her Rats, that only helped her. In short, I made the worst possible decision of what to Pathfind (except for Ruins... or maybe it would be better on Ruins in this case if she went Cultist-heavy!). I likely would've been better served just buying a Province, or maybe even a Gold.
What other cards are usually quite stupid to Pathfind?
This was dumb.
For one, I didn't take into account that my wife could easily contest the Knights, which not only lowered my potential supply, but handily destroyed the ones I had acquired. Also, she had some crazy Rats & Ratcatcher jargle going on, and even if my Knights hit her Rats, that only helped her. In short, I made the worst possible decision of what to Pathfind (except for Ruins... or maybe it would be better on Ruins in this case if she went Cultist-heavy!). I likely would've been better served just buying a Province, or maybe even a Gold.
What other cards are usually quite stupid to Pathfind?