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Topics - BraveBear

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1
Variants and Fan Cards / Dominion: Hunting
« on: December 17, 2014, 10:31:12 am »
Here's a small 10 card set that you should be able to play with any other set.  There really isn't a new theme, just some cards that I believe to be balanced, some new ideas I think, and some simple cards but ones that might cause some tough decisions.

Before I begin testing these cards I would like some feedback on them.  Thanks


Duck Call
(Action) $2
+ 1 action
+ 2 cards
Choose one: Discard 2 cards or put a card on the top of your deck

A card that helps any deck, very versatile.  Should make for some interesting decisions in big money games and engines.

Camouflage
(Action) $2
+ 2 actions
You may choose a treasure card from your hand and play it immediately

A village that really helps draw to X and has some interesting plays with trashing and Tactician.  I think it should be fine at $2

Fur Hat
(Action/Attack) $3
+ 1 action
+ 1 card
You may gain a copper.  If you do so, each player gains a curse

A 3 dollar cantrip curser!?!?  Well when you have to gain a copper everytime you give out a curse this becomes a tougher decision.

Deer
(Reaction/Victory) $3
Worth 2 VP
_________________________________________________
When one of your cards is trashed you may discard this.  If you do +2 actions, +2 cards

I wanted a card that beefs up terminal trashers. Combos with cards like develope and trade route.  Not always going to have trashing in the kingdom but should still better used then tunnel.  I think it should be pretty balanced because you have to use one of your early buys on it to help you accelerate.  Might be a little swingy.

Scope
(Action)  $3
Look at the top 2 cards of you deck.  You may put one of them back into the supply. Discard the rest.  + 1 action for each card you discard this way.

A lookout variant with a bonus.  It doesn’t force you to get rid of your good cards and if you need a village you can’t.  Some tough decisions later in the game.

Knife
(Action/Attack) $4
+$2
Each other player with 4 or more cards discards 2 cards of the same type.
If the type is Curse/Ruin the player draws 3 cards, Treasure or Action draws 1 card

A discard attack that makes players discard cards of the same type.  So its different then miltia and bad in curse/ruin games.  Seems strong weak depending on other players strategy


Hunting Camp
(Action ) $4
+2 actions
You may trash a card from your hand.
_______________________________________________
While this is in play if buy a Victory card gain a copper

While this just seems over powered, you better have an end game stragey because your deck could become very clogged very fast.  Gardens…….

Rifle
(Action) $5
+3 cards
Choose one : +1 Coin Token or +1 VP token

This sets +3 card variant, pretty simple but could be some tough decisions towards the end game.  Might always chose coin token, but dont know.

Moose
(Action) $5
+1 action
Name a card from the supply.  Gain two copies of that card putting them into your hand.  During your clean up phase put both those cards back into the supply.

I have no idea if this concept would work or how many problems it could create with the lose track rule but I think it could be really fun.  Seems like it could be too powerful maybe idk


Shooting Trophy
(Treasure) $5
+$0
When you buy a victory card gain another copy of it putting it on top of your deck.

I like the idea of a good treasure card that helps you get more green, pretty simple card to add and could be crazy for engines


I haven't gone through all the threads to fine out if some of these ideas have already been done.  But anyways let me know what you think, what I can do to improve some of the cards, which ones you would play with, and which ones are duds.

2
Game Reports / Opening Adventurer
« on: June 20, 2014, 07:58:17 am »


Code: [Select]
Chapel, Fool's Gold, Moat, Alchemist, Familiar, Quarry, Baker, Merchant Ship, Adventurer, Harem


SO I open adventurer on a baker board and actually win this game.  There was no plus buy or gaining so 1 Province per turn was all you were getting.  My question is, did I get lucky?  Did KingZog3 play sub par like he said in the chat?  Or was this the best strategy?!?!  I was confident enough to try it out in a League Game but still want to know if I am way off base here....

LOG
http://dominionlogs.goko.com/20140619/log.51467e35e4b0de86766bf3f3.1403232140061.txt  -(log viewer wasn't working for me)



3
Game Reports / Never Give Up! Never Surrender!
« on: May 16, 2014, 10:01:12 am »


Code: [Select]
Menagerie, Philosopher's Stone, Noble Brigand, Plaza, Procession, Embassy, Knights, Minion, Mountebank, Upgrade
http://dominionlogs.goko.com/20140515/log.516e333ee4b082c74d7d297e.1400185962367.txt



I make a really smooth engine with plaza menagerie and upgrade adding a platinum for buying power.  I quickly get a HUGE lead while still having 8 coin tokens with only two Colonies left.  I thought knights would not be able to stop be in time but Hey JC sticks with it and amazingly gets me in the end.  I obv should have started draining piles or built more but with lack of plus buy I thought colony every turn with 12 coin tokens in my reserve would be enough.  I was wrong


4
Dominion Videos and Streams / Thank You for the Videos!
« on: May 13, 2014, 09:09:25 am »
So I've waited to post this for awhile now because I didn't want my new found skill to be a fluk.

I played isotropic off and on while it was up.  Had a weekly game night that was dominion only for years.  Have read every article and most likely every post discussing strategy on this forum.  I was waiting for goko to get better before I bought it but couldn't wait any longer and bought all the cards at Christmas this year.

I think my highest iso rating back in the day was around 12.  And this didn't change much in my first 400 games on goko not being able to break the lvl 15/4500 mark.

But then something happened.  I binge watched dominion videos for a week straight.  Something clicked and I sat down one night and bam!  Jumped all the way to 5200 in one night.  Thought it was luck.  Couldn't believe it.  But another 400 games later and I'm still right there.

Okay lets get to the point of this long winded post, riddled with self indulgence.

THANK YOU VIDEO MAKERS!!!

I'm looking at you AdamH, WW, Qvist, RTT and many more. You have no idea how much your videos have helped my game.  Reading strategy is one thing but seeing someone play it out is just 1,000,000 times better.  So don't stop making videos you'll always have one fan.

-Bear

5
Dominion General Discussion / Familar Math
« on: February 25, 2014, 09:54:51 am »
What's the likelihood of not getting 3p on turns 3 or 4 after opening potion/silver?

I'm sure its discussed somewhere on this site however I couldn't find it.

The reason I'm asking is I played a game in Goko Dom against RTT with a board that included familiar and tournament and thought trying to rush prizes before he gave me a lot curses would be a viable strategy.

Also getting an early province is a great way to counter tournaments which is hard to do when opening potion.

Is my line of thinking wrong here?

-Bear


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