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1
Variants and Fan Cards / Crazy Night/Victory card idea
« on: January 03, 2018, 01:21:00 am »
EDIT: I've decided this card isn't worth doing...
EDIT2: I've decided this card isn't worth doing (really this time), but here's an alternative which happens to have the same name. I'm trying to decide if it's any better...
Quote
Astrologer
$4 Night - Duration
Reveal a card from your hand or discard pile and put it on top of your deck. If you revealed a victory card, +1VP and take a coin token. At the start of your next turn, you may discard 2 cards to gain a Duchy.

EDIT: Here is the newest second version of the card:
Quote
Astrologer
Cost 4 - Night - Duration
+1VP for every two victory cards you have in play (rounded up). At the start of your next turn: +1 Action.
-
While this is in play, you may play non-action victory cards as actions with "+$1".

original version:
Quote
Astrologer
Cost 4 - Night / Victory
If you have more victory cards in play than tokens on your constellation mat and haven't put any tokens on the mat this turn, put a token on your constellation mat.
If you have no cards in your discard pile, take Clear Skies.
-
This is worth 1VP for every two tokens on your constellation mat.

Quote
Clear Skies
State
While you have this, you may play Estates, Duchies, and Provinces as if they were action cards with "+$1".
At the end of your buy phase, return this.

2
Variants and Fan Cards / Moving Statue
« on: November 26, 2017, 01:33:20 am »
Quote
Moving Statue
Cost $4 - Action
You may spend a trade token. If you do, +2 Cards, +1 Action. Otherwise, +1 VP.
-
When you gain this, take a trade token and take an additional trade token if you have a Moving Statue in play.

Uses LF's trade token mechanic, but I wonder if it would be okay if it just used the journey token instead (and did the lab effect every other play). Or maybe if I made every other play, it could be a fugitive effect (lab with discard one).

3
Variants and Fan Cards / Cultist City
« on: November 15, 2017, 11:38:52 pm »
Thinking about adding this to my expansion (replacing a different $5 village-attack). How strong do you think it is?  How significant is the limitation that it won't give out ruins twice in a row?

Also, I'm undecided about the name. (It would be 'Cursed City' if it weren't for Cursed Village.)

Quote
Cultist City
$5 - Action - Attack
+1 Card.
+2 Actions.
Each other player may discard an action card from their hand. If they don't, they gain a ruins into their hand.
-
This costs $1 less if you have any ruins in play.


Coming soon (hopefully): The Resurgence of Resurgence!

4
Rules Questions / treasure hunter "gained cards"
« on: November 09, 2017, 12:20:05 am »
Do travelers obtained by exchanging count as "gained cards" for treasure hunter? (If, not this is a bug in ShuffleIt)

5
Goko Dominion Online / too many crashes
« on: October 21, 2016, 01:03:51 am »
With as often as Dominion online has been crashing recently, I'm regretting my decision to get the subscription on MF till the end of the year (I already had everything except Adventures). I should've just waited till January. oh well.

6
Variants and Fan Cards / experiment: "Discard a card you have in play."
« on: October 08, 2016, 09:19:46 pm »
How powerful would this card be?   (This is mainly a thought experiment.)

Quote
Wild Thing
Cost 4 - Action
+1 Card, +1 Action
You may discard a card you have in play.

In theory, this would let you play a card as many times as Wild Things you play per turn.
How much difference would it make if the +1 card was after the discard?

7
Game Reports / More Empires Games
« on: September 18, 2016, 12:16:38 am »
Another fun game featuring Empires cards:
, , , , ,
 , , , , ,
,

Fun game. All of us got a few provinces, at least one castle, and at least one Temple. Player 2 got a ton of VP from Temples. Player 1 went for Provinces, and I went heavy for castles. One one Legionary was bought, but Overlord was played as Legionary several times. Ball was a good enough substitute for +buy this game, that Travelling Fair was only bought twice. One of the main reasons I won was that I used Haunted Woods more than anyone else and it was the only good draw.

Final scores
Player 1: 56 points (had six provinces and opulent castle)
Player 2: 52 points (incl. three provinces, two castles: a humble castle, and a king's castle to keep me from getting both.)
Me: 66 points (incl. three provinces, six castles)

8
Variants and Fan Cards / a fan card my friend came up with
« on: July 31, 2016, 09:23:43 pm »
So I got my friend into playing Dominion, and we played with some of my fan cards so he wanted to make a fan card too. So here's his first fan card. The only part I added was limiting the attack to players with at least 4 cards in hand. Do you think it's balanced? Is it worth $6? He had originally cost it at $5, but I told him it was too strong for $5, so we changed it to $6.

Quote
Canines
Cost $6 - Action - Attack
+$1.
Each other player with 4 or more cards in hand discards a treasure or victory card. If any victory cards were discarded, take 3 coin tokens. Otherwise take 2 coin tokens.


9
Game Reports / Post your craziest random kingdoms here
« on: July 25, 2016, 01:27:55 am »



I actually played this kingdom today online. It was way fun.
(I'd post the log but the gokosalvager site is down at the moment).
EDIT: until I get the log posted, I'll just say that my Vineyards were worth 12 points each.

EDIT: Well, the images using the card image button aren't working for any card that has a space in its name... EDIT2: Apparently, capitalization matters, but only if the card has a space in its name. weird.

10
Dominion General Discussion / My first Empires games
« on: July 08, 2016, 12:20:46 am »
Today, my Empires game came in the mail, so we played a 4p game this evening with my family. I chose a kingdom with half Empires cards with a representation of each of the new mechanics, and the rest cards from Adventures and Base. 1st impressions: I love this Expansion even more than I expected to (tbh, I was less excited about this one than I was about Adventures, but my lack of excitement was unfounded.). Colonnade makes more difference that I thought it would (in a good way). Villa is very fun (as I knew it would be).
I didn't win this game.





11
Variants and Fan Cards / More X and Z cards
« on: June 15, 2016, 02:03:25 am »
I didn't want to go hunting for the older X and Z cards thread, so I started a new one when I got the idea after Seprix posted one in another thread.

Quote
Xenophobe
$3 - Action
+1 Action. Reveal your hand. If your hand is empty +$2. Otherwise, if you don't reveal any cards other than Xenophobes and zero-cost cards, +$1.
In any case +1 Card.

EDIT: Yes, I meant to have the +1 card after the reveal effect (fixed).

12
Dominion General Discussion / Favorite big terminal draw bracket
« on: April 08, 2016, 08:06:47 pm »
Yay another bracket!
+3 or more cards and the strongest of the +2 cards and draw-to-X ones.
(strong +2 cards for handsize, not strong +2 cards in general (so no cultist))
Seeds are (roughly) my preference. Go Library!

1 Library
14 Smithy

2 Haunted Woods
13 Torturer

3 Journeyman
12 Margrave

4 Wharf
11 Embassy

5 Envoy
10 Catacombs

6 Council Room
9 Nobles

7 Rabble
8 Hunting Grounds

Had to fudge the system a little so vote for 1 of these: (15/16)
Watchtower
Courtyard
Gear
Vault
Ranger

The 15/16 bracket is Courtyard plus the ones that draw less than 3 (or draw up to 6 instead of 7).

13
This post of LastFootnote's made me think "What if we combine a few generaly weak copper focussed cards into one?"

The literal card+card version:
Quote
Coppersmith Counting House
Cost $6 - Action
Look through your discard pile, reveal any number of Copper cards from it, and put them into your hand. Coppers produce an extra $1 this turn.

another version that adds +buy while hoping to cost 5:
(takes limited number from coppers from the discard pile and can't be throned/KCed)
Quote
Coppermaster
Cost $5 - Action
+1 Buy.
Look through your discard pile, reveal up to X (2?) Copper cards from it, and put them into your hand.
-
While this is in play, coppers produce an extra $1.

What do you think of these? Worth using in place of Coppersmith and/or Counting House sometimes?

14
Hearthstone / Hearthstone Noob
« on: February 08, 2016, 01:14:53 am »
So I just got through the introductory quest in Hearthstone. It was, as it says, very easy to learn, but what getting better and having fun tips do you have for the Hearthstone noob?
Basically it seems almost the same in gameplay and mechanics as MTG (which I've only played like 3 games of). What are the important differences?

BTW, my username is TheLibrarian (because LibraryAdventurer wouldn't fit).

15
I thought I'd start a new thread, since this really has nothing to do with printing cards anymore.

EDIT: Ok, so I just installed Tabletop simulator along with the Dominion cards for it. The controls & stuff will take some getting used to, and I still have to figure out how to put my fan cards into it, but I'm getting started.

They have a little software for card creation packed into it (not inside the simulator, but comes with it), and there's a tutorial for card creation that explains it well. Just watch out you do NOT listen to tutotials that require you to build one gigantic file on your own. The software that's included can export such a printout sheet, no need to do it on your own. I might make a video about this.

I didn't find any card creating software that was included in the download (why do they hide these things?), but I did finally get my fan cards into the simulator, and even played a test game with myself just to see how playing in the simulator works. So I think I'm ready to invite other people to play my cards. So who wants to play who has Tabletop Simulator?
Also, the backs of my cards are not exactly the same as the Dominion cards I downloaded for the simulator. Is there a place I can get the exact card back picture used for the rest of the cards?

16
Thought of this too late for the Adventures set contest, so I thought I'd post it on its own.

Quote
Inventor
Cost $5 - Action
You may draw 3 cards. If you do, at the end of your clean-up phase take your -1 card token. You may trash a card costing at least $3. If you do, +1 Card, +1 Action. If you don't do either one, +$1.
Inventions are expensive and inventors are demanding, but they can produce big benefits.

17
Variants and Fan Cards / Printing Fan-made cards with art included
« on: December 27, 2015, 03:33:41 am »
I usually use fan-made cards as text-only printed from a .doc file because I always assumed that printing out fan-made cards using the actual card design with full color and artwork would be way too expensive. But it occurred to me today that I could print them as photos at a place like Walgreens instead of using a home printer (color toner is sooo expensive...). And I looked up prices and found that printing 4x6 photos could easily cost only 10 cents each, which means I could print ten copies each of twenty cards (using blank space around the card to fill the 4x6 size) for $20. Not cheap, but to have my expansion look a lot more official, it might be worthwhile to me (once I finalize my cards of course), and hey hobbyists spend money on their hobbies.

Has anyone else printed out full color versions of any fan-made cards?  How do you do it?
(I'm looking at you, LastFootnote) 
..or do people just post mock-ups for the way they look online?

18
Variants and Fan Cards / Building Materials card trio
« on: December 27, 2015, 03:09:39 am »
Here's three cards that go together for my Resurgence expansion.  Building Blocks is already listed as-is in my Resurgence thread without the Material subtype, but it's included in this trio.  For the other two, I decided I could split my 'Foundation' card idea into two separate cards (and the crowd cheers), but I want to make a special rule for this trio of cards to make there never be only one of them in a kingdom. Maybe "Whenever you play with a Building Material in the kingdom, add a second Building Material to the Kingdom as an extra kingdom card pile."  Clearly, they are designed to synergize with each other.

Quote
Building Blocks
Cost $2  - Treasure- Reaction- Material
Worth $1. When you play this, reveal the top card of your deck and discard it or put it back.
-
When you reveal this from your deck, you may put this into your hand. If you do, continue revealing cards as if you hadn't revealed this card.
You could think of it as a peddler variant.

Quote
Foundation
Cost 3  - Action - Reaction- Material
+1 Action. Reveal your top deck card. Discard it or put it back. +1 Card.
-
When this card is discarded besides during a clean-up phase, +1 card on your turn.
...and this one as a lab variant.

Quote
Mortar Repair
Cost 3  - Action - Material
Reveal your top deck card. Discard it, trash it, or put it back. If you trashed it, gain a card costing up to $3. Otherwise, +1 Action, +$1.
-
When this card is trashed, +$2 on your turn.

19
Game Reports / In which I get 7 provinces and lose.
« on: December 25, 2015, 03:23:27 am »
Kingdom: Vineyard, Masquerade, Trade Route, Armory, Feodum, Remake, Festival, Haggler, Wharf, Goons
https://dominion-game-logs.s3.amazonaws.com/game_logs/20151225/log.0.1451030946542.txt
http://www.gokosalvager.com/static/logprettifier.html?
(I can't seem to get the log-prettifier link to go this log, so I posted separate links.)


Code: [Select]
Vineyard, Masquerade, Trade Route, Armory, Feodum, Remake, Festival, Haggler, Wharf, GoonsI went for Wharf+Festival with a Goons or two. He went for Goons +Feodums.
I keep underestimating Feodums.

20
Quote
Royal Chariot
Cost 3? - Event
+1 Buy. Move your chariot token to an action supply pile. (When you play a card from that pile, you may play it a second time. If you do, remove the chariot token.)
Works similar to Royal Carriage, but significantly weaker since you only have one chariot token and you choose the card ahead of time.

An alternate version that works more like Scheme (or my Royal Heirloom card) and doesn't need a token:
Quote
Royal Decree
Cost 3? - Event
+1 Buy. Set aside a card you have in play. At the start of your next turn, play it.
Probably stronger than the previous version since it plays the card at the start of your next turn.

And an event version of Lighthouse:
Quote
Guard Patrol
Cost 2? - Event
+1 Buy. Take your Guard Patrol token. At the start of your next turn, return it. (When you have your Patrol Guard token, you are unaffected by attacks.)

21
Other Games / simple online version of coup
« on: November 09, 2015, 01:48:06 am »
PSA: Someone at BGG has put up an online version of Coup:
https://boardgamegeek.com/thread/1445180/play-coup-online

Coup is a bluffing game from the makers of Resistance (but I like Coup a lot more than I like Resistance).

PS: It appears to be enabled for muliplayer (not against AI) but I've never gotten into a multiplayer game, I'm guessing because very few people use this online version.

22
Variants and Fan Cards / A $2 cost attack card
« on: September 03, 2015, 01:46:32 am »
I just played a couple games with my Mysterious Door card ($3 cost until tonight) and was thinking this card might be weak enough to be the first $2 cost attack card*.

Quote
Mysterious Door
Cost 2  - Action - Attack
Each other player reveals the bottom card of his deck. You decide if he puts it on top or discards it. Either way, if the player on your left: topdecked an action card, do what it says as if you played it; discarded an action card, +2 actions; revealed a victory card, +2 Cards; revealed a treasure card, +$2.
It's possible to get an unusually good effect for a $2 cost, but only if the player to your left reveals a good action card and you tell him to put it on top of his deck (which would usually help him unless the card is a knight or something like that).
I realize it can be slightly political, but I'm okay with that as long as the choice will (usually) be made based on how good the revealed card will be for the player of Mysterious Door, and not 'do I want to help this person over the other?'. In the two games I played today, only twice was an action card revealed by Mysterious Door. (Part of the reason for that is my gaming group is reluctant to use it which is partly why I think it'd be good to lower the cost. Between the two games, only one Mysterious Door was gained (voluntarily) by someone other than me.)

*Well, except Embargo, but it doesn't have the attack type.

23
And this time, there's actually a reason for the card to have all those types.


Quote
Fountain Gargoyle
Cost $5 - Treasure-Victory-Duration-Attack
Worth $1 this turn and next.
Worth 1VP
-
Until your next turn, when another player buys a victory card, they must reveal their discards and put a card costing $2 or less from it on top of their deck.
I wanted a treasure-duration-victory card with a "while this is in play" effect, so I used a simplified version of my old Auditor card's attack. The problem I see is that the attack can stack (assuming the other player has multiple $2 or less cost cards in their discard pile), but how bad would topdecking coppers hurt?

EDIT: fixed wording with "Until your next turn"

24
This thread is an extension of the old "More games with fan-made cards" thread, except that I am including here a list of cards I've played with at least twice and liked as-is*.
*As-is meaning I played the same version at least twice and liked that version. They're not always nesessarily the original version, but I will note whenever it isn't the original version.

Also in replies throughout this thread (and as handy links to more fan cards), I'll be using the following abbreviations:
LFE = LastFootnote's Enterprise
CRR = Cookielord's Roots and Renewal or Cookielord's other cards.
ASP = Asper's Cards
FGG = Fragasnap's Greed
GRHO = General Ramos' Holy Order
SVS = Silverspawn's Reverence
RSG = my Resurgence, LAo= other cards by me.
oFM = other fan-made (I'll only elaborate if it isn't already listed in the OP)
While I'm linking, here's another big list of other people's fan-made cards with mock-ups.

Here's the list of other people's fan-made cards I've played with at least twice and liked:
(in backwords cost order)

Quote
Warden
$7 - Action
Choose two in any order: Draw until you have 6 cards in hand; play an Action card from your hand; trash a card from your hand and gain a card costing up to $2 more, putting it on top of your deck. (The choices must be different.)
by Saucery. (I've tested it in ~3 games.)  Source thread: The Intrigue fan card contest. The only change I made was raising the cost from $6 to $7 because it still seemed a little too strong at $6.

Bastion by Cookielord ($6, unmodded so I won't list it again here) (I've used it in ~2-3 games)  Source thread: Roots and Renewal.

Quote
Canines
Cost $6 - Action - Attack
+$1.
Each other player with 4 or more cards in hand discards a treasure or victory card. If any victory cards were discarded, take 3 coin tokens. Otherwise take 2 coin tokens.
by K9forlife (my friend who isn't on this forum) (I've used it in ~4-5 games). original thread.

Cloister by General Ramos ($6, unmodded) (I've used it in 3-4 games.)  Source thread: Holy Order.

Quote
Almoner
$5 cost - Action
Discard any number of cards. Draw until you have 7 cards in hard. Each other player may gain a copper, putting it into their hand.
by LastFootnote (unmodded. I've used it in several games)  Source thread: Enterprise (was Wheelwright, but I think LF wanted it to be closer to the top of this list).

Barracks/Conscripts by LastFootnote ($5, unmodded) (I've used them in several games.).  Source thread: Enterprise. I haven't gotten around to printing the newer Bladesmith/Armament version of these cards. They don't seem much different from the versions I've been using, so it's not high priority for me to re-print them.

Conclave by LastFootnote ($5, unmodded) (I used it in ~4-5 games)  Source thread: Enterprise.

Quote
Garrison
$4 cost - Action
+3 Cards.
Each player (including you) with 5 or more cards in hand puts a card from their hand anywhere in their deck.
by Drab Emordnilap/NoMoreFun. (modded: only changes were lowering the cost from $5 and making the attack "5 or more cards in hand" instead of 4) (I've used it in several games) This modded version is a cross between Drab Emordnilap's Garrison and NoMoreFun's Rear Admiral (which are already similar to each other).

Frontier by Fragasnap ($5) (I've used it in ~4-5 games) I like to add the following when I use it: "When this pile is empty, add 6 copies of another kingdom card costing less than this to the supply in place of Frontier." (It doesn't count as an empty supply pile until the additional kingdom card pile is also empty.)  Source thread: Greed.

Quote
Indulgence
Cost: $5 - Treasure
Worth $2. +1 Buy.
When you play this, the player to your left chooses a card in the Supply costing between $3 and $6. When you buy a copy of that card this turn, +2VP.
(unmodded) by Sir Peebles, was the winner of the Prosperity contest. (I've used it in several games)

Quote
Majordomo
cost $5 - Action
+1 Action. Discard a card. If it is a… pure Victory card: +2 Cards, Treasure card: +$3, Action card: +3 cards.
(modded) original by Robz888. (I've used it in several games.)  Source thread: The Intrigue fan card contest.

Mediator by Cookielord ($5, unmodded) (I've used it in ~4-5 games)  Source thread: Cookielord's other cards.

Quote
Necromancer
Cost $5. Action
Gain an action or treasure card from the trash. If it isn't a Necromancer, play it. | Setup: Put the Zombie cards in the trash.
Quote
Zombie
Cost $4*. Action - Attack
+1 Action. +$1.
Each other player reveals the top 2 cards of his deck, trashes one costing from $3 to $6, and discards the rest. If any cards costing more then $4 are trashed, trash this.
(This is not in the supply.)
by Asper. I modded Zombie, but not Necromancer. (I've tested it in ~4-5 games.)  Source thread: Asper's Cards.

Quote
Pasture
cost $5 - Victory – Reaction
Worth 2 VP.
-
When another player gains a Victory card, you may reveal and discard this along with any number of cards from your hand. If you do, +2 Cards per Pasture and +1 Card per other card discarded.
by HeavyD (my only mod was making it cost $5 instead of $4 because that reaction is pretty powerful). (I've tested it in ~3-5 games.)  Source thread: The Hinterlands fan card contest.

Quote
Sentinel
Cost $5. Action
+2 Cards.
Put up to 2 cards from your hand on top of your deck. Look at the top 2 cards of your deck. Trash any number of them and put the rest back in any order.
(by Cookielord, unmodded) (I've used it in ~3-4 games)  Source thread: Cookielord's other cards.

Quote
Taskmaster
Cost $5 - Action
Choose and turn sideways one unturned card on the Taskmaster mat. This is that card until it leaves play. Whenever there are 4 or more sideways cards on the mat, return them all to normal position.
-
Setup: Put the randomizers for 5 cards each costing up to $4 on the Taskmaster mat face-up.
by <unknown> (modded. original cost $4. This version tested in 3-4 games, but we've tested a similar version a few times before that as well.) from the Guilds contest.

Quote
Troglodyte Caves
$5 - Action
+1 Card, +1 Action.
Discard any number of cards. +1 Card per card discarded.
-
When you gain this, you may choose a card you have in play costing less than this. Gain a copy of it or trash it.
by ChocophileBenj (modded: I tweaked the reaction). (I've tested it in ~4-5 games.)  Source thread: The Hinterlands fan card contest.

Vendor by LastFootnote ($5, unmodded) (I've used it in ~3-4 games)  Source thread: Enterprise.

Quote
Voyage
Types: Action – Duration
Cost: $5
Reveal deck cards until you reveal 3 actions or treasures costing at least $2 and discard the rest. You may put one of those cards in your hand; put the others on top of your deck. At the start of your next turn, +2 Cards.
by markusin (modded). (I've tested it in ~4-5 games.)  Source thread: The Seaside fan card contest.

Quote
Archer
$4 cost - Action
+1 Buy. +$1.
You may discard a card. If you do, +2 Cards.
by Graystripe77 (slightly modded). (I've tested it in ~3-4 games. I also renamed it "Lumberjack" for my printing of it.)  Source thread: I can't find the original thread. His new thread is easy to find, but IIRC, the modification here was suggested by someone in the original thread and isn't in his newer thread. I'm not judging his more recent version here because I've had this card for awhile and this is the version I've been playing with and I like it.

Quote
Arsonist
cost $4 - Action - Attack
Trash a card from your hand. If it is an… Action card, each other player gains a Ruins; Treasure card, gain a Spoils from the Spoils pile; Victory card, each other player gains a Curse.
by GwinnR (slightly modded: my only changes were making it cost $4 instead of $5 and renaming it. Originally it was "Incendiarist"). (I've tested it in several games.)  Source thread: The Dark Ages fan card contest.

Quote
Barge
cost $4 - Action - Duration
Now and at the start of your next turn; +1 buy, draw until you have 6 cards in hand.
-
While this is in play, when you gain a card, you may trash a card from your hand.
by NoMoreFun (unmodded. I've used it in several games.) (source thread here) I really like this card, but I keep thinking it's a little too strong for $4. I think I'd keep the best of the concept and make it better balanced just dropping the +buy, but not sure about it yet.

Quote
Dignitary
cost $4 - Action - Reaction
+2 Cards, +$2.
Put two cards from your hand back on your deck.
-
When another player plays an attack, you may discard this, if you do +1 Card and trash a card.
by LastFootnote (reaction is slightly modded). (I've tested this version in ~4-5 games, and played with an older version a couple times before that.) I'll play with his current version, but I haven't printed it yet. I made this mod after my initial reaction to his newer version because I liked it when it protected from attacks that only attacked when you had 5 cards in hand.  Source thread: Enterprise.

Quote
Diviner
cost $4 - Action
+2 cards, +1 buy.
When you buy a card, for each Diviner you have in play, you may look at the top 2 cards of your deck, discard any number, and put the rest back in any order.
by jamespotter. (I've tested it in ~3-4 games) from the Hinterlands contest.

Quote
Martello Tower
Cost $4 - Action - Duration
Now and next turn: +1 Action and +1 Buy.
-
When any player plays an attack while this is in play, +1 card either before or after the attack is resolved.
significantly modded, original by RobertJ. I had forgotten how much I changed the card until I looked at the original thread just now. Turns out the original had a completely different reaction. I guess I may as well call it a card of mine which is based on his card. (I've tested it in ~2-3 games)  Source thread: The Seaside fan card contest.

Orphanage by Cookielord ($4, unmodded) (I've used it in ~3-4 games)  Source thread: Roots and Renewal.

Quote
Poet Laureate
cost $4 - Action
+1 Action. +1 VP.
-
When you discard this from play, if you gained a Victory card this turn, you may put this on top of your deck.
by Market Squire. (unmodded. tested in 4-5 games.) Source thread here.

Quote
Sanctuary
Types: Action
Cost: $5
+3 Cards. Discard 2 cards.
-
When you gain this, set aside a card from your hand. Return that card to your deck at the end of the game.
by Titandrake. Originally, it was "+2 Cards. Discard 2", but that seemed very weak. That's my only mod on this card. (tested in 3-4 games) Source thread: The Hinterlands fan card contest.

Shire by Cookielord ($4, unmodded) (I've used it in ~3-4 games)  Source thread: Roots and Renewal.

Quote
Soldier Village
Cost $4 - Action
+2 actions.
Reveal the top 2 cards of your deck, put one of them in your hand and discard the other.
modded, by <unknown>. Source thread: unknown (and can't find it with a search). Huh. Maybe I renamed it? I totally don't remember where I got this card. I just have noted that the original was cost $5 and looked at 3 cards.  (I've tested it in ~3-4 games) Similar to LastFootnote's Borough, but Borough looks more interesting.

Stockpile (previously called Trade Goods) by LastFootnote ($4, unmodded) (I've used it in several games)  Source thread: Enterprise.

Suburb by Cookielord ($4, unmodded) (I've used it in ~4-5 games)  Source thread: Cookielord's other cards.

Synod by General Ramos ($4, unmodded) (I've used it in 2-3 games.)  Source thread: Holy Order.

Terrace by LastFootnote ($4, unmodded) (I've used it in several games)  Source thread: Enterprise.

Quote
Traveller's Village
$4 cost - Action
+2 Actions.
You may look through your discard pile and put an action card from it into your hand that is not a Traveller's Village. If you don't, discard a card and +1 card.
Significantly modded and renamed, original was "Nomadic Village" by andwilk. (I've tested it in ~4-5 games)  Source thread: The Hinterlands fan card contest. It's actually kind of a cross between Nomadic Village and Forest Village by simval in this thread.

Wedding by General Ramos ($4, unmodded) (I've used it in 2-3 games.)  Source thread: Holy Order.

Quote
Cobblestone Road
$3 cost - Action
+2 actions
Do this any number of times: Look at the top card of your deck, and you may pay an Action to put that card into your hand.
by Liopoil. (tested in 3-4 games. All I did was give it a name -after a similar card of mine which didn't work out - originally it was just 'Unnamed #2'.) Source thread here.

Quote
Deposit
Types: Action
Cost: $3
+1 Buy.
Choose one: Put any number of treasure cards from your hand onto your Deposit mat, or play a card from your Deposit mat twice.
by Cookielord. (unmodded. tested in 3-4 games) Source thread: Roots & Renewal -at least it was in that expansion, but now Cookielord has an almost completely different card with the same name.

Floodgate by LastFootnote ($3, unmodded) (I've used it in ~4-5 games)  Source thread: Enterprise.

Quote
Guard Patrol
Cost $3 - Action - Reaction
Discard any number of cards. Draw until you have 5 cards in hand.
-
When you discard a card from your hand other than during a Clean-up phase, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
by Watno (I've tested it in several games. My only mod is changing the name when the 2nd editions came out because it was originally "Patrol".)  Source thread: The Dark Ages fan card contest.

Quote
Tavern
Cost $3 - Action
+2 Actions, +2 Cards.
Put a card from your hand on top of your deck. Put a card from your hand on the bottom of your deck.
by NoMoreFun (Unmodded. I've tested it in several games)  Source thread: I don't remember and can't find it with a search. (But I learned that there's a lot of other fan made cards with the same name. I did find it in Theta's collection of fan cards by the name "Sea Shanty".)

Quote
Tiller
$3 cost - Action
+1 Action.
Look at the top two cards of your deck. You may pay a coin token. If you do, put both cards into your hand. Otherwise you may put one of them into your hand, and discard the rest. If you didn't put either card into your hand, gain a coin token.
Modded with a suggestion I made in the contest thread. by <unknown> (because the card designers of the guilds contest were never revealed). (I've used it in several games)  Source thread: The Guilds fan card contest.

Auction by LastFootnote ($2, unmodded) (I've used it in ~3-4 games)  Source thread: Enterprise.

Quote
Excavation
$2 cost - Action - Preserve
+1 Action. If the ruins pile is empty: +$1. Otherwise: +$2. Gain a Ruins, putting it into your hand. You may play an Action card from your hand costing up to $3.
Renamed and slightly modded (I added the nerf for when the ruins pile runs out), by jamespotter, was "Garderobe". Earlier I also changed it to "You may play an Action card from your hand costing less than $3," but then decided it was better with "up to $3" as it had originally.  (I've tested it in ~4-5 games)  Source thread: The Dark Ages fan card contest.

Jubilee by LastFootnote ($2, unmodded) (I've used it in 3 games)  Source thread: Enterprise.

Realm Tax by Cookielord ($1*, unmodded) (I've used it in ~4-5 games)  Source thread: Roots and Renewal.

Missal by General Ramos ($1+, unmodded) (I've used it in 2-3 games.)  Source thread: Holy Order.

There have been many other cards I've playtested only once or twice and I intend to playtest many more.
(When it says 'several games' here that means 5 or more.)
EDIT: See this post for mock-ups of the cards here that have mock-ups.

25
Game Reports / I hate it when BM is the best option...
« on: July 30, 2015, 01:28:43 am »


Code: [Select]
Sage, Smugglers, Warehouse, Watchtower, Farming Village, Cartographer, Embassy, Market, Mine, Mystichttp://www.gokosalvager.com/static/logprettifier.html?20150729/log.516dc40ce4b082c74d7c8baa.1438233447112.txt
He went Embassy+BM. I went for the engine. Embassy+BM is way too fast.

Then I made the mistake of buying smugglers because I didn't realize what he would do. I figured I could get good stuff with smugglers because he has a higher rating than me. He'll buy good stuff for the engine. A high rated player isn't going to buy Mine here, and there's no other cards on the board that I wouldn't want more of.
Surely, he'll play the engine. Why would anyone go for BM when the engine is more fun?
...

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