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Topics - Michaelf7777777

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1
Variants and Fan Cards / Dominion Industrialisation
« on: January 15, 2012, 07:02:54 pm »
Here are my ideas for cards for a new expansion. Feedback is welcomed.


Pub
Cost: 2
Action
+1 Coin
+2 Buys

Retirement Village
Cost: 2
Action
+2 Actions
+1 Buy

Rotten Borough
Cost: 2
Action
+1 Card
+1 Action
Name a card type, reveal cards from your deck until you find a card of that type, placing it on top of your deck and discarding all other revealed cards

Telescope
Cost: 2
Action – Duration
+1 Card
+1 Action
At the start of your next turn, you may discard your hand, if you do +4 Cards

Colonist
Cost: 3
Action
+1 Coin
+1 Buy
Gain either a Silver or an Estate on top of your deck

Diplomat
Cost: 3
Action – Attack – Reaction
Gain a Silver
All opponents gain two copper
- - - - - - -
You may reveal and discard this card to remain unaffected by an opponent’s attack card

Factory Town
Cost: 3
Action
+1 Card
You may trash a card from your hand, if you do +2 Actions

Luddite
Cost: 3
Action
+1 Buy
Trash any number of action cards. +1 VP for every action card trashed in this way

Policeman
Cost: 3
Action
+2 Cards
Trash 2 Cards

School
Cost: 3
Action
+1 Action
Gain up to two action cards costing up to 3 placing them in your hand

Crowded Cities
Cost: 4
Action – Attack
+2 Cards
All other players must either trash a victory card or gain a curse.

Death of God
Cost: 4
Action – Victory
During the buy phase this turn, curses can be played as if they were coppers
- - - - - - -
Worth 1 VP for every 3 curses in your deck (Rounded Down)

Field Nurse
Cost: 4
Action - Reaction
+1 Card
+1 Action
+1 Buy
Trash any number of curses from your hand. Gain a card costing equal or less than the number of curses trashed
- - - - - - -
When a card is trashed from your deck, discard pile, hand or play area, reveal this card to put the trashed card in your hand instead

Gong Farmer
Cost: 4
Action
+1 Card
+1 Action
If there are no cards in the trash, +1VP
You may gain a card from the trash into your hand
- - - - - - - - - -
When you gain this shuffle all the cards in the trash and reveal the top card and choose whether you gain a copy of the card or all opponents do

Jail
Cost: 4
Action - Attack
+1 Coin
+1 Buy
All other players either discard two cards or gain a curse (their choice)

Tavern
Cost: 4
Action
+1 Coin
+2 Buys
For every unused buy this turn, +1 Card during the clean up phase when drawing your hand for next turn

Unions
Cost: 4
Action - Attack
+2 Coins
All other players with five or more cards in their hands must discard a treasure card or reveal a hand with no treasures

Villa
Cost: 4
Action
+2 Actions
+1 Coin
+1 Buy

Gold Rush
Cost: 5
Action – Treasure
Gain a gold
- - - - - - - -
Worth one coin for every gold you have in play

Note: Action-Treasure Cards played during the action phase also have their treasure effect during the buy phase. If you play Action-Treasure cards during the buy phase you do not get the benefit of the action

Hunting Dog
Cost: 5
Action
Discard a card from your hand. Gain a different, non-victory card costing the same amount from the supply.

Refrigerated Goods
Cost: 5
Action
+1 Action
You may play Victory Cards from your hand. +1 Coin for each victory card played in this manner.

Revolution
Cost: 5
Action – Attack
All players (including you) reveal and thrash the top card of their deck. All players (including you) may then gain a card whose cost is two less than the card they thrashed or a card that costs zero.

Steam Engine
Cost: 5
Action
+2 Cards
+3 Actions
While this card is in play, gain a curse whenever you buy a non-action card

Taxman
Cost: 5
Action – Attack
All other players must either reveal and discard a treasure card or show a hand with no treasure. For each treasure card revealed in this manner you may either gain a copy of the revealed card into your hand OR all other players gain the revealed card

Machine Gun
Cost: 6
Action - Reaction
+1 Buy
Trash as many cards as you like. +1 Coin for each card trashed in this manner
- - - - - - - - - - -
You may reveal this from your hand to gain cards from opponents attacks into your hand instead of their usual locations

Nationalists
Cost: 6
Victory
Worth 1VP for each copy of the most common action card in your deck

Standardised Goods
Cost: 6
Action
+1 Action
+1 Coin
+1 Buy
Reveal your hand. Reveal cards from your deck until a revealed card shares a name with a card in your hand. Put the matching card in your hand discarding all other revealed cards
- - - - - - -
While this card is in play, when you buy an action card, you may choose to gain an additional copy of the card bought.

World Fair
Cost: 6
Action – Victory
+2 Cards
+2 Actions
+2 Buys
You may only play one World Fair a turn
- - - - - - - -
2 VP

Barracks
Cost: 7
Action - Victory
+3 Cards
+1 Coin
+1 Buy
- - - - - - - - -
1 VP for every two attack cards in your deck
- - - - - - - - -
When you gain this, each opponent gains a copper

2
Game Reports / Big Turn with Native Village, Workers Village and Governors
« on: December 08, 2011, 05:57:24 am »
While I've seen/ heard about big turns involving native village and bridge/ highway as well as high point scoring games using action cards which give +vp's. Has anyone seen a turn provide more vp's than turn 23 for Michaelf7 (Myself - 4 Colonies and a Province = 46) in this game.

Link to gamelog: http://dominion.isotropic.org/gamelog/201112/08/game-20111208-024351-9d00fad3.html

Praise and criticism on overall gameplay also welcomed and appreciated

Yours sinceirly,
Michaelf7777777

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