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Topics - Rabid

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1
Puzzles and Challenges / 3 pile practice
« on: February 27, 2017, 07:20:12 pm »
#1567823  // 162

2 player, you need to be Rabid.

Try to win on turn 10.
Deck at start of turn 10:
3 Silver, 5 villages, JoAT, 2 Minion, 2 Ironworks, Butcher, 2 Courtyards, Vagrant

2
Game Reports / Swindler + Curser
« on: January 11, 2015, 06:02:56 pm »
I tried this in today's match vs Mic (Thanks for streaming Mic) and wondered what other people think of giving copper with Swindler?
http://www.twitch.tv/mic_qsenoch/c/5858173
game starts @ 1.15.
http://gokosalvager.com/static/logprettifier.html?20150111/log.51201cbee4b04e88c8da4f9a.1420997416990.txt

Turn 9, @ 1.22
I give Mic a Copper with Swindler on the following logic.
I have a Soothsayer so I want the Curses left in the supply.

The result was my Soothsayer got hit by Swindler, then I was 1 point short of the win on Turn 19!
Game also features Adventurer for the Goko statistics thread!



3
Game Reports / Procession of Rats!
« on: January 14, 2014, 05:22:13 pm »
http://dom.retrobox.eu/?/20140114/log.50ec989ce4b0433d9e57d38e.1389737561423.txt



Code: [Select]
Stonemason, Nomad Camp, Plaza, Procession, Rats, Cultist, Jester, Market, Altar, Farmland
My favourite board in a long time, thought I would share.
A cool feature of using rats as part of the 3 pile ending is the control it gives you in the end game.
I draw better than average in the above game, but it does show several really nice tricks.

4
Rules Questions / Procession / Band of Misfits / Durations
« on: September 15, 2013, 06:40:25 pm »
I was surprised by the interactions in this game.

http://dom.retrobox.eu/?/20130915/log.514fd1cae4b0b79c883bbbe5.1379284491192.txt

Code: [Select]
Rabid: turn 6
Rabid plays Band of Misfits
Rabid chooses Procession
Rabid plays Procession
Rabid plays Band of Misfits
Rabid chooses Caravan
Rabid plays Caravan
Rabid draws Copper
Rabid plays Caravan
Rabid draws Estate
Rabid trashes Caravan
Rabid gains Grand Market

Code: [Select]
Rabid: turn 7
Rabid duration Band of Misfits
Rabid duration Band of Misfits
Rabid plays Caravan
Rabid draws Copper
Rabid plays 4 Copper
Rabid buys Caravan
Rabid gains Caravan
Rabid shuffles deck
Rabid draws Estate, Estate, Mountebank, Caravan, Courtyard

It looks like the Band of Misfits was set aside as a duration (caravan), but it doesn't draw you a card next turn?

5
Other Games / Solforge Beta Access
« on: July 03, 2013, 06:20:56 pm »
http://solforgegame.com/news/solforge-now-available-via-steam-early-access-plus-deckbuilder-is-live/

Chance to buy into the Solforge Beta if you missed the kickstarter.

6
Game Reports / Masq Pin
« on: June 25, 2013, 05:16:18 pm »
Wouldn't want to play this board often, but was fun as a one off. (I didn't host this game)

http://dom.retrobox.eu/?/20130625/log.5122b3cbe4b0b5ff61e0c4ec.1372194416971.txt




7
Game Reports / Crazy 10 turn game
« on: June 05, 2013, 03:56:10 pm »
Just played this very powerful board:
Shows the importance of playing for the 3 pile win whenever possible.

http://dom.retrobox.eu/?/20130605/log.5101a6c4e4b02b7235c3860f.1370461387761.txt
Squire, Scrying Pool, Forager, Market Square, Wishing Well, Baron, Remake, Highway, Border Village, King's Court

I wasn't sure what to open (Squire or Forager?) but my 5/2 split made the decision for me.
I draw remake + squire together T4 giving me a early lead.

Combos:
Trashing + market square
Trashing + Squire to gain Scrying Pools
Remake + Highway
KC, + Buy, Highway

8
Dominion UK Championship.
http://www.ukgamesexpo.co.uk/game.php?id=BOR344

Was expecting a better turn out but I guess with the nice weather some people stayed home.
(45 tickets pre sold) about 24 players in the event.

I'm from a competitive Magic past, so I guess this event wasn't really targeted at me.
3 rounds of 4 player Base set, followed by a Top 4. Duplicate random boards for each table.
8 points for a win
4 for second
2 for third
1 for 4th
Ties broken by total VP.
Random pairings each round apart for the Top4 cut.

The format wasn't quite to my liking, but was a good fun days Dominion.
Nice to play with "real" cards for a change.

Round 1

"Grab 3 other players that you don't know and play"
Moat, Village, Thief, Gardens, Feast, Witch, Market, Festival, (Adventure? + 1 more)

I have played only a handful of non 2 player games.
So I wasn't really sure what to do here.
I go for Feast Silver. (I guess this should be Feast Moat?)
I use feast for a festival when 2 players go heavy thief.
I then add 3 moats one Witch and a Village 2nd Festival and a Market (should have been a festival).
The 2 Thief players get buried in curses and copper.
I win the garden split 7 / 4 / 1 and with it the game.
1-0


Round 2

This is basically the 1st player set. (Throne Room instead of Militia)
Cellar, Moat, Village, Workshop, Remodel, Smithy, Throne Room, Council Room, Market, + 1 more card.
2 players go for BM + Smithy, 1 for Smith opening into Village + Smithy + TR + Money.
I build the mega engine, opening Remodel + Workshop.
Build to $17 double prov turn.
Next turn is Smithy into $8, followed by:
Draw deck, workshop for a TR, draw it, TR a remodel plus remodel on 3 golds for 3 Provence, buy the last Provence, with 0 actions, 0 coins and 2 buys spare.
2-0

Game 3
Moat, Woodcutter, Gardens, Thief, Throne Room, Remodel, Militia, Smithy, Witch, Library.
Another Witch + gardens slog.

I open, Woodcutter + Remodel, Grab 4 moats, a thief and a throne room.
Every one buys to many terminals and gets bogged down in curses, I win with 6 garden and 45 cards.
3-0

Final

Moat, Chapel, Village, Thief, Gardens, Smithy, Lab, Witch, more...
More Witch gardens, but this time the only +gain is Thief.
P1 BM Smithy + Witch, 29 vp
P2 Thief + Witch +Gardens, 4 gardens, 45 cards, Estates + Curses = 17 vp (more a few more turns and this gets close.
P3 Me, Chapel down to 6 card Village, Chapel, Silver, Silver, Silver, Moat
I add a witch, several Golds 5 Provence, a duchy and 1 curse for 32
My moat saves me from a lots of attacks, I get lucky to have it in hand at all the right times.
P4 Chapels down as well, but with 2 moats, no witch, lab. Gets unlucky to lose only gold to Thief so is a turn behind me.
4-0

Many thanks to all the players and organisers for a well run friendly event.

Rabid

9
Game Reports / Getting + actions the hard way
« on: April 21, 2013, 03:18:46 pm »
http://dom.retrobox.eu/?/20130421/log.5101a6c4e4b02b7235c3860f.1366571409870.txt
Pearl Diver, Tunnel, Watchtower, Militia, Pirate Ship, Procession, Quarry, Rats, Junk Dealer, Goons
Very hard to play.
But some cool tricks availiable.
Procession Rats, trashing incoming rats with watchtower for + cards.

10
Dominion General Discussion / Wishing Well Quiz
« on: March 02, 2013, 08:36:19 pm »
Alchemist, Cartographer, Courtyard, Grand Market, Lookout, Moneylender, Nobles, Pawn, Potion, Scrying Pool, and Wishing Well

Code: [Select]
Turn order is X and then Rabid.

(X first hand: 3 Coppers and 2 Estates.)
(Rabid's first hand: 4 Coppers and an Estate.)


X turn 1
X plays 3 Coppers.
X buys a Courtyard.
(X draws: 4 Coppers and an Estate.)
   

    Rabid's turn 1
   Rabid plays 4 Coppers.
   Rabid buys a Moneylender.
   (Rabid draws: 3 Coppers and 2 Estates.)


X's turn 2
X plays 4 Coppers.
X buys a Moneylender.
(X reshuffles.)
(X draws: a Courtyard, 3 Coppers, and an Estate.)
   

    Rabid's turn 2
   Rabid plays 3 Coppers.
   Rabid buys a Wishing Well.
   (Rabid reshuffles.)
   (Rabid draws: 3 Coppers and 2 Estates.)


X's turn 3
X plays a Courtyard.
... drawing 3 cards.
... putting 1 card back on the deck.
X plays 4 Coppers.
X buys a Silver.
(X draws: a Moneylender, 3 Coppers, and an Estate.)
   

    Rabid's turn 3
   Rabid plays 3 Coppers.
   Rabid buys a Wishing Well.
   (Rabid draws: a Wishing Well, 3 Coppers, and an Estate.)


X's turn 4
X plays a Moneylender.
... trashing a Copper for +$3.
X plays 2 Coppers.
X buys a Cartographer.
(X reshuffles.)
(X draws: a Cartographer, 3 Coppers, and an Estate.)
   

    Rabid's turn 4
   Rabid plays a Wishing Well.
   ... drawing 1 card and getting +1 action.
   ... wishing for a Copper and finding one.
   Rabid plays a Moneylender.
   ... trashing a Copper for +$3.
   Rabid plays 3 Coppers.
   Rabid buys a Gold.
   (Rabid reshuffles.)
   (Rabid draws: a Wishing Well, a Gold, and 3 Coppers.)


X's turn 5
X plays a Cartographer.
... drawing 1 card and getting +1 action.
... looking at the top 4 cards of the deck.
... discarding 1 card and putting 3 cards back on the deck.
X plays 3 Coppers.
X buys a Wishing Well.
(X draws: a Courtyard, a Silver, 2 Coppers, and a Moneylender.)
   

    Rabid's turn 5
   Rabid plays a Wishing Well.
   ... drawing 1 card (Copper) and getting +1 action.
   ... wishing for a ####### and finding one.

Hand: GCCCC
In Play: Wishing Well
Discard: None
Deck: CC Wishing Well, MoneyLender , EEE

11
Dominion General Discussion / Veto Quiz #1
« on: February 19, 2013, 04:08:22 pm »
Courtyard, Fairgrounds, Fishing Village, Great Hall, Loan, Mandarin, Pearl Diver, Peddler, Pirate Ship, Trader, Woodcutter, and Worker's Village.

P1 Veto's Loan

As second player, against a player of the same level, what would you veto and why?

12
Dominion General Discussion / How would you open on this board? #1
« on: February 11, 2013, 05:40:46 pm »
Bishop, Bureaucrat, Hamlet, Royal Seal, Sea Hag, Smithy, Stables, Tournament, Wishing Well,  Worker's Village

From a game I just played, I will post to log in week or so.
As P1 what would you open with 4/3?
Does P2 have an advantage because they can choose opening to counter P1?

Please feel free to discuss below.

13
Game Reports / Wharf + X? (Rabid 43 vs Stef 44)
« on: September 08, 2012, 08:19:48 am »
I though I would post this log from this very close wharf game.
Comments or discussion on our play are welcomed.

http://dominion.isotropic.org/gamelog/201209/08/game-20120908-043756-895e80d7.html
Festival, Inn, Lighthouse, Mining Village, Monument, Mountebank, Native Village, Oracle, Watchtower, and Wharf

I can see several ways to play this board:
Wharf + Money
Wharf + villages
Wharf + villages + monument
Wharf + villages + Mountbank
With added lighthouse (either before or after opponent goes mountbank)
Watchtower + festival + villages + monuments

With any of the engines you also have to decide on single or double Provence.
And when to trash Mining villages can be tricky. (I drew mine dead on T16)
Also in wharf mirror matches watching the 3 pile ending is important as you both have lots of +buy.

I open Monument / Lighthouse against Oracle / Silver
In hindsight I think Monument silver would have been better, I missed that you can buy lighthouse with the + buy from wharf. Making it easier than normal to add lighthouse after they waste (?) a buy on the attack card.

On my Turn 9 with $11, I buy wharf + MV+ NV, I think this should have been either Prov + silver or Wharf + gold.

I go for single buy prov on turns, 11, 13, 14, 17
Stef goes for double buying prov+ prov on 14, 15 buying Prov + duchy + MV, 18 double duchy, 19 prov.
Careful counting on turn 18 by stef can take a draw with prov + duchy, but takes double duchy (no estate) if he buys the estate I win with 2 estates on my turn 19, then Stef wins by 1 on turn 19.

14
Tournaments and Events / One day Cup / Feed back
« on: May 05, 2012, 06:16:55 pm »
Hi All

Many thanks to the 24 players that attended for a long days playing of Dominion.
So who wants to play again?
I have a few ideas to make this run more smoothly next time.

The more important being to have a sign up confirmation 10 minutes before we start, if you miss it you are out.
I might limit the event to 16 players as well, as this has taken 11 hours so far. (final is still in progress).
Or we could try different event structures?

I should have been clearer with "7) Log off / on to reset the start player rules before each match "
A match is the best of N games, so you only need to reset before each new opponent, NOT between each game.

Also I think I was a bit optimistic playing in the event in the future I think we need a dedicated admin.

Time of the event, this was to early for the USA, and is finishing too late in EU.
Maybe split into 2 groups, and play a grand final on Sunday?

Any other ideas or feedback would be great.

Rabid


15
Tournaments and Events / 1 Day Cup 5th May / Results
« on: May 04, 2012, 07:48:05 pm »
Please post results in this thread.

Using the following format:

John Smith: 1
Alan Jones: 3

(Maintaining the player order from the bracket.)

Followed by links to the games.

http://dominion.challonge.com/5th_may   for pairings.

16
Tournaments and Events / 1 Day Cup 5th May
« on: April 28, 2012, 03:38:17 pm »
Sign up is now live, please use this link: http://challonge.com/tournaments/signup/75mwqq857x
5th May 2012, starting @ 14.00 UK time, GMT +1 .
Limited to 256 players.
Please create an account on Challonge, it will allow me to email you when your match is ready to be played.

1) Final match to be first to 5 game wins, semifinal, 4 wins, other rounds 3 wins.
2) Match can be played in any mutually agreed format but defaulting to the following:
3) Identical starting hands OFF
4) Point counter ON
5) Veto Mode: OFF
6) Any time-out / disconnect is a game forfeit, can be replayed if opponent wants to
7) Log off / on to reset the start player rules before each match

Pairing: http://dominion.challonge.com/5th_may

17
Tournaments and Events / 1 Day Iso, Interest check
« on: April 25, 2012, 05:27:02 pm »
Hi All

I'm thinking of trying to run a 1 day double elimination event.
Probably Saturday 5th May, 13.00 UK time. (GMT + 1 daylight saving time)
Or this that too early for those in the USA?
Please let me know if this would be of interest?
EDIT: not expecting anyone to commit, just trying to get an idea if this is viable.
Any feedback on the rules or other ideas for improvement would be great.

1) Final match to be first to 5 game wins, semifinal, 4 wins, other rounds 3 wins.
2) Match can be played in any mutually agreed format but defaulting to the following:
3) Identical starting hands OFF
4) Point counter ON
5) Veto Mode: OFF
6) Any time-out / disconnect is a game forfeit, can be replayed if opponent wants to

18
Game Reports / Golden Deck Plus
« on: January 16, 2012, 03:05:09 pm »
http://dominion.isotropic.org/gamelog/201201/16/game-20120116-115918-457530f3.html

Chapel, Bishop, Lighthouse, means you can pull of the golden deck even against attacks.
I waited slightly too long to add the light house, but it was still really good.

19
Help! / Is having a plan B a good idea?
« on: January 12, 2012, 04:14:06 pm »
http://dominion.isotropic.org/gamelog/201201/12/game-20120112-130012-f53411ee.html

Colony, Crossroads, Envoy, Herbalist, Hoard, Mandarin, Mint, Platinum, Rabble, Thief, Wharf, and Workshop

I opened Silver / Silver, planing to go heavy Wharf plus a few Crossroads.
Unfortunately I drew $4 on both turns 3 & 4, I didn't think I could win the mirror at this point.
Was I correct to change plans and go for Envoy BM instead?

Also, did I buy too many hoards?
Should my Turn 14 colony be a Provence, in an attempt to end the game asap?

20
Help! / Chapel / Conspirator vs Chapel / Silver
« on: January 05, 2012, 05:43:11 pm »
Crazy board with: Black Market, Chapel, Conspirator, Envoy, Expand, King's Court, Potion, Silk Road, Smugglers, Trader, and Transmute, Native Village (Bane for YW). (YW only curser in BM)

http://dominion.isotropic.org/gamelog/201201/05/game-20120105-143127-27ef8369.html

I played badly on the last two turns, forgetting you can draw the card you have just expanded, then miss counted the fairgrounds to loose by 1 point.

Question is which opening is better here: Chapel / Conspirator vs Chapel / Silver ?

Anything else I could improve on?

21
Simulation / Java Support
« on: December 16, 2011, 01:19:05 pm »
Anyone any good with Java error messages?
I'm getting the below when trying to launch Geronimoo Simulator.
I have used the old version several months ago, but I think this is the first time I have tried the web version.

java.net.MalformedURLException: unknown protocol: socket
   at java.net.URL.<init>(Unknown Source)
   at java.net.URL.<init>(Unknown Source)
   at java.net.URL.<init>(Unknown Source)
   at java.net.URI.toURL(Unknown Source)
   at com.sun.deploy.net.proxy.DeployProxySelector.connectFailed(Unknown Source)
   at java.net.SocksSocketImpl.connect(Unknown Source)
   at java.net.Socket.connect(Unknown Source)
   at java.net.Socket.connect(Unknown Source)
   at sun.net.NetworkClient.doConnect(Unknown Source)
   at sun.net.www.http.HttpClient.openServer(Unknown Source)
   at sun.net.www.http.HttpClient.openServer(Unknown Source)
   at sun.net.www.http.HttpClient.<init>(Unknown Source)
   at sun.net.www.http.HttpClient.New(Unknown Source)
   at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(Unknown Source)
   at sun.net.www.protocol.http.HttpURLConnection.plainConnect(Unknown Source)
   at sun.net.www.protocol.http.HttpURLConnection.connect(Unknown Source)
   at com.sun.deploy.net.BasicHttpRequest.doRequest(Unknown Source)
   at com.sun.deploy.net.BasicHttpRequest.doGetRequestEX(Unknown Source)
   at com.sun.deploy.net.DownloadEngine.actionDownload(Unknown Source)
   at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source)
   at com.sun.deploy.net.DownloadEngine.getCacheEntry(Unknown Source)
   at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
   at com.sun.deploy.net.DownloadEngine.getResourceCacheEntry(Unknown Source)
   at com.sun.deploy.net.DownloadEngine.getResource(Unknown Source)
   at com.sun.deploy.net.DownloadEngine.getResource(Unknown Source)
   at com.sun.javaws.Launcher.updateFinalLaunchDesc(Unknown Source)
   at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source)
   at com.sun.javaws.Launcher.prepareToLaunch(Unknown Source)
   at com.sun.javaws.Launcher.launch(Unknown Source)
   at com.sun.javaws.Main.launchApp(Unknown Source)
   at com.sun.javaws.Main.continueInSecureThread(Unknown Source)
   at com.sun.javaws.Main$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

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