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1
Variants and Fan Cards / Unreal FLAVOR - A Black Market Variant
« on: January 13, 2015, 02:36:46 am »
Happy New Year to this Wonderful Community!

The holidays are over and there is time once again for hobbies! So, I return (well, I've actually been reading posts here whenever I got a chance over the holidays, just not really contributing) with a toss up between two version of a Black Market variant for my Corruption set.

Here are the two versions I'm playing with:


Quote
Unreal Dealer - $5 - Action
Gain the top card of the Unreal deck. If you don't, +1 Action and trash this.
(Before the game, make an Unreal deck out of one copy of each Kingdom card from one Dominion Expansion or Base Set not being used in this game.)


Quote
Unreal Dealer - $7 - Action
Discard a card that is not a Victory card.
Gain a Kingdom card from the Unreal set costing up to $2 more than it.
(Before the game, choose a Dominion Expansion or Base Set not being used in this game. That is the Unreal set.)


I'm really torn between these two versions, and I'm looking for comments, tweak suggestions, and criticisms for both.

 I really like the way the $7 version plays with the whole trade a good card for an "Unreal" card but I'm not sure if making the possibility of gaining multiple copies of an "Unreal" card is too crazy. The $7 price tag is partially there to help prevent that kind of craziness.

 The $5 version is pretty similar to Black Market, with a much higher risk/reward (you don't get multiple cards to choose from and you might just get a crappy cheap card, but you don't have to pay anything if you get a great high-priced card), which fits the theme of my expansion set perfectly!

I look forward to your comments!

2
Variants and Fan Cards / FLAVORful Reactions
« on: October 03, 2014, 11:37:29 am »
A couple more cards that I'm considering for my fan expansion that I'd like to put up for discussion. Both of the Reaction variety:



Quote
Tax Collector - Action-Reaction - $5
If there are one or more empty Victory Card Supply piles, gain a Gold.
Otherwise, gain a Silver.
------
When another player buys a Victory card, you may discard this.
If you do, that player trashes a Treasure he has in play that you choose.
You gain the trashed card.

I wanted to make a reaction card that would help a player who got off to a bad start. It will help stop a player in the lead from running away with the game. As soon as they start to use their high value Treasure to buy Provinces, you can nab one. I knew I'd have to balance the high powered reaction (well, high powered later in the game), with a sub-par top part. A terminal Silver gainer for $5 is quite bad. Both the top and bottom of the card get much better later in the game, and that's kinda what I was going for with this card.

I am considering two changes:
Changing the price to $4; or reversing the Silver and Gold gaining conditions (i.e. you gain a Gold unless there is an empty Victory pile).
Obviously I would not make BOTH of these changes, because a Gold gainer for $4 would be ridiculous.




Quote
Reluctant Executioner - Action-Reaction - $4
+2 Cards
+$1
------
When you would trash a card, you may reveal this from your hand.
If you do, instead trash nothing.

Originally this was called "Broker" and was going to offer a pseudo "insurance policy" on trashing cards, but I ended up really liking the art and flavor paired with this reaction mechanic. I know the name is a mouthful, so I might try to find smaller words to mean the same thing. Granted this card is not very good when there is no trash attack present (I considered making an Attack-Reaction, but thought better of it) keep in mind that it can also protect you from unwanted forced trashing (like using Steward to trash a single Curse and having no other card you want to trash, or Goleming into a forced trash that you don't want). And since it replaces the trashed card with nothing, you can't abuse trash for benefit cards, which I wanted to make sure was the case.

Comments and critiques are welcome. I'm sure there are considerations I have missed and the more eyes on a card in design, the better. I haven't playtested at all, so I expect there to be design flaws, which is what I'm hoping to iron out a little before I start playtesting my set.

Thanks!

3
Variants and Fan Cards / The Curse of Flavor
« on: June 12, 2014, 02:57:45 pm »
A couple more cards I'd like to put up for discussion. Both of the Cursor variety:



Quote
Ritualist - Action-Attack - $5
+2 Cards
Name a card you have not named this turn. Each player (including you) reveals his hand. If he revealed the named card, he gains a Curse.
If he revealed more than one copy of it, he gains another Curse.

I prefer this one of the two as I think there is an interesting interaction with my "reveal hands" theme, just not sure if this can get overpowered too easily. Having it affect yourself is my way of making it difficult to call Copper or Estate early on and give everyone 2 Curses.



Quote
Sacrificial Site - Action-Attack - $5
Reveal your hand and discard pile.
Trash an Action card from your hand or from your discard pile. If you do, each other player gains a Curse.
You may trash this immediately. If you do, each other player gains a Curse.

I left the word "immediately" off the image, but it's supposed to be there. The self trashing is there for a couple reasons, but the main one is so you can get rid of the card when the Curses are running out, or if the game is ending soon, you can shell out one last Curse.

I know it would be silly to have both these card in the same expansion, so I'm really looking to pick one, or to change one enough to make them dissimilar enough to include both. But that would put three Cursors in my set! The theme is Corruption though, so maybe Curses will be a sub theme, might even include a card that benefits from having Curses.

4
Variants and Fan Cards / A New Flavor
« on: May 19, 2014, 01:23:19 pm »
Hello! I'm back with a couple flavor packed cards as I resume work on my Corruption expansion.

Here's a couple ideas, one complete that just needs power level tweaking, and one that I'm flip-flopping on between two ideas.



Quote
Seeker
Action - $6
+1 Buy, +$2
Name a card. Reveal cards from your deck until you reveal the named card.
If it is an Action card, play it, then trash it.
Discard the revealed cards.

I really like the concept of using a card to find the perfect card from your deck that you want to play, but at the cost of losing that card. It has a Band of Misfits feel to it, but is different in that you have to have already gained the card to be able to find it with Seeker.  The vanilla bonuses are there to mitigate the deck de-valuing that the trashing will do. I wanted to cost it at $6 so it will be bought and played a little less, as it does take a little while to resolve, but if it makes more sense to cost it at $5, I have a spot for either price.

Next concept doesn't have a pic yet, as I'm still torn on which mechanic I like better, so I'm looking for a little feedback to determine which version is more fun, more viable, more playable, etc.

The card is called Hooligan, and here's my two versions of it:

Quote
Action - $3?
+1 Action
Choose a card form a Supply pile that is not a Victory pile. Discard the top card of your deck.
If the chosen card costs at most $1 more than the discarded card, gain a copy of it.

This version is a risk/reward card that can whiff pretty easily if you try to gain a high costing card, but you can "rig" it with other top-decking cards. This fits the theme of my expansion well, but I'm worried the card is a little too complicated. Here is a simpler version:

Quote
Action - $4 or $5
Discard a card. If you do, and it was not a Victory card, gain a card costing equal to or less than it.

Very simple workshop variant. Not sure if it's interesting enough to be playable though. Comments and critiques are welcome. Thanks!

5
Hello to all of you,

 It has been too long since I have been active in this community! Sometimes life doesn't permit us to do the things we want to, and I apologize to anyone who missed me--which must number in the thousands by now ;)

 A community member request has recently sparked me into continuing work on my fan cards and updating my template.  I would like to share it once again, and I look forward to seeing more fun and interesting fan cards created!

 I have made a few big changes to the Template: Is is now sized and scaled to match real-life cards (as opposed to Goko virtual cards, most noticeable in the size of the border), with a high resolution (300 dpi). This applies to both the Kingdom and Basic Card Templates.

 The read-me is also updated, so hopefully it will serve as a walkthough for users new to Photoshop. As always, I am open to questions and comments, whether it be suggested improvements or requests for help using the template.

Here is a dropbox link https://www.dropbox.com/sh/mq6tf49a6yx878k/AAAagEjtUjSzl6DPy-O2akJza as the file is too big to host on my free site.  If you don't have dropbox, you can PM me to discuss another way for me to share the template.

Thank you!

Showdown35

6
Variants and Fan Cards / Wording help for a workshop variant
« on: January 24, 2014, 12:59:38 pm »
I'm working on a card for my fan set, that is a Workshop variant, but for the life of me, I can't figure out an elegant way to word it and have it do what I'm trying to make it do.

Here's my wording so far:

Quote
[bold]Hooligan[/bold]
Action - $3
+1 Action
Choose a card from a supply pile that is not a Victory card, then discard the top card of your deck.
If you do, gain a copy of the chosen card if it costs at most $1 more than the cost in coins of the discarded card.

So what it does, broken down:

-You choose a card you want to gain (ex. Gold)
-You discard the top card of your deck.
-You gain the gold only if the card you discarded costs $5 or more ($1 less than Gold)
 -If the discarded card costs $4 or less, you don't gain the Gold.


Essentially, you can choose how risky of a play you want it to be.  I wanted the "$1 more" clause in there so you can always go for a Silver early on and hope to discard an Estate. Obviously the card gets way better if you've set the top card of your deck with another card.

So I'm looking for help with wording the card, and comments on the card itself.

Thanks!

7
Variants and Fan Cards / Adding some Flavor
« on: January 10, 2014, 02:50:56 am »
Hello again!
Here's hoping all had a joyous Holiday season and very Happy New Year.

I'm back with two new cards for my fan expansion, looking for some feedback.  I have a feeling one of these cards is going to get lots of criticism, but I'm interested in the varying viewpoints it may bring out. Anyway, here they are:



Quote
Gallows
Action - $4
Each other player may trash a card. If at least one player does, +$2.
You may trash a card. If you do, +1 Action and +1 Buy.

A somewhat simple trash for benefit card that also has a tied in, let your opponents trash for your benefit with it.  I like the idea and mechanic of the card, but I'm not too sure on the specific bonuses.  I could easily switch them around, or any of them to +Cards instead.  Trying to get a good gauge of power level from the community.  The price is flexible, but I'd like it to stay at $3 or $4 if possible.



Quote
The Cavalry
Action - $5
+2 Cards, +$2
Each player reveals his hand.
If another player revealed more Provinces than you, trash this and gain a Province.

I know gaining a province outright is somewhat frowned upon, but my expansion has a high risk/high reward theme, and what is more of a high reward than gaining a Province? (don't say gaining a Colony).  I figure the stipulation of an opponent having more Provinces in hand than you limits the power of this card.  Meaning, if you hit with it, your chances of missing with another copy increases.  I wanted this to be kind of like the "hail Mary" of Dominion cards, but not to the extent that hitting with one will make you cover any lead.

The idea is that the vanilla bonuses are bad enough (for the price) that it's risky to buy the card, but if you know you are behind (or will be behind) in the province race, it's worth taking the chance to call in The Cavalry! I really want the card to stay priced at $5 so the reward is worth buying the card, so I'm flexible on the vanilla bonuses.  I look forward to comments on this one.

8
Variants and Fan Cards / Re-visiting some Flavor
« on: December 27, 2013, 03:34:25 am »
So I wanted to get some feedback on a couple cards for my fan set.  I had posted one of them earlier, and then made some significant changes based largely on comments.  While deciding on the changes, I tried squeezing too much on to the card to make it interesting, and then thought better of it, and took one idea and made it into it's own card!  So here is the revised Plotting Room, and the new card that spawned from reworking it.

Plotting Room
Action - $3
+4 Cards, +1 Buy, +$1
Put 4 cards from your hand on top of your deck in a random order.

I'm hoping the random order will cut out some of the AP the original version would have caused (as well as trimming from 5 to 4 cards).


Shady Plans (working name, will most likely change)
Action - $4
+2 Buys, +$2
-----
While this is in play, when you buy an Action card,
you may put that card on top of your deck.

Originally considered changing Plotting Room to this mechanic, but then thought this was different enough to be it's own card. I'm thinking it would be fine with only one buy, but +2 Buys is just so rare, and it made sense to let you set more cards on your deck when you play it.  Although I guess it would make more sense with +1 Buy to encourage chaining a couple.

Comments and critiques are welcome!

9
Variants and Fan Cards / Hirelings Pile - Part 2
« on: December 09, 2013, 03:24:08 am »
Ok, so I'm really liking this Hirelings Pile idea, so I made up 6 more cards for it (I'll have to cut one, but one of these six is kind of done in jest, so it'll probably get the boot).

Here are the images:



Again, all cards are $6, and start with
+3 Cards
Discard a card. If it is a Treasure card...

Hired Advisor - Action-Hireling
...look through your discard pile and choose an Action card from it. If you do, play it twice.

Hired Enforcer - Action-Attack-Hireling
...each other player with at least 4 cards in hand may discard a Treasure. If he doesn't, he discards an Action card (or reveals a hand with no Action cards).

Hired Guard - Action-Reaction-Hireling
...put this on top of your deck.
-----
When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.

Hired Pathcutter - Action-Hireling
...reveal the top 5 cards of your deck. Discard all Victory cards revealed and put the rest back in any order.

Hired Tomb Raiders - Action-Hireling
...look through your discard pile and choose up to 2 Treasures from it that are not the Treasure you discarded. Put them into your hand.

Hired Escort - Action-Hireling
...+1 Card and +3 Actions.


The comments from the first round of these helped me out plenty, so please, critique and comment freely!

10
Variants and Fan Cards / Hired Flavor - a new pile
« on: December 05, 2013, 02:45:15 pm »
Hello!

Wanted to run this by the community.  A Knights like kingdom pile called "Hirelings".  I've got 5 made up so far, still deciding if there will be 10 unique cards, or a few duplicates (maybe 2 copies of these 5, or maybe 4 doubles and 2 unique, not sure yet).

Anyway, all the cards cost $6, and start with +3 Cards, Discard a card.  Then, their ability will activate if the discarded card is a Treasure.

Here are the 5:



Hired Assassin Action-Attack-Hireling
Reveal an action card from your hand. Each other player reveals his hand and trashes all copies of it.

Hired Bandit Action-Attack-Hireling
Each other player reveals the bottom card of his deck, then trashes it if it costs between $3 and #6.
You may gain any of the trashes cards that are not Victory cards.

Hired Recruiter Action-Hireling
Choose one: gain the top card of the Hirelings pile; gain an Attack card.

Hired Stalker Action-Hireling
The player to your left reveals his hand. You may choose an Action card from it and gain a copy.

Hired Street Toughs Action-Attack-Hireling
Each player (including you) reveals his hand, then each other player with at least 4 cards in hand
discards a card that you choose if you revealed a copy of it.

11
Variants and Fan Cards / Custom Fan Set Box
« on: December 03, 2013, 06:30:26 pm »
Ok, here it is.  I spent the last couple weeks (I don't get too much time for hobbies between work and raising two children), creating this. This one is for my fan set titled "Corruption."  My template is easily customizable; the name, art, color, placement of art on the back, the text, even the upc and small pieces warning are all editable.  So if anyone wants a customized box, let me know and I'll do my best to have it for you in a timely manner.  Just pm me and I'll let you know what I need from you.

I haven't done the box sides yet, but that is a really easy part, just need to get the measurements and scaling right.

Anyway, without further ado, here's the front and back of my fan set box, keep in mind I lowered the resolution by about a quarter so the file wouldn't be so big, and so it would display (hopefully) on one screen without need for scrolling.  When printing it, I would keep the resolution higher.





Comments are welcome!

12
Mini-Set Design Contest / Fan Set Printable Card Sheets
« on: December 02, 2013, 10:16:32 pm »
Greetings all,

 First off, I don't want to step on anyone's toes, so please let me know if I'm out of line here. I'm fairly new to the forums and wasn't around for the first contest, but I've noticed that many of the cards are still missing images.  Some of you have seen my posts with my created cards that I formatted with my template. I very much enjoy formatting fan cards and finding the perfect art to match the flavor of the cards.

 I would be more than willing to format all the winning cards from the current contest (after the community tweaks them to a solid final version), and post them as image files and printable sheets so it will be easier for everyone to playtest them.  I just want some feedback to see if this is something the community would appreciate me doing.

 I am also willing to format all the cards from the first contest, making and/or remaking them all with the same template to maintain consistency. Again, don't want to step on toes, just want to give back to the community while doing something I enjoy.

 One more issue. The art I find and use usually doesn't have any kind of permission, but it is my understanding that as long as nobody is selling the cards, or otherwise making money from them, its all fair game.

 Please let me know if this is a project I should undertake. I even have a Dominion Expansion Box Template that I am almost finished creating, so if you want to make an official looking box for the fan set, you can!

13
Variants and Fan Cards / FLAVOR Saver
« on: November 30, 2013, 03:38:40 am »
Well, since the mini-set contest seems to be on a 2nd pause, I might as well throw up a couple more cards for critiquing.

Brute Squad
$4 - Action-Attack
+1 Card, +$2
Each other player reveals his hand and discards an Attack card
(or reveals a hand with no such card).

A Militia variant that fits the theme of my fan set.  I added the +1 Card to make up for the fact that this will likely whiff more than Militia, but it seemed too powerful at $3.  I realize this will be much stronger in certain Kingdoms with powerful attack cards, but then, Moat's and Lighthouse's power level is ridiculously dependent on the Kingdom too. At least Brute Squad can make players discard other Brute Squads.


Hired Assassin
$6 - Action-Attack
+3 Cards
Discard a card.
If it is a Treasure, reveal a card from your hand that is not a Victory card.
Each other player looks through his discard pile and trashes a copy of the revealed card from it
(or reveals a discard pile without a copy).

Attacking the discard pile of opponents is something I've wanted to work into a card for a while.  I think it adds something new to the game, and makes the rule about discard piles being hidden (except the top card of course) actually matter.  Since discard piles are in a constant state of change, it adds strategy to the play, and makes paying attention pay off.

14
Variants and Fan Cards / A Crazy Idea for a Use the Trash Duo
« on: November 22, 2013, 02:00:17 am »
I was driving home from work and had this pretty crazy idea for a card that could play actions from the trash (a Necromancer was my original idea). I was thinking about an interesting way for it to put good actions in the trash so it could play them later, but I didn't want it to be an Attack, or to take good Actions out of players decks.  I also wanted it to be fun to play over and over, but I didn't want it to burn through supply piles by sending them to the trash every play, then an idea hit me! Borrowing a Dark Ages mechanic, I could make a secondary card that did the trashing, and leave the Animator to do it's animating over and over without attacking or trashing too many cards.

I just threw together these mock ups pretty quick, and I'm very tired right now, so I'm sure they need some serious work, but I just wanted to get the idea out there before I forgot it.

Without further ado, here's my idea:

Forbidden Tome
$6 - Action
Choose an Action card from the trash. Play it, then return it to the trash.
If you did not play an Action card from the trash, +2 Cards, +1 Action, and trash this.
------------
When you gain this, gain a Dark Acolyte from the Dark Acolyte pile; putting it on your deck.


Dark Acolyte
$0* - Action
+1 Card, +1 Action.
Choose an Action card with 5 or more copies in it's Supply pile.
If there are no copies of it in the trash, trash a copy of it from that Supply pile.
(This is not in the Supply.)


I await some interesting discussion...

15
Variants and Fan Cards / Seal in the FLAVOR
« on: November 21, 2013, 02:44:26 pm »
Hello Folks,

 I'm back with a couple more flavorful cards for my "Secrets & Shadows" fan set.  The flavor theme being Dominion's Night Life and Underhanded (or somewhat illegal) Activities.  The main mechanical theme is cards that reveal players hands, as well as a sub-theme of high-risk high-reward cards.

Here's a couple cards I designed, each fitting one of the mechanical themes:

Bookie
$2 - Action
+2 Cards
The player to your left names a card. Reveal your hand, if the named card is not in your hand, gain a silver; putting it into your hand.

Priced low at 2 because it's a terminal 2 card drawer (like moat) and it's bonus effect can miss, and is not spam-able, since your hand will be known, and the player can just name Silver if you play a second Bookie.  I'm hoping it wouldn't slow the game down too much with analysis paralysis, but rather add some strategic gameplay in that you might want to pay a little closer attention to what the player to your right is buying, and what they played on their last turn (so you know what's not in their hand).


Cemetery
$3 - Action
+1 Card, +2 Actions, +$1
Reveal the top card of your deck. You may trash it. If you don't, discard it and gain a curse.

I supposed it could be called Village of the Dead since it is a Village variant.  I kept it priced at three since it can curse you, AND you have to discard the card you didn't want to trash.  Not sure if that's a high enough risk for the potentially high reward of trashing a junk card.  I originally had this card with +$2, and it would give you 2 curses if you didn't trash, but I thought that might be a little too high risk early in the game, and too swingy.  Maybe keeping it as is and raising the cost?


Comments and suggestions are welcome, I need some help balancing, which seems much more difficult with the high risk/reward cards!

Thanks!

16
Hello All! I wasn't sure where to put this, so I figured General Discussion works as it's not really a Tournament or Event post.

I have created a ranking system to use with my playgroup, just as a fun way to keep track of stats and have a leaderboard, without having the constraints of a play schedule or tournament format.

Pretty much the idea is that whenever we get together to play, I just write down the final scores of each game, and enter them into a spreadsheet that I created.  It doesn't matter which players are present, or if some players play way more than others, the scoring is a ranking system based on average stats, and as soon as a player plays their 4th game, they are added to the rankings.

So take a look, feel free to steal the idea and even use my excel scoresheet (which you can download from my league site).

The statistics and rankings are explained on my site as well.
 Here's the site: http://scon.comze.com/dominion/

The "Player Cards" are just some fun I had with photoshop and I think are a funny way to keep people interested in checking out the site.

Let me know what you think, or if there is a better way to do the scoring.  It took me quite a while to get all the formulas right for the spreadsheet, so any changes (other than simple ones like changing the amount of points awarded per game) may take a while to implement properly.

Thanks!

17
Variants and Fan Cards / Losing it's FLAVOR - Round 6
« on: October 08, 2013, 02:38:14 pm »
Howdy!

 Another couple cards for the Flavor Rich Fan Set I am creating.  Comments and Criticisms are welcome!

Balcony
$3 - Action
+1 Card, +1 Action
Look at the top card of your deck, you may discard it, trash it, or put it back.
Look at the bottom card of your deck, you may discard it, trash it, or put it back.

Probably should bump this up to $4, or maybe take off the full cantrip.


Cave Haven
$3 - Action
+1 Card, +1 Action
------------------
When you discard this from play, you may put up to 2 of your Action cards other than
Cave Havens from play on the top of your deck in any order.

Again, may need an adjustment to $4, or lose the full cantrip.


Thanks in advance for comments!

18
Variants and Fan Cards / Flavor of the Month - Round 5
« on: October 05, 2013, 04:42:40 pm »
Ok, let's start a new discussion.  I'm excited to hear the feedback for these next two cards because I really like the concepts of them, but I definitely need some help and/or reassurance about their mechanics.

Here we go:

Plotting Room
$3 - Action
+5 Cards
Put 5 cards from your hand on top of your deck in any order.

Obviously the concept is you use this to set up your next turn, (or this turn if you have the actions to do it).  Similar to Navigator or Embassy, but a little more straightforward as a set-up the future card with no strings.  I originally had it priced at $2 since it usuaslly doesn't have any value on the turn you play it (unless you want to mess up your next turn, either way, your junk cards gotta go somewhere!) but raised it to $3 because it can easily set up a crazy good turn that would make up for the value lost on one.


Trapsmith
$3 - Action-Reaction
+2 Actions
+$1
--------------------------------
When you would reveal your hand on
another player's turn, you may reveal this.
If you do, you may first set aside all but 2
cards from your hand. Return the set aside
cards to your hand at the end of that turn.

I spent quite a bit of time getting the wording for this one how I wanted it, and I'm still not sure if "when you would..." is the right way to go.  I toyed around with "When you reveal your hand with this in it..." but the whole point is you don't have to show the cards you set aside, so it has to be a replacement trigger that happens before you actually reveal your hand.  I also thought maybe it could trigger on an opponent playing an Attack card, but that might make it a little too good.

Let me know what you think!

19
Variants and Fan Cards / Flavor Country - Round 4
« on: October 04, 2013, 11:18:47 am »
I'm just going to keep on posting the cards I'm designing for this Fan Set until you guys tell me to stop. Again, I'm finding all the comments extremely useful and I'm very grateful for your input.

 Again, if you have any suggestions for the set's name, based on the theme I mentioned in my first "Flavor" post, as well as the cards I've posted for evaluation, please feel free to offer suggestions (no, I'm not using "Flavor" in the set's name!)

 On to the 2 new cards:

Gambling House
$2 - Action
+1 Card, +1$
Each player (including you) discards the top card of his deck. The player that discarded the card with the highest cost gains a Gold.
If two or more players tied for the highest cost, you gain a Silver.

I wanted a fun card that felt like a game of chance, but wasn't too game changing/powerful. Flavor wise, anyone can win the big prize of the Gold, but if nobody wins it outright, the house wins.  The +$1 represents the house taking a cut no matter who the winner is.


Cat Burglar
$4 - Action-Attack
Each player draws 2 cards and reveals his hand. Do this once for each player:
Choose 2 Treasures in his hand; if you do, that player passes one of the chosen Treasures to you, and you may trash it.

A Thief variation that I think will get lots of discussion here.  I like the added strategy for opponents who have a Moat in hand.  If you reveal the Moat, you won't get looted, but you won't get to Draw the 2 cards (netting 1 unless you only have 1 Treasure after the draw). I priced the card based on Thief, since it can steal one treasure from each player.  It has a much better chance to hit Treasures, but since the opponent chooses which one they pass, if they only have one worth stealing, you'll probably get a Copper (which you can trash).  There's also the drawback of letting your opponents net 1 card (they draw two and usually pass you one).

20
Variants and Fan Cards / Savor the Flavor: Round 3
« on: October 03, 2013, 10:31:05 pm »
Well, I'm very happy with all the discussion in the first 2 posts, and I find it all very helpful.  I am very gracious to all who are offering feedback on my Fan Set work in progress.  I hope you all find it interesting and fun to check out what I'm coming up with, and are not annoyed with all my posts, please let me know if you feel I'm gumming up this board with stuff you are not interested in.

Anyway, a couple more cards for you to check out and hopefully offer comments and criticisms (I'm a big boy, I can take it).

Seer
$3 - Action-Attack
+1 Card, +1 Action
Each other player reveals their hand.

A pretty basic cantrip with a small benefit that will sometimes not matter at all, but (especially with some of the attacks I plan for this set) will sometimes help make informed decisions on what actions to play on your turn.


Forgery Artist
$4 - Action
You may discard an Action card from your hand. If you do, gain a copy of it.

Like a mint for actions.  The drawback being that you have to discard the action instead of just revealing it. Not sure if I should price this at $5 to match Mint, but for some reason copying actions doesn't seem as strong as copying treasure. Thoughts?

21
Variants and Fan Cards / More FLAVOR! Yes, I said it again!
« on: October 03, 2013, 02:28:22 pm »
Ok folks, time for the next round.
 
 So thinking more about the themes of this Fan Set I'm working on, the flavor theme remains a "Dominion After Hours" kind of feel, and the "Revealing of Hands" is the focal mechanical theme.  I am reconsidering the "reward for multiple buys" sub-theme, however, as it doesn't seem to be synergistic enough, or making flavor sense, with the card ideas I'm developing.  I'm thinking the sub-theme I want to go with is "high risk, high reward" cards, which will mostly be seen on Attack cards.

 I'm asking for more help from the community with the set, and I'd like to start by coming up with a name for the expansion itself. I know it's still early and I'll have only shown 5 cards (one of which I'm scrapping) so far, but this is just for flavor ideas and fun. The only names I've been able to come up with so far are things like "Night Harvest" and "Secrets and Shadows". It definitely has to have Night or Shadow, or something similar in the name, but I want to stay away from the word Dark so as to differentiate from Dark Ages.

Also, I'm only going to post 2 cards at a time from now on to allow a more focused discussion. It got a little messy with discussion of three different cards going on at the same time.

Ok, on to the two cards I'd like some feedback on:

Nomadic Tribe
$5 Action - Attack
You may trash up to 2 cards from your hand that are not Treasures.
Each other player reveals his hand and chooses one: pass a Treasure to you; or gain 2 curses.

Bar Brawlers
$3 Action - Attack
+1 Card, +1 Action, +$1
Each other player reveals the top 3 cards of his deck, trashes one and discards the rest.

Both these cards play into the high risk, high reward theme as they could be quite good, or quite mediocre (possibly helping your opponents) depending on the situation. Gypsies might just gum up your deck with a bunch of copper, or it might net you some nice Treasure if your opponent doesn't think it's worth taking 2 curses. Bar Brawlers will allow your opponents to trash coppers and estates, but later in the game, they could pull up a province, a gold, and a good action.  Of course, other actions (including others I've come up with for this set) will help the consistency of these two cards hitting their high reward, and I think that makes for good strategic fun.

Comment away!

22
Variants and Fan Cards / A Few Flavorful Card Ideas
« on: October 02, 2013, 02:45:36 pm »
Hello,

 In my spare time, I've been beginning to develop a small Fan Set.  I am a big proponent of flavor, so I'm trying to make every card get across the idea of what it is doing flavor-wise, although, I'd still like them to work well within the game and remain interesting to play as a set.

 The flavor theme of the set is a kind of "night life" of dominion.  What goes on after dark in the world of Dominion.  Evening Festivals and Carnivals, Illegal Trading, Political Blackmail and Plotting, Assassinations, Cat Burglary, etc.  Also including "under the table" or "outside the eyes of the law" activities that could take place any time of day. As far as mechanical themes, with the cards I've been thinking of designing, a "revealing of hands" theme seems to go well with the flavor theme, as well as a "bonus for multiple buys in a turn" sub-theme.

 I wanted to show three cards I've come up with so far and get some feedback on them, pics are attached. Here's a brief flavor description so you know what I'm trying to convey with the card:

Side Show:
$5 - Action
+1 Card, +1 Action
Reveal your hand, +$1 for each action card revealed this way.

 Showing your hand is like putting on the show.  The more Actions you have in hand, the more Side Show attractions you are exhibiting, therefore the more money you draw in from patrons.  Since it's non-terminal, there is also a sense that you are previewing the acts just before they hit the stage (when you play them after revealing them). I played around with the name a bit, Freak Show being an option.  It actually started out as Exhibitionist, but I found a better illustration for Side Show.

Back Room Lab
$3 - Action
+2 Cards, +1 Action
Discard 2 cards from your hand.

Pretty self-explanatory. It's like a mini-Laboratory, but not quite as effective since you're just doing experiments in your back room (illegally), hence why you have to discard 2 cards.

Insider's Deal
$4 - Treasure
Worth $1
---------
While this is in play, when you buy your first card costing at least $4, +1 Buy and +$2.

I couldn't find a good illustration for something like "Dealer Coupon" or "Bargaining Chip", but the idea of this Treasure is that you play it, and have the option to make an "Insider's Deal."  If you buy something expensive, you get a discount on second item.  I do want to come up with a better name for this one, and find an illustration that suits it so it is more of an item that you use instead of a concept.

Comments, positive or critical, are welcome!

I apologize if any similar ideas have already been posted.  I am relatively new to this forum and have not really taken a good look through the hundreds of Fan Cards that have been posted.  I assure you that these cards were completely the creation of my mind, and any similarities to other Fan Cards is purely coincidental.

Thanks!

23
Variants and Fan Cards / Fan Card Template for Photoshop v2.1
« on: September 27, 2013, 10:26:52 pm »
Hello again friends,

 Sorry to create a new topic for this template once again, but I felt it necessary that this new Version have it's own topic as it will likely remain the latest version for quite some time.

 If you would like to see the posts from the previous version, here's the thread: http://forum.dominionstrategy.com/index.php?topic=9491.0

 Now, on to the update.  This should just about be the be-all and end-all of templates as it allows you to do just about anything you want to a Dominion Fan Card.  Check the preview pic for the new features, and please let me know if there's anything else you think can be changed or added to make this Template even better.  (I don't plan on doing a set of multi-type cards for curses, as in an Action-Curse, or Treasure-Curse template, although a cursed treasure does sound pretty intriguing. Maybe that will be in version 2.2 in the future...)

 Here's a link to a zip file with the Template and Read-Me/Guide: www.scon.comze.com/Showdown35-DFCT.zip

 And if you want the Basic Card Template shown in the preview, it's here: www.scon.comze.com/BasicTempv2-1.psd


 Keep on making Fan Cards and rocking the greatest board/card game ever made!

Thanks,
Showdown35

24
Hello All,

 Thanks to some very high quality images from Goko (provided to me by hsiale, thanks again!), I was able to create a template for creating Fan Cards which I believe is the best, and closest to perfect template available (especially for Photoshop users).  I did lots of searching, and wasn't able to find anything even close to a comprehensive card template, so I wanted to provide one to the Dominion community.

 I have also created an in-depth Read-Me/Guide to go along with the template which takes you step-by-step through the template and how to use it (assuming you have some basic Photoshop knowledge, or learn quickly).

 The Template is available here: www.scon.comze.com/Showdown35-DFCT.zip

 There is a preview attached below, and yes, the template has graphics for every card type that has been published!

Version 2.1 will be released in the future, with the focus being able to do a card that cost a single potion with no coin symbol, and be able to do that on any card type.

I hope you all enjoy it as much as I enjoyed putting it all together.  Please check out the Read-Me before really using the template.  It's kinda long, but there's some valuable info in there that may save you time later on.

Thank You,
Showdown35

25
Hello!

 This is my first post in these forums.  I am a long time Dominion player, but just recently started browsing Dominion subject matter online, and I'm pretty amazed with everything I have found.

 Anyway, I am quite adept with Photoshop, and have wanted to make a template for creating fan cards for a while.  After finding the Goko Dominion online game, I decided now was the time.  Mostly using print screen to capture card images at their highest resolution, I created a photoshop template (preview attached) for Action, Action - Attack, and Action - Reaction cards.

 This is just version 1.0, and I will possibly add more detail in the future.  I have not purchased any Gokoins, and have only captured the high-res images from the base set, which limited what I was able to do, but I still wanted to share what I've come up with.

 PM me if you would like me to email you the .psd directly, otherwise, you can download it here: www.scon.comze.com/DFCTv1-0.psd

 You do need the Trajan Pro font, but I found it free online, so just search for it.

 Any feedback is welcome, and I will post some instructions on how to use the template for anyone not too familiar with photoshop. If you guys like it, perhaps I will buy some Goko expansions and release updated versions of the template... Or if you feel like transfering me some Gokoins (if that's even possible) I'll get on it right away!!

Enjoy!
Showdown35

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