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Topics - LuciferousPeridot

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1
Variants and Fan Cards / Mashups
« on: July 06, 2018, 04:47:24 am »





(probably should be in really bad card ideas)

2
Variants and Fan Cards / Antidote
« on: March 28, 2018, 04:17:54 am »
Antidote
$5
Night Duration

At the start of your next turn, choose two from +1 Card, +1 Action, + 1 Buy or +1 Coin.
----
This is gained to your hand


Other version:

Antidote
$5
Night Duration

At the start of your next turn, choose two from +1 Card, +1 Action, +1 Buy or +1 Coin. Until the end of your turn, whenever you play a card and would take the first + choice, you may take the second + choice instead.
----
This is gained to your hand

(for example you could change a Smithy into a lab (+card into +action) or a village into a lab (+action to +card))

3
Other Games / Luciferous' Temporum Client
« on: January 02, 2017, 04:02:45 pm »
Hi,

If you fancy something different to that...err...other game, please try my online implementation of Temporum.
Second time of trying, would love to see a few people playing it at the same time.

It's a hobby project so nothing sophisticated:



Hover over cards for full description.

Game is at:

http://arcdevtemporum.azurewebsites.net/

Rules are on the RGG site:

http://riograndegames.com/Game/1280-Temporum

Thanks for any feedback

Edit: Now looks like this:


4
Goko Dominion Online / Shuffled Again
« on: November 07, 2016, 04:58:37 am »
Just posting this as a place holder for when someone mods the new ShuffIt client and brings back the glory of Goko

6
Goko Dominion Online / Game end incorrectly?
« on: June 16, 2014, 04:51:29 am »
Hi, I played a game yesterday where I think the game ended before it should have. Two piles were out, I bought a province and an estate then the game finished suddenly as if a third pile had gone or my opponent quit (I lost though). The provinces had not run out and I'm pretty sure there were plenty of estates left over as I checked the log. Also as the game ended a 'someusername has left' message came up in the log, before the same for my opponent.

I can't find the log on isotropish - maybe someone can? Maybe I just missed something.


7
Goko Dominion Online / Games not (playing)
« on: April 30, 2014, 04:24:32 am »
Games are not starting for me at the moment - and seems the same for others from the lobby chat. You don't even get the hopeful '(playing)' when you click play.

Posting this will not help - just worried things are getting worse again.

8
Dominion General Discussion / Building Engines
« on: January 14, 2014, 06:51:52 pm »
I noticed in forum discussion and after a re-read of Geronimoo's classic article on the first set engine that a deck is only considered an engine if it draws all your cards. Is this the general definition?

I'm slowly getting better (by ranking at least), but I have detected a reluctance in my play to build up the cards to draw my entire deck and play long chains. I think that reluctance in some part comes from playing in RL regularly and not being entirely comfortable taking very long turns.

Deck thinning plus a village/smithy engine I feel comfortable with, but more involved engines with large numbers of the same engine components I just don't seem to get. Recently I think my play improved because I forced myself to stop and think properly about the board before my first buy. But mid game when building something like an engine I slip back to bad habits and find myself making hopeful buys rather than calculated buys.

When building an engine do you work how many of each component you will buy before the game starts? Is it just a matter of self control and a plan or do you work things out as the game progresses?

Thanks for any advice!

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