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1
Dominion Articles / Chariot Race
« on: September 18, 2018, 08:13:55 am »

Chariot Race was the card that proved the long-standing fan card guideline "don't do cantrip VP tokens" wrong. But is it any good?

The Gist

Chariot Race is bad as an opener. The best time to get it is usually around the third shuffle onwards. It behaves a lot like some other $3 cantrips (Harbinger, Scheme, Sage etc.) in that it hardly ever hurts to add it, so the main question becomes "could I do something better"? Chariot Race likes a high-value deck and thus encourages heavy trashing. You usually want maybe 3 of them, on boards where you want them. When buying them late-game, you should ask yourself whether you expect to activate them twice before the game ends. Chariot Race especially likes cards that give you control over your opponent's draw pile.

In general, it is good to keep in mind that you get Chariot Races for the VP and not so much for economy.

Diminishing returns

This section is devoted to just a bit of simple math that helps us understand Chariot Races a bit better. Let us for a moment assume a hypothetical situation in which your opponent and have decks consisting of 5 $3-costs and 5 $5-costs each. If you add a Chariot Race here, the chance that it fires is 25%: You need to flip a $5 and your opponent needs to flip a $3. So the expected output is 0.25 VP, 0.25$.

Now what if you add second Chariot race? The chance that one of them fires decreases, since you now have an additional $3 in your deck. The output drops to 0.23 VP, 0.23$. But of course you now have two, so the total expected output is 0.46 VP, 0.46$, a plus of 0.21 from the single Chariot Race case. (I am dismissing some technical details on conditional probability that would have some impact here.)

Now let us say you add n Chariot Races. The chance of firing for each will be 5/(2*(9 + n)). But of course you have n of them, so the total output is 5n/(18 + 2n). As n tends to infinity, this expression approaches 2.5. That means that no matter how many Chariot Races you add, you will not make more than 2.5 VP per turn on average.

What this shows is that the more Chariot Races you have, the less benefit you receive from each new one you add. This is bad. Generally speaking, if you build a deck you'd want the benefit-per-turn of each new card you add to be at least as high as the one of the cards you already bought. This is the reason why on most boards, you do not want to gain more than maybe 3 Chariot Races - at that point, there is usually something better you could do for your deck.

What makes Chariot Races better

The first thing to notice is that when the game starts, you have a lot of $0 cost cards in your deck. These will never provide any benefit to Chariot Race, so a key ingredient for a Chariot Race deck is trashing.

With the same reasoning, Chariot Races of course want expensive cards in your deck, and cheap ones in your opponent's. Since you don't normally go for Chariot Race straight away, by the time you would get them you can usually tell which of you has the higher-value deck. If that is you, then grab the Chariot Races. If not, then you better have a plan to end the game quickly before your opponent grabs lots of VP tokens. The expected outcome however is that there is not much of a difference to speak of. In that case, Chariot Races are available as a gain when you have nothing better to do.

A cute trick you can do to improve your Chariot Races is deck inspection and manipulation. If you know just which cards are on your - or your opponent's - deck, then you can choose the best moment to play the Chariot Race. It is good to keep some things in mind however.
  • generally speaking, manipulating your opponent's deck is much better than manipulating your own, since your opponent's card stays on top for the rest of your turn while yours will be in your hand after you play one Chariot Race.
  • you will still be forced to play your Chariot Races without prior inspection a good amount of the time, so don't overrate the effect that deck manipulation has.
  • for your own deck, inspection beats manipulation: cards that let you look at the top of your deck (Mystic, Herald, Ironmonger, Doctor etc) usually have a much lower opportunity cost than cards that specifically put certain cards on top of your deck (Mandarin, Count, Secret Passage etc.)

A final, if a bit niche, situation that benefits Chariot Races is discard + overdraw. With overdrawing, you can draw your deck while holding on to most of your Races. Then you can use a discarder to discard your expensive cards, and draw them back up with your Chariot Races.

Pitfalls

Generally speaking, when none of the options discussed above is applicable, then you should not go out of your way to get Chariot Races. But there are some noteworthy cases that can make it particularly bad.

One such case are non-standard costs. A City Quarter on either of your decks will almost always mean that there will be no VP to be gotten. Potion-costs have the same issue. A game where either debt cards or Potion cards feature prominently will make Chariot Race next to useless.

Some attacks - most notably Ghost Ship - can actively help your opponent block your Races.

Finally, if you build a thin deck, then you need to ensure that your Races still have things left to draw by the time you play them. Cards like Scrying Pool can lead to problematic situations; in such cases you usually want to play your Races as early as possible.

Some notes on deck tracking

Finally, it should be pointed out that you can get more value from your Races if you track your deck. Also, once you have already played a Chariot Race, remember what card is on top of your opponent's deck. Sometimes you can guarantee that you flip a higher card if you know what's left in your draw pile. Or there may be an opportunity to let a well-timed Swindler remove that troublesome Province from the top of your opponent's deck.

2
Forum Games / Diplomacy 6: Signups and discussion (3 spots left)
« on: September 04, 2018, 09:51:47 am »
Hello all,

I had quite some fun playing forum Diplomacy some time ago here and thought I would maybe host a game of that. So for now I want to see if there is enough interest for that.

Signup list:
1. LaLight
2. Jack Rudd
3. Jimmmmm
4. ghostofmars
5.
6.
7.

Diplomacy can accommodate up to 7 players, and I would like to get the full numbers in if at all possible. I am vaguely planning to run the 1900 variant, as that is what we did last time and I think it enhances interaction. Best read ghost's original post:

Shameless quote from BGG:
The balance of power between the seven Great Nations of Europe teeters precariously at the dawn of the 20th Century. Take control of Austria-Hungary, Britain, France, Germany, Italy, Russia, or Turkey and lead your chosen nation to victory. You will have to balance your expansion with carefully crafted alliances, knowing when to seize the advantage through a perfectly-timed stab while avoiding being stabbed yourself.

To push players out of there comfort zone with the known stalemate lines and openings, we will play the 1900 variant designed to be more interactive than the original game. There are only small rule changes compared to the original version, so I think it is possible for new players to jump in.

Resources for the variant:
a high resolution map
Changes to the original version and their motivations
Gamers' Guide to this variant (extensive!) Discusses the motivation for the changes in a bit more detail and some ideas about the strategy in this variant.

Resources for the original game:
Diplomacy Official Rulebook
Quick Teaching Guide
jDip, a great tool for testing move ideas and making sure they're legal. You can download the variant map for jDip here

Feel free to use this thread for preliminary discussion. Possible topics:

- what is Diplomacy?
- how good or bad is the 1900 variant?
- should there be deadlines, and how long should they be?
etc.

3
Forum Games / Should this subforum be visible to guests?
« on: August 10, 2018, 12:54:07 pm »
So in this thread, we were discussing how to get more people into playing games here, and the opinion has been voiced to open this subforum for guests, so they see that this exists.

Therefore I want to put this to the poll. There were reasons to keep this invisible, I am sure. One is the "post your picture" thread, but that could be moved to e.g. RSP (which I think is also users only).

I will let this run for 7 days and then decide on further action.

4
Mafia Game Threads / Meta: Does f.ds Mafia have a future?
« on: August 10, 2018, 03:13:17 am »
This is a question I have been asking myself. Over the years I have played here, I have seen drops and spikes in activity. I know I haven't even been around for the most active times, very early on. But we'd usually have multiple games running and every now and again some new members joining.

Now, we stabilized around one game at a time, usually filled with the same group of players. It has been quite a while since someone genuinely new has joined our group - some long-term mafia players have made reappearances, but newbies? But people still leave. So it would seem that the mafia population of this forum is dwindling.

I always liked it here, clearly, otherwise I probably wouldn't have stuck around this long. I think the main part of the problem is the decline of f.ds as a whole, as other things like Discord and reddit take over. There are not many new members of f.ds, and thus not many candidates for joining the mafia ranks.

The people who still are playing also don't have as much time at their hand. Which is natural I suppose. In the old times, people here were at college or going to school even. Now most are working. But it does take an impact on the quality of the games played here, and I find myself enjoying them less.

So what do you think? Is there hope for a rebirth, or should we just enjoy it while it lasts? Can something be done, like moving to some other place?

5
Rules Questions / Deluded + Black Market
« on: July 23, 2018, 03:39:10 am »
So Deluded says "at the start of your buy phase, return this, and you can't buy actions this turn".

The first part reads as though it only activates during your buy phase. But the second part clearly says I cannot buy Actions this turn. So while being Deluded, am I allowed to buy from the Black Market deck? And if the answer is yes, what about if I have already been in my buy phase and returned via Villa?

The online client allows Black Market buys with Deluded.

6
Dominion Online at Shuffle iT / Missing auto-plays
« on: July 11, 2018, 08:08:08 am »
So the autoplay feature is cool. But right now it only works for a rather random subset of cards, and some obvious options for autoplay are missing. Here, we can try to compile all autoplays that we might want.

Here are some examples:
- Explorer: Auto-reveal Province.
- Courtier: Auto-reveal card with maximum number of types.
- Pirate Ship & Miser: Always attack/set aside OR always profit (you usually switch at some point in the game) Alternative for Miser: Always profit with no Copper in hand.

There are certainly more.

7
Puzzles and Challenges / The Boon challenge
« on: June 26, 2018, 02:39:45 pm »
The puzzle is simple:

Using only Kingdom cards from Nocturne, what is the maximum number of times you can receive the same Boon over the course of a single turn?

Assume a legal 2-player game, cooperation from your opponent, and perfect shuffle luck.

Somewhat more interestingly, what is the number for a solitaire game?

8
Mafia Game Threads / RMM48: Cancer Mafia (Game over)
« on: May 17, 2018, 09:00:06 am »
Welcome to RMM48: Cancer Mafia!

Mod: faust

This is a semi-closed game for 14 players. Roles will be relatively simple (for RMM standards). Some more information will be provided in the next post.


Players:
1. EFHW
2. gkrieg13
3. iguanaiguana
4. Eevee
5. Awaclus
6. LaLight
7. SpaceAnemone
8. Hydrad
9. Jimmmmm
10. mcmcsalot
11. Robz888
12. DatSwan
13. Galzria
14. IDontPlayThisGame

Spectators tagged: 2.71828....., chairs

Day starts/ends:

General rules

Changes to the usual rule sets are marked in olive.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 12 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 7 days, Night lasts at least 48 hours. Night action deadline is 36 hours after night start.
2. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is lynched, the game enters twilight until the mod locks the thread; all players including the one who was lynched may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, there will be no lynch.
6. Please submit votes as: Vote: PlayerName.  Votes in another format may or may not be counted. This is up to the mod's discretion. Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. The third time town fails to lynch in a row, scum wins.
10. Any time you are dead (either via lynch or night kill) you may no longer post in the game or in shared Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, olive text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players may be issued after 24 hours of no activity.  A prodded player has 24 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.9 without further notice. Players with announced VLA are exempt from this rule the first time it happens.
6. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcement risk being subject to replacement and/or being modkilled without further notice.
7. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
8. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.

9
Dominion Articles / Shepherd
« on: February 20, 2018, 06:37:34 am »

Shepherd is the strongest card in Nocturne. But its power is subtle, and using it correctly requires some skill.

The composition of a Shepherd deck

A Shepherd deck runs on green and Shepherds. That means that in order to get started, you want to always start with a Shepherd in hand. In order to expect one Shepherd in a hand of five cards, 20% of your deck should be Shepherds. Note that this also puts a limitation to the total size of your deck: For every Shepherd you have, you can add 4 other cards. The more Shepherds you have, the longer your deck remains stable. If you have ways of manipulating your starting hand (like Scheme or duration draw), your can afford to stretch a bit thinner on Shepherds.

On the other hand, your deck wants to keep on drawing. If you want your second Shepherd to draw at least at much as your first, then you should draw 50% green cards from each Shepherd play. This is a figure to aim for for your deck composition: You should have around 50% green. I would point out however that you should prioritize getting your Shepherds to a 20% density before adding more green.

How to get there

Well, getting your Shepherd ratio up is simple; just buy or gain more. The tricky part is keeping your green high. There are 2 ways to go: One is to trash your starting Coppers, which automatically increases the share of green you have. The other is to buy or gain a bunch of green. Cantrips are also great in a Shepherd deck as they do not really affect your deck composition at all.

This gives 2 things that go well with Shepherd: light trashing and gain/+buy. Especially look out for cantrip +buy like Market Square. I say light trashing here because when the trashing is super strong, it tends to boost other strategies on the board more than it boosts the Shepherd deck.

A very simple yet efficient deck for Shepherd is to just add a single Silver, a Shepherd for every 5 cards you have and the best green card available otherwise. This already beats Big Money. However, the real strength of the Shepherd deck is that you draw through your deck in many turns, so any card you add to the deck has a bigger impact as it is played more often.

So what do I add in otherwise?

We have already seen that light trashing and +buy are good things to have. Since Shepherd is nonterminal draw, you can add in any number of cantrips to your deck as well. What you should avoid is stacking up on terminals and splitters. The issue is that Shepherd decks are unreliable, and adding more unreliable components will often push it over the critical point where it's just no good anymore. Also, every stop card you add also requires you to increase your share of Victory cards. A good question to ask yourself with every buy is "is this better than a victory card for my deck?"

But apart from that, Shepherd decks are flexible and can accomodate a variety of different payload cards: +coin, +buy, attacks, gainers all work well with it.

Shepherd in non-Shepherd decks

Shepherd is best used in an environment fitted for it, but sometimes you want to add a Shepherd to other deck types. One way to do this are very reliable engines that draw your deck. Here, you can make sure to have all your green in hand before you play Shepherd, and then profit form the extra draw with discard-for-benefit.

Shepherd can, in theory, also be used as a sifter, though in that function it is inferior to most other sifters as it only works on a very small subset of your cards. But if you know you're going to have some green in your hand anyway (due to e.g. Haunted Woods), then you can also use Shepherd in this capacity.

When Shepherd is bad

Though a strong card, not every board is a Shepherd board. The hardest counter are handsize attacks. It is so much more difficult to get started if you only have 3 cards available in your hand. Another problem is strong terminal payload. A Shepherd deck can often play only one terminal per turn. If there is stuff like Bridge Troll or Knights, chances are you you'd rather want to build that deck. Finally, VP tokens and strong Landmarks can be reasons to avoid Shepherd.

Some tactical remarks

A key thing to look out for with Shepherd is reshuffle triggering. It is easy to trigger a reshuffle that just puts 10 Victory cards on top of your deck without a Shepherd to utilize them. Vice versa, if you know you can shuffle in a Shepherd with a lot of green, then that's quite good.

It may seem tempting to add a Shepherd to a priorly Shepherd-less deck once you start greening. The problem is that most of the time, you will not connect the Shepherd with enough green for that to be worth it.

A word on Pasture

Of course, the Heirloom that goes along with Shepherd should not go unmentioned. Getting an extra VP from Estates often gives the Shepherd deck the edge to be competitive. It also means that buying 4 Estates for $8 is usually better than buying a Province, if you have the buys. Because Estates are more attractive than normal, Shepherd mirrors can easily end on three-piles with Estates, Shepherds and some other kingdom pile or Duchies gone. Consider this option in your planning.

10
Mafia Game Threads / M112: Gilmore Girls Mafia (Game over)
« on: January 03, 2018, 10:27:46 am »
Welcome to M112: Gilmore Girls Mafia!

Mod: faust

This is a semi-open setup for 12 players. Flavor is based on the show Gilmore Girls.


Players:
1. Robz888
2. Awaclus
3. Roadrunner7671
4. silverspawn
5. theorel
6. SpaceAnemone
7. Joseph2302
8. The_Wine_Merchant
9. schadd
10. DatSwan
11. Lekkit
12. IDontPlayThisGame

Spectators tagged: schadd, Teproc, Galzria, mcmcsalot, ashersky

Day starts/ends:

General rules

Changes to the usual rule sets are marked in olive.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 7 days, Night lasts at least 36 hours.
2. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is lynched the game enters twilight until the mod locks the thread; all players including the one who was lynched may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, the player with the most votes will be lynched. If two or more players are tied, whoever had more votes at the end of the previous Day is lynched. If still tied, the lynchee is determined randomly among the tied players.
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. If the game goes on for 3 days and 3 nights without a lynch or night kill and there is at least one Mime left alive, the Mimes win. If no Mimes are left alive and this happens, town wins.
10. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, olive text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 24 hours to respond or risks replacement. A player who has been prodded 2 times is subject to replacement under rule 3.9 without further notice.  If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Whether a prior announcement means that the missing player will not be replaced is up to the mod.
6. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.

11
Rules Questions / Crumbling/Haunted Castle and Aqueduct
« on: December 07, 2017, 06:42:22 am »
Basically this is a question on when-gain resolution.

When I gain a Crumbling Castle, two effects take place. Aqueduct gains me the VP on it, and I gain a Silver. I should be able to choose the Silver gain first, right? This would mean that I gain Crumbling Castle - first gain Silver - and then immediately take the VP from the Silver gain from Aqueduct. That is how I understand things, but it is not implemented that way in the online client. Am I misinterpreting the rules or is it a bug?

12
With all the excitement over Nocturne previews, it's easy to forget our thrid most favorite passtime: Making brackets lists.

In order to justifiably call the next cards lists a 2017 one, voting for it should at least start in 2017. There's not terribly much time left.

Nocturne release is currently scheduled for mid-November, starting the cards list before that seems like a bad idea.

Since Avist indicated he likely won't have the energy to compile and post all the lists in the nice exhaustive format we've had so far, I thought it would be a nice idea to turn this into a community effort. So, after polling, we would have 1 person responsible for the writeup of each list. That way, we could have all the results online quicker and don't risk burnout.

My suggestion would be to use all of December for voting and present the results starting January.

Notcurne also opens some questions on new things to be ranked. Some suggestions:

- rankings for Boons and Hexes. This is pretty obvious I assume. What's the best Boon to get? What's the worst Hex to dish out? I think it would offer nice insights into what small vanilla-ish bonuses are "worth".
- starting cards ranking. With Heirlooms and Shelters, there are now 12 different cards you could have in your starting deck. Would be interesting to see what's the strongest and what's weak. We'll finally be able to answer whether an Overgrown Estate is cooler than a reuglar one.
- non-supply card rankings. So far, we only have a list for Prizes that isn't terribly interesting. Nocturne offers a whole bunch of new non-supply cards. I could imagine doing something along those lines.

So what does the community think? Is there interest in some collaboration?

13
Mafia Game Threads / RMM47: Rewind Mafia 2 (Game over!)
« on: September 21, 2017, 02:00:28 am »
Welcome to RMM47: Rewind Mafia 2!

Mod: faust

History is an endless circle, they say. It is not really, unless you really dig Nietzsche. The pieces are always the same, but they are arranged in different, novel and interesting ways.

This game can support up to 17 players depending on interest.


Players:
1. LaLight replaced by EFHW
2. ashersky
3. Haddock
4. Awaclus
5. gkrieg13
6. SpaceAnemone
7. pingpongsam
8. schadd
9. chairs
10. 2.71828.....
11. DatSwan
12. JaketheBaseballGod22
13. Galzria
14. Dylan32
15. iguanaiguana
16. Witherweaver
17. silverspawn

Spectators tagged: Roadrunner7671, Archetype

Day starts/ends:

General rules

Changes to the usual rule sets are marked in olive.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 12 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 7 days, Night lasts at least 48 hours. Night action deadline is 24 hours after night start.
2. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is lynched, the game enters twilight until the mod locks the thread; all players including the one who was lynched may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, one of two things will happen:
a. If more than 12 players are alive, and this has not happened before, the player with the most votes dies. If there is a tie, there is no lynch.
b. Otherwise, there is no lynch

6. Please submit votes as: Vote: PlayerName.  Votes in another format may or may not be counted. This is up to the mod's discretion. Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. The third time town fails to lynch in a row, scum wins.
10. Any time you are dead (either via lynch or night kill) you may no longer post in the game or in shared Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, olive text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued after 24 hours of no activity.  A prodded player has 24 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.9 without further notice. Players with announced VLA are exempt from this rule this first time it happens.
6. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcementrisk being subject to replacement and/or being modkilled without further notice.
7. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
8. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.

14
Feedback / Innovation subboard
« on: September 18, 2017, 05:03:07 am »
I just wanted to suggest maybe moving the Innovation subboard somewhere less visible, given that noone really posted there in over a year. Maybe the "Other Games" section of the misc board could be upgraded to the status that Innovation has currently (I think there's a lot of activity going on there), and then Innovation can be a subboard of that. Arguably forum games would then also be part of other games.... I just started out with Innovation, but now it looks like a major restructuring project.

15
Mafia Game Threads / M106: Night Vale Mafia (Game over)
« on: July 31, 2017, 07:37:27 am »
Welcome to M106: Night Vale Mafia!

Mod: faust

This is an open setup for 11 players. Flavor is based on the podcast series Welcome to Night Vale. The game will not start before August 13.


Players:
1. 2.71828.....
2. Robz888
3. LaLight
4. IDontPlayThisGame
5. Dylan32 Awaclus
6. Cuzz
7. CheesyJelly
8. chairs
9. mcmcsalot
10. Joseph2302
11. Teproc

Spectators tagged: ashersky, scott_pilgrim, Roadrunner7671, SpaceAnemone, gkrieg13

Day starts/ends:
Day 1 start | traffic

General rules

Changes to the usual rule sets are marked in olive.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 7 days, Night lasts at least 36 hours.
2. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is lynched the game enters twilight until the mod locks the thread; all players including the one who was lynched may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, there will be no lynch.
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. If the game goes on for 3 days and 3 nights without a lynch or night kill, mafia wins.
10. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, olive text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.9 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcement, or fail to post for 24 hours repeatedly, risk being subject to replacement and/or being modkilled without further notice.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.

16
Mafia Game Threads / RMM44: Firefly Mafia (Game over!)
« on: June 21, 2017, 02:40:43 am »
Welcome to RMM44: Firefly Mafia!

Mod: faust

This is an advanced-level RMM for 9 players. By design it will last longer than the usual 9-player game.


Players:
1. Teproc
2. Awaclus
3. Witherweaver
4. gkrieg13
5. pingpongsam
6. CheesyJelly
7. 2.71828....
8. LaLight
9. ashersky

Spectators tagged: Galzria, SpaceAnemone, J Reggie, Joseph2302

Day starts/ends:

Day 1 start | end
Day 2 start | end
Day 3 start | end
Day 4 start | end
Day 5 start | end
Day 6 start

General rules

Changes to the usual rule sets are marked in olive.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 12 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 8 days, Night lasts at least 24 hours (but may be extended on the weekend).
2. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline. A simple majority (rounded up) of all living members must agree on one mission for it to start prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is lynched or a mission is accepted, the game enters twilight until the mod locks the thread; all players including the one who was lynched may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, or without a mission reaching a majority of approvals, there will be no lynch and no mission.
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. The second time town fails to lynch and does not appect a mission in a row, scum wins.
10. Once you are killed (either via lynch or night kill) you may no longer post in the game or in shared Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, olive text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued after 24 hours of no activity.  A prodded player has 24 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.9 without further notice. Players with announced VLA are exempt from this rule this first time it happens.
6. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcement, or fail to post for 24 hours repeatedly, risk being subject to replacement and/or being modkilled without further notice.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.

17
Mafia Game Threads / Cryptography in mafia games
« on: April 21, 2017, 04:45:18 pm »
I thought about this during Gravity Falls. Now that that game is over, let's start a thread.

We have a frequently-used rule that says cryptography is not allowed. But what does that mean? I want to do this discussion in two steps. First, I will provide some examples and you can decide which is cryptography and which is not. Second, I'd lke people to define what cryptography means for them in the context of mafia games (mostly when they are modding). Ideally we would ned with clear rulings on what is and isn't allowed in f.ds mafia games.

Here come the examples:

1. I am the Tracker and use the word "track" in my first post of the game as a breadcrumb.
2. I am the Tracker and use the letters T R A C K E R as the first letters of my first posts.
3. I am the Tracker and post an encrypted text stating that which can be decrypted by me giving a key.

4. I am the Weak Cop and use the name of my target in the last post of the thread in case I die.
5. I am the Weak Cop and say that the name of my target that night starts with the second letter of my flavor name.
6. I am the Weak Cop and post an encrypted message containing my target for which the key is my flavor name.

7. I am the scum Rolecop and tell my partner that if my target is a PR, I will start the first post on the next day with a P, and otherwise with a V.

8. I use a public key - private key system to communicate with another player in the main thread without anyone else being able to read.

18
Mafia Game Threads / M99: Mathia (Game over)
« on: April 18, 2017, 08:48:38 am »
Welcome to M99: Mathia!

Mod: faust, comod: schadd

This is a semi-open setup for 11 players.


Players:
1. Witherweaver
2. Roadrunner7671
3. Dylan32
4. Joseph2302
5. Robz888
6. Jimmmmm
7. SpaceAnemone
8. gkrieg13
9. Awaclus
10. LaLight
11. JaketheBaseballGod22

Spectators tagged: AndrewisFTTW, ashersky, liopoil

Day starts/ends: Day 1 start

General rules

Changes to the usual rule sets are marked in olive.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 7 days, Night lasts at least 36 hours.
2. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is lynched the game enters twilight until the mod locks the thread; all players including the one who was lynched may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, there will be no lynch.
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. If the game goes on for 3 days and 3 nights without a lynch or night kill, town wins.
10. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, olive text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.9 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcement, or fail to post for 24 hours repeatedly, risk being subject to replacement and/or being modkilled without further notice.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.

19
Game Reports / Fun with Tomb
« on: April 01, 2017, 03:27:17 pm »


At first it looks boring; no +buy or gains, so it's going to be some Upgrade into BM thing, right?

But, of course, there's Tomb. Turns out building an engine that can upgrade a 3$-card all the way to Province each turn is quite fun. This board is probably quite rare in allowing all steps form $3 to $7 in abundance. I could even have gone down to $2 (probably should have in a mirror - winning the Upgrade split would be critical there), but I was worried about long-term stability.

20
Forum Game Awards / 2016 Mod of the Year: Voting
« on: January 05, 2017, 10:13:15 am »
Mod of the Year
Players, mods, and spectators should nominate the absolute best mod of 2016, based on their performance at all aspects of running a game.  This award highlights and recognizes a mod's attention to detail, creativity, and dedication to the game and f.ds.  Specifically, this should include setup creation and explanation, flavor writing, and accuracy in vote counts and rulings, and availability to the players.

The nominees are:

Haddock
faust
mail-mi
gkrieg13

21
Forum Game Awards / 2016 Best Perfomance in a Single Game: Voting
« on: January 05, 2017, 10:11:45 am »
Best Performance in a Single Game
Players, mods, and spectators should nominate the single best performance by one player in a game held in 2016.  This award highlights and recognizes an extraordinary performance as any alignment, and may include characterics such as stellar scumhunting, taking the most use out a power role, winning a game through thorough planning and theorycrafting as well as unusual and effective fakeclaims.

The nominees are:


Robz888 in M88: Covert Affairs Mafia
silverspawn in M79: Sherlock Mafia

22
Forum Game Awards / 2016 Most Fun to Play With: Voting
« on: January 05, 2017, 10:08:42 am »
Most Fun to Play With
We all know that playing mafia on f.ds isn't all about wins and losses, about stats and flavor. First and foremost, it is a social experience. This award takes the social dimension of mafia games into account: Players, mods and spectators should nominate the one player they are always happy to see on a signup list. This award highlights and recongizes a player's ability to turn a game into a great experience, and includes characterics such as friendliness, wit and the ability to deescalate tense in-game situations.

The nominees are:

LaLight
schadd
Witherweaver
faust
gkrieg13
SpaceAnemone
silverspawn
Roadrunner7671

23
Forum Game Awards / 2016 Newbie of the Year: Voting
« on: January 05, 2017, 10:06:12 am »
Newbie of the Year
Players, mods, and spectators should nominate the one player who debuted in 2016 that rises above the rest, regardless of alignment.  This award highlights and recognizes a new player's ability to quickly and accurately learn metas, rules, setups, and make an immediate positive impact on f.ds's mafia world.

The nominees are:

Calamitas
SpaceAnemone
schadd
LaLight
J Reggie

24
Forum Game Awards / 2016 Scum Player of the Year: Voting
« on: January 05, 2017, 10:01:51 am »
Scum Player of the Year
Players, mods, and spectators should nominate the one player that they would rank as the absolute best when given an anti-town alignment in 2016. This award highlights and recognizes a player that best embodies the virtues of (in-game) evil, and includes characteristics such as an uncanny ability to fool everyone else, extraordinary skill at exploiting any extra information received as scum, phenomenal fake claims, and impactful use of night actions.

The nominees are:

silverspawn
Robz888
gkrieg13
Calamitas
Haddock

25
Forum Game Awards / 2016 Town Player of the Year: Voting
« on: January 05, 2017, 10:00:16 am »
Town Player of the Year
Players, mods, and spectators should nominate the one player that they would rank as the absolute best when given the town alignment in 2016. This award highlights and recognizes a player that best embodies the virtues of good, and includes characteristics such as strong scumhunting, the ability to convince fellow players of good ideas, plans, setup theory; and appropriate and impactful use of night actions.

The nominees are:

Calamitas
gkrieg13
faust
SpaceAnemone

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