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Game Reports / too much of a good thing (golems and scrying pools)
« on: October 03, 2014, 06:38:11 am »Code: [Select]
Moat, Scrying Pool, Chancellor, Urchin, Golem, Junk Dealer, Laboratory, Margrave, Bank, Expand
http://dominionlogs.goko.com/20141003/log.516cd2c1e4b082c74d7a166a.1412330925348.txt
This was a strange game that definitely taught me something. My first thought was I'll get some scrying pools and urchins then trash down a bit and transition to golems for some +action. That way I can play some terminals for coin (chancellor.)
What I hadn't accounted for was drawing all my actions with scrying pools and having nothing for golem to play. Also a lack of +buy w/o Margrave in deck made it hard to build faster.
I started buying Banks to toss in stop cards to not draw my whole deck, and then I was able to start double colony turns. but by the time I'd figured that out my opponent had enough coin of his own and labs to be able to do the same.
In retrospect I'd
- skip chancellor
- buy golem on my first 4P and try to get another every couple of scrying pools
- maybe toss in more labs
- buy an early Margrave and then more
- get banks once I'd trash many non actions
Does that make sense?
Is there a better way to approach this kingdom?