Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - 2.71828.....

Filter to certain boards:

Pages: [1] 2
1
General Discussion / Essen Spiel
« on: August 05, 2019, 01:59:14 am »
Planning on going this year, will anyone else be there? Right now the plan is just to go on Saturday, but might be able to do Friday as well if I take off work.

For people who have been before or just know more about what's going on:

-Is there anything you know of that I simply can't miss at Essen this year?
-Should I try to go Friday as well? Will one day be enough?
-Recommendations for food in the area?

Welcome any suggestions.

2
Hello everyone!

The Championship Match in the A Division of Season 33 will take place Sunday, May 18, at 18:30 UTC.  The match will be between last season's runner up tracer and the Season 31 champion, RTT.  tracer has a head start over RTT and just needs to win 2.5 games to win the title.  Even if someone clinches early, they will be playing out the full six games.

xyrix is being brought back to provide commentary again, and they will be joined by SamE.  Please join us to watch this exciting match!

irrationalE

3
Mafia Game Threads / M92: xkcd Mafia - Town Wins Flawlessly!
« on: December 28, 2016, 08:09:59 pm »
Welcome to M91: xkcd Mafia by e.

This game is for 11 players, and is classified as normal. It was designed by yuma as an open setup. This setup was played previously in M51

Co-mod:

Sign ups are open. Rules to come.


1. Calamitas
2. Roadrunner7671
3. Awaclus
4. Robz888
5. LaLight
6. faust
7. Ichimaru Gin
8. Eevee
9. gkrieg13
10. schadd
11. SpaceAnemone

Tags: The_Wine_Merchant, Joseph2302, ashersky, mcmcsalot, Dylan32, scott_pilgrim

Game State Tracker:
Day 1:


The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 24 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT. A lynched player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. Lynch rules vary by the number of players alive. With 10 or more players alive, the player with the most votes at the end of the day will be lynched. Ties are broken by coin flip. With nine or less players alive, if a majority lynch is not reached by the deadline, no lynch occurs.

The Rest:
1. Bold, purple text is reserved for the Mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via PM. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
7. Prods will be issued by request after 24 hours of inactivity. Players are subject to replacement or modkill upon the third prod request.
8. All rule violations will be dealt with according to their severity, as determined by the mod.

Deadlines:
1. Days will last ten IRL days.
2. Nights will last two IRL days.

4
General Discussion / Copa America
« on: June 14, 2016, 08:21:48 am »
Anyone else following?  Brazil eliminated....by a hand ball goal.  Uruguay out as well.  I think the US can beat Ecuador, but the real test will be the next game against (presumably) Argentina.

5
Rules Questions / Possession rule
« on: May 24, 2016, 03:01:29 pm »
I totally don't follow discussion on new sets or anything (basically just wait to play them), but I just saw this post:

I took this info from the wiki:

Quote
With the release of Empires, how Possession works has been changed. Now, when Possessing someone, the Possessing player also gains all tokens taken during the Possessed turn. This is in contrast to the Official FAQ as originally published. The exception to this is Pirate Ship Coin tokens, which would still be put on the Possessed player's mat.

I believe this was not implemented yet. I figured out today when I used Ferry to reduce Possession cost in a Possessed turn (it did not work out as I thought  :-\)
Should I report this in MF forum or here is fine?

Just wondering if all you wonderful people can explain (again most likely) when/where/why this change of rule was made.

6
Game Reports / Loving Prince
« on: April 06, 2016, 10:39:00 pm »


Code: [Select]
Poor House, Fortune Teller, Market Square, Steward, Scout, Haggler, Junk Dealer, Outpost, Rogue, Prince
log

I just played this game (as well as a game right before it that I didn't grab the log), but both reminded me how amazing Prince can be when properly employed.

First, when to use prince?  A game like this with great trashing, amazing TfB opportunity with Market Square, but no villages to build a great engine.  Except for Prince.  The quick trashing plus TfB from market square let me hit an early enough 8 (turn 9) to get a prince.  From there, everything just exploded.  Adding an outpost for extra turns, I was able to buy 4 provinces T14 and end the game T15.  The 5 Princes that I had in play may have been excessive, but you can just see the power explosion in such a short time on a board where you would normally be limited to 1 province a turn without Prince. 

7
Mafia Game Threads / M77: Scout Mafia - Game Over! Town wins!
« on: February 20, 2016, 10:04:06 pm »
Welcome to M77: Scout Mafia by e.

This game is for 12 players, and is classified as normal.  It was designed by ashersky as an open setup.

Co-mod: iguanaiguana

Sign ups are open.  Rules to come.


1. yuma
2. gkrieg13
3. Roadrunner7671
4. Axxle
5. faust
6. silverspawn
7. Joseph2302
8. A Drowned Kernel
9. Awaclus
10. chairs
11. Witherweaver
12. Hydrad

Tags: SirMartin, sudgy, Ashersky, liopoil, scott_pilgrim

Game State Tracker:
Day 1: Start || End
Day 2: Start || End
Day 3: Start || End
Day 4: Start || End


The Rules:

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.


The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 24 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT, except their Role QT. A lynched player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.
13. Personal QTs are meant to enhance the game experience, not detract from it.  Any players that wish to record their individual thoughts outside of the game thread are welcome to do so.  However, this information is not to be referenced directly as coming from your QT.  This means no quoting, paraphrasing, or otherwise referencing information in your QT as being recorded in your QT.  You may freely share the thoughts that you have recorded in your QT, but that information must be posted like any other post that you would make.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. Lynch rules vary by the number of players alive.  With 10 or more players alive, the player with the most votes at the end of the day will be lynched.  Ties are broken by coin flip.  With nine or less players alive, if a majority lynch is not reached by the deadline, no lynch occurs.

The Rest:
1. Bold, purple (and Teal!) text is reserved for the Mod. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mod via QT. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. Information provided by the Mod in your QT is allowed to be paraphrased in the main thread (this supersedes Standard Rule 13).
7. Prods will be issued by request after 24 hours of inactivity. Players are subject to replacement or modkill after two prods.
8. All rule violations will be dealt with according to their severity, as determined by the mod.

Deadlines:
1. Days will last ten IRL days.
2. Nights will last two IRL days.

8
Game Reports / Alchemist Distraction
« on: December 13, 2015, 05:18:42 pm »


Code: [Select]
Native Village, Masquerade, Alchemist, Conspirator, Ironmonger, Island, Scout, Bazaar, Mystic, Tribute
Some great cards on this board.  Alchemist, Masquerade, Ironmonger, Conspirator, Scout.  Err....not Scout.  Anyway, what is the best strategy here?  When Adam does his videos he always goes through and talks about all the various aspects of the game.  You know, actions, draw, trashing, buys.  This board has great actions, great draw, great trashing, but no buys. 

So what does this mean?  It means you have to start greening at a point where you can consistently get provinces and you don't stall out.  Consistency is key.  So you go for Alchemist because you can draw your deck consistently, right?  Wrong.  I mean, it is usually right, and it is the gut instinct to do that, but look at what else you have.  Masquerade.  Bazaar.  Ironmonger.  Without that plus buy, taking the extra time to buy the potion just delays you too much.  Also, potions and alchemists don't give you any economy. 

That is exactly what played out in the game I just played.  My opponent went for alchemist almost automatically.  He began to build his deck and even got the first province before I did (probably because he saw what was coming).  But his deck lacked economy.  He was able to get 3 alchemists before greening, but only had coppers and didn't have the buying power necessary.  My deck had two golds, two masquerades, 2 bazaars, and an ironmonger.  Not the incredible engine, but enough to consistently (ok, I had to buy one island on T12) buy provinces to finish the game piling provinces on T13.

game log

9
General Discussion / Seasonal Starbucks drinks
« on: November 10, 2015, 12:04:16 am »
It might be just me, but isn't the eggnog latte just incredible?  I also love the chestnut praline latte and the pumpkin spice latte.  I really think the seasonal drinks should be offered year round.  But then, I would be spending even more money than I already do.

I should probably come up with some cost-effective way to enjoy these drinks and such without feeding the beast that is Starbucks, but it is just so good....and so convenient....

10
Goko Dominion Online / Slow Play Adventures! Happening Now!
« on: October 30, 2015, 03:53:57 pm »
Yeah.  Its happening.  Right now.

Going to turn on my stream.  Commentary welcome. 

11
Game Reports / Is this actually a viable strategy?
« on: October 26, 2015, 07:27:20 pm »


Code: [Select]
Chapel, Stonemason, Bureaucrat, Scavenger, Silk Road, Cache, Counting House, Graverobber, Venture, Altar
Playing this game on the new client and everything, so random opponents happen.  That being said, I am interested in my chapel/graverobber strategy.  Not much going on here except trashing down into BM.  No real engine to speak of.  So I decided to mass up some graverobbers and just get provinces that way.

So, does this work against BM?  How well against some sort of mirror?  Are there parts that can be added to optimize a strategy like this?

Log (un-prettified in case the first link doesn't work)

12
Game Reports / Stonemason Endgames
« on: August 24, 2015, 05:02:06 pm »


Code: [Select]
Embargo, Moat, Squire, Stonemason, Oracle, Conspirator, Feodum, Governor, Laboratory, King's Court
Game log

A game I played yesterday that I really enjoyed.  Lots of power cards, bound to end quickly.  And it did.  As second player I knew I would have to look for that ending as soon as I possibly could, and was very happy to find it on T9.  With 6 squires, 7 stonemasons, and 3 governors still in supply it wasn't easy to spot, but rule #1 of Dominion...if you have the win, take the win.

13
Game Reports / Reducing down to (almost) nothing
« on: May 17, 2015, 11:28:29 am »


Code: [Select]
Lookout, Envoy, Island, Taxman, Thief, Baker, Band of Misfits, Bandit Camp, Upgrade, Farmland
log

I always love games where everything ends up trashing away just right.

14
General Discussion / Wheel of Time
« on: April 24, 2015, 02:51:23 pm »
I have always enjoyed fantasy books, but somehow I have never actually read the Wheel of Time books.  Well, I am about to remedy that.  I have started all sorts of incomplete series (Game of Thrones/Kingkiller Chronicles/Stormlight Archives) and am really excited to start reading a series that is actually complete. 

So anyway, before I pick up the first book, I thought I would start this thread to chronicle my journey through the series.  Please, no spoilers for those of you who have read the books (I assume several of you have).  My intent, however, is to post stuff about the books as I read them, so this thread will eventually contain spoilers for people who have never read the series. 

And please feel free to say anything about the books or whatever that won't give anything away.

Here we go....

15
General Discussion / ITS APRIL FOOLS!!!!
« on: April 01, 2015, 01:07:53 am »
And I have thousands of posts!!!!

So amazing being a margrave

16
GokoDom / Gokodom IV this summer?
« on: February 12, 2015, 01:21:43 am »
This is me just throwing out ideas, but I think that gokodom IV could totally happen this summer.  Obviously it can't happen anytime soon with League and World Cup going on, but I think forecasting it for June/July sign-ups/building interest/getting people to help Kirian organize stuff because it will probably be a massive tournament and starting in July/August seems reasonable.  Which also makes me posting this in February seem super early, but other people brought it up first and I got excited.

17
Mafia Game Threads / M55: Mafia Holiday! - Town Wins!
« on: December 02, 2014, 10:07:36 am »
Welcome to M55: Mafia Holiday!

Mods: 2.7
, Teproc

This game will use Asher9++, a setup based on C9++ that Ashersky tweaked with the intention of keeping the randomization of PRs intact while making it harder to "solve" the setup. The entirety of the setup is listed in Post #2.

This game is for 12 players

To receive a spot, you must first PM me

1) Your favorite Holiday* food
2) Your favorite Holiday* present
3) Your favorite Holiday* destination

Players:
1. A Drowned Kernel
2. Joseph2302
3. faust
4. Awaclus
5. silverspawn
6. sudgy
7. Witherweaver
8. Hydrad
9. EgorK
10. chairs
11. Seprix
12. Ashersky

Spectators Tagged:  EFHW, scott_pilgrim

2.7's Mafia Ruleset

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments. Read The Civility Pledge before signing up for this game. If you have not /pledged there, you cannot play here.

The Standard Rules:
1. No communication between players outside of the game thread or QTs at any time. This includes passing references, jokes, or cases in other games or threads.
2. If the game thread or QT is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information is strictly forbidden. Paraphrasing is okay.
4. Town night actions must be submitted by PM to the mod within 24 hours of day's end. The most recent order will always be valid.
5. Scum night actions must be submitted in QT within 24 hours of day's end. Any team member may submit all night actions. The most recent order(s) will always be valid.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, fonts size less than 8, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT. A lynched player is not "dead" until a flip has been provided.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch if you prefer.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.

The Deadlines:
1. Days will last 10 consecutive 24-hour periods.
2. Nights will last two consecutive 24-hour periods.
3. Days will be adjusted for the Holidays as necessary. Any changes in the standard length of day will be given in bold, mod-colored font.

The Rest:
1. Bold, purple or blue text is reserved for the Mod(s). Players may not use them.
2. If you have an issue or problem with the game, please PM the Mod. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Bold all in-thread Mod questions and requests so that they don’t get missed.
6. Prods of inactive players will be issued automatically after 72 hours. A prodded player has 12 hours to respond or risks replacement.
7. Players may request a prod after 24 hours without a post.
8. A player who has been prodded 2 times is subject to replacement (if possible) without further notice at such time as when a third prod would have been issued.
9. In reference to 6-8, "inactive" is defined as not having posted in the game thread AND not having provided notice in the VLA Thread.
10. Do not accuse players of violations of the Civility Pledge within the game thread. Instead, PM the mod(s) your complaint and the issue will be resolved in the best way possible to maintain civility and above all keep the game enjoyable for all parties involved.
11. All rule violations will be dealt with according to their severity, as determined by the mod.

NOTE: I have made slight changes to some of the rules as they normally appear. Automatic Prods for rule 6 are now at 72 hours, but prods can still be requested after 24 hours. I have also added rule 10 under "The Rest" and adjusted rule 3 under "Deadlines".

*This is meant to cover Thanksgiving, Christmas, and any other Holiday during this time of year that you might celebrate in the [Thanksgiving, New Years] time frame. Note the inclusive brackets.

18
Game Reports / The Useful Scout
« on: August 25, 2014, 06:10:13 pm »


Code: [Select]
Courtyard, Hamlet, Great Hall, Feast, Nomad Camp, Remodel, Scout, Counterfeit, Mint, Farmland
It was an exciting day in the kingdom.  New designs floated around the courtyard.  There was talk of remodeling one of the estates into a great hall and turning all farmlands into provinces.  Even the guys at the Nomad Camp were talking about coming in for the upcoming feast, but first they were travelling around to visit every hamlet they could find to spread the news.  The mint was working hard to produce all of the gold and silver required, and if some of the money looked a bit fishy, no one really cared as long as they had enough money to finish the remodeling work.

The kingdom's scout sat alone in a dark corner of the estate, not wanting to cause any attention.  He knew no one really wanted him there.  He had tried to ask the Nomads to take him with them, but they laughed at the though of needing a scout in such a peaceful kingdom.  With a sigh, he walked away.

The party began with a bang.  Everyone was soon pitching in to help.  The nomads found some extra counterfeit money lying around, and the remodeling plans were shaping up nicely.  But there seemed to be a problem.  Well, not really a problem, but no one could really see how that next building was going to shape up, or how much money they might have for an upcoming project.  The scout waited patiently.  This was exactly what he knew how to do.  There were some other people in different 'uppity' kingdoms that thought they were better, like that awful cartographer from 3 kingdoms over, but the scout knew that if he just waited, his name would be called. 

Sure enough, about 2/3 of the way through the project, things began slowing down.  The feast looked like it might spoil if something didn't happen.  Almost all of the money had run out by then, and the villagers were wondering how they would be able to continue.  Timidly, the scout stepped forward out of his dark little corner.  "Can I help?" he asked cautiously.  People began to laugh, but then as Scout explained what he could do, then began to wonder, could this actually work?  Finally, after much consideration, they gave him a shot. 

The first time he stepped up to the plate, he was a bit nervous.  As he searched ahead to find help for his friends, he discovered just a single useful bit.  But it was enough to keep the project moving and set up the remodelers for the next round of building.  After that, he needed a short break, but was back on the job shortly after.  "This could be it!" the foreman shouted in excitement.  Scout knew he would have to be at his best.  He reached out as far as he could and this time pulled back twice the supplies that he had previously.   "Congratulations!  We can finish the job!" said the head remodeler as they put the finishing touches on the kingdom.  "And it was all thanks to you, Scout.  Come join us for the celebration feast."

Scout was so happy.  He had finally been put to work in the kingdom.  He no longer needed to lurk in the shadows, but could proudly walk among his fellow countrymen.

The End

19
Goko Dominion Online / Adventure Bots play Pro now?
« on: July 10, 2014, 07:36:03 pm »
See also: Goko's leaderboard is broken


20
General Discussion / I need a new phone
« on: July 03, 2014, 09:07:29 pm »
So right now I have what I affectionately call a "dumb" phone.  As in, not a smart phone.  However, as I am transitioning into a new phase of my life, I find that it is as good a time as any to make the jump into the world of smart phones.  I can read online reviews and go to stores and listen to the "experts" as much as I want, but they just don't know how to play Dominion*, so I am not really sure if I can trust their advice**.  So I turn to you, my fellow Dominion enthusiasts.  What phone should I get?  Any feedback is much appreciated.



*Some of these people might know how to play Dominion
**I am sure their advice is actually very good

21
Game Reports / Emptying the Scout pile
« on: June 26, 2014, 04:25:33 pm »
yes, you saw correct.  This game ended on a 3 pile with scout as one of those three piles.  Here it is [log]:



Code: [Select]
Advisor, Cutpurse, Scout, Harvest, Pillage, Tactician, Treasury, Possession, Expand, Peddler
So a really weak board here.  The biggest thing to note is possession.  And Tactician, which means a very early possession.  We both get the tactician and the possession.  The next thing I do is start greening after a couple silvers.  And more greening.  The idea is to get all my VPs from his turns.  So how do I improve cycling to play more possessions?  Scout.

22
Hearthstone / Totally new
« on: June 19, 2014, 02:57:35 pm »
I am in the exact same boat as michaeljb:

I just started Hearthstone this morning, I'm possibly interested in this but don't know how long it will take me to get up to speed, or if I'll have the time to participate. How long will signups be open for this?

However, I will not be able to participate in the tournament or anything as I am taking a hiatus from civilization for the next couple months.  It seems like a pretty fun game, my only complaint is that it is not a level playing field for newbies.  I was playing this one game where I was completely demolishing this guy, then he goes and switches out his hero for some weird demon thing, starts spawning 6/6 demons every turn along with having all sorts of other cool cards that I don't have, and barely beats me.  (I would have had him on the next turn but he got a lucky action card [magic, potion, spell, whatever its called] and is able to get past my taunt and beat out my hero.)

I have basically only played with the hero that you start with, and I just have a couple questions.  One, what would you all say is a good balance between the highcost/low cost cards.  Second, how much does the hero really matter?  There are some cards that every race plays with, then some are race-specific.  Is there a certain race that I should look into next?

Anyway, I got down to level 19 before just getting bumped back to 20, and I thought I would post here to let you all know that creating a new board for hearthstone here got one more player into it.  There goes some more of my time.  Thanks a bunch.  :P

23
Game Reports / Vault + Gold = Province
« on: May 21, 2014, 02:10:24 pm »


Code: [Select]
Chancellor, Doctor, Fortune Teller, Market Square, Armory, Remake, Salvager, Council Room, Counting House, Vault
In honor of this video, when I came across this board I immediately knew my strategy.  It worked! (probably should have gotten a second vault though)

24
Dominion General Discussion / Greatest Misclicks of 2014
« on: April 16, 2014, 11:45:12 am »
Shark_Bait started the thread for 2013, but it is 2014 and a new thread has not yet been started.  Until now.....

Situation:  The game is coming to an end. Two provinces remain.  I have the cards and the buys to win.  This is what transpires on what should have been my last turn:

---------- 2.71828.....: turn 20 ----------
[playing cards to draw my whole deck]
2.71828..... - plays Silver
2.71828..... - plays Silver
2.71828..... - plays Copper
2.71828..... - plays Copper
2.71828..... - uses 10 coin tokens
2.71828..... - draws Laboratory, Laboratory
2.71828..... - shuffles deck
2.71828..... - draws Province, Silver, Copper

Yeah, the buy phase disappeared

I played my treasure individually because farmland was in play and I wanted to trash a gold into province, then buy the last province and win the game.  However, if you all remember the layout of the page, you will recall that "play coin tokens" and "play treasures" and "end turn" are all scrunched up together when you have three options, then expand once you only have two.  Here I am, merrily clicking away at my tokens, and click to play what would be an eleventh token (except I don't have eleven tokens) and I end my turn.

Here is the log

25
Game Reports / Achievement unlocked: maxing the feodum
« on: March 15, 2014, 02:22:41 pm »


Code: [Select]
University, Market Square, Masterpiece, Workshop, Baron, Feodum, Rats, Smithy, Tactician, Goons
My opponent goes for a goons/tactician/university/smithy engine because he fails to notice the masterpiece/feodum combo. 

I don't miss it. 

After he notices it, he decides it is too late to try a mirror, and plugs along with his strategy.  Unfortunately for him, my feodum get up to 13 VPs each.

Pages: [1] 2

Page created in 0.11 seconds with 16 queries.