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General Discussion / Copa America
« on: June 14, 2016, 08:21:48 am »
Anyone else following?  Brazil a hand ball goal.  Uruguay out as well.  I think the US can beat Ecuador, but the real test will be the next game against (presumably) Argentina.

Rules Questions / Possession rule
« on: May 24, 2016, 03:01:29 pm »
I totally don't follow discussion on new sets or anything (basically just wait to play them), but I just saw this post:

I took this info from the wiki:

With the release of Empires, how Possession works has been changed. Now, when Possessing someone, the Possessing player also gains all tokens taken during the Possessed turn. This is in contrast to the Official FAQ as originally published. The exception to this is Pirate Ship Coin tokens, which would still be put on the Possessed player's mat.

I believe this was not implemented yet. I figured out today when I used Ferry to reduce Possession cost in a Possessed turn (it did not work out as I thought  :-\)
Should I report this in MF forum or here is fine?

Just wondering if all you wonderful people can explain (again most likely) when/where/why this change of rule was made.

Game Reports / Loving Prince
« on: April 06, 2016, 10:39:00 pm »

Code: [Select]
Poor House, Fortune Teller, Market Square, Steward, Scout, Haggler, Junk Dealer, Outpost, Rogue, Prince

I just played this game (as well as a game right before it that I didn't grab the log), but both reminded me how amazing Prince can be when properly employed.

First, when to use prince?  A game like this with great trashing, amazing TfB opportunity with Market Square, but no villages to build a great engine.  Except for Prince.  The quick trashing plus TfB from market square let me hit an early enough 8 (turn 9) to get a prince.  From there, everything just exploded.  Adding an outpost for extra turns, I was able to buy 4 provinces T14 and end the game T15.  The 5 Princes that I had in play may have been excessive, but you can just see the power explosion in such a short time on a board where you would normally be limited to 1 province a turn without Prince. 

Game Reports / Alchemist Distraction
« on: December 13, 2015, 05:18:42 pm »

Code: [Select]
Native Village, Masquerade, Alchemist, Conspirator, Ironmonger, Island, Scout, Bazaar, Mystic, Tribute
Some great cards on this board.  Alchemist, Masquerade, Ironmonger, Conspirator, Scout.  Err....not Scout.  Anyway, what is the best strategy here?  When Adam does his videos he always goes through and talks about all the various aspects of the game.  You know, actions, draw, trashing, buys.  This board has great actions, great draw, great trashing, but no buys. 

So what does this mean?  It means you have to start greening at a point where you can consistently get provinces and you don't stall out.  Consistency is key.  So you go for Alchemist because you can draw your deck consistently, right?  Wrong.  I mean, it is usually right, and it is the gut instinct to do that, but look at what else you have.  Masquerade.  Bazaar.  Ironmonger.  Without that plus buy, taking the extra time to buy the potion just delays you too much.  Also, potions and alchemists don't give you any economy. 

That is exactly what played out in the game I just played.  My opponent went for alchemist almost automatically.  He began to build his deck and even got the first province before I did (probably because he saw what was coming).  But his deck lacked economy.  He was able to get 3 alchemists before greening, but only had coppers and didn't have the buying power necessary.  My deck had two golds, two masquerades, 2 bazaars, and an ironmonger.  Not the incredible engine, but enough to consistently (ok, I had to buy one island on T12) buy provinces to finish the game piling provinces on T13.

game log

General Discussion / Seasonal Starbucks drinks
« on: November 10, 2015, 12:04:16 am »
It might be just me, but isn't the eggnog latte just incredible?  I also love the chestnut praline latte and the pumpkin spice latte.  I really think the seasonal drinks should be offered year round.  But then, I would be spending even more money than I already do.

I should probably come up with some cost-effective way to enjoy these drinks and such without feeding the beast that is Starbucks, but it is just so good....and so convenient....

Goko Dominion Online / Slow Play Adventures! Happening Now!
« on: October 30, 2015, 03:53:57 pm »
Yeah.  Its happening.  Right now.

Going to turn on my stream.  Commentary welcome. 

Game Reports / Is this actually a viable strategy?
« on: October 26, 2015, 07:27:20 pm »

Code: [Select]
Chapel, Stonemason, Bureaucrat, Scavenger, Silk Road, Cache, Counting House, Graverobber, Venture, Altar
Playing this game on the new client and everything, so random opponents happen.  That being said, I am interested in my chapel/graverobber strategy.  Not much going on here except trashing down into BM.  No real engine to speak of.  So I decided to mass up some graverobbers and just get provinces that way.

So, does this work against BM?  How well against some sort of mirror?  Are there parts that can be added to optimize a strategy like this?

Log (un-prettified in case the first link doesn't work)

Game Reports / Stonemason Endgames
« on: August 24, 2015, 05:02:06 pm »

Code: [Select]
Embargo, Moat, Squire, Stonemason, Oracle, Conspirator, Feodum, Governor, Laboratory, King's Court
Game log

A game I played yesterday that I really enjoyed.  Lots of power cards, bound to end quickly.  And it did.  As second player I knew I would have to look for that ending as soon as I possibly could, and was very happy to find it on T9.  With 6 squires, 7 stonemasons, and 3 governors still in supply it wasn't easy to spot, but rule #1 of Dominion...if you have the win, take the win.

Game Reports / Reducing down to (almost) nothing
« on: May 17, 2015, 11:28:29 am »

Code: [Select]
Lookout, Envoy, Island, Taxman, Thief, Baker, Band of Misfits, Bandit Camp, Upgrade, Farmland

I always love games where everything ends up trashing away just right.

General Discussion / Wheel of Time
« on: April 24, 2015, 02:51:23 pm »
I have always enjoyed fantasy books, but somehow I have never actually read the Wheel of Time books.  Well, I am about to remedy that.  I have started all sorts of incomplete series (Game of Thrones/Kingkiller Chronicles/Stormlight Archives) and am really excited to start reading a series that is actually complete. 

So anyway, before I pick up the first book, I thought I would start this thread to chronicle my journey through the series.  Please, no spoilers for those of you who have read the books (I assume several of you have).  My intent, however, is to post stuff about the books as I read them, so this thread will eventually contain spoilers for people who have never read the series. 

And please feel free to say anything about the books or whatever that won't give anything away.

Here we go....

General Discussion / ITS APRIL FOOLS!!!!
« on: April 01, 2015, 01:07:53 am »
And I have thousands of posts!!!!

So amazing being a margrave

GokoDom / Gokodom IV this summer?
« on: February 12, 2015, 01:21:43 am »
This is me just throwing out ideas, but I think that gokodom IV could totally happen this summer.  Obviously it can't happen anytime soon with League and World Cup going on, but I think forecasting it for June/July sign-ups/building interest/getting people to help Kirian organize stuff because it will probably be a massive tournament and starting in July/August seems reasonable.  Which also makes me posting this in February seem super early, but other people brought it up first and I got excited.

Game Reports / The Useful Scout
« on: August 25, 2014, 06:10:13 pm »

Code: [Select]
Courtyard, Hamlet, Great Hall, Feast, Nomad Camp, Remodel, Scout, Counterfeit, Mint, Farmland
It was an exciting day in the kingdom.  New designs floated around the courtyard.  There was talk of remodeling one of the estates into a great hall and turning all farmlands into provinces.  Even the guys at the Nomad Camp were talking about coming in for the upcoming feast, but first they were travelling around to visit every hamlet they could find to spread the news.  The mint was working hard to produce all of the gold and silver required, and if some of the money looked a bit fishy, no one really cared as long as they had enough money to finish the remodeling work.

The kingdom's scout sat alone in a dark corner of the estate, not wanting to cause any attention.  He knew no one really wanted him there.  He had tried to ask the Nomads to take him with them, but they laughed at the though of needing a scout in such a peaceful kingdom.  With a sigh, he walked away.

The party began with a bang.  Everyone was soon pitching in to help.  The nomads found some extra counterfeit money lying around, and the remodeling plans were shaping up nicely.  But there seemed to be a problem.  Well, not really a problem, but no one could really see how that next building was going to shape up, or how much money they might have for an upcoming project.  The scout waited patiently.  This was exactly what he knew how to do.  There were some other people in different 'uppity' kingdoms that thought they were better, like that awful cartographer from 3 kingdoms over, but the scout knew that if he just waited, his name would be called. 

Sure enough, about 2/3 of the way through the project, things began slowing down.  The feast looked like it might spoil if something didn't happen.  Almost all of the money had run out by then, and the villagers were wondering how they would be able to continue.  Timidly, the scout stepped forward out of his dark little corner.  "Can I help?" he asked cautiously.  People began to laugh, but then as Scout explained what he could do, then began to wonder, could this actually work?  Finally, after much consideration, they gave him a shot. 

The first time he stepped up to the plate, he was a bit nervous.  As he searched ahead to find help for his friends, he discovered just a single useful bit.  But it was enough to keep the project moving and set up the remodelers for the next round of building.  After that, he needed a short break, but was back on the job shortly after.  "This could be it!" the foreman shouted in excitement.  Scout knew he would have to be at his best.  He reached out as far as he could and this time pulled back twice the supplies that he had previously.   "Congratulations!  We can finish the job!" said the head remodeler as they put the finishing touches on the kingdom.  "And it was all thanks to you, Scout.  Come join us for the celebration feast."

Scout was so happy.  He had finally been put to work in the kingdom.  He no longer needed to lurk in the shadows, but could proudly walk among his fellow countrymen.

The End

Goko Dominion Online / Adventure Bots play Pro now?
« on: July 10, 2014, 07:36:03 pm »
See also: Goko's leaderboard is broken

General Discussion / I need a new phone
« on: July 03, 2014, 09:07:29 pm »
So right now I have what I affectionately call a "dumb" phone.  As in, not a smart phone.  However, as I am transitioning into a new phase of my life, I find that it is as good a time as any to make the jump into the world of smart phones.  I can read online reviews and go to stores and listen to the "experts" as much as I want, but they just don't know how to play Dominion*, so I am not really sure if I can trust their advice**.  So I turn to you, my fellow Dominion enthusiasts.  What phone should I get?  Any feedback is much appreciated.

*Some of these people might know how to play Dominion
**I am sure their advice is actually very good

Game Reports / Emptying the Scout pile
« on: June 26, 2014, 04:25:33 pm »
yes, you saw correct.  This game ended on a 3 pile with scout as one of those three piles.  Here it is [log]:

Code: [Select]
Advisor, Cutpurse, Scout, Harvest, Pillage, Tactician, Treasury, Possession, Expand, Peddler
So a really weak board here.  The biggest thing to note is possession.  And Tactician, which means a very early possession.  We both get the tactician and the possession.  The next thing I do is start greening after a couple silvers.  And more greening.  The idea is to get all my VPs from his turns.  So how do I improve cycling to play more possessions?  Scout.

Hearthstone / Totally new
« on: June 19, 2014, 02:57:35 pm »
I am in the exact same boat as michaeljb:

I just started Hearthstone this morning, I'm possibly interested in this but don't know how long it will take me to get up to speed, or if I'll have the time to participate. How long will signups be open for this?

However, I will not be able to participate in the tournament or anything as I am taking a hiatus from civilization for the next couple months.  It seems like a pretty fun game, my only complaint is that it is not a level playing field for newbies.  I was playing this one game where I was completely demolishing this guy, then he goes and switches out his hero for some weird demon thing, starts spawning 6/6 demons every turn along with having all sorts of other cool cards that I don't have, and barely beats me.  (I would have had him on the next turn but he got a lucky action card [magic, potion, spell, whatever its called] and is able to get past my taunt and beat out my hero.)

I have basically only played with the hero that you start with, and I just have a couple questions.  One, what would you all say is a good balance between the highcost/low cost cards.  Second, how much does the hero really matter?  There are some cards that every race plays with, then some are race-specific.  Is there a certain race that I should look into next?

Anyway, I got down to level 19 before just getting bumped back to 20, and I thought I would post here to let you all know that creating a new board for hearthstone here got one more player into it.  There goes some more of my time.  Thanks a bunch.  :P

Game Reports / Vault + Gold = Province
« on: May 21, 2014, 02:10:24 pm »

Code: [Select]
Chancellor, Doctor, Fortune Teller, Market Square, Armory, Remake, Salvager, Council Room, Counting House, Vault
In honor of this video, when I came across this board I immediately knew my strategy.  It worked! (probably should have gotten a second vault though)

Dominion General Discussion / Greatest Misclicks of 2014
« on: April 16, 2014, 11:45:12 am »
Shark_Bait started the thread for 2013, but it is 2014 and a new thread has not yet been started.  Until now.....

Situation:  The game is coming to an end. Two provinces remain.  I have the cards and the buys to win.  This is what transpires on what should have been my last turn:

---------- 2.71828.....: turn 20 ----------
[playing cards to draw my whole deck]
2.71828..... - plays Silver
2.71828..... - plays Silver
2.71828..... - plays Copper
2.71828..... - plays Copper
2.71828..... - uses 10 coin tokens
2.71828..... - draws Laboratory, Laboratory
2.71828..... - shuffles deck
2.71828..... - draws Province, Silver, Copper

Yeah, the buy phase disappeared

I played my treasure individually because farmland was in play and I wanted to trash a gold into province, then buy the last province and win the game.  However, if you all remember the layout of the page, you will recall that "play coin tokens" and "play treasures" and "end turn" are all scrunched up together when you have three options, then expand once you only have two.  Here I am, merrily clicking away at my tokens, and click to play what would be an eleventh token (except I don't have eleven tokens) and I end my turn.

Here is the log

Game Reports / Achievement unlocked: maxing the feodum
« on: March 15, 2014, 02:22:41 pm »

Code: [Select]
University, Market Square, Masterpiece, Workshop, Baron, Feodum, Rats, Smithy, Tactician, Goons
My opponent goes for a goons/tactician/university/smithy engine because he fails to notice the masterpiece/feodum combo. 

I don't miss it. 

After he notices it, he decides it is too late to try a mirror, and plugs along with his strategy.  Unfortunately for him, my feodum get up to 13 VPs each.

Game Reports / "luck"
« on: January 08, 2014, 11:16:52 am »

Code: [Select]
Duchess, Masterpiece, Farming Village, JackOfAllTrades, Tournament, Wandering Minstrel, Inn, Merchant Ship, Stables, Vault
Ok.  I need something settled for me.  I just won this game and the following took place in the chat:

I copied the log to a google doc and removed his name from the log because I don't want to make this a personal attack at all, I just really want some confirmation that I was not any luckier than what can be expected for a normal game of Dominion and that he is just a sore loser. 

(after I had played a tournament to gain followers turn 10)

him: pure luck
me: no it isn't, I bought two inns
him: that was a mistake
me: no it wasn't.  not with the jack on the board
him: (over the next several messages) no. it needs too much luck to meet.  and you trash money.  estates gone.  normally I would be faster.  but on turn 6, 7, and 8 I didn't have stables.  (or 8 money).  guy gets lucky and thinks like a hero. gg.  "gg"

and then he resigns.  I really really dislike when people blame luck for a poor result (especially good players- and he is in the top 50 in the isotropish rankings).  The "guy gets lucky and thinks like a hero" and the "'gg'" are really what irked me and made me want to post about this game.  So maybe he was slightly unlucky to not draw a stables on turn 6, 7, or 8, but it wouldn't matter.  He just chose to go stables+BM (after Jack) which is not a strategy that (by itself) will win this game.  Please correct me if I am wrong about this, but I don't think I am.

Goko Dominion Online / Goko....working?
« on: January 08, 2014, 09:16:53 am »
Be still my heart. 

After the total crash yesterday I was able to play some last night.  Things went well.  No lag.

Then again this morning.  Games are playing well.  No lag.

Now we need to establish a line as to how long we think this will last

Game Reports / scheme+scavenger
« on: January 03, 2014, 04:40:55 pm »

Code: [Select]
Lighthouse, Scheme, Cutpurse, Monument, Scavenger, Cache, Catacombs, Vault, Venture, Harem
How to never have a bad hand:  2 schemes+scavenger.  Play scheme.  Play scavenger.  Put scheme on top of deck.  Buy gold.  Put scavenger on top of deck. (or play 2 schemes, the scavenger and put a gold on top of the deck)  After turn 6 I didn't have less than 6 coin in my hand.  (except for once at the end after being silly and using a venture which messed up my "engine")

game log

Game Reports / Dark Ages + Alchemy recommended set
« on: December 24, 2013, 03:07:00 pm »
I just played an IRL 2 player game with a family member using a recommended set from DA that uses DA+Alchemy.  Here is the set.

Code: [Select]
Transmute, Vineyard, Scrying Pool, Market Square, Armory, Feodum, Rats, Wandering Minstrel, Apprentice, Cultist
We discussed strategy before the game started, and I focused on how great this board is for vineyards.  Armory, WM, Rats, MS, and scrying pool can really work well together for vineyards.  In fact, I was so engrossed in discussing that strategy that I failed to notice Apprentice/market square.  I only noticed apprentice/market square after my "unfortunate" 5/2 opening.  I ended up winning with all 8 provinces, but the vineyards player did not play optimally.

My question: Which strategy actually wins more?  Apprentice is obviously a fast, easy strategy, but I am not convinced the vineyard player wouldn't be able to get 7-8 point vineyards and have 6-7 of them before the apprentice combo really takes off.

Game Reports / games that keep you coming back
« on: December 23, 2013, 12:43:25 am »
I was playing a bunch of games with SCSN, and he was winning most of them.  I was feeling unlucky and down, then this game comes around.  A very interesting game.


Code: [Select]
Herbalist, Pawn, Stonemason, Hermit, Village, Ironmonger, Thief, Festival, Horn of Plenty, Border Village
We both trash all estates through hermit, and SCSN noticed the opportunity to use madman to have a mega-HoP turn and win while I failed to notice it until after he was well ahead of me on that engine.  An ironmonger rush has drained that pile, and hermits are low.  T11, SCSN is able to play 3 hermits and a HoP to gain a village, pawn, another hermit, and another HoP while trashing the three hermits for madmen.  There are now 0 ironworks, 4 HoPs, and 1 hermit remaining.  I know the end is near.  All he has to do is play a madman or two and he wins.  I only have 2 HoPs, 2 pawns, and a single hermit in my deck so I don't have very much power to empty the piles quickly.  I get the perfect draw.  Ironmongers, then my only madman.  I use it and end up with my 2 HoPs, 1 pawn already played for +buy, my hermit in hand, and 11 coin to spend. 

I gain the last hermit with my hermit, gain two HoPs with my HoPs, then purchase stonemason, overpaying by 6 to gain two Border Villages which gain the final two HoPs emptying the third pile.  I then have $3 to buy an estate for a 1 VP win.

As I said in the title, it is games like this that make me love Dominion and keep coming back.  SCSN is always fun to play with, and because he always wins most of our games, any time I can steal one like this is awesome.

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