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Topics - dan11295

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Dominion Articles / Combo: Masterpiece/Feodum
« on: June 26, 2013, 06:15:51 pm »
I recognize that Guilds is still very new but this combo seems extremely strong, Saw it in two of WanderingWinder's videos and both times it was dominating. Seems very resistant to junking attacks due to the Silver flooding. Would think discard attacks might be a bit better but saw WW tried opening Militia and it didn't pan out well. I gather his opponent could still keep 3 Silvers in hand (the minimum I think you want to spend for Masterpiece overpay once you have good money in your deck.) Or just use those turns to buy Feoda instead.

Got me thinking if there was anything else on the board that you make you not go for this? Does it beat King's Court/Bridge?

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Innovation General Discussion / Looking for some advice
« on: March 16, 2013, 06:45:58 pm »
Have lost ~10 games in a row. trying to figure out how to play better. Here is log of game I just finished

http://innovation.isotropic.org/gamelog/201303/16/game-20130316-153919-9d3ff190.html

Got very quick start with Metalworking with a lof of scoring and a couple early achievements. But then I just got killed from midgame on with Leaf and Crown demands: Mapmaking, Anatomy, Enterprise, Navigation, Societies and finally Combustion.   

What do you do when you opponent can basically take your score/meld pile at will and make it hard to meld anything?

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Game Reports / Ugh..In person 5 Player game w/Cutpurse
« on: May 15, 2012, 05:31:58 pm »
Deck: Embargo, Village, Chancellor, Cutpurse, IGG, Duke, Margrave, Upgrade, Embassy, Adventurer

All but 1 player had 4-3 and all opened Cutpurse/Silver. One got a 5-2 and went Upgrade-Embargo. Duches get embargoed first. Few more embargos get bought fast (because of multiple cutpurse plays leaving $2 hands). Then a player embargoes Silver. wtf? Great. I embargo the IGG's so we don't get decks with more junk. The Cutpurse is bad enough as it is. Finally the Embargos get embargoed and that ends that. I go money mostly, I finally get a $6 and get a Gold. Should have been a Margrave in Hindsight. One player manages to fire off a couple Village-Margrave chains netting 2 Provinces. I could also manage one with my BM idea. Game ended on 4 piles (Estates, Chancellor, Village and Cutpurse). 

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Game Reports / Fun with a trimmed Hunting Party deck in 4P Game
« on: February 03, 2012, 07:04:38 am »
Recently played an in-person 4 player game, believe the kingdom was:
Masquerade, Loan, Trade Route, Silk Road, Salvager, Bishop, Hunting Party, Horn of Plenty, Cache, Expand (W/Colony & Platinum)

All had 3-4 opens, I had first and went silver, saw 2 people buy Bishop so figured I would go Masq to get some drawing w/my trashing (VP from Bishop was not going to be a factor). Plan was to rapidly trirm deck while leaving a couple junk card to pass in case of Masquerade, then go HP+Expand+BM. Worked pretty flawlessly, With 2 HP's (really should have had a 3rd but didnt matter), was able to play my Expand most turns later in the game and ended up with 6 Colonies (last turn I Expanded Plat to Colony+bought last Colony to end it.

Skill level was varied here. Some players were kind of unfamiliar with certain cards and made some otherwise questionable decisions. One player bought a Cache?!? and afterwords said he figured he could trash the copper for VP with the Bishop (poor choice for this deck and 1 VP is meaningless in a Colony game). HP would have been a much better buy here IMHO. Another played bought a Colony too soon IMHO, which was later Bishopped to get the +1 coin he needed to bu another Colony. Not sure if that was a good move here. I think the rest of the group was too drawn in by Bishop here because your acceleration every elses deck here. No was else bought Expand until too late IMHO also.

For the record i dislike 4P games, especially with cursing attacks and limited trashing ability. I too poorly in those for one, and they seem to be more luck dependennt unlike here where you can really plan an engine.

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Game Reports / Bailed out by Saboteur
« on: September 29, 2011, 08:04:22 pm »
Just played a game with the following set: Bank, Colony, Forge, Harem, Harvest, King's Court, Platinum, Royal Seal, Saboteur, Shanty Town, Trade Route, and Witch

Game is here: http://dominion.isotropic.org/gamelog/201109/29/game-20110929-164538-94a576d0.html

Felt I was falling behind when my opponent picked up a Forge on turn 5. I got one on Turn 7 but then he had a Platinum via forging on turn 9. At that figured I figured the only way I could win was by going heavy KC-Sab with a couple Shanty Towns for actions. In the carnage than followed I had played KC-Sab 7 times vs only 2 times it was played on me.

For the record I generally hate the card and is usually a losing purchase, but it becomes viable in KC games like this one where you can tear your opponents deck down faster than he can build it.


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