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Topics - ahyangyi

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Variants and Fan Cards / What do you think about this?
« on: May 02, 2013, 11:16:40 am »
Border Peddler - $8*
+1 Card, +1 Action, +1 Coin
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During your Buy phase, this costs 2 less per Action card you have in play, but not less than 0.
When you gain this, gain a card cheaper than this.
Action

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Variants and Fan Cards / Profiteer
« on: March 09, 2013, 02:33:42 pm »
The fusion between a trader and a swindler...

Profiteer
Trash a card from your hand, gain three cards cheaper than it.
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When you gain a card, you may reveal this. If you do, trash that card and gain a card costing less or equal to that card.
Action - Reaction - $4

So it can only change your opponents' curses to coppers, instead of silvers. By trashing a feodum, you can gain only six silvers instead of trader's seven. Anyway, it's still useful against cursers and ambassadors. It is, obviously, quite a good counter against Swindlers.

It has some interesting combo on its own. For example, with two quarries played and a profiteer in your hand, you can buy a Death Cart, gaining two ruins along with it. You then reveal this, trashing the ruins to get another Death Cart and another card you want to buy (say, Great Hall). In this way, you can buy 10 Death Carts + 10 Great Halls in one turn, trashing 20 ruins along the way, therefore instantly win.


3
Hello, everyone. I'm a newbie, but I want to share some of my ideas here. Please tell me your ideas on it!

The idea is that you don't print kingdom cards at all. Instead, provide only randomizers, and then abuse the "setup instructions" on them to make variants of existing card. This would be the cheapest way to greatly increase number of possible kingdom cards.

For example, we could have this one:

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"Settled X"
Do whatever X do.
2 Victory Points
Original type + Victory, Cost+$3
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Setup: Add an extra Kingdom card pile costing 2 or 3 to the supply. Cards from that pile are called Settled X where X is the original name of the card.
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So you get a Settled Woodcutter which costs $6, gives you +2coin, +1buy, is an Action/Victory hybrid, and gives you 2 VP at the end of the game. On the other day you might get a Settled Tunnel (sorry, the name doesn't make sense this time) which is worth 4 VP for $6. If you hit a treasure like Loan, you get a Settled Loan which costs $6, is a Treasure/Victory hybrid, and works exactly like the original Loan except the addition of 2 VP.

You cannot only add something to a card. This will leave our set with only expensive cards...
However, it's hard to reduce the effectiveness of an existing card. As well known, giving negative VP to a very strong card and making it cheaper might not work. However, we still have some chance...

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Lazy X
+1 Card, +1 Coin
Keeps X's other effects besides its action.
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Whenever another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, do whatever X do.
Reaction, $2
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Setup: Add an extra Kingdom action card pile costing 2 or 3 to the supply. Cards from that pile are called Lazy X where X is the original name of the card.
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So you get a Lazy card. It usually is just between a Duchess and a Moat. But when somebody else attacks you, he begins to do his real work.

And finally, with action chaining, and treasure chaining, obviously I would allow our shiny new Randomizers to chain themselves. So you might get a Settled Lazy Village...

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