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Variants and Fan Cards / Attack against other attacks
« on: February 03, 2014, 04:11:42 pm »
I have seen a lot of posts saying that you should not design a fan card that will punish other player for playing attacks.
The reasoning behind it being that by having such a card on the board the other player would not buy an attack cards in the first place thus prevent interaction and leads to less interesting boards instead of creating interaction.
But i am a little obstinate so i will try my version of it anyway ^^
Poisoner
Action - Duration - Attack
Cost 4$
+2$
Until the beginning of your next turn, each time an other player discard an attack card from play: Trash it.
The exact wording may need to be refined but i think the concept is clear.
Why do i think that would work:
1) It is a duration and not a reaction so you have to play it beforehand and you opponent knows that the effect will be there for that turn.
2) It doesn't prevent the attack for that turn, the penalty for playing the attack is only seen on the next shuffle.
3) Mostly because it is an attack card itself. Being a duration it even kill the opponent poisoner played the turn before so that if you want to play that attack card you should go and grab the poisoner for yourself.
So what do you think. Should i move that idea in the bad card idea thread or is viable?
The reasoning behind it being that by having such a card on the board the other player would not buy an attack cards in the first place thus prevent interaction and leads to less interesting boards instead of creating interaction.
But i am a little obstinate so i will try my version of it anyway ^^
Poisoner
Action - Duration - Attack
Cost 4$
+2$
Until the beginning of your next turn, each time an other player discard an attack card from play: Trash it.
The exact wording may need to be refined but i think the concept is clear.
Why do i think that would work:
1) It is a duration and not a reaction so you have to play it beforehand and you opponent knows that the effect will be there for that turn.
2) It doesn't prevent the attack for that turn, the penalty for playing the attack is only seen on the next shuffle.
3) Mostly because it is an attack card itself. Being a duration it even kill the opponent poisoner played the turn before so that if you want to play that attack card you should go and grab the poisoner for yourself.
So what do you think. Should i move that idea in the bad card idea thread or is viable?