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Topics - JimKam

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1
http://innovation.isotropic.org/gamelog/201408/05/game-20140805-070400-6000ca48.html

On turn 10, I melded CheGuevara and scored Bartholomew Roberts, it should remove all score and Roberts from game, but it didn't.

2
http://innovation.isotropic.org/gamelog/201406/16/game-20140616-083219-afbf2b60.html

I activated Stethoscope and meld Edinburgh, and the game crashed

3
Someone already proposed slide rule can draw 11 by sharing to an opponent with all splayed colors with age 6 minimum.

Now we have stethoscope.

http://innovation.isotropic.org/gamelog/201405/19/game-20140519-073953-e734e919.html

4
My right splayed yellow stack have Rowland as top card and toothbrush under it, so when i active the yellow card, i would receive the echo "Tuck all card of chosen value"

My hand is something like 2 2 2 2 3 5 7 8, and i choose 2

When i tuck the first 2, i got supremacy, triggering Rowland Hill. But I am not allowed to return 2 to pay the cost of Rowland Hill effect.

So, is this the way it works?
1. Declare value
2. Remove all the card of that value from hand, and place them on the "Stack (some sort of invisible zone)"
3. Choose order to tuck it, then tuck it one by one
4. For each card tucked, check any karma effect triggered
5. End of the action

5
Innovation General Discussion / Bug in Nobel and translation
« on: August 29, 2013, 12:05:21 am »
I activated translation and meld all my green cards, Nobel be the last one
Then i got an achievement for heritage and 1 more for triple coins than opponents

But the you win message are not displayed, and my action was stopped

The card under the chat box are chemistry and experimentation




7
http://innovation.isotropic.org/gamelog/201308/17/game-20130817-043541-9877fb07.html

I revealed purple and forced him to draw a 11

I remember clock is errated, to prevent shenanigans like Archimedes or in this case, Kepler

8
Innovation General Discussion / Time allocated to players
« on: March 31, 2013, 06:03:03 am »
I won a game in grim situation by timing out my opponent.

So how many time are allocated to each player?

And can we have a clock to show how much time we have?

9
Innovation General Discussion / Leaderboard is up
« on: February 19, 2013, 11:05:18 am »
Finally I understand the RL feeling of being demanded by Statistics, there are so many confusing numbers

Few quick questions:
1 : skill range, is it mean ± SD, or other stuff like 95% CI
2 : How we interpret skill range, and particularly, what does 0 skill tell us ( I still found myself at negative skill at -3SD )

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